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 Post subject: Ketsui: Kizuna Jigoku Tachi [Arcade/X360/PS3/PS4]
PostPosted: Sat Aug 24, 2019 12:46 am 



Joined: 23 Aug 2019
Posts: 5
Old thread has not been updated in awhile, so I decided to make a new one.

Submit info in this format:
Name - Score - stage reached - ship used - version


Omote-Tiger Schwert
Spoiler: show


Omote-Panzer Jager
Spoiler: show


Ura-Tiger Schwert
Spoiler: show


Ura-Panzer Jager
Spoiler: show


X-Mode
Spoiler: show


Deathtiny Mode
Spoiler: show


IKD 2007 Special
Spoiler: show




Resources:

Strategy thread (There is a little bit of misinformation/lack of information in the first post, click on the spoiler for some corrections on it)
Spoiler: show
Misinformation:

-Proximity actually does affect damage when in lock shot during stages.

-The ships are not the same speed in lock shot, panzer is very slightly faster.

-For ura they say "The rate of decrease when an enemy is destroyed with lock-shot is decreased." it is actually increased.

-Multiplier decrease during bosses is mentioned only for ura, however in omote it decreases at 50% speed compared to loop 1, Ura decreases at 33% speed compared to loop 1.



Unincluded information:


-Damage with lock shot works differently on bosses, proximity damage from lock shot is removed, however on some bosses you can lose out on damage by hitting side parts (this is important on phase 1 of stage 4 boss). Midbosses and DOOM still have proximity damage though. another way the game treats DOOM differently is that it takes off 10% of the multiplier before the stage end bonus, no other boss does this.

-The chip chain timer increases more from shot killing enemies instead of lock killing them.

-The chip timer also decreases far quicker when not shooting.

-The chip timer ALSO goes to max (55) whenever it is reset, you can reset it by letting the timer run out and starting a new one, or by increasing the value of the chain, letting it reset is often a better idea than trying to chain as long as possible.

-Ura revenge bullets also spawn in a wider area compared to omote, this coupled with the speed forces you to stream much quicker compared to omote.


500m list

Enemy values list

Replay list


Last edited by Moglar5k on Mon Sep 02, 2019 5:05 pm, edited 6 times in total.

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 Post subject: Re: Ketsui: Kizuna Jigoku Tachi [Arcade/X360/PS3/PS4]
PostPosted: Wed Aug 28, 2019 12:40 pm 



Joined: 23 Aug 2019
Posts: 5
Moglar5k - 433,496,183 - URA 2-5 - Tiger Schwert - PS4

Got this on the 13th, was my 2nd run into ura. 2-ALL soon!

Replay: https://www.youtube.com/watch?v=LbTCJxGVuNo

EDIT

Moglar5k - 405,178,320 - Omote 2-ALL - Tiger Schwert - PS4

Replay: https://www.youtube.com/watch?v=jx0cFZYO-48

EDIT

Moglar5k - 261,057,762 - Omote 2-4 - Panzer Jager - PS4

Picture: https://cdn.discordapp.com/attachments/ ... nzerPB.jpg


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 Post subject: Re: Ketsui: Kizuna Jigoku Tachi [Arcade/X360/PS3/PS4]
PostPosted: Wed Aug 28, 2019 8:41 pm 



Joined: 07 Mar 2016
Posts: 78
Moglar5k, how come you are not in 1st place?
:cry:


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 Post subject: Re: Ketsui: Kizuna Jigoku Tachi [Arcade/X360/PS3/PS4]
PostPosted: Wed Aug 28, 2019 8:47 pm 



Joined: 23 Aug 2019
Posts: 5
Maybe sometime next month


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 Post subject: Re: Ketsui: Kizuna Jigoku Tachi [Arcade/X360/PS3/PS4]
PostPosted: Wed Aug 28, 2019 10:50 pm 



Joined: 07 Mar 2016
Posts: 78
Moglar5k wrote:
Maybe sometime next month
:P


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 Post subject: Re: Ketsui: Kizuna Jigoku Tachi [Arcade/X360/PS3/PS4]
PostPosted: Sun Sep 01, 2019 8:59 am 


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Joined: 02 Dec 2010
Posts: 3619
Whoa, thanks for the omote/ura split. More games should do that.
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In 1990,The Picket Fence was also discoverd


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 Post subject: Re: Ketsui: Kizuna Jigoku Tachi [Arcade/X360/PS3/PS4]
PostPosted: Sun Sep 01, 2019 5:11 pm 



Joined: 23 Aug 2019
Posts: 5
No problem despatche

I also decided to add the IKD special/Deathtiny tables while I was thinking about it.

Deathtiny: Moglar5k - 574,824,539 - ALL - Tiger Schwert - PS4 Video: https://www.youtube.com/watch?v=EjWjjngkxnA

Pretty old score from week 1/2 of this mode being released, back when my arcade pb was below 250m. Definitely need to improve this sometime since the mode is real damn good, maybe next time i get burnt out on arcade. (Hopefully iconoclast will submit his 800m)

IKD Special: Moglar5k - 212,290,406 - ALL - Tiger Schwert - PS4 Video: https://www.youtube.com/watch?v=X3PnYSg7xxc

Top score for this mode currently by 100k (lol), that definitely doesn't mean its optimized though (my savestates which I made before doing serious attempts was 325m) due to the end bonus in stage 5 being doubled, and the fact that each time you die you come back with 1 bomb (you need 3 for no miss doom) makes this mode punish survival very heavily. I would really like to get 300m no miss in this eventually, but i'm definitely not returning to this mode until 500m arcade at the very least, maybe even something like 540m (assuming I ever make it that far).

Just like Deathtiny though, I think its a great mode, more people should play them and submit scores here :)
The tables for them are a bit lonely at the moment lol.


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 Post subject: Re: Ketsui: Kizuna Jigoku Tachi [Arcade/X360/PS3/PS4]
PostPosted: Mon Sep 02, 2019 4:28 pm 


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Joined: 19 Jun 2006
Posts: 564
Location: Austria / Vienna
i have a deathtiny score for you :)

Deathtiny
CRI - 566,009,309 - ALL - Tiger Schwert - PS4
Spoiler: show
Image


stopped playing this way too soon.
need to come back to this one day.
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 Post subject: Re: Ketsui: Kizuna Jigoku Tachi [Arcade/X360/PS3/PS4]
PostPosted: Mon Sep 02, 2019 5:09 pm 



Joined: 23 Aug 2019
Posts: 5
Updated!


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