Fire Barrel/Air Assault [Arcade]

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Perikles
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Fire Barrel/Air Assault [Arcade]

Post by Perikles »

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I wrote Damocles a PM a couple of weeks ago and the thread hasn't been updated in many years so I doubt he will mind if I take over. The old one can be found here.

I'm going to split between the Western Air Assault and the Japanese Fire Barrel since the former is easier than the latter as is the case with many Irem games. I'm also going to add fields for autofire and the player side, most players either mentioned their settings or it can be deduced by the scores. If some of the data is wrong then just say something and I'll change it right away.

Do note that you earn a ton more points just by playing on the P2 side, at the end of each loop you'll get many additional points that are related to the amount of lives you have left, essentially doubling the bonus you already get.


Fire Barrel

Code: Select all

    Name                 Score     Stage     Player Side    Autofire               
1.  Perikles          10,654,100    ALL           2P          Yes     
2.  Square_Air        10,648,300    ALL           2P          Yes         
3.  Ruldra            10,217,600    ALL           2P          Yes
4.  edusword           7,891,600    ALL           1P          No         
5.  NTSC-J             7,517,800    ALL           1P          Yes           
6.  CIT                7,306,300    ALL           1P          Yes           
7.  Javel              7,251,200    ALL           1P          No            
8.  Damocles           4,030,300  19/3-3          1P          Yes           
9.  Emo Fox Jet Pilot  2,999,300  13/2-5          1P          Yes 
10. maximo             2,376,300  12/2-4          1P          Yes           
11. Dave_K.            1,021,700   (1-)6          1P          Yes                      

Air Assault

Code: Select all

   Name                 Score     Stage     Player Side    Autofire    
1. CHI               10,843,500    ALL           2P          No            
2. volaju             2,256,800  12/2-4          1P          Yes
3.
Last edited by Perikles on Sun Oct 21, 2018 9:23 pm, edited 8 times in total.
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CHI
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Re: Fire Barrel/Air Assault [Arcade]

Post by CHI »

^Good call for splitting the two games (as mentioned on the previous thread) and adding the 'Player Side'

And by the way, my score was done with No autofire...

Regards, CHI
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Perikles
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Re: Fire Barrel/Air Assault [Arcade]

Post by Perikles »

CHI wrote:And by the way, my score was done with No autofire...
You guys sure hate your hands, mashing your way through three loops. :mrgreen: Merci for the correction, I changed it accordingly!
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CIT
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Re: Fire Barrel/Air Assault [Arcade]

Post by CIT »

Actually, if I remember correctly, the factory setting on the board is with auto on. :mrgreen:
edusword
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Re: Fire Barrel/Air Assault [Arcade]

Post by edusword »

I think 1P and 2P scores should be split. The scoring is greater using 2P.
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Perikles
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Re: Fire Barrel/Air Assault [Arcade]

Post by Perikles »

You're right, that's a reasonable request. I've done so and also added Ruldra's older 1P score.
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maximo310
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Re: Fire Barrel/Air Assault [Arcade]

Post by maximo310 »

Fire Barrel
maximo- 2,376,300- Stage 12 ( 2-4)-Yes

No checkpoints, autofire enabled.

Man this game is one of the boringest out there ( not sure if its supposed to be a Raiden clone or not) . Lost a bunch of lives in the second loop since I was super tired and falling asleep, but I could do better if I ever decide to come back to this.
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Re: Fire Barrel/Air Assault [Arcade]

Post by edusword »

Perikles wrote:You're right, that's a reasonable request. I've done so and also added Ruldra's older 1P score.
Thank you! I think now all is OK! ;)
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Re: Fire Barrel/Air Assault [Arcade]

Post by volaju »

Air Assault
volaju - 2.256.800 - Stage 12 ( 2-4) - 1P - autofire ON

https://www.youtube.com/watch?v=ZbGkY6uKDmk&t=1200s

What a waste this game, it could be so much better :(
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Despatche
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Re: Fire Barrel/Air Assault [Arcade]

Post by Despatche »

I don't see a need to split player sides, just noting the side used should be fine. The game is not made easier or harder, and both ships otherwise play identically. The 2P side gets more points for doing the same actions, and all this does is encourage you to avoid the 1P side no matter what. It's like DDP, but worse.
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Perikles
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Re: Fire Barrel/Air Assault [Arcade]

Post by Perikles »

Despatche wrote:I don't see a need to split player sides, just noting the side used should be fine. The game is not made easier or harder, and both ships otherwise play identically. The 2P side gets more points for doing the same actions, and all this does is encourage you to avoid the 1P side no matter what. It's like DDP, but worse.
Hm, that is true, of course. I can definitely understand edusword's concern insofar as the scores simply can't be compared - you will never achieve millions of points at the end of a loop. On the other hand, as far as we currently know, there is no discernible difference whilst playing the game, which speaks against splitting the boards. Not quite simple reconciling all interests here. I merged the tables again, but put the remark about the 1P/2P side in a bold font so that everyone can see that right away. Also deleted a score by request.
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Re: Fire Barrel/Air Assault [Arcade]

Post by Square_Air »

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Fire Barrel
Square_Air - 7,623,900 - ALL - 2P - Yes

I really enjoyed R-Type, and I heard this was ridiculously easy, so I thought I'd check it out this evening just as a quick curiosity. After a few credits of sleepily fumbling I got the 3-ALL before any other clear, oh boy :roll: . I guess this game is alright, but man does it not live up to other Irem titles. I might come back for the 10 million, I might not.
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Re: Fire Barrel/Air Assault [Arcade]

Post by Square_Air »

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Fire Barrel
Square_Air - 10,648,300 - ALL - 2P - Yes

Now I'm satisfied with putting this game to rest. I'm not really a fan of Fire Barrel, but I actually don't mind it. It doesn't really have anything wrong with it besides being too easy and fairly generic. well, I guess I'm not a fan of bosses/bigger enemies being able to still fire until every last piece of them has disintegrated, which causes oh so fun unintentional double KOs. I prefer Vimana when it comes to easy games with multiple loops, even though you have to dedicate a million years to a single run in that game.
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Despatche
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Re: Fire Barrel/Air Assault [Arcade]

Post by Despatche »

There needs to be at least one game like Fire Barrel. Something has to fill that spot, to oppose things like Mad Shark.

As far as Vimana goes, lately I've been thinking that ending infinitely looping games at the point where they stop getting harder is for the best. No silly days-long marathon attempts and scoring actually matters. Also, Vimana really needs a split for no autofire...

Unfortunately I don't have either the Fire Barrel or Vimana scores I want, so this is just commentary.
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Despatche
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Re: Fire Barrel/Air Assault [Arcade]

Post by Despatche »

Oh right, I've definitely gotta do this one too. Will do soon, sorry.
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third_strike
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Re: Fire Barrel/Air Assault [Arcade]

Post by third_strike »

This run went better than I expected.
Fire Barrel
Third_strike 2,752,100 14/2-5 2P Yes

Updade:
Any improvement.
Fire Barrel
Third_strike 5,087,200 20/3-4 2P Yes

Updade:
Finally ALL
Fire Barrel
Third_strike 8,491,100 ALL 2P Yes

This game is so Great!!!

Update:
The End:
Third_strike 10,333,600 ALL 2P Yes
Amazing pixel grapics, really a must play game

Update:
I just could not resist, this is The End for sure:

Third_strike 10,854,800 ALL 2P Yes

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I wonder if Perikles will return to update this.
Despatche, maybe you...
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