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 Post subject: Night Striker (Arcade/PS1/Saturn/Sega CD)
PostPosted: Thu Dec 05, 2019 12:35 pm 


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Joined: 30 Apr 2015
Posts: 1347
Location: Indonesia
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Also known as OutRun: Thunder Harrier nevermind it was my imagination :p


quasi-3D Shmup with automobiles by Taito, featuring cyberpunk atmosphere and Zuntata music!

Rules:

World/US/Japan version
Autofire is allowed
Default setting (5 shields, 1 shield per stage clear)
1 credit
Changing fire rate via DIP Switch is allowed (default is 7 frames per second, changing it means autofire is ON)
If you forgot zone order after game over, just post latest zone are you on (can be seen on Name Entry screen)

DETAILS is for what console/emulator/PCB, what region release. Sega/Mega CD scores will add to separate board.
NEED INFORMATION: I heard that Japan and World/USA have minor difficulty differences, if this is true I would separate the board for them. Please let me know in the comments :)

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Format:
Name - Score - Zone - Version - System - Autofire ON/OFF

Arcade/PS1/Saturn:



Sega/Mega CD:

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CLEAR LIST | YouTube (WIP)


Last edited by copy-paster on Fri May 08, 2020 1:15 pm, edited 10 times in total.

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 Post subject: Re: Night Striker (Arcade/PS1/Saturn/Sega CD)
PostPosted: Thu Dec 05, 2019 4:57 pm 


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Joined: 30 Apr 2015
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Location: Indonesia
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copy-paster - 10,641,150 - ACEI - World - ShmupMAME 4.2 - ON

idk which route is easiest to clear, I need to learn dodging those aimed missiles
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 Post subject: Re: Night Striker (Arcade/PS1/Saturn/Sega CD)
PostPosted: Thu Dec 05, 2019 6:36 pm 


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Joined: 18 Jun 2012
Posts: 4206
Location: Chicago, IL
Is that your pacifist run score? What a boost.

I play this game every now and then as a relaxing, easy(ish) clear. Sometimes even set up the difficulty to max. I will definitely dig out my Saturn copy to post a score. It needs some love.
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DEMON'S TILT [bullet hell pinball] - Music Composer || EC2151 ~ My FM/YM2612 music & more! || 1CC List || PCE-CD: The Search for Quality


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 Post subject: Re: Night Striker (Arcade/PS1/Saturn/Sega CD)
PostPosted: Thu Dec 05, 2019 10:37 pm 


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Joined: 30 Apr 2015
Posts: 1347
Location: Indonesia
No way I would go pacifist haha, game's just too hard and needs precise memo to do that :mrgreen:

I wonder if anyone gonna do pacifist run, you could score over 80mil because pacifist bonus is ridiculous.
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 Post subject: Re: Night Striker (Arcade/PS1/Saturn/Sega CD)
PostPosted: Thu Dec 05, 2019 11:46 pm 


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Joined: 16 Aug 2008
Posts: 2583
Location: BRA
wait a moment
is there a pacifist bonus in Night Striker?

how does it work?
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 Post subject: Re: Night Striker (Arcade/PS1/Saturn/Sega CD)
PostPosted: Fri Dec 06, 2019 9:59 am 


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Joined: 30 Apr 2015
Posts: 1347
Location: Indonesia
https://www.youtube.com/watch?v=8okwp0hBS38

This is from Replay Burners. Look how much the score multiples each pacifist bonus :shock:
You get pacifist bonus by simply don't fire, don't get hit, don't kill enemies.
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 Post subject: Re: Night Striker (Arcade/PS1/Saturn/Sega CD)
PostPosted: Fri Dec 06, 2019 11:06 am 


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Joined: 16 Aug 2008
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Location: BRA
:shock:

good to know about that
I'll try it on the Saturn, hopefully soon

meanwhile, here's an old score for the Sega CD version:

Kollision - 29,102,790 - ABDGLR (ALL) - Japan - Sega CD - ON

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 Post subject: Re: Night Striker (Arcade/PS1/Saturn/Sega CD)
PostPosted: Fri Dec 06, 2019 12:07 pm 


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Location: Indonesia
great!

I wonder if Mega CD version have pacifist and all wipe out bonus too, all wipe out bonus only give you 1mil each stage by destroying all enemies on-screen.
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 Post subject: Re: Night Striker (Arcade/PS1/Saturn/Sega CD)
PostPosted: Sat Dec 07, 2019 4:12 am 


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Joined: 18 Jun 2012
Posts: 4206
Location: Chicago, IL
A fresh score, done tonight just for you! You should be able to beat this if you get hit less on the final zone. This game is always a joy to pop in.

EmperorIng - 23,711,550 - A-C-E-H-M-R - Japan - Saturn - Autofire ON

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Keep in mind these were my settings on the Saturn:

Difficulty: Normal
Fire: Fast (aka auto)
Control: Normal
Auto-Neutral: Off

Does pacifist only work if you don't get hit? I didn't shoot at all for two stages but hit environmental hazards. I didn't notice any big score boost.
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 Post subject: Re: Night Striker (Arcade/PS1/Saturn/Sega CD)
PostPosted: Sat Dec 07, 2019 4:39 am 


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Joined: 30 Apr 2015
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Location: Indonesia
Impressive! is it easiest route to clear? I still haven't figured how to dodge those fast aimed missiles hahah. What does Auto-Neutral do btw?

Don't fire, don't get hit, don't kill enemies. That's the requirement of pacifist bonus. Hitting environmental hazard means get hit too.
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 Post subject: Re: Night Striker (Arcade/PS1/Saturn/Sega CD)
PostPosted: Sat Dec 07, 2019 5:09 am 


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Joined: 18 Jun 2012
Posts: 4206
Location: Chicago, IL
Thanks for the info! I'll have to try again for the bonus.

Auto-neutral means that your ship automatically returns to the center of the screen if you are not holding a direction. In the arcade, you controlled with a flight stick which didn't have auto-neutral to my knowledge. But some versions without the stick did? Not so sure. It's an annoying thing because it makes it harder to control.

As for routes to clear, my general sense is that the hardest stages late in the game are Temple, Factory, and Tunnel. At high rank these are really difficult to avoid getting hit (when coupled with the lack of space to avoid shots). So I pick stages with more open areas (though I did go through one Tunnel stage in this route). The final one was City, which is a lot like the first zone. Some bosses are easier to deal with than others. This zone's final boss was a trio of helicopters (like the one that starts the game). In my view it is one of the easiest of the final bosses because it's not that much different from the first boss in terms of strategy (only challenge is killing the three quickly for a larger time bonus). Others are very nasty mechs/enemy groupings that require you to be on the move at all times.
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 Post subject: Re: Night Striker (Arcade/PS1/Saturn/Sega CD)
PostPosted: Fri May 08, 2020 1:14 pm 


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Joined: 30 Apr 2015
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Location: Indonesia
copy-paster - 16,171,520 - A-B-E-H-L - World - ShmupMAME 4.2 - ON

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Slight improvement at least. Zone L boss is wtf these three mechs ram you while shooting aimed missiles, like there are no room to dodge. Dunno if this one worth for serious practice, I just wanna see people here do ALL pacifist run for real :shock:
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