TRP-STGT 2017 Week 4: Gekirindan

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trap15
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TRP-STGT 2017 Week 4: Gekirindan

Post by trap15 »

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Gekirindan (Taito, 1995)

A Toaplan extravaganza!

Playing week ends Sunday, 7 January, 2018 at 22:00 GMT

Dynamic scoreboard at http://daifukkat.su/stgt/2017/

Tournament main thread: http://shmups.system11.org/viewtopic.php?t=61125
Discussion thread: http://shmups.system11.org/viewtopic.php?t=61538

RULES

MAME or PCB. MAME set is named gekiridn.
Autofire is allowed.
1 credit only.

DIP SWITCH/CONFIGURATION SETTINGS
Default settings.

TECHNICAL BONUS: Reach Stage 4

SUBMISSION FORMAT
name - score - stage - side - ship - system

SUBMISSION EXAMPLE
trap15 - 1,000,000 - 3 - 2P - Type-C - MAME
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
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Shepardus
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Re: TRP-STGT 2017 Week 4: Gekirindan

Post by Shepardus »

First credit in this game.

Shepardus - 720,800 - 4 - 1P - Type-A - MAME 0.190

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NTSC-J: You know STGs are in trouble when you have threads on how to introduce them to a wider audience and get more people playing followed by threads on how to get its hardcore fan base to play them, too.
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system11
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Re: TRP-STGT 2017 Week 4: Gekirindan

Post by system11 »

system11 - 775,380 - 4 - 1P - Type-C - MAME

Well that's about as far as I could get on the Saturn version too - hated midboss after the floor tiles drop away.
System11's random blog, with things - and stuff!
http://blog.system11.org
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Shepardus
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Re: TRP-STGT 2017 Week 4: Gekirindan

Post by Shepardus »

Shepardus - 1,008,240 - 5 - 2P - Type-C - MAME 0.190

Edit:

Shepardus - 1,212,320 - 5 - 2P - Type-C - MAME 0.190
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NTSC-J: You know STGs are in trouble when you have threads on how to introduce them to a wider audience and get more people playing followed by threads on how to get its hardcore fan base to play them, too.
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Shepardus
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Re: TRP-STGT 2017 Week 4: Gekirindan

Post by Shepardus »

Shepardus - 1,502,420 - 5 - 2P - Type-C - MAME 0.190

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No-miss, 1-bomb. Even Last Resort was harder than this.
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NTSC-J: You know STGs are in trouble when you have threads on how to introduce them to a wider audience and get more people playing followed by threads on how to get its hardcore fan base to play them, too.
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copy-paster
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Re: TRP-STGT 2017 Week 4: Gekirindan

Post by copy-paster »

copy-paster - 735,220 - 4 - 2P - Type C - MAMEPlus! 0.168

Actually a fun game! :shock:
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Re: TRP-STGT 2017 Week 4: Gekirindan

Post by CptRansom »

CptRansom - 1,003,720 - 5 - 2P - Type B - ShmupMAME 4.2

Loading states seems to not work for me on this game, so getting this last stage down is going to be an act of frustration and boredom through the first few stages. Can't wait. Really.
<trap15> I only pick high quality games
<trap15> I'm just pulling shit out of my ass tbh
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Re: TRP-STGT 2017 Week 4: Gekirindan

Post by ACSeraph »

ACSeraph - 1,291,800 - ALL - 2P - Type C - MAME Plus

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Yay shit-clear!

Save states are for winners but that doesn't mean I can't live without. This game is like sleepwalking compared to Mad Shark. Certainly not a bad game, but nothing special either.
<STG.1cc> 死ぬがよい <ACT.1cc>
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Zerst
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Re: TRP-STGT 2017 Week 4: Gekirindan

Post by Zerst »

Zerst - 1,531,420 - ALL - 2P - Type C - ShmupMAME 42

https://www.twitch.tv/videos/214386790

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Dimahoo is a fun game.
<trap15> C is for Bakraid
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Kino
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Re: TRP-STGT 2017 Week 4: Gekirindan

Post by Kino »

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Last edited by Kino on Tue Sep 18, 2018 11:48 am, edited 1 time in total.
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Re: TRP-STGT 2017 Week 4: Gekirindan

Post by msm »

msm - 570,320 - 3 - 1P - Type-A - MAME

sorry i didn't submit a score last week :oops:
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Frenetic
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Re: TRP-STGT 2017 Week 4: Gekirindan

Post by Frenetic »

Frenetic - 772,280 - 4 - 2P - Type-C - PCB
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Re: TRP-STGT 2017 Week 4: Gekirindan

Post by maximo310 »

ggmaximo - 1,044,860 - 5 - 2P - Type-C - MAME
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Shepardus
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Re: TRP-STGT 2017 Week 4: Gekirindan

Post by Shepardus »

Shepardus - 1,596,780 - ALL - 2P - Type-C - MAME 0.190

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Could have reached 1.6 million if I hadn't died on stage 4. (I also used a panic bomb but that was before the death so it didn't make me lose any additional score)
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NTSC-J: You know STGs are in trouble when you have threads on how to introduce them to a wider audience and get more people playing followed by threads on how to get its hardcore fan base to play them, too.
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Kino
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Re: TRP-STGT 2017 Week 4: Gekirindan

Post by Kino »

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Last edited by Kino on Tue Sep 18, 2018 11:48 am, edited 1 time in total.
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Re: TRP-STGT 2017 Week 4: Gekirindan

Post by Square_Air »

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Square_Air - 1,491,680 - ALL - 2P - Type-C - ShmupMAME 4.2

No miss, no bomb. This is kinda like the vertical version of Last Resort in terms of difficulty, except mercifully short at less than half the length. Even though it has the nicer visuals and soundtrack, it's unfortunately somehow even simpler.

ZZZzzzzzz...
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CptRansom
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Re: TRP-STGT 2017 Week 4: Gekirindan

Post by CptRansom »

Still can't get states working properly. No fucks given anymore; I'll just have to do this "right".

CptRansom - 1,209,620 - 5 - 2P - Type C - MAME 0.181

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<trap15> I only pick high quality games
<trap15> I'm just pulling shit out of my ass tbh
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Re: TRP-STGT 2017 Week 4: Gekirindan

Post by Tigershark »

Tigershark - 487,220 - 3 - 1P - Type-B - M+GUI 1.5.5
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Re: TRP-STGT 2017 Week 4: Gekirindan

Post by Tigershark »

Tigershark - 569,980 - 3 - 2P - Type-c - Shmupmame4.2
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Re: TRP-STGT 2017 Week 4: Gekirindan

Post by CptRansom »

CptRansom - 1,463,420 - ALL - 2P - Type C - MAME 0.181

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Bye.
<trap15> I only pick high quality games
<trap15> I'm just pulling shit out of my ass tbh
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Re: TRP-STGT 2017 Week 4: Gekirindan

Post by ED-057 »

ED-057 - 817,940 - 4 - 2P - Type C - MAME
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Re: TRP-STGT 2017 Week 4: Gekirindan

Post by Kino »

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Last edited by Kino on Tue Sep 18, 2018 11:48 am, edited 1 time in total.
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Re: TRP-STGT 2017 Week 4: Gekirindan

Post by Square_Air »

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Square_Air - 1,498,320 - ALL - 2P - Type-C - ShmupMAME 4.2
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Shepardus
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Re: TRP-STGT 2017 Week 4: Gekirindan

Post by Shepardus »

Shepardus - 1,627,240 - ALL - 2P - Type-C - MAME 0.190

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NTSC-J: You know STGs are in trouble when you have threads on how to introduce them to a wider audience and get more people playing followed by threads on how to get its hardcore fan base to play them, too.
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Re: TRP-STGT 2017 Week 4: Gekirindan

Post by Kino »

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Last edited by Kino on Tue Sep 18, 2018 11:48 am, edited 1 time in total.
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Re: TRP-STGT 2017 Week 4: Gekirindan

Post by zuq_ »

zuq - 1,540,320 - ALL - 2P - Type C - ShmupMAME 4.2

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The schnitzel beacons.
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zuq_ ᕙ(⇀‸↼‶)ᕗ @zuquidity
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maximo310
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Re: TRP-STGT 2017 Week 4: Gekirindan

Post by maximo310 »

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ggmaximo - 1,501,280 - ALL - 2P - Type C - MAME

I will definitely not play this ever again.
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trap15
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Re: TRP-STGT 2017 Week 4: Gekirindan

Post by trap15 »

Scores updated!
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
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Re: TRP-STGT 2017 Week 4: Gekirindan

Post by EmperorIng »

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EmperorIng - 1,247,180 - 5 - 2P - Type C - MAMEplus

Getting better. This game is harder than I remember it being.
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Re: TRP-STGT 2017 Week 4: Gekirindan

Post by Vanguard »

Vanguard - 1,305,260 - 5 - 2P - Type C - MAME 0.189

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I keep making stupid mistakes, but I have a good amount of free time this week so I'm sure I'll at least 1CC.

Anyway, this game's not bad. I'm still burned out from Mad Shark so I welcome the gentler difficulty. There's a real dead air problem though. Even Last Resort never had 15 straight seconds of literally nothing happening.
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