Submit info in this format:
Name - Score - stage reached - ship used - version
Omote-Tiger Schwert
Spoiler
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Resources:
Strategy thread (There is a little bit of misinformation/lack of information in the first post, click on the spoiler for some corrections on it)
Spoiler
-Proximity actually does affect damage when in lock shot during stages.
-The ships are not the same speed in lock shot, panzer is very slightly faster.
-For ura they say "The rate of decrease when an enemy is destroyed with lock-shot is decreased." it is actually increased.
-Multiplier decrease during bosses is mentioned only for ura, however in omote it decreases at 50% speed compared to loop 1, Ura decreases at 33% speed compared to loop 1.
Unincluded information:
-Damage with lock shot works differently on bosses, proximity damage from lock shot is removed, however on some bosses you can lose out on damage by hitting side parts (this is important on phase 1 of stage 4 boss). Midbosses and DOOM still have proximity damage though. another way the game treats DOOM differently is that it takes off 10% of the multiplier before the stage end bonus, no other boss does this.
-The chip chain timer increases more from shot killing enemies instead of lock killing them.
-The chip timer also decreases far quicker when not shooting.
-The chip timer ALSO goes to max (55) whenever it is reset, you can reset it by letting the timer run out and starting a new one, or by increasing the value of the chain, letting it reset is often a better idea than trying to chain as long as possible.
-Ura revenge bullets also spawn in a wider area compared to omote, this coupled with the speed forces you to stream much quicker compared to omote.
Enemy values list
Replay list