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 Post subject: Flight of Pigarus
PostPosted: Mon Jan 21, 2019 7:06 pm 


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Joined: 02 Dec 2010
Posts: 3367
Location: the black gate
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Thread here. Current version is 1.11.

Seems this game is intended to be played at 50Hz, not 60.
----------
Post scores in this format:
Code:
MODE
NAME - SCORE - DETAILS


DETAILS is for what model of console and release of cart/disc, or what emulator and version. I wonder if some particular hardware will bring out some strange bug...
__________
2 Minutes Game
Code:
 1. M.Knight      -  36,640 - Retroarch           [v1.00]
 2. Herr Schatten -  32,010 - MS + Everdrive, PAL [v1.10]
 3. Despatche     -  29,420 - Fusion v3.64, US    [v1.10]

5 Minutes Game
Code:
 1. Herr Schatten -  98,900 - MS + Everdrive, PAL [v1.10]
 2. Despatche     -  79,660 - Fusion v3.64, US    [v1.10]
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Last edited by Despatche on Sat Feb 16, 2019 8:56 pm, edited 6 times in total.

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 Post subject: Re: Flight of Pigarus
PostPosted: Mon Jan 21, 2019 7:07 pm 


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Posts: 3367
Location: the black gate
2 Minutes Game
Despatche - 29,420 - Fusion v3.64, US [v1.10]

5 Minutes Game
Despatche - 79,660 - Fusion v3.64, US [v1.10]

Once again, 5 minute modes scare me a lot.
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 Post subject: Re: Flight of Pigarus
PostPosted: Tue Jan 22, 2019 4:50 pm 


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Joined: 26 Jan 2005
Posts: 2739
Location: Germany
Despatche wrote:
Seems this game is intended to be played at 50Hz, not 60.

It actually makes no real difference. The game detects the speed of the system it's running on and makes sure it runs always at 50Hz. Naturally, this means that it's just a little bit smoother if the system's speed is 50Hz natively, because on a 60Hz system it stops for one frame every sixth frame which results in a slight stutter. (Hardly noticeable in the heat of battle, though.) Hence the recommendation to run the game at 50Hz if possible. It will work perfectly fine either way, though.


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 Post subject: Re: Flight of Pigarus
PostPosted: Tue Jan 22, 2019 9:22 pm 


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Location: the black gate
Yeah, I noticed that, so the bit in the readme surprised me, but now it makes more sense. I can count on you to actually account for things like that!
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 Post subject: Re: Flight of Pigarus
PostPosted: Fri Jan 25, 2019 4:42 pm 


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Joined: 26 Jan 2005
Posts: 2739
Location: Germany
Might as well throw in my own personal bests. Don't include them in the ranking if you feel that I have an unfair advantage.

2 Minutes Game
Herr Schatten - 32,010 - PAL Master System / Everdrive [v1.1]

5 Minutes Game
Herr Schatten - 98,900 - PAL Master System / Everdrive [v1.1]


V1.0 and v1.1 are identical in regards to scoring, so it's not really necessary to state the version. V1.1 just adds a fix to a glitch that appears on systems/emulators with not enough SRAM.


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 Post subject: Re: Flight of Pigarus
PostPosted: Sat Jan 26, 2019 11:53 pm 


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Joined: 12 Dec 2013
Posts: 903
Location: France
Here's my best 2min score so far.

2 minutes
M.Knight - 36,640 - Retroarch [v1.0]
https://www.youtube.com/watch?v=1Q12Jt1ALfE

I haven't really played the 5 minutes mode yet, maybe I should try it more seriously.
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 Post subject: Re: Flight of Pigarus
PostPosted: Thu Feb 14, 2019 4:55 pm 


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Joined: 26 Jan 2005
Posts: 2739
Location: Germany
Current version is now 1.11. Again, this version only fixes a minor cosmetic glitch on the highscore results screen. The game itself remains unchanged.


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