Blue Revolver

A forum for saving and showing off all your hi scores
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Despatche
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Re: Blue Revolver

Post by Despatche »

Oops, can't count. Fixed.

Game has been updated to v1.05.
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marus
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Re: Blue Revolver

Post by marus »

Might as well put up a Hyper score:

Hyper
marus-AAA - 76,575,330 - 5 - Val/Power/Arc Caster [1.02] - Image

EDIT: Oops, I didn't realize that the game had been updated again. Feel free to disqualify this if you think playing an older version is a problem.
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Despatche
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Re: Blue Revolver

Post by Despatche »

Should be fine. At the moment, all the big gameplay fixes are in 1.01.
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KoopaTGR
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Re: Blue Revolver

Post by KoopaTGR »

Normal
KoopaTGR - 60,003,840 - ALL - Mae/Power/Hyper Laser [1.05]

Blasting this through my bassy new speakers 8)
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EmperorIng
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Re: Blue Revolver

Post by EmperorIng »

Image

Normal

EmperorIng - 49,185,710 - ALL - Mae/Power/Hyper Laser [1.05]

Adding my score to the chart. Hyper is sure lonely! I hope to be able to clear it, though the rank increase even by level 2 is pretty nuts. Normal is still challenging though.

There is so much to like in the game: plenty of challenging midbosses, enemy formations, great boss encounters... danbo and co. created a really fun and fine-tuned shooter with style and flair.


EDIT: Is the TLB only accessible on Parallel for Val?
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Despatche
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Re: Blue Revolver

Post by Despatche »

Game's been updated to v1.11. I guess I'll make a board for Experimental Weapon... mode...????

With all these changes, can it even be called the same game anymore?
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Zaarock
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Re: Blue Revolver

Post by Zaarock »

Parallel
Zaarock - 139,108,800 - ALL - Val/Follow/Hyper Laser [1.11] - Image

Replay breaks at stage 5 so no video. Successful entry to stage 5 boss with 0 lives.
edit: 137M video w/ chat
Last edited by Zaarock on Tue Jun 27, 2017 12:55 am, edited 2 times in total.
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Despatche
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Re: Blue Revolver

Post by Despatche »

Cool! It's a different game for Val, at least.
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marus
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Re: Blue Revolver

Post by marus »

Experimental Weapon
marus-MPO - 115,024,820 - ALL - Scrap Option [1.11] - Image

Overall the changes aren't too drastic, although they're definitely noticeable. The scoring system and stage patterns are pretty much the same, but most of the shot types got buffed in one way or another. Val-Hyper Laser probably got changed the most, and is arguably the best special weapon for scoring now.
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marus
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Re: Blue Revolver

Post by marus »

Updates:

Experimental Weapon
marus-MPO - 119,777,680 - ALL - Scrap Option [1.11] - Image

Hyper
marus-MPO - 112,928,870 - ALL - Val/Follow/Hyper Laser [1.11] - Image
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Keade
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Re: Blue Revolver

Post by Keade »

Hyper
Keade - 37,832,110 - 5 - Val/Wide/Cluster Missile [v1.11]

Replay should be available in the leaderboards, if you wish to see how good am I at crashing into the bullets :wink:
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marus
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Re: Blue Revolver

Post by marus »

Parallel
marus-MPO - 161,122,530 - ALL - Mae/Follow/Hyper Laser [1.11] - Image

The replay is up on the leaderboards. I finally got a Parallel run with all of the breaks! The boss fights were all pretty sloppy, but the stages were all clean so it kinda cancelled out and didn't hinder my resource usage significantly. Scoring-wise I made a few mistakes here and there, but I don't think I can score much higher than this with this shot type without some really extensive rerouting. I'm not sure if I want to try Val/Hyper Laser now or if I should play around with one of the weird shot types like Stasis Field or Vortex Barrier.

EDIT: Video is now up on Youtube.
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clippa
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Re: Blue Revolver

Post by clippa »

Normal
clippa - 71,789,290 - ALL - Val/power/arc caster [1.11] - image
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LordHypnos
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Re: Blue Revolver

Post by LordHypnos »

Hyper
LordHypnos - 23,077,800 - Mae / Power / Cluster Missile [1.11]

Image

I'm just going to post my first score for this game. Still actively working on it, so more to come. This was just after routing the first two stages. I also did unexpectedly well on stage 3, making it all the way to the boss. I'm not really playing for score as such (beyond just insofar as playing for completion is also playing for score), but I'm trying to do a little bit of scoring. This time I managed to get the first extend (15,000,000) before stage 2, so I felt pretty good about that. Not that anyone wants to hear my life story :lol:
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Solunas wrote:How to Takumi your scoring system
1) Create Scoring System
2) Make it a multiplier for your actual score
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clippa
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Re: Blue Revolver

Post by clippa »

Hyper
clippa - 62,425,710 - ALL - Val/power/arc caster [1.11] - image
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Despatche
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Re: Blue Revolver

Post by Despatche »

Updated.

When Double Action finally comes out, should I make a new thread for the rebalanced mode like we do for DOJ?
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marus
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Re: Blue Revolver

Post by marus »

I wouldn’t complain either way. I guess it’d depend on how many new tables the new version creates and how different the game is.
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Shepardus
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Re: Blue Revolver

Post by Shepardus »

Will Double Action be replacing regular Blue Revolver or will both be accessible to new purchasers of the game? If it's the latter I think that strengthens the case for a separate thread like DOJ WL/BL. Also if the categories are going to be very different I think that would also justify a new thread.
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NTSC-J: You know STGs are in trouble when you have threads on how to introduce them to a wider audience and get more people playing followed by threads on how to get its hardcore fan base to play them, too.
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clippa
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Re: Blue Revolver

Post by clippa »

It's free for people who bought the original version and I don't think it'll be a separate game on steam but when you run the game on steam, you'll get the option to start "blue revolver" or "blue revolver double action" so it'll have separate steam leaderboards and it looks like they're treating it as a separate edition of the game rather than just an update.
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Despatche
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Re: Blue Revolver

Post by Despatche »

Yes, according to the website, it's pretty much a separate Black Label. In fact, it was originally called "Blue Revolver Black Label", but they changed the name back in January I think.

On itch.io, it'll likely be a separate download. On Steam, you'll probably get radio buttons on startup to pick the two versions, like so many Steam games.

There will be at least three play modes and likely difficulties for one or all of these modes. I'm pretty sure there's gonna be more tables than the original version.
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LordHypnos
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Re: Blue Revolver

Post by LordHypnos »

If there's necessarily going to be a lot of different tables it probably makes sense to have a separate thread. Hopefully there will be enough submissions to make it worthwhile.

Has anyone heard anything about it, btw? Last I heard was March release, which it looks like it didn't quite make it out in March. Not that I mind. TBH pretty generous of the developer to provide a free black label 1 year down the road. I am looking forward to it, though. :)
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Solunas wrote:How to Takumi your scoring system
1) Create Scoring System
2) Make it a multiplier for your actual score
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clippa
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Re: Blue Revolver

Post by clippa »

https://twitter.com/woofycakes/status/9 ... 1487940608
the official site doesn't reflect it yet, but due to various complications, blue revolver double action is going to be delayed for some time.
Aw :( Turns out I was keeping an eye on the wrong twitter accounts. The artist has the hot info.
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LordHypnos
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Re: Blue Revolver

Post by LordHypnos »

clippa wrote:https://twitter.com/woofycakes/status/9 ... 1487940608
the official site doesn't reflect it yet, but due to various complications, blue revolver double action is going to be delayed for some time.
Aw :( Turns out I was keeping an eye on the wrong twitter accounts. The artist has the hot info.
Aw shoot :( Oh well. I've still got a while til I finish 1.11, anyway.
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Solunas wrote:How to Takumi your scoring system
1) Create Scoring System
2) Make it a multiplier for your actual score
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marus
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Re: Blue Revolver

Post by marus »

That's a shame :( Hopefully they're able to work out whatever it is they need to work out.
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Despatche
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Re: Blue Revolver

Post by Despatche »

Well... goodness, anything could happen now. Really sucks, hope the various complications are nothing too serious.
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Eaglet
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Re: Blue Revolver

Post by Eaglet »

Parallel
ERM - 112,819,600 - ALL - Val/Follow/Hyper Laser [1.11] - on leaderboards

Thought this board was too empty so here's a kuso score.
Very fun game. Great job danbo.
moozooh wrote:I think that approach won't get you far in Garegga.
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LordHypnos
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Re: Blue Revolver

Post by LordHypnos »

^Please tell me you didn't just get a parallel clear in like a day. I must really suck :lol:

New PB, though, at least!

Hyper
LordHypnos - 40,415,850 - 5 - Mae / Power / Cluster Missile [1.11]

Spoiler
Image
This was rather shocking. I only expected to make it to stage 4 as I haven't actually started practicing anything after 3 yet, but probably thanks to rank + lots of resources I managed to not only make it to 4, but also through the stage 4 boss.
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Solunas wrote:How to Takumi your scoring system
1) Create Scoring System
2) Make it a multiplier for your actual score
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Eaglet
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Re: Blue Revolver

Post by Eaglet »

Parallel took me something like 6 or 7 credits after I'd cleared Hyper i guess. :P
Started playing the game between study breaks a couple of days ago. 7 hours played these last 7 days.
moozooh wrote:I think that approach won't get you far in Garegga.
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LordHypnos
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Re: Blue Revolver

Post by LordHypnos »

Eaglet wrote:Parallel took me something like 6 or 7 credits after I'd cleared Hyper i guess. :P
Started playing the game between study breaks a couple of days ago. 7 hours played these last 7 days.
I guess all that Garegga pays off.
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Solunas wrote:How to Takumi your scoring system
1) Create Scoring System
2) Make it a multiplier for your actual score
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Eaglet
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Re: Blue Revolver

Post by Eaglet »

LordHypnos wrote: I guess all that Garegga pays off.
Guess so.

What the hell, I'll upload the scores from other modes too as they're 2nd place.

Normal
ERM - 86,143,880 - ALL - Val/Follow/Hyper Laser [1.11] - on leaderboards

Hyper
ERM - 84,506,150 - 5 - Val/Follow/Hyper Laser [1.11] - on leaderboards

Oh hey, i didn't upload my best Hyper run.
moozooh wrote:I think that approach won't get you far in Garegga.
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