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 Post subject: Re: Rolling Gunner / Over Power [Mebius - PC/Switch]
PostPosted: Tue Apr 07, 2020 9:59 pm 


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Joined: 18 Jun 2012
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Location: Chicago, IL
Great score! I don't know what the requirement is for TLB in Over Power mode. I wonder if you still need a rank of 15 or higher. Good to see some more action on the game.

Please try to post updates using my format in the OP, so I don't have to reorganize and format them, thanks.
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 Post subject: Re: Rolling Gunner / Over Power [Mebius - PC/Switch]
PostPosted: Wed May 06, 2020 10:07 pm 



Joined: 04 Apr 2020
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Hey, got this score a little while back:
ORIGINAL
Petezilla 1,052,871,710 All RF Switch https://twitter.com/petezilla87/status/ ... 73027?s=20


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 Post subject: Re: Rolling Gunner / Over Power [Mebius - PC/Switch]
PostPosted: Fri May 08, 2020 5:20 am 


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CASUAL
Goompaolo9500 - 128,502,780 - TBOSS - RX - Switch
So close to the very last phase of the TLB. I find Casual Mode easier than Original Mode, Original is kinda like Maniac Mode of Mushihimesama.

ORIGINAL
Goompaolo9500 - 50,904,570 - 3 BOSS - RX - Switch
Original Mode is so tough, I almost completed half of the game.

By the way, long time no see! Hope you are all safe at home playing shmups.
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 Post subject: Re: Rolling Gunner / Over Power [Mebius - PC/Switch]
PostPosted: Fri May 08, 2020 5:41 am 


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Updated for both scores! Thanks for not being shy about your progress Goompaolo. Original is indeed tough. Maybe too hard IMO! I've only been able to make it to stage 4 myself. Let alone even worry about the ridiculous TLB requirements.

Casual, despite its name, is still a pretty tough clear with an enjoyable difficulty curve. A TRUE ALL in Casual is a great goal. I think a more apt comparison would be Casual is Mania and Original is Ultra!
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 Post subject: Re: Rolling Gunner / Over Power [Mebius - PC/Switch]
PostPosted: Mon Jun 15, 2020 1:55 pm 


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Joined: 03 Oct 2011
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Location: Southern Ontario
Please remove my old OverPower Expert score and replace it with this lower one. I went and cleared it again on Version 2.10, the one that patched out all the unintentional slowdown in the original and OverPower game modes (which caused the game to grind to a halt on the original release and become way too easy). Expert is still a relatively easy 1CC because of the sheer cancelling you can do, but because there's minimal slowdown and revenge bullets are WAY faster than in the other difficulties (with Rank going as high as 50 vs being capped at 20 in Original difficulty), triggering the TLB is quite difficult. You have to beat the final boss at rank 30 or higher to trigger the TLB in OverPower Expert, and when you kill the second phase all the turrets explode into clouds of bullets that can easily hit you and botch the attempt by lowering your rank.

It's also very important to play OverPower with a twin stick controller, not just because you can wiggle the right stick to block shots, but also because your gunpod simply isn't as responsive about locking into place if you use an arcade stick compared to the normal game mode.

Beating the TLB is relatively trivial compared to actually triggering it in OverPower though, so if you're good enough to beat the final boss at Rank 30+ then you're pretty well guaranteed to have the resources left needed to take down the TLB too.

OverPower plays a lot better with the 2.10 patch, but it's still way to bullet cancel heavy for me. Almost all of the difficulty in Expert comes from the revenge bullets being fired at you when you score kills, rather than the enemy patterns, which isn't all that fun for me. Difficulties Original and below are also all very easy clears and more about the scoring rather than survival difficulty.

Over Power, Expert Mode (Over Power ver 2.10)
BareKnuckleRoo & 5,683,630,400 & TRUE ALL & RA & PC

(I recorded and edited in the opening and ending which aren't normally shown when playing back a replay)
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 Post subject: Re: Rolling Gunner / Over Power [Mebius - PC/Switch]
PostPosted: Mon Jun 15, 2020 5:08 pm 


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It's good to know that the mode is now not a complete and total waste. 8)
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 Post subject: Re: Rolling Gunner / Over Power [Mebius - PC/Switch]
PostPosted: Fri Aug 28, 2020 11:40 am 



Joined: 16 Jan 2020
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Location: Wales
Hi. I don't post much around here, in fact this is my first post. I am a lurker. But I hope I can post my high score, which is not only my first 1cc of this awesome game, but also my first 1cc in any arcade style STG. Here goes:

CASUAL
BEAMLORD - 182,165,490 - TRUE ALL - RA - SWITCH - https://www.dropbox.com/s/6d99dihyi6age5b/IMG_20200828_114034.jpg?dl=0

I nearly gave up on this run, after some foolish errors in stage 3, resulting in a few cheap autobombs. All my resources were spent by the time of the TLB final attack, so I literally just scraped through. Have only dipped my toe into Normal mode, maybe I should look more closely at it now.


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 Post subject: Re: Rolling Gunner / Over Power [Mebius - PC/Switch]
PostPosted: Wed Sep 09, 2020 6:45 pm 


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I completely missed this. Good job, especially as your first-ever 1cc! That must have been quite the rush :mrgreen: Casual is a tough clear and I had plenty of clutch moments myself. Like you I used up just about all my bombs and lives surviving that final boss attack.
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 Post subject: Re: Rolling Gunner / Over Power [Mebius - PC/Switch]
PostPosted: Wed Sep 09, 2020 7:03 pm 


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Location: Southern Ontario
Congrats on the clear! Rolling Gunner is probably the shmup I'd recommend most as an ideal beginner game for getting into the genre, especially a CAVE-style bullet hell shmup. It's mechanically more complex and dynamic than something like Touhou for scoring too, with a lot of freedom in how the player uses their resources. Casual's no slouch to clear though, and even though it's an easier mode it's roughly equivalent to Normal difficulty in a lot of indie shmups (roughly equivalent to a Touhou game on Hard?). The default difficulty in Rolling Gunner, Original, is as hard or harder to 1CC than a lot of arcade games. You get a lot of resources if you can use them well, but you're also relentlessly under attack from all sides of the screen, and bullet speeds can be quick. A normal ending 1CC of Original I'd argue is tougher than Dodonpachi or Deathsmiles (and a True ending 1cc is significantly harder due to the requirements and sheer difficulty of the TLB).

I've added picture links to most if not all the runs for my scores.
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 Post subject: Re: Rolling Gunner / Over Power [Mebius - PC/Switch]
PostPosted: Thu Sep 10, 2020 9:00 am 



Joined: 16 Jan 2020
Posts: 4
Location: Wales
Thanks guys. It was certainly a rush getting the clear, and will be one I will always remember. It's only in the last 2 years where I've started to enjoy shmups much more, and take them much more seriously in learning to score and get as far as I can on a credit. Feel like I've earned a stripe with this being my first, and it's given me a lot of confidence.

Gotta say I am a long way from a clear on Original mode, can get to about stage 3 at the moment. My reaction-bombing needs serious work! I did grind quite hard in the run-up to my Casual clear, so taking a little break from this one to play some Danmaku Unlimited 3, where I feel I am making good progress.

I remain hopeful for Overpower coming to the Switch (I have no PC)!


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 Post subject: Re: Rolling Gunner / Over Power [Mebius - PC/Switch]
PostPosted: Fri Sep 11, 2020 3:22 pm 


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One trick for stretching your resources during bosses is rapid recharging, which you can use any time you have a bomb and you're sitting on a Power-Up that's ready to activate. With a Power-Up ready to go, use it to cancel bullets when you're about to be hit, and then the next time you're about to be hit (or if the timer is about to run out), quickly mash the bomb button so you rapidly activate Overmode -> Bomb. What happens is you cancel bullets into big medals with the Overmode activation but then immediately cancel the Overmode and go back to normal state with the bomb, and all those medals you collect instantly get you another Power-Up ready to go, which can again be used for score or simply to cancel bullets. It's a very helpful technique on the true last boss, who normally is troublesome to recover your Power-Up meter against due to having a bomb shield.
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 Post subject: Re: Rolling Gunner / Over Power [Mebius - PC/Switch]
PostPosted: Sat Sep 12, 2020 10:31 am 



Joined: 16 Jan 2020
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Location: Wales
I think I see you deploying that technique during the TLB battle in your Original replay, right? I had noticed whilst playing that sometimes my power gauge would refill quickly, but was unsure how I was triggering this. So activate level 1 power-up, activate level 2 to bullet cancel, and immediately bomb to refill level 1 again. Great tip :D


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 Post subject: Re: Rolling Gunner / Over Power [Mebius - PC/Switch]
PostPosted: Sun Sep 13, 2020 1:49 am 


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Yeah, that technique was really important to clearing the TLB. It vastly upped my success rate when facing the TLB on Original. Even still, I needed to reach the TLB with a ton of resources remaining to have a good shot at the clear (at least 3 lives 0 bombs left ideally).

Everyone playing this for score needs to watch this ASAP because this player is of a godlike caliber. They're pushing for 7 billion on original and are getting the first score extend in Stage 1, second before the Stage 2 boss thanks to advanced milking techniques: https://www.twitch.tv/thatsserious / https://www.twitch.tv/videos/784349210

me: I should actually upload scores to fill out the Overpower board, guess I'll play the other modes
also me: oh, I actually have clears I just never uploaded

OVERPOWER NOVICE
BareKnuckleRoo & 9,734,375,990 & TRUE ALL & RA & PC

OVERPOWER CASUAL
BareKnuckleRoo & 6,046,186,910 & TRUE ALL & RA & PC

OVERPOWER ORIGINAL
BareKnuckleRoo & 10,913,210,450 & TRUE ALL & RA & PC

OVERPOWER EXPERT
BareKnuckleRoo & 5,683,630,400 & TRUE ALL & RA & PC

RA is the best ship for Overpower as far as I'm concerned. The massive shield the gunpod gets is simply too good at blocking stuff, and the mode's far more about deflecting bullets than it is rapidly moving around and dodging. The RS is the worst in Overpower; its high speed power bullets are not actually as useful as RA's slower moving bullets, or the RA's huge shield size when in Power Up mode.
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Last edited by BareKnuckleRoo on Wed Nov 11, 2020 5:22 pm, edited 1 time in total.

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 Post subject: Re: Rolling Gunner / Over Power [Mebius - PC/Switch]
PostPosted: Tue Nov 10, 2020 5:38 am 


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The score's atrocious, but it's a start. First time clearing Expert. Woulda had 2 bombs left in stock if not for a really silly autobomb at the last possible second.

Rolling Gunner - Expert
BareKnuckleRoo & 992,898,550 & ALL & RS & PC

https://www.twitch.tv/videos/797862403
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 Post subject: Re: Rolling Gunner / Over Power [Mebius - PC/Switch]
PostPosted: Tue Nov 10, 2020 2:42 pm 


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Woah, great job on the Expert clear!

Now add the tlb :D
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 Post subject: Re: Rolling Gunner / Over Power [Mebius - PC/Switch]
PostPosted: Tue Nov 10, 2020 2:56 pm 


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I feel like I'm a long way off from the TLB clear... but I guess I thought that about the Original clear before. I'd like to go back and clear Original with a better score too. There's several attacks that I find really brutal in Expert, namely the stage 4 boss's 2nd phase opener, the stage 5 boss's last attack, and basically everything the final boss uses aside from a couple of the middle patterns.

The downward rush past the laser emitters is also pretty tricky, that section's always dicey for me.
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 Post subject: Re: Rolling Gunner / Over Power [Mebius - PC/Switch]
PostPosted: Tue Nov 10, 2020 4:50 pm 


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Joined: 18 Jun 2012
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Location: Chicago, IL
I've barely touched Expert myself, with Original being an already hefty challenge. But congrats on the clear of Expert mode and wading through that insane difficulty. I would think that it might be slightly 'easier' to trigger the TLB with all the extra shit thrown at you but perhaps not?
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 Post subject: Re: Rolling Gunner / Over Power [Mebius - PC/Switch]
PostPosted: Tue Nov 10, 2020 5:03 pm 


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Joined: 03 Oct 2011
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Location: Southern Ontario
Expert's certainly rough, but if you deliberately rank control it (i.e. be a huge coward and never aim to score like me in the clear :lol:) I'd say it's still a good deal less tricky than something like a DOJ 2-ALL, Mushi Ultra, etc. When you run out of bombs you'll eventually have to use your hypers to cancel stuff and I found even when I wasn't going for score I was pretty well guaranteed to get both score extends. You have a lot of resources to work with and it's just a matter of managing them well. The last stage is quite rough though. I suspect you're right that triggering the TLB via rank is probably easier in Expert; you seem to rapidly increase in Rank much faster than Original due to all the extra bullets being cancelled into medals. I think the TLB is still Rank 15/16 or above? Will have to test it.

I suspect that like Original, to even have a fighting chance at a TLB clear I need to get a run that no-misses or 1 miss at most to the final boss, preferably with a few bombs going into the final boss. Basically, beat the final boss with at bare minimum 3 extra lives, or 2 extra + 3 bombs.

There might be some neat tricks to attacks I've yet to discover that will make it easier. I know I stumbled on an honest-to-goodness safespot during the S5 midboss's last attack that only exists on Expert (sit at the far left edge of screen, anywhere from center height to just above center). Will write up more detailed info in the Strategy section with screenshots when I get a chance to put some info together.

The RS I'm pretty sure I've settled on as the go-to ship for the standard version of Rolling Gunner. The RX and RA are certainly not bad and usable, but I find having as much speed as possible when using the focus shot is too useful to pass up for wide dodging and misdirecting attacks without having to use your weaker rapid shot.
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