Let's try the Section Z.

A forum for saving and showing off all your hi scores
Post Reply
User avatar
Zach Keene
Posts: 1054
Joined: Tue Jan 25, 2005 10:38 pm
Location: Flenceburg
Contact:

Let's try the Section Z.

Post by Zach Keene »

Arcade version, one credit, normal difficulty, extend at 30,000/every 70,000.

Code: Select all

#)  Name                            Score Section Rev
1.  Aquas                       1,762,170 ?-?     World - Capcom Arcade Cabinet (X360)
2.  Perikles                    1,600,080 7-Q     MAME
3.  SPM                         1,407,100 6-V     MAME (set 1/international)
4.  HAN                         1,182,680 4-Z     MiSTer FPGA
5.  Square_Air                    466,100 2-Y     ShmupMAME 4.2
6.  Kollision                     394,980 2-S     PS2
7.  Ghegs                         358,070 2-Q     PS2 
8.  Mero                          285,820 2-G     PS2
9.  MJR                           201,460 1-T     PS2 
10. Zach Keene                    133,280 1-K     PS2
11. Carmen                         94,290 1-K     PS2
12.
Last edited by Zach Keene on Mon Nov 01, 2021 10:58 pm, edited 18 times in total.
User avatar
Ghegs
Posts: 5052
Joined: Wed Jan 26, 2005 6:18 am
Location: Finland
Contact:

Post by Ghegs »

Heh, what a coincidence, I spent a good portion of time last week playing this.

Ghegs - 192,190 - U - PS2

I also had Rapid Fire turned on.
User avatar
captain ahar
Posts: 3182
Joined: Wed Jan 26, 2005 10:03 pm
Location: #50 Bitch!

Post by captain ahar »

amazing game zach, thanks for the thread as motivation. :) is mame ok?
I have no sig whatsoever.
User avatar
Zach Keene
Posts: 1054
Joined: Tue Jan 25, 2005 10:38 pm
Location: Flenceburg
Contact:

Post by Zach Keene »

Sure.
User avatar
MJR
Posts: 1561
Joined: Thu Jan 27, 2005 10:53 pm
Location: Finland

Post by MJR »

You're damn good. This game is bloody tough. I hate the pinball section..

MJR - 93,400 - J - PS2

I love this game.. this was the first capcom game I ever saw, when it came out in arcades. I thought it had best graphics I had ever seen. Mind you I was what? Ten year old?
User avatar
Ghegs
Posts: 5052
Joined: Wed Jan 26, 2005 6:18 am
Location: Finland
Contact:

Post by Ghegs »

Ghegs - 209,260 - X - PS2

Almost there!
User avatar
MJR
Posts: 1561
Joined: Thu Jan 27, 2005 10:53 pm
Location: Finland

Post by MJR »

MJR - 125,330 - O - PS2

there was actually small mistake in previous entry; it was section O, not J.. well anyway thats fixed in this entry..
User avatar
Zach Keene
Posts: 1054
Joined: Tue Jan 25, 2005 10:38 pm
Location: Flenceburg
Contact:

Post by Zach Keene »

While it's probably pretty obvious, I'll point out my score is somewhat inflated by the fact I kept dying and respawning right before the spinner in J.
User avatar
MJR
Posts: 1561
Joined: Thu Jan 27, 2005 10:53 pm
Location: Finland

Post by MJR »

well.. whaddya know.. I almost felt I'm learning to play this game..
..then came section Q.

MJR - 139,990 - Q - PS2

It's still damn fun though.
User avatar
Carmen
Posts: 392
Joined: Wed Aug 10, 2005 7:01 am
Location: Shanghai
Contact:

Post by Carmen »

I know I can do better, but eh :? Here's mine.

43 680, (Just after the first boss, I think its F), PS2
User avatar
Carmen
Posts: 392
Joined: Wed Aug 10, 2005 7:01 am
Location: Shanghai
Contact:

Post by Carmen »

Ok, I couldn't bear the thought of having such a low score, so I just gave it a quick shot.

94 290 at Section K.

Actually, this game is sorta fun... I like it much more then Forgotten Worlds (that OTHER jet pack shooter)
User avatar
MJR
Posts: 1561
Joined: Thu Jan 27, 2005 10:53 pm
Location: Finland

Post by MJR »

I got the US version, and yes, it is easier to play as it is smooth

MJR - 201.460 - T - PS2
User avatar
sven666
Posts: 4533
Joined: Wed Feb 02, 2005 2:04 am
Location: sweden
Contact:

Post by sven666 »

never thought about its scoring system before but hows bout a NES version table? :)

looove the NES version, not to keen on the arcade one tho.
the destruction of everything, is the beginning of something new. your whole world is on fire, and soon, you'll be too..
User avatar
Ghegs
Posts: 5052
Joined: Wed Jan 26, 2005 6:18 am
Location: Finland
Contact:

Post by Ghegs »

Yar, got the clear.

Ghegs - 358,070 - 2Q - PS2

That "2Q" means "second loop, section Q". And this run was even recorded, the video can be found at my site.
No matter how good a game is, somebody will always hate it. No matter how bad a game is, somebody will always love it.

My videos
User avatar
Kollision
Posts: 2605
Joined: Sat Aug 16, 2008 3:48 am
Location: BRA
Contact:

Re:

Post by Kollision »

Let's necrobump this :mrgreen:
Section Z deserves a sequel, it's awesome!

Kollision - 394.980 - 2S - PS2

Image
User avatar
Mero
Posts: 1601
Joined: Wed Apr 01, 2009 7:52 am
Location: England

Re: Let's try the Section Z.

Post by Mero »

Mero - 285,820 - 2-G - PS2

Image

I couldn't get past the spiky balls on the second loop.
User avatar
Perikles
Posts: 1500
Joined: Mon Nov 24, 2014 11:46 pm
Location: Germany

Re: Let's try the Section Z.

Post by Perikles »

Image

Perikles - 916,500 - 4-W - MAME

Dammit! Had some cringeworthy chain deaths that prevented a 4-ALL or a 5-ALL. You guys are all lazy hacks for not clearing multiple loops of this bodacious game. :mrgreen:

It should also be noted that at least the version I played has extends set to 20,000/every 50,000 by default, had to change that beforehand. Might upload the video, but it's one hour long, that's gonna be fun. :lol:

This is also one of those titles BIL could write one of his supreme essays on, the atmosphere and the almost action-platformery style are top-notch. It's just you and this dark, bleak space fortress, scrolling in all directions, evoking a disorientating, oppressive feeling. It's so much fun tossing grenades and zipping through narrow shaft and corridors, surgically taking out enemies.
User avatar
Perikles
Posts: 1500
Joined: Mon Nov 24, 2014 11:46 pm
Location: Germany

Re: Let's try the Section Z.

Post by Perikles »

Image

Perikles - 1,600,080 - 7-Q - MAME

You don't even get score-based extends after passing a million points anymore, what a scam. :lol: But I should be thankful, who knows how many hours I could've played this one if I would've gotten more extra lives.

Edit: here's the video: https://www.youtube.com/watch?v=wobiOoDf114
User avatar
Square_Air
Posts: 408
Joined: Wed Nov 25, 2015 2:50 am
Location: The Edge Of The Ape Oven
Contact:

Re: Let's try the Section Z.

Post by Square_Air »

Image

Square_Air - 466,100 - 2-Y - ShmupMAME 4.2

Almost cleared the second loop, but I wasn't expecting the bullet frequency to double immediately when you enter section 2-Y. Sorry Perikles, I couldn't quite graduate from "lazy hack" :( maybe next time. There's a lot to love in this game, but there's certainly a few quirks and glitches that can make the experience a little unintentionally frustrating (getting stuck on walls, odd hitboxes, the second boss went completely invisible on one run). The glitch that gave me a good laugh is when one of the enemies flew right off the screen and got stuck in the score box for about 15 seconds while it freaked out like it was aware of its sudden Lovecraftian fate!

This is quite a fun game. If this game was a bit more polished (and possibly had a Deathsmiles "2 button directional fire" system instead of 1 fire button and a dedicated turn button) it would be a wonderful gem. It's still very playable though, definitely recommended.
ImageImageImage
| 1cc | Twitch |
User avatar
Aquas
Posts: 1575
Joined: Thu Jan 11, 2007 1:37 am
Location: Minnesota, USA
Contact:

Re: Let's try the Section Z.

Post by Aquas »

Japanese version is a lot harder than the International version, a mix of these scores in the board should not be compared together. The bee section descent is a strong tell of this difference, there a ton more bees.

Also of note, the X360 version of this game on the Capcom Arcade Cabinet seems to have an issue with hit detection on the boss after the pinball, where you don't even need to shoot the buttons on the bottom and top of the boss to destroy it.

Aquas - 1,762,170 - ?-? - World - Capcom Arcade Cabinet (X360)

https://www.twitch.tv/videos/516382013
STG Weekly!, 1cc's, twitch, XBL: DJ Aquazition
The in-game papers prove that being the paperboy is actually a position of the greatest importance,
ranking alongside top elected officials for notoriety. -Ed Oscuro
User avatar
GGA_HAN
Posts: 203
Joined: Thu Dec 27, 2012 1:33 am
Location: Chicagoland, IL

Re: Let's try the Section Z.

Post by GGA_HAN »

Played the US version on the cabinet at Galloping Ghost Arcade, no autofire used.

Image

HAN - 641,050 - 3-R - Arcade PCB
User avatar
GGA_HAN
Posts: 203
Joined: Thu Dec 27, 2012 1:33 am
Location: Chicagoland, IL

Re: Let's try the Section Z.

Post by GGA_HAN »

Updated score, this time on MiSTer FPGA and using autofire:

Image

HAN - 1,182,680 - 4-Z - MiSTer FPGA
User avatar
SPM
Posts: 452
Joined: Sun Dec 20, 2020 7:04 pm

Re: Let's try the Section Z.

Post by SPM »

Image

Died to one of those diagonal lasers in the most stupid way possible... LOL

SPM - 1,407,100 - 6-V - MAME (set 1/international)

I recently rediscovered my love for this game with the no-slowdown japanese rom on Capcom Arcade Stadium (the EN rom plays like the JP rom in that collection, and without slowdown and limited to 1 loop in score attack it's even better).

After that I gave the international rom a try on MAME and these are the results. I got a bit bored at the end tbh... Play the japanese version instead people! ("Set 2" on MAME), or just play in CAS! (^.^)
"There are three possible endings: the good one, the bad one and death" - Locomalito, Super Hydorah
Post Reply