Jarpig pride worldwide (Let's talk about JRPGs)

Anything from run & guns to modern RPGs, what else do you play?
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Sumez
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Re: Jarpig pride worldwide (Let's talk about JRPGs)

Post by Sumez »

That generation wasn't too bad in general. It got real bad on PS1
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Re: Jarpig pride worldwide (Let's talk about JRPGs)

Post by BIL »

PS1 Chrono Trigger was so slow I killed myself, but the devil got sick of waiting for the game to stop loading so he could take me to hell at the most soul-crushing moment, and eventually fucked off so I revived and microwaved the disc 3;
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Re: Jarpig pride worldwide (Let's talk about JRPGs)

Post by WelshMegalodon »

Blinge wrote:supposedly this hentai monster is vulnerable to sleep. Man i didnt even try, i have been trained over the years not to! why waste a turn? What JRPG has bosses vulnerable to sleep??
For shame, Blinge! The dragon guarding the princess in the original Dragon Quest, the JRPG that defined the genre as we know it, is vulnerable to sleep. :lol:
XoPachi wrote:I'm playing FFV Advance and let me tell you something.
Thank GOD for fast forward features in emulators.
Haha, and V is one of the speedier installments, too. Especially with all the easily accessible grinding spots.

If I may ask, how far are you? Late in the game there's
Spoiler
a weapon that increases in power every time you run from battle, eventually becoming the most powerful weapon in the game. I use this as justification to run from just about every battle in the Merged World.
Sumez wrote:That generation wasn't too bad in general. It got real bad on PS1
FFIX's loading times were so bad that they made FFVII's feel short.

While we're on the topic of uber-mainstream JRPGs, I'm finally playing the Johto remakes after having played the originals to death. Signal Beam on Ampharos is really nice. While I still like the Game Boy Color games more, I can see why fans hold these in such high regard.
Indie hipsters: "Arcades are so dead"
Finite Continues? Ain't that some shit.
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Re: Jarpig pride worldwide (Let's talk about JRPGs)

Post by Blinge »

Spells, enemy attack animations were soo slow on ps1
Not to mention the fucking summons!!

I dont mean by hardware either, i mean by design
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Re: Jarpig pride worldwide (Let's talk about JRPGs)

Post by BareKnuckleRoo »

I think the only RPG I've ever played with speed adjustments in an emulator is the Apple II version of Wizardry. I consider it nearly unplayable without. It's absolutely painful waiting for the dungeon to redraw every step you take. I'm genuinely unsure how anyone put up with it.
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Re: Jarpig pride worldwide (Let's talk about JRPGs)

Post by Sengoku Strider »

BareKnuckleRoo wrote:I'm genuinely unsure how anyone put up with it.
Unless you also had a Unix mainframe (or I guess a TRS-80 for Apshai, also super slow), Wizardry was one of the only two rpgs you had - alongside Ultima, whose dungeons did the exact same slow draw-in thing. Dungeons & Dragons nerds had nothing else to do in between Friday night sessions.
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Re: Jarpig pride worldwide (Let's talk about JRPGs)

Post by BareKnuckleRoo »

Disagree. I get that the selection of games available is limited, and certainly multi-party RPGs were not yet a thing, but the draw speed in Wizardry is painfully bad compared to Akalabeth and Ultima I (which appear to use the same engine for dungeons and thus have the same draw speed). The latter two games are slow, but very functional by comparsion.

Compare:

Akalabeth

Ultima I

vs

Wizardry I

Actually I might be wrong about this; I'm used to using the Milwa (light) spell to light up dungeons which greatly raised the draw time each step, but apparently there's a "QuickPlot" option to toggle the effect which plots the dungeon much faster by turning off the light spell at-will, so if you use that it might be much faster (compared to waiting for lengthy corridors you've lit up to draw). This speedrun uses this option which I wasn't aware of. Oops.
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Re: Jarpig pride worldwide (Let's talk about JRPGs)

Post by XoPachi »

[quote="WelshMegalodon"]
Haha, and V is one of the speedier installments, too. Especially with all the easily accessible grinding spots.

If I may ask, how far are you? Late in the game there's
Spoiler
a weapon that increases in power every time you run from battle, eventually becoming the most powerful weapon in the game. I use this as justification to run from just about every battle in the Merged World.
I'm only just beating the stupid mammoth thing at the water crystal tower.
The fights themselves dont really bother me unless I need to just mash my way through grinding. Its the little cinematics.

Characters constantly staring out into space. Staring at each other for 5 seconds before nodding their heads for something. Having to watch them walk from the counter, to the bed, sleep, wake up, and stretch at inns. This would drive me INSANE on real hardware.

But I've always been impatient with JRPG's. Especially turn based random battle ones. I play as many as I can in emulators with fast forwarding features.

Edit: I fucked that quote way up.
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Re: Jarpig pride worldwide (Let's talk about JRPGs)

Post by Steamflogger Boss »

Is SMT V as bad as people are saying? :(
Blinge wrote:Lol and FFV isn't even that bad as far as 16 bit goes
What do you mean? 16 bit is bliss. :p
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Re: Jarpig pride worldwide (Let's talk about JRPGs)

Post by XoPachi »

Steamflogger Boss wrote:Is SMT V as bad as people are saying? :(
I was wondering why people instantly stopped talking about it. I know nothing about it. Just looked like another Switch anime game to me. I just know people were extremely hype for it and I was surprised when I noticed it wasn't fucking dominating my feed. What are they saying?
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Re: Jarpig pride worldwide (Let's talk about JRPGs)

Post by Blinge »

Dragon's Draconian Cock and Ball Torture 11 continues

I've met Dora-In-Grey
christ alive, she gets 3 turns. Charms my character and wipes the rest very quickly.
I'm at level 30.
I've actually said fuck it and wandered off to Sniflheim, just looking for any better gear I can get without doing the sodding casino game.
I know Sumez (curse his name) said these bosses take a few attempts but man I got fukt so quickly it seems like a non-starter.

All gear is at +3 except accessories because that's long.
I guess i'll have to buy/make some accessories that can resist beguile.

Maybe another problem i'm running into is that I don't wanna use the whole cast. I just wanna stick with my party.
Sylvando's piss poor sword damage means I don't like using him.
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Re: Jarpig pride worldwide (Let's talk about JRPGs)

Post by Sengoku Strider »

My Octopath Traveler save got wiped through dumb things that were completely under my control a couple of months back. I finally felt motivated to start up again. Glad I gave it a break to 'refresh' before going back & doing the 1st chapter stuff again. This game is still wonderful, and generally knowing how things work going in made it a more enjoyable experience. Last time I went with Ha'anit, but I decided to roll with Cyrus this go round. I can relate to this character's life.
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Re: Jarpig pride worldwide (Let's talk about JRPGs)

Post by Blinge »

Tried to get to Arboria but got filtered by the battles on the way. I don't reeeally wanna run ahead and do things out of sequence anyway.
Blinge wrote:Dragon's Draconian Cock and Ball Torture 11 continues

I've met Dora-In-Grey
christ alive, she gets 3 turns. Charms my character and wipes the rest very quickly.
Well I looked up to see if she's weak to a particular status ailment, apparently not.
I accidentally-on-purpose read people's strategies for her. Including one guy who (not sure if he had Tough Monsters on)
He said she's a really easy boss.
ok.
Again like, i could happily cave in someone's skull if they had the lack of social skills to tell me that IRL after I struggle on a boss.

So Jade has this skill called Multithrust, i didn't know it existed because it's hidden on the character builder. I would like that skill as Jade's damage is pretty meh.
Also I dont have Sylvando's group heal which is apparently vital. I just got one for Rab but it's super expensive, his MP will be depleted very quickly.

I have to respec. I hate this. The fact that i'm respeccing because I looked something up means the game won, I wasn't smart enough to beat it and have had to rely on others. My character building strategy is just unlock what seems useful to me at the time. Hip-drop? that seemed useful. Puff-Puff? yeah i wanna see what it does. :wink:
No blinge you fucking idiot, don't you know you're nerfing your character?
no, actually. i don't.
This was my problem with Etrian Odyssey 2, where it was *actually* a problem. Not like DQ11 where re-speccing is easy

Part of me thinks there's no point to playing anymore, if I have to rely on outside information.
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Re: Jarpig pride worldwide (Let's talk about JRPGs)

Post by Blinge »

Image

Quite.

Having Sylv in the party got me through it. His Group heal, the flick, the oomph.
Mostly lvl 31
I got anti-beguilement stuff for Hero too and forgot to put it on. *facepalm*

Gah maybe I should drop Serena and just have healing spread between Rab and Sylv for my general party.
I just like having white-mages :(
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Re: Jarpig pride worldwide (Let's talk about JRPGs)

Post by TransatlanticFoe »

Sengoku Strider wrote:My Octopath Traveler save got wiped through dumb things that were completely under my control a couple of months back. I finally felt motivated to start up again. Glad I gave it a break to 'refresh' before going back & doing the 1st chapter stuff again. This game is still wonderful, and generally knowing how things work going in made it a more enjoyable experience. Last time I went with Ha'anit, but I decided to roll with Cyrus this go round. I can relate to this character's life.
Someday I should find the inner strength to face the optional superboss in Octopath. I did grind job skills to get my party in a position where it would be able to actually damage the damn thing, so I should try to finish the job! The rest of the game was such a delight though. Cyrus was my second favourite, after Ha'anit - who doesn't want a snow leopard companion?!

Semi-related, started Triangle Strategy this week. Someone at Square needs to stop signing off on dumb names! While the game engine is shared with Octopath, it's altogether a lot more serious in tone. There are moments of levity (including cats to "speak" with). The art style is very subtly immersive, something I didn't consciously clock while playing Octopath but this has some (no doubt thanks to current major events) early gut punches - it's very obviously a video game, but has a warmth and atmosphere to invite the imagination.
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Re: Jarpig pride worldwide (Let's talk about JRPGs)

Post by Sumez »

Blinge wrote: Maybe another problem i'm running into is that I don't wanna use the whole cast. I just wanna stick with my party.
Sylvando's piss poor sword damage means I don't like using him.
Even if some of them aren't as useful (don't underestimate them, they will be later, Syl especially), they can still act as an extra helping hand when you need to get back on your feet, and another party member isn't doing so well. It's a pretty fun tactical balance that definitely gets more prevalent in the game's second half I found. I also didn't use off-party members as much starting out.
Blinge wrote: Well I looked up to see if she's weak to a particular status ailment, apparently not.
I accidentally-on-purpose read people's strategies for her. Including one guy who (not sure if he had Tough Monsters on)
He said she's a really easy boss.
ok.
Dora-In-Gray is one of the earliest really big walls IMO, and anyone who plays on the "true gamerz" difficulty has cursed her name. Definitely a really tough boss, that you can't beat by powerleveling alone.
Status ailments might not work well on her, but they work super well on her posse.

As for respeccing, it's really cheap in the game, and I don't think it's a bad idea to experiment around with it often. Which skills are more ideal for which characters kinda changes as you progress through the game, and you can be more economic with your skill points once you learn which ones are less useful to you. The game is definitely expecting you to respec - there are straight up sidequests (though just the boring fetch quest-like ones) that'll straight up require specific skills, and also a few events in the game's story progression that incite it as well.
At the same time though, I think you'd need to intentionally go out of your way to really lock yourself into a bad character build for your whole party. Almost every skill has some practical use.
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Re: Jarpig pride worldwide (Let's talk about JRPGs)

Post by Sima Tuna »

XoPachi wrote:
Steamflogger Boss wrote:Is SMT V as bad as people are saying? :(
I was wondering why people instantly stopped talking about it. I know nothing about it. Just looked like another Switch anime game to me. I just know people were extremely hype for it and I was surprised when I noticed it wasn't fucking dominating my feed. What are they saying?
I got to about level 40 and then stopped playing.

For reference, I played SMT 3, SMT 4, SMT 4 Apocalypse, Soul Hackers, Devil Survivors 1 and 2, Strange Journey, Strange Journey Redux, Persona 3, Persona 4 and P3Portable. I consider Strange Journey/Redux, SMT 3 Nocturne and Devil Survivor 1 among the very best rpgs ever made.

SMT V has okay gameplay. The gameplay is just fine. My issue with SMT V is everything else. It's very much a "new" SMT game. See, after the Kaneko era of SMT, the series became a lot more tokusatsu inspired. The designs in particular started to look like ultraman ripoffs instead of weird Kanekoshit. Modern SMT games also have a lot more of what I term the "jrpg high school bullshit," which you never saw in old SMT. Old SMT games were usually post-apocalyptic and de-emphasized anime character tropes. The atmosphere was moody and oppressive, mixed with a little bit of wacky japan humor (Jack Frost.) Strange Journey and SMT 3 are like that.

SMT IV started adding in a lot of "lol anime" characters, from HOYman to manga-obsessed waifu. IV A is still much disliked by some, because the story was a cavalcade of anime tropes, mindlessly thrown into SMT.

SMT V's story starts with a fake-out, making you think it will be a lonely, apocalyptic journey in a hostile world. It's not. Don't be fooled. You get a talking power ranger armor that constantly tells you where the next objective, the interface is straight out of SMT IV A and there are a lot of other babbling asshole characters who talk at you. Now, it's still sort of SMT, so characters die sometimes. And it still does the chaos/law/humanity thing. But I found the story overall pretty mediocre, from what I played, and the constant babble from "companions" telling me where to go and what to do (in a game that already has map markers out the ass) quite obnoxious.

SMT V is fine, I guess. It just isn't Strange Journey or SMT 3. It's also very visually derivative of SMT 3, which only highlights the ways in which that game is superior to this one. I stopped playing SMT V to play SMT 3 again.

If you want a truly underrated/underplayed SMT game, Devil Survivors has schoolkids in it, but they're not cliches. The story is pure SMT to the bone, as well. It takes place in this unique apocalypse scenario, where a piece of japan has been quarantined and everyone within is trapped, surrounded by demons, angels and human military forces, none of which have their interests at heart. The story is dark and the tone relentlessly oppressive/hopeless. The only way forward is to discard your humanity and become something else. Devil Survivors looks like Persona but it is not Persona at all. The combat is pure SMT, wrapped with a slight tactical rpg flavoring. Highly recommended.
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Re: Jarpig pride worldwide (Let's talk about JRPGs)

Post by Sengoku Strider »

TransatlanticFoe wrote:Someday I should find the inner strength to face the optional superboss in Octopath. I did grind job skills to get my party in a position where it would be able to actually damage the damn thing, so I should try to finish the job! The rest of the game was such a delight though. Cyrus was my second favourite, after Ha'anit - who doesn't want a snow leopard companion?!

Semi-related, started Triangle Strategy this week. Someone at Square needs to stop signing off on dumb names! While the game engine is shared with Octopath, it's altogether a lot more serious in tone. There are moments of levity (including cats to "speak" with). The art style is very subtly immersive, something I didn't consciously clock while playing Octopath but this has some (no doubt thanks to current major events) early gut punches - it's very obviously a video game, but has a warmth and atmosphere to invite the imagination.
Triangle Strategy is definitely on the to-get list, but I need to finish Octo first to justify it to myself.

I just got Ha'anit. I went for her 6th, to have a different experience playing without her in my party for a while. Knowing how to use her right off the bat, it's wild how powerful she is, at least at this stage of the game. She's incredibly versatile, and her monster summons were dunking on bosses, nearly keeping pace with characters way higher levelled than her. Since she's a tough fighter and can practically do anything from healing to any class of weapon attack to elemental AoE, she might be the best overall character in the game.

Alfyn was a character I barely used last time. This run through I've tried to give him some time on the court but...he seems so situational. Like some of his alchemy can be pretty powerful, but it's completely dependent on having the ingredients at hand. And aside from healing reagents and some unremarkable poisons they don't appear that common, at least in the stage of the game I'm at. I guess if I look at him as a hybrid healer/debuff character who can fight ok, he makes sense as a swiss army knife-type class. His path action also just seems like a way better version of Cyrus'.

Just like my last game, Olberic seems like a good dude but too normcore for me. He also has the same voice actor as Balmaint from SaGa: Scarlet Grace, except with corny lines, which kinda distracting because I just keep thinking about him as a cooler character. So I seem to end up benching him a lot.

Primrose, I'm not sure to what degree she's really worth it. I used her a lot last time because I like the character and her story. But you seem to lose out on a good deal of DPS, since most of the time you only really need her buffs for boss fights, and even there I'm not sure how much you gain in the long run.

Therion I find myself enjoying, even though he's kind of an evil jerk. I have to hold back from stealing from orphans and blind old ladies. But there's so much great equipment available through thievery early on, strange that stealing during battles doesn't seem to land anything interesting though.
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Re: Jarpig pride worldwide (Let's talk about JRPGs)

Post by Sima Tuna »

Saga Scarlet Grace was such a great game. I really need to go back and finish a run. I got almost to the end of the game with the warrior princess, but barely scratched the surface of Balmant's run.
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Re: Jarpig pride worldwide (Let's talk about JRPGs)

Post by scrilla4rella »

I have no idea why but I recently started up FFXIII for the first time and I’m really digging it. So much so that I kind of regret not checking it out sooner.

I guess I’ve been hearing for years how the game is just one long linear corridor so my expectations were set appropriately. 10 years ago I really wanted to see a more open and non-linear FF game. But now that I’m drowning in highly acclaimed 100+ hour open world games, a more linear experience with tight pacing and rewarding battle system has been nice to play through. No reading through a messy quest log to see what I’m supposed to do, I just fire up the game and play.

The plot is batshit insane, but I kind of like it. I guess the main thing I look for in a big budget JRPG is world building and atmosphere (世界観), which is why I love Matsuno’s games and XII. When XIII came out I was disappointed that it was so different from XII (and I fucking hated X). But I think XIII does a much better job than XV at establishing the world and taking the series’ tropes of summons and magic to the logical extreme.

The music surprised me with how good it is. It makes reading the in-game info logs much more enjoyable. The localization seems pretty good especially considering how much content there was to work through.

I think this might be a Nomura thing, but the way the PCs and NPCs handle their guns will be hilarious to anyone that knows anything about firearm safety.

(playing on PC at 1440p with the relevant HD mods)
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Re: Jarpig pride worldwide (Let's talk about JRPGs)

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Yeah the response to FFXIII over the years has been anything but fair.

Game criticism is still nascent in many ways and 13 was from a time where you just put a big empty open world with copy-pasted everything and fuck all to do in front of people and they froth at the pussy for it.

I remember Banana-boy had some pretty good observations about 13.

I enjoyed the game enough to play it through twice and get that platinum trophy. My one complaint when thinking of my friends who bailed on it was that the combat system doesn't get complex enough to really get a feel for what they're going for until you're some 20 hours in.
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Re: Jarpig pride worldwide (Let's talk about JRPGs)

Post by Necronopticous »

The insane monster raising system in Final Fantasy XIII-2 is where it’s at!
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Re: Jarpig pride worldwide (Let's talk about JRPGs)

Post by scrilla4rella »

Blinge wrote:Game criticism is still nascent in many ways and 13 was from a time where you just put a big empty open world with copy-pasted everything and fuck all to do in front of people and they froth at the pussy for it.
ha, it's so true. I think a lot of folks might enjoy XIII more now that the whole open-world thing is now a known quantity.

I'm only about 12 hours in or so. I like how they gradually introduce new concepts and mechanics for the battle system. I probably would have been overwhelmed if they just dumped it all in my lap at the beginning. Some may disagree, but one thing that the FF games usually nail is the pacing. XIII is no exception.
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Re: Jarpig pride worldwide (Let's talk about JRPGs)

Post by scrilla4rella »

Necronopticous wrote:The insane monster raising system in Final Fantasy XIII-2 is where it’s at!
def going to have to check out XIII-2 at some point. I hope PC port is salvageable.
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Re: Jarpig pride worldwide (Let's talk about JRPGs)

Post by Ed Oscuro »

screencapping all the legendary shit NPCs say in .hack games is fun. let's try putting soy sauce on pudding!
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Re: Jarpig pride worldwide (Let's talk about JRPGs)

Post by Sengoku Strider »

The corridor criticism always seemed utterly arbitrary to me. FFX is mostly a corridor, and that game was beloved at the time. The open world obsession was the 00s iteration of the 90s "but it's not polygonal, 6.5/10." Picking a singular design element as the "proper" way a game should be done, rather than one valid choice amongst many, with a set of pitfalls all its own. It wasn't just critics either, plenty of forum dwellers attacked the game along the same lines.

It worked on me, too. I was fairly busy at the time and put off by the torrent of criticism, so to this day I've never played it. I traded my PS3 in for a PS4 back in 2013, and since it's never been ported forward I don't have the opportunity to either.
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Re: Jarpig pride worldwide (Let's talk about JRPGs)

Post by Ed Oscuro »

Fear not, FFX is on pretty much every system including PS4 and PC, even Switch and Vita.
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Re: Jarpig pride worldwide (Let's talk about JRPGs)

Post by Blinge »

I think he means 13
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Re: Jarpig pride worldwide (Let's talk about JRPGs)

Post by Sengoku Strider »

Also I don't think I ever want to play FFX again.
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Re: Jarpig pride worldwide (Let's talk about JRPGs)

Post by Ed Oscuro »

Blinge wrote:I think he means 13
I was wondering about that...13 is also on Windows via Steam. The original version, XIII-2, and Lightning Returns all are half off right now, for $28 altogether until March 28th.
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