Of course this now needs a score topic, too! I actually have to take a closer look how the Famicom port exactly works in terms of looping, it doesn't behave like its arcade brother - you can tell at some point you're revisiting old places, it's not quite easy to determine with pinpoint accuracy - for me at least. The arcade game starts to loop after stage 16, you're going to repeat stages 12 to 16 from there on out in an infinite cycle - if you can survive that long. I wasn't certain at first, but now that I look at it I'm fairly convinced the game becomes even harder upon looping.
There are several things you can do to increase score, it's paltry compared to destroying every section from the bosses in later stages, though. You can also get large boosts if you manage to stay slightly above the landing field during the intermission sequences in stages, if you're slightly too high, however, you will unceremoniously crash into the field on account of being too fast. This will result in no bonus at all (which is not that bad) as well as starting the next stage with no power-up in case you had one prior (which can be the difference between life and death). Be wary there.
The format will be thus:
Platform
Name - Score - Stage/Area
Arcade
Code: Select all
Name Score Stage
1. Perikles 5,543,190 18
2. Shepardus 243,090 3
3.
Code: Select all
Name Score Stage
1. Perikles 1,701,100 21
2.
3.