shmups.system11.org

Shmups Forum
 
* FAQ    * Search
 * Register  * Login 
It is currently Wed Oct 27, 2021 8:42 pm View unanswered posts
View active topics



Post new topic Reply to topic  [ 15435 posts ]  Go to page Previous  1 ... 509, 510, 511, 512, 513, 514, 515  Next
Author Message
 Post subject: Re: What [not shmup] game are you playing now?
PostPosted: Tue Sep 07, 2021 9:08 am 


User avatar

Joined: 15 Dec 2007
Posts: 3580
Location: ʍoquıɐɹ ǝɥʇ ɹǝʌo 'ǝɹǝɥʍǝɯos
Sumez wrote:
null1024 wrote:
Colors is probably the closest mainline game that hasn't been full of bullshit in that time

Dude. Sonic Generations. It's basically the best part of Colours and the day stages in Unleashed, and then a bit more polish on top of that. Very replayable, and kinda the only decent Sonic game since S3K.
Also the wisp mechanic in Sonic Colours are pretty bullshit :D It seems they just exist to ruin the flow of a stage.

Generations still has the Classic Sonic levels. They're not strictly terrible, but Classic Sonic handles really oddly, like his movement was handled by someone who has never played Sonic 1/2/3&K in their life.
Also, the challenge acts in Generations [that the game still makes you do some of] are worse on average than Colors' filler acts. Colors gets some really bad ones though, so I'm not going to make a blanket statement that it's universally better. :P

I'm also tempted to say I didn't like Planet Wisp in Generations, but I didn't like the Colors version of that zone anyway. :lol:

Sumez wrote:
I never really paid attention to what the red rings unlock, and I don't think it matters. A massive difference from Colours to Generations is that in the latter game, the red rings are always placed along the fastest route through the stage, meaning you never have to slow down to get them. In Colours there's a bunch of stopping, waiting around, exploring, all those kinda things that don't really mesh well with a Sonic gam IMO.

I always saw the red rings as a reason to go back and take another route that I otherwise wouldn't have bothered with. Having them on the main path discards that.
Also, exploring the levels has always been a pretty key part of Sonic since forever -- the series has always given the player a reason to not strictly travel along the fastest path. In S1, it's to get more rings to get the end-of-stage big ring to appear, in S2, you can basically get every emerald in Emerald Hill by seeking out rings and checkpoints like a maniac, in S3&K, there are the big rings hidden in each stage, in Advance 1, there's the hidden special stage springs, in Advance 2, there are the 7 special rings to find [fuck this shit -- it wouldn't be so bad if the levels were entirely unsuited for backtracking, but if you miss one, you might as well reset], Adventure 2 had the mystic melody shrines and some hidden power-up items, etc, etc.
Like, there are some serious problems with waiting in Colors [those slowly scrolling stages with the platform are the worst], but diverting to get a red ring isn't really anything comparable.
_________________
eyesoul, an uncomfortably euroshmup-like game I made. :P
Rolling Start arcade racing game forum.


Top
 Offline Profile  
 
 Post subject: Re: What [not shmup] game are you playing now?
PostPosted: Thu Sep 09, 2021 1:55 pm 



Joined: 25 Sep 2019
Posts: 195
Got the 1CC of The Firemen. But it SOFT LOCKED on the final boss (lol the last boss is literally an inanimate window) KO. I think if you get the KO while one of the pipes(?) is bursting it locks, at least that's what I think happened. I left my emulator on fast forward and went away for five mins hoping it will somehow get itself out of the loop but it was not to be. Just my luck. Really took away from the victory too :(

Anyway it was a 100% fire rate, 100% rescue rate 1CC run. Not sure about my time. Probably not great, so probably not a perfect score. Just normal difficulty. Pretty good.

Really love the game. Its very unique. It must be top 10 in its genre (sadly not a genre with a lot of games, of the top of my head you have Granada, Kiki Kaikai, Shock Troopers, Mercs, Nitro Ball, with only the first two counting depending on how strict you are with the definition (need to be able to push scroll in any direction at will))


Top
 Offline Profile  
 
 Post subject: Re: What [not shmup] game are you playing now?
PostPosted: Thu Sep 09, 2021 2:02 pm 


User avatar

Joined: 10 May 2007
Posts: 15127
Location: COLONY
Good going! Deceptively intense run, that. And indeed, a classic topdown seek/destroy in novel garb. The self-contained suicide mission to the rooftop is up there with Assault Suits Valken for arcade cinema, a 70s disaster flick to Masaya's mecha anime. Wonderfully charming aesthetic and direction, riding the line between good humour and hard peril.

Out of curiosity, was it the Western version? Mortificator discovered it can do some odd things ITT. I think the consensus was 60/50hz refresh conversion antics. I don't think I've seen the SFC one act up, I'd have screamed if it cheated me outta my run. :lol:
_________________
Image
PUSH DON'T PUMP
[THE MIRAGE OF MIND] Metal Black ST [THE MASSACRE] Gun.Smoke ST [STAB & STOMP]


Top
 Offline Profile  
 
 Post subject: Re: What [not shmup] game are you playing now?
PostPosted: Thu Sep 09, 2021 2:30 pm 



Joined: 25 Sep 2019
Posts: 195
Nope I played the JP version. Nothing weird happened at all during the rest of the run. I guess Danny got stuck a few times and then bolted through walls to the survivor once or twice but I never figured that was unusual.

And the soft lock never happened to me while practicing the final boss (I mean starting from the fire before the window, the window itself is pretty trivial). Not that I practiced much maybe like 5 times, the patterns don't require much execution when you figure them out.

Also yes definitely love the disaster during 90s corporate Christmas party in hybrid office and manufacturing facility aesthetic. Very diehard except it's a disaster not terrorists.

Also watched a bit of the PAL version in English. "Why did this have to happen during Christmas" "Just where'd you go to college anyway?" Great stuff lol.


Last edited by Licorice on Thu Sep 09, 2021 10:35 pm, edited 1 time in total.

Top
 Offline Profile  
 
 Post subject: Re: What [not shmup] game are you playing now?
PostPosted: Thu Sep 09, 2021 7:02 pm 


User avatar

Joined: 31 Jan 2019
Posts: 339
Spent the morning celebrating the Dreamcast's birthday with LOTS of fighting

Soul Calibur (first is STILL the best)
MvsC2
Tech Romancer
Project Justice

Will do some shooting (of course) and driving this evening.


Top
 Offline Profile  
 
 Post subject: Re: What [not shmup] game are you playing now?
PostPosted: Thu Sep 09, 2021 11:46 pm 



Joined: 25 Sep 2019
Posts: 195
Some more thoughts on the Firemen.

First stage is a very gentle introduction. Perhaps too gentle given the length of each stage, but very appreciated when I was just starting. It would have required some adjustments to the cinematic experience BIL mentioned, but it would have been great if the game was divided into a beginner story and an advanced story, or had an "arrange" with some tougher initial levels.

Speaking of cinematic experience, what gives it that feel is the playing area's aspect ratio. It's very wide and not very tall, with the HUD filling the black bars at the top and bottom of the screen. The effect is very cool, I like it, even if the screen space could have been used to display more play field. Also, surprisingly movement doesn't ever feel annoying moving along the shorter axis despite the large sprites. The level designers seem to have been quite careful taking this into account.

Partially this is because the whole game is really high tactics low execution. There's only a few bits where you have to juggle movement, the floor spray, and ducking for cover that require some finger dexterity and quick thinking. The rest is about coming up with a plan of attack and not getting too greedy. That's where most damage comes from, taking risks to maintain forward momentum cause you're scored on time. When you're first starting out, the clock itself can be pretty aggressive. When it runs out, you don't die, but you're taken down to a slither of health. Later once you learn the layouts the clock is never an issue.

A few parts of the game are like that. The bosses, for example, can be a threat until you learn that most (every?) level gives you 3 bombs and you have no other use for them. Well, you do go to weapon level 2 on first bomb over the 3-capped stock, and you power down on hit so if you're not on weapon level 2 you might want to save a bomb so you get back to it next level. Still, with 2 bombs, most bosses are not a threat. The only one that gives me some trouble is the stage 5 one cause he can trap your movement. There's probably a pattern of attack to mitigate that but I never figured it out. Stage 6 gives you a full 4 bombs if you know where they are, so you can use all 3 on the stage 5 boss.

The bits with the large green suicide droids are difficult until you figure out they do no contact damage, just explosion damage, which you can dodge entirely by pressing the button to go prone. Same as the exploding boilers in the lead up to the stage 2 boss. Aaand same goes for when you learn you can take down tall ground fires with the ground shot, and that moving fires and embers don't count towards fire rate.

Speaking of fire rate, there's a few optional rooms (or room entrances) for 100% fire rate, and there's a few hidden survivors. There's one bit at the start of level 3 where you have a choice of rooms you want to tackle first. I wish there was a tiny bit more of this, but I also appreciate the clever railroading with doors that explode into rubble blocking your path lol.

Keep in mind I haven't played it on expert mode. Might do so when I revisit which I inevitably will as this was already the second time revisiting for me (first time I stopped at the basic clear on normal), and I love the game. Seminal work not yet built upon AFIAK.


Top
 Offline Profile  
 
 Post subject: Re: What [not shmup] game are you playing now?
PostPosted: Fri Sep 10, 2021 11:34 am 


User avatar

Joined: 25 Dec 2018
Posts: 123
Location: ΩΘΔΣδΞΨ
been dOing mega man 3 no damage on and off. hAven't been motivated much to do gaming stuff atm, but i'm gonna clear tHat stupid unreasonable run when i get back on the gamey's
_________________
superplay nO-misses and nO damage crAp
my berlin schOol electronic albums | sOundcloud where i post w/e
new albUm out. gOing to mAke cassettes with two bOnus sOngies, i'll be giving those away, hopefully, for free. here's the digital relEase:
Kristallgeist


Top
 Offline Profile  
 
 Post subject: Re: What [not shmup] game are you playing now?
PostPosted: Fri Sep 10, 2021 1:16 pm 


User avatar

Joined: 03 Oct 2011
Posts: 4894
Location: Southern Ontario
Are the doc robots the hardest part? Their hitbox is gigantic, it's like they take up the entire screen, lol.
_________________
YouTube VideosTwitch1CCsSideLine game guide


Top
 Offline Profile  
 
 Post subject: Re: What [not shmup] game are you playing now?
PostPosted: Fri Sep 10, 2021 1:41 pm 


User avatar

Joined: 10 May 2007
Posts: 15127
Location: COLONY
Licorice wrote:
The bits with the large green suicide droids are difficult until you figure out they do no contact damage, just explosion damage, which you can dodge entirely by pressing the button to go prone.


Nice, I'd no idea about this :o Makes one of my more dreaded rooms, the outdoor walkway near Stage 5's start, seem a lot more reasonable. (my strategy there was to bait them out, then retreat while Danny went full Jack Torrence on the bastards)

Glad to see you figured out the Fire Ratio! Reading that run's comments reminds me of why I always stress to new players: the underfoot "grass" fire isn't counted. It'd get miserable fast, having to mow it all away every time. You're the vanguard, charging to the roof to avert a downtown-levelling cataclysm! Fire Team B will handle the small stuff. Image

On the other hand, it certainly impedes movement, so keeping the vicinity clear is advised. I'm also reminded of the low shot slowing you when held, but retaining full speed when tapped - great for shredding through grass while hostiles are close. Characteristic good design sense all around.

I seem to recall the speedup of the charmingly-named "SUPER WATER" being useful (maybe moreso than the upped hose power), but it's been a long time. I'm a sucker for MAX HP POW mechanics, so I was always going to go for it. :mrgreen:
_________________
Image
PUSH DON'T PUMP
[THE MIRAGE OF MIND] Metal Black ST [THE MASSACRE] Gun.Smoke ST [STAB & STOMP]


Top
 Offline Profile  
 
 Post subject: Re: What [not shmup] game are you playing now?
PostPosted: Sat Sep 11, 2021 9:38 pm 


User avatar

Joined: 15 Dec 2007
Posts: 3580
Location: ʍoquıɐɹ ǝɥʇ ɹǝʌo 'ǝɹǝɥʍǝɯos
Now that my PC is working again, I'm back to playing Guilty Gear Strive.
Made it to floor 9 even though my longest combo is three hits.
Loads of dirty crossups and mixups [no one ever seems to expect you to do May's standing overhead twice in a row lol], loads of grabbing people because grabs are way too strong in Strive, I've grabbed so much stuff that I didn't deserve to escape from holy crap :lol: :lol: :lol:
I really do need to learn a longer combo just so I don't have to depend quite nearly as much on resets.
Also, I need to not do that sliding sweep so much, sometimes it gets blocked and I get like 70% health gone.

I wish GG tracked floor limits on a per-character rather than a per-user basis -- I want to pick up Ky, but while I can totally fight people on floor 6 with him, I'm going to just fucking die on floor 9 with him, bleh.

I also threw on a bit of Crazy Taxi two days ago to celebrate 9/9, but I did really bad, wasn't able to break $10k. Rusty. :cry:
_________________
eyesoul, an uncomfortably euroshmup-like game I made. :P
Rolling Start arcade racing game forum.


Top
 Offline Profile  
 
 Post subject: Re: What [not shmup] game are you playing now?
PostPosted: Sun Sep 12, 2021 2:46 pm 


User avatar

Joined: 26 Jan 2005
Posts: 13105
Location: Wherever.
A new Momodora game was announced recently, and I've had the previous two sitting in my backlog for some time, so I figured I might as well cross them off.

Momodora 3 is a level-based platformer, though you can revisit previous levels to look for stuff you missed. Pretty basic save two things: 1) A Strider-esque "mash Attack as fast as you can for more damage" mechanic, and 2) The ability to equip up to 3 accessories, some of which can pretty drastically change things up. It's pretty unforgiving (on Hard mode, at least; one of the rare games I went there for, mainly because the middle difficulty was called "Easy"), but not terribly difficult to finish with some persistence, since it's also pretty short (and two bucks). I know I missed some stuff, but I found the movement controls somewhat imprecise for my liking, so it was one and done for me.

Momodora 4, on the other hand, is a single-map Metroidvania; the controls are much improved this time (no Strider mashing, though you also get a separate ranged attack button and only need to charge for extra power), and so are the visuals, as the game does a good job establishing a "cute but creepy" atmosphere. Accessories work much the same as before, though this time there are also consumable items for healing and temporary boosts; they refill at save points a la Dark Souls, so you're encouraged to actually use them instead of hoarding, which is nice. Hard-and-fast upgrades are few, though this also means you can explore pretty freely for the game's fairly brief runtime.

Overall solid, with a few notable drawbacks: 1) The map is rather vague, only showing save points and can't be otherwise marked, which makes remembering where certain things are a pain. 2) The way damage is calculated for both you and enemies feels really niggly; essentially it's the "take less damage for touching an enemy as opposed to being hit by their attacks" idea, but I could never really get a solid handle on it, as the amounts seemed to vary widely under certain circumstances. 3) According to reviews if you can defeat a boss without being hit you get a bonus item, sometimes exclusive ones; unless I missed something neither the game itself nor the instruction manual ever so much as hints at this, and I could have easily gone through the entire game never knowing about it. Maybe it was intended to keep OCD players from driving themselves nuts, but at least a vague nudge would have still been appreciated. 4) Some cheap enemy attacks from out of nowhere combined with insta-death spikes can be frustrating, though usually it doesn't set you back terribly far, thankfully.

Maybe I'll have a go at Minoria next, just to complete the kinda-trifecta. Though I also need to finish Hollow Knight and Blasphemous before their sequels come out.
_________________
Glossary / Discussion / The Bizaar / Vasara HS


Top
 Offline Profile  
 
 Post subject: Re: What [not shmup] game are you playing now?
PostPosted: Mon Sep 13, 2021 7:42 am 


User avatar

Joined: 31 Jul 2013
Posts: 810
BulletMagnet wrote:
at least a vague nudge would have still been appreciated

The nudge comes from insane difficulty, where your starting HP is so low that every hit will be a 1HKO until you've gathered quite a few health upgrades. You'll get Edea's pearl from the first boss whether you mean to or not.


Top
 Offline Profile  
 
 Post subject: Re: What [not shmup] game are you playing now?
PostPosted: Mon Sep 13, 2021 10:23 pm 


User avatar

Joined: 26 Jan 2005
Posts: 13105
Location: Wherever.
There's probably an argument to be made that only perfectionists would be willing to make that kind of effort anyway, especially since there's no way to retry bosses outside of restarting your save file, but even as a Normal Mode Wuss I still would have liked to see some manner of wink-wink, look that-a-way from the game, even if it was intentionally vague.

On that note, I ended up giving Minoria (which apparently has the same mechanic, but actually tells you openly about it) a go, and while I appreciate that you can more easily avoid being caught in a combat-related stall than before, nearly everything else about the game feels decidedly worse to me than Momodora 4. I normally like cel-shaded visuals but here I just found them uniformly bland, which is doubly tragic since this game is aiming for an even darker veneer than its semi-predecessor and completely faceplants. Movement feels stiffer, the map is still vague, and if fast travel exists I didn't get far enough to find it (in fairness it doesn't show up for awhile in Momodora either).

Most frustratingly, not only is the bizarre damage calculation still here (one particular boss attack seemed to randomly insta-kill me after normally taking a quarter or so of my HP), but the game's emphasis on the new counter mechanic coupled with its even more merciless enemy attack power makes it so much worse. Since baddies hit so hard learning their timing is likely to earn you (or at least me) regular game overs as you advance, and since ranged attacks are much more limited than in Momodora you don't have much of an alternative. Worse than that, the game makes it possible to take damage even if you successfully counter, especially when dealing with large-hitbox attacks; especially later in the game, when you're dealing with enemy groups who can only be reliably dealt with via countering and a single hit can take off three quarters or more of your life, every single time you try to counter with your life meter not completely full you risk insta-death if your spacing and timing isn't perfect.

Some of the more hardcore git gud types out there might find it endearing, but after awhile I just wasn't enjoying the combat anymore, and there wasn't anything else to the game to make me want to keep going. Onto the "abandoned" pile it goes, and hopefully the next (and supposedly final) Momodora doesn't follow in its footsteps.
_________________
Glossary / Discussion / The Bizaar / Vasara HS


Top
 Offline Profile  
 
 Post subject: Re: What [not shmup] game are you playing now?
PostPosted: Wed Sep 15, 2021 7:20 am 


User avatar

Joined: 26 Feb 2005
Posts: 3107
Location: Wigan, England.
Cruis'n Blast! Bloody brilliant, Mdiway arcade flash at it's finest. Stupid fast, absolutely vulgarly colourful to look at, just absolute instant fun. I recommend.

@BulletMagnet
I ditched the Revierie game, movement felt still and didn't find combat fun at all.
_________________
XBL & Switch: mjparker77 / PSN: BellyFullOfHell


Top
 Offline Profile  
 
 Post subject: Re: What [not shmup] game are you playing now?
PostPosted: Wed Sep 15, 2021 8:22 am 


User avatar

Joined: 31 Jul 2013
Posts: 810
BulletMagnet wrote:

Minoria is a disappointing step down from Momodora 4 in nearly every way. I do recommend trying Reverie in at least hard mode at some point. I also don't really think it's worth worrying about Reverie's no-damage boss items. Most aren't particularly interesting, some are functionally similar to items you can obtain in other ways, and some are broken enough that the second half of an insane difficulty playthrough isn't all that hard.


Top
 Offline Profile  
 
 Post subject: Re: What [not shmup] game are you playing now?
PostPosted: Wed Sep 15, 2021 8:59 am 


User avatar

Joined: 11 Oct 2008
Posts: 420
Location: Autobot City, Sugiura Base
Currently I'm playing Forza Motorsport 5, I've already finished FM6 first and I'm trying to finish it before playing Forza Motorsport 7.
_________________
Fan of Transformers, Shmups and Anime-styled Girls. You're teamed up with the right pilot!
Bringing you shmup reviews with humorous criticism.

STG Wikias: Thunder Force Wiki - Wikiheart Exelica - Ginga Force Wiki


Top
 Offline Profile  
 
 Post subject: Re: What [not shmup] game are you playing now?
PostPosted: Wed Sep 15, 2021 5:03 pm 


User avatar

Joined: 28 Jan 2005
Posts: 1528
Location: USH
DLSite had a bunch of stuff on sale last week, so I scored a few games for $5-$6 each. I started playing Satori's Dungeon Oukoku (which works in Windows 2000) but after playing for a bit, I could not find any option for saving. Checked the 説明書, nothing. Web search in JP yielded no info and in EN only yielded warez links. So I look in the game directory, and there is a "save" subdirectory containing "save0.dat" with a current date/time on it, so I assumed the game was auto-saving.

On day 2 I return to continue my game and it says there is no data. But what about the save file!? I open it with a hex editor and find that it is basically empty, nearly all zeros. I was duped!

Eventually I discovered the secret. You have to press 'c' which brings up a special menu with a save function.

The game is like a vastly expanded version of Stella's Dungeon.


Top
 Offline Profile  
 
 Post subject: Re: What [not shmup] game are you playing now?
PostPosted: Thu Sep 16, 2021 5:09 pm 


User avatar

Joined: 03 May 2012
Posts: 587
Yooka Laylee Impossible Lair is so insanely good and I honestly feel like this shakes up classic platforming very elegantly. This has the best world map I've ever seen in a 2D platformer of this nature. How they made it a very simplistic Zelda style overworld and make it just...WORK is beyond me. It's a shame the first one is underwhelming and mired in controversy because it did a Sonic 4 effect where the first game sucked so bad it made it's far more fun sequel just go completely overlooked.

I absolutely love this game. It's a nonlinear approach that doesn't feel aimless or make what you're doing feel pointless. Great fucking game.


Top
 Offline Profile  
 
 Post subject: Re: What [not shmup] game are you playing now?
PostPosted: Thu Sep 16, 2021 10:14 pm 


User avatar

Joined: 26 May 2008
Posts: 1827
Location: France
XoPachi wrote:
Yooka Laylee Impossible Lair is so insanely good and I honestly feel like this shakes up classic platforming very elegantly. This has the best world map I've ever seen in a 2D platformer of this nature. How they made it a very simplistic Zelda style overworld and make it just...WORK is beyond me. It's a shame the first one is underwhelming and mired in controversy because it did a Sonic 4 effect where the first game sucked so bad it made it's far more fun sequel just go completely overlooked.

I absolutely love this game. It's a nonlinear approach that doesn't feel aimless or make what you're doing feel pointless. Great fucking game.


I did not have actual fun with a platformer in a long time. Just downloaded the demo for this one to give it a try.
_________________
Bravo jolie Ln, tu as trouvé : l'armée de l'air c'est là où on peut te tenir par la main.


Top
 Offline Profile  
 
 Post subject: Re: What [not shmup] game are you playing now?
PostPosted: Fri Sep 17, 2021 2:28 am 


User avatar

Joined: 25 Dec 2018
Posts: 123
Location: ΩΘΔΣδΞΨ
BareKnuckleRoo wrote:
Are the doc robots the hardest part? Their hitbox is gigantic, it's like they take up the entire screen, lol.

yA, the doc robots, especially doc quick man, are total bullsHit. there's at least strats for all the others tHat are almost consistent, but doc quick is just a complete fucking gamble nO matter how good you get at that fight. if i can make it through him, the wily castles wOn't be anything if i just stay fOcused and get needle man to be cooperative on the refights since he can be a random asshole sometimes. after the refights, it shOuld be almost home free if i keep my sHit together.

alsO, fukken like, yeah, the doc fuCks have stupid fukken hitboxes tHat're are huge + suCk. you gotta do a little abstract thought and imagine a dumbass oversized box on the screen

i really fukken hAte doc quick. he's a fight i've been dreading about as much as i'm dreading violen in the x-hunter fortress on mmx2 >-<
_________________
superplay nO-misses and nO damage crAp
my berlin schOol electronic albums | sOundcloud where i post w/e
new albUm out. gOing to mAke cassettes with two bOnus sOngies, i'll be giving those away, hopefully, for free. here's the digital relEase:
Kristallgeist


Top
 Offline Profile  
 
 Post subject: Re: What [not shmup] game are you playing now?
PostPosted: Fri Sep 17, 2021 3:02 am 


User avatar

Joined: 15 Dec 2007
Posts: 3580
Location: ʍoquıɐɹ ǝɥʇ ɹǝʌo 'ǝɹǝɥʍǝɯos
I'm starting to lose feeling with Guilty Gear Strive. Still kinda fun, but it's starting to grate.
Bluntly put, defense sucks in this game. It really, really sucks.
I'm winning for stupid reasons, I'm losing for stupid reasons. It's really, really annoying.

Trying to escape pressure is often just a fool's errand, so you often just hope wallbreak doesn't murder your health. Your fast normals aren't remotely useful, granting nearly no space, and all of the ones that have interesting properties simply will not come out fast enough, unless your opponent fell asleep or badly misinput and is now flying through the air doing the wrong move entirely. The absolute best option you have as a defender is a reversal super, which is unusually difficult to pull off in Strive [apparently the reversal window in Strive is tiny, even for supers].
You can also do a yellow RC, but again, that still barely gives you any space [seriously, it's depressing]. Contrast say, KOF's C+D attack, which sends the opponent flying. A lot of reversal specials are garbage and are bound to get hit.

The issue with defense mightn't even be so bad if Strive's damage wasn't so high. Sure, the wallbreak system really helps with providing a return to neutral for a cornered opponent, giving them another chance. Unfortunately, with the damage being so high in the game, you often have just that one chance to escape an opponent and begin your own pressure, and each attempt often makes things way worse because you're likely to counterhit badly.
It'd be really nice if you could at least get some good trades happening, taking damage to escape a situation and having both players go flying apart. As it stands, attempting to go for a trade in Strive is really only useful if you have a life lead and your next hit will kill. I've won and lost a lot of matches this way.

I think the worst bit with defense in Strive is that even a predictable opponent will have absurdly small windows of opportunity where you can escape without using burst. I can get away with doing "blockstrings" that would be worthless in any other game, but here, they can frametrap people viciously. Plus, if I get my counterhit, I can absolutely take my opponent to the cleaners and I'm still consistently amazed at how fast a match will go if I actually do get my combo in.
_________________
eyesoul, an uncomfortably euroshmup-like game I made. :P
Rolling Start arcade racing game forum.


Top
 Offline Profile  
 
 Post subject: Re: What [not shmup] game are you playing now?
PostPosted: Fri Sep 17, 2021 6:09 am 


User avatar

Joined: 19 Feb 2013
Posts: 4659
Location: Villa Straylight
sounds about right. who do you main?

I smoked so many people in floors 6-8 of the tower with apparent ease just using I-no's free instant overheads to get chains going.
The problem is that's in my mind as my Strive experience, so losing 3-0 makes me rage unbelievably
_________________
ImageImage
1cc List - Youtube - You emptylock my heart


Top
 Offline Profile  
 
 Post subject: Re: What [not shmup] game are you playing now?
PostPosted: Fri Sep 17, 2021 12:53 pm 


User avatar

Joined: 19 Feb 2013
Posts: 4659
Location: Villa Straylight
at least i can beat cave hermit
_________________
ImageImage
1cc List - Youtube - You emptylock my heart


Top
 Offline Profile  
 
 Post subject: Re: What [not shmup] game are you playing now?
PostPosted: Fri Sep 17, 2021 3:16 pm 


User avatar

Joined: 15 Dec 2007
Posts: 3580
Location: ʍoquıɐɹ ǝɥʇ ɹǝʌo 'ǝɹǝɥʍǝɯos
Blinge wrote:
sounds about right. who do you main?

I smoked so many people in floors 6-8 of the tower with apparent ease just using I-no's free instant overheads to get chains going.
The problem is that's in my mind as my Strive experience, so losing 3-0 makes me rage unbelievably


May mostly, with a bit of Ky play here and there.
_________________
eyesoul, an uncomfortably euroshmup-like game I made. :P
Rolling Start arcade racing game forum.


Top
 Offline Profile  
 
 Post subject: Re: What [not shmup] game are you playing now?
PostPosted: Fri Sep 17, 2021 6:46 pm 


User avatar

Joined: 26 Jan 2005
Posts: 991
null1024 wrote:
I'm starting to lose feeling with Guilty Gear Strive. Still kinda fun, but it's starting to grate.
Bluntly put, defense sucks in this game. It really, really sucks.
I'm winning for stupid reasons, I'm losing for stupid reasons. It's really, really annoying.

Trying to escape pressure is often just a fool's errand, so you often just hope wallbreak doesn't murder your health. Your fast normals aren't remotely useful, granting nearly no space, and all of the ones that have interesting properties simply will not come out fast enough, unless your opponent fell asleep or badly misinput and is now flying through the air doing the wrong move entirely. The absolute best option you have as a defender is a reversal super, which is unusually difficult to pull off in Strive [apparently the reversal window in Strive is tiny, even for supers].
You can also do a yellow RC, but again, that still barely gives you any space [seriously, it's depressing]. Contrast say, KOF's C+D attack, which sends the opponent flying. A lot of reversal specials are garbage and are bound to get hit.

The issue with defense mightn't even be so bad if Strive's damage wasn't so high. Sure, the wallbreak system really helps with providing a return to neutral for a cornered opponent, giving them another chance. Unfortunately, with the damage being so high in the game, you often have just that one chance to escape an opponent and begin your own pressure, and each attempt often makes things way worse because you're likely to counterhit badly.
It'd be really nice if you could at least get some good trades happening, taking damage to escape a situation and having both players go flying apart. As it stands, attempting to go for a trade in Strive is really only useful if you have a life lead and your next hit will kill. I've won and lost a lot of matches this way.

I think the worst bit with defense in Strive is that even a predictable opponent will have absurdly small windows of opportunity where you can escape without using burst. I can get away with doing "blockstrings" that would be worthless in any other game, but here, they can frametrap people viciously. Plus, if I get my counterhit, I can absolutely take my opponent to the cleaners and I'm still consistently amazed at how fast a match will go if I actually do get my combo in.


How often are you using Faultless Defense or Instant FD? This is a mechanic designed to create space and have your opponents block string whiff so you can break their pressure.

Also don't rely on random reversal super in any fighting game. BAD, BAD, BAD! Shame on you. :wink:

Here's a video about Faultless Defense and thinking about when to use it:
https://youtu.be/6UAWL26cq9c


Top
 Offline Profile  
 
 Post subject: Re: What [not shmup] game are you playing now?
PostPosted: Sat Sep 18, 2021 12:57 am 


User avatar

Joined: 15 Dec 2007
Posts: 3580
Location: ʍoquıɐɹ ǝɥʇ ɹǝʌo 'ǝɹǝɥʍǝɯos
I use FD somewhat sparsely. I definitely need to FD better, and I really need to study what moves I need to FD against, because it's a miserable idea to just hold it.
Instant FD is such a small window [2f in Strive! in Xrd it was like 8f] that it's not like a real option under pressure. It's amazing [and surprising] when you do it, but it's definitely not something you're reliably doing.

Also, sudden reversal super is a dead-useful option in a game where your attacker genuinely has very little reason to not just keep pressing buttons [even buttons with a lot of startup] if you're in the corner. More likely than not, as an attacker, just pressing buttons will at worst trade in your favor [unless the opponent has a 3f button or a DP, so basically Sol lol], and it's very rare to just get stuffed, so the reversal super is by far the most dangerous thing to them.
It's really stupid when I'm cornering someone, it feels like I need to do something less dangerous, except actually trying to change up the gameplan tends to backfire way more because my opponent was largely locked down doing what I was before until they get their burst again or they notice they have two bars of meter [so their reversal super is safe], while changing things up provides a far clearer opening.
Were this a different game, it'd be a different story.

One particularly dumb but weirdly useful defensive option I've picked up lately is to blue roman cancel on defense, which slows your opponent's movement down [very useful to escape attacks, although since they're slowed down, they're also active longer]. It's so dumb, I love it. I hate when it happens to me though, you can see exactly what you need to do to your opponent to beat them up when it happens, but your character isn't responding quick enough to do that anymore. :lol:

I'm on floor 9/10 right now [10 players tend to edge me out, while 9 players tend to get murdered into the dust and I get to go back 10].
_________________
eyesoul, an uncomfortably euroshmup-like game I made. :P
Rolling Start arcade racing game forum.


Top
 Offline Profile  
 
 Post subject: Re: What [not shmup] game are you playing now?
PostPosted: Sun Sep 19, 2021 6:46 am 


User avatar

Joined: 19 Feb 2008
Posts: 2953
I've been toying with adding the GB Kirby games to my collection for something like six months now. I had an opportunity to pick up Japanese editions of all six for $30 so I jumped on it.

Dream Land 1 and 2 I spent a lot of time with as a kid, so I'll give them a run through for old time's sake, but the spinoff titles were what I was most curious to own.

Pinball Land is the only spinoff I played as a kid, and the 10 minutes I spent with it today were less exciting than I'd hoped. But it's the one I was looking forward to the most, so I will give it another go soon. I don't own any other pinball titles so this feels worth owning regardless.

I wasn't really sure what to expect from Star Stacker but I found it enjoyable enough to run through on the highest difficult. There's a challenge mode I'll check out next. It's not a top tier puzzle game and I don't see myself coming back to it after I feel like I've finished it, but I'm not disappointed.

Block Ball didn't boot when I got it, but after some cleaning I was able to get it working. Didn't actually play it yet.

Tilt 'n Tumble is legit cool and I'm frustrated that I'm playing on a GBASP which makes the motion controls very funky. I'm a little tempted to buy a GBC to play it properly, but that feels like a frivolous purchase - I'll probably just emulate it.

I love the Kirby series' willingness to bounce between genres. Most of its games aren't brilliant, but they are frequently pretty neat. I need to look into the SNES games next - I played Super Star but never Dream Land 3 or any of the spinoffs.
_________________
Restart Syndrome::
Shmup leaderboards and Video Index! | My score history on RS


Top
 Offline Profile  
 
 Post subject: Re: What [not shmup] game are you playing now?
PostPosted: Mon Sep 20, 2021 11:59 pm 



Joined: 30 Jun 2020
Posts: 2
Arkanoid style games on the PC-98 and PC-88. Nothing to special.


Top
 Offline Profile  
 
 Post subject: Re: What [not shmup] game are you playing now?
PostPosted: Tue Sep 21, 2021 8:15 am 


User avatar

Joined: 26 Feb 2005
Posts: 3107
Location: Wigan, England.
Started Hyper Light Drifter on PS4. It looks glorious, and the soundtrack is absolutely amazing. It's incredibly unfriendly though, the game world is fairly large, fairly open even from the off, and the in-game map is terrible. The only guidance I've got are a few markers on the map, but I'm fucked if I know how to get to any of them, I'm windering in circles hitting the odd door I don't have enough keys for. Combat is nice, tough but fair, movement is silky, and I could see myself getting into this if I can just make some sort of headway.

Started Returnal on PS5. Only had an hour so far, but it seems like it's going to be a good one.
_________________
XBL & Switch: mjparker77 / PSN: BellyFullOfHell


Top
 Offline Profile  
 
 Post subject: Re: What [not shmup] game are you playing now?
PostPosted: Wed Sep 22, 2021 2:04 am 


User avatar

Joined: 03 May 2012
Posts: 587
I got Kena Bridge of Spirits today. I've been waiting on this one since its reveal and its what I had hoped it would be.
I'm really happy this exists because holy crap am I tired of most modern action games.


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 15435 posts ]  Go to page Previous  1 ... 509, 510, 511, 512, 513, 514, 515  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Space Pilot 3K template by Jakob Persson
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group