TRP-STGT 2017 Week 4: Gekirindan

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copy-paster
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Re: TRP-STGT 2017 Week 4: Gekirindan

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Shepardus wrote:
copy-paster wrote:Also, AUTOFIRE! :oops:
How'd you get autofire in this game? Or are you talking about the built-in autofire? There's a cheat file for MAME that lets you have faster autofire but that works by modifying the game's memory to override the shot timer.
Modify the game's memory lets you have faster rate, since trap allowed us to use auto. Unlesss it's prohibited then submit my 1,5mil score with built in auto.
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trap15
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Re: TRP-STGT 2017 Week 4: Gekirindan

Post by trap15 »

You can't use cheats, no. That should have been obvious. Use only external autofire. I will addend rules to make it more obvious.
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Re: TRP-STGT 2017 Week 4: Gekirindan

Post by Heavy Viper »

Heavy Viper - 1,464,300 - ALL - 2P - Type C - MAME 0.185

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Last tripping point to work on is the angryboys near the end of Stage 5. Happy to get the clear, though.
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Re: TRP-STGT 2017 Week 4: Gekirindan

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Weak clear, milking is not my thing.

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Re: TRP-STGT 2017 Week 4: Gekirindan

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DocHauser - 1,504,980 - ALL - 2P - Type C - MAME 0.191

Scraped past my old score from 2012, which was at 10th place in the Type C - 2P hi-score table here, though this week's tournament has kind of demolished that table...
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Re: TRP-STGT 2017 Week 4: Gekirindan

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lackofselfcontrol - 845,180 - 5 - 2P - Type C - MAME
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Re: TRP-STGT 2017 Week 4: Gekirindan

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Re: TRP-STGT 2017 Week 4: Gekirindan

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Re: TRP-STGT 2017 Week 4: Gekirindan

Post by Vanguard »

Vanguard - 1,880,420 - ALL - 2P - Type-C - MAME 0.189

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Video here

I think this game is pretty good overall. I'd like try playing with the 1P side ships sometime.
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Re: TRP-STGT 2017 Week 4: Gekirindan

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Sort of got the hang of the milking strats but I couldn't get a more consistent run than this.
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Re: TRP-STGT 2017 Week 4: Gekirindan

Post by Square_Air »

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Square_Air - 1,777,980 - ALL - 2P - Type-C - ShmupMAME 4.2

Lactose intolerance. At least I managed a nice triple 7 jackpot score, that always looks nice.

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Re: TRP-STGT 2017 Week 4: Gekirindan

Post by BIL »

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Keres wrote:Anyone else have occasional problems with bullet visibility in this game, or is it just me?
No, I agree. They're too close in scheme to the bigger explosions, which led to some nasty surprises early on. Would've made them some shocking purple myself. Then again there's a lot I'd have done differently in the director's seat here - no pseudo loading times for a start. :lol: Ponderous pacing in the first couple stages aside I really like this, as an easier Toaplanesque.
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Re: TRP-STGT 2017 Week 4: Gekirindan

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copy-paster - 1,612,420 - ALL - 2P - Type-C - MAME

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Only milking st4 small drones, too bad the ship dies quickly. Of course autofire was used.

An autofire that was intended by developers. :P
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Re: TRP-STGT 2017 Week 4: Gekirindan

Post by Vanguard »

BIL wrote:No, I agree. They're too close in scheme to the bigger explosions, which led to some nasty surprises early on. Would've made them some shocking purple myself. Then again there's a lot I'd have done differently in the director's seat here - no pseudo loading times for a start. :lol: Ponderous pacing in the first couple stages aside I really like this, as an easier Toaplanesque.
Yeah, the bullets really blend in. The replay I just uploaded has a particularly egregious example. See if you can even spot the bullet before it happens.
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Re: TRP-STGT 2017 Week 4: Gekirindan

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Re: TRP-STGT 2017 Week 4: Gekirindan

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iast - 1,226,600 - 5 - 2P - Type-C - MAMEUI64 0.185

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Re: TRP-STGT 2017 Week 4: Gekirindan

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Uploaded replay for my score:
https://www.youtube.com/watch?v=Yyd40PUcSj4
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Re: TRP-STGT 2017 Week 4: Gekirindan

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Re: TRP-STGT 2017 Week 4: Gekirindan

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PAPER/ARTILLERY - 782,420 - 4 - 2P - Type C - ShmupMAME V4.2

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Last minute effort. Sorry Millwall I know I've been slacking. Good game this though, wish I'd had more time to play it.
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Re: TRP-STGT 2017 Week 4: Gekirindan

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Re: TRP-STGT 2017 Week 4: Gekirindan

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Re: TRP-STGT 2017 Week 4: Gekirindan

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Didn't play at all this week.
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Re: TRP-STGT 2017 Week 4: Gekirindan

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Re: TRP-STGT 2017 Week 4: Gekirindan

Post by trap15 »

Score submission is now CLOSED. Get ready for the next...
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<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
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