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 Post subject: Re: Soukyugurentai (Raizing, 1996/1997)
PostPosted: Mon Oct 05, 2020 5:37 pm 


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Joined: 26 Jan 2005
Posts: 814
Location: Sweden
Thanks, guys!

Prickly Angler wrote:
Concerning your question at 25:30 in you video it is done on a certain timing, you have to wait for the boss to lift off but you don't have to wait too much after that.
Ahaa, it's about the timing, will try it out next time. Thanks!

Interesting to hear about your strategies. Sound like you have a 30M score in you if you also add the bomb bonuses. I think I could have 30M too. As you say I could get better multipliers on the stage 2 and 3. Stage 5 has a lot of room for improvement too. Stage 3 and stage 5 bosses also could be improved quite a bit. But I will play some other games the coming months, so next year maybe.

If you record at some point I would be interested. I am using elgato hd60s and a basic SCART-->HDMI converter for 30$ and am happy with the setup.

@Plasmo: I don't have a list of enemy base values. If a run is ruined I sometimes use the run to find out what enemies are worth. I could be willing to help compile such list next time I get to it. As you say, it is very useful knowledge as it affects priorities.

That Shippu list is really useful. I have a 2-All on that game but never tried the scoring trick of spin killing enemies. I'll consider doing a replay video on that with commentary unless Project-Ako or some one else already have done such video?

@EmperorIng: I have two entries in the top 10 list so please remove the old one from the previous scoring thread. Also sorry I messed up the format in earlier posts, I edited the previous post with the proper formatting.


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 Post subject: Re: Soukyugurentai (Raizing, 1996/1997)
PostPosted: Tue Oct 06, 2020 9:55 am 



Joined: 24 Jan 2020
Posts: 5
Quote:
I was particularly intrigued by your knowledge about all the enemy base values. Is there a list of them somewhere? Maybe this would be something for the new shmups wiki?


I actually have such a list, I'll upload it tonight in Icarus's thread and of course you can use it for new shmup wiki, just it some time to translate it from french. I'm also planning to do a full guide for the game, covering just about everything that needs to be know about the game including the lore etc, but since I keep procrastinating It'll take sometime to make haha (first I have to finish my Darius Gaiden guide which is like 90% complete). In the meantime if you have any question about ennemy strategy or scoring feel free to ask ;)

Quote:
Ahaa, it's about the timing, will try it out next time


Unfortunatelly you won't be able to do it and milk the turretts at the same time, it's one or the other (unless you do fast and use a bomb).

Quote:
Interesting to hear about your strategies. Sound like you have a 30M score in you if you also add the bomb bonuses. I think I could have 30M too


Theoretically yes but the bomb trick isn't that easy to pull, I've tried it a bit recently (for a long time and because of this interview I though the bug was removed from the Saturn version : viewtopic.php?t=41408) but it breaks my chains randomly and makes me take stupid risks to get bombs : thing is I am so used to the routes I'm taking that it feels really weird to try new ones. You can't chain as well when you need to watch the carrier all the time, also I use a few bombs to get below 10% ennemies remaining at the beginning of stage 4, and generally speak I like to feel that I can use a defensive bomb if anything goes wrong (like with the 3rd boss's randomness for say). But generally speaking the score you can get with the bomb bug is so ludacris that it's better to first focus on bomb collecting rather than chaining when beginning to go for score. In my 22 M run I've missed quite some points on the last few bosses (which you milk way better than I do), I could maybe do 25 in a near perfect run so with the bomb bonuses I'm sure you can do way over than 30 millions when you'll improve your chaining on the levels :wink:

Quote:
Stage 5 has a lot of room for improvement too


Stage 5 isn't all that scary when you learn a proper route, learning your route is the hard part though. The last part is quite random so I use defensive bombs ocasionnally, that way I can still do X4 on the submarines which are worth a lot

Quote:
If you record at some point I would be interested. I am using elgato hd60s and a basic SCART-->HDMI converter for 30$ and am happy with the setup.


I am a slouch in the computer/hardware/software/electronic department but it will happen eventually.


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 Post subject: Re: Soukyugurentai (Raizing, 1996/1997)
PostPosted: Tue Oct 06, 2020 9:21 pm 


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Joined: 26 Jan 2005
Posts: 814
Location: Sweden
Prickly Angler: I would be very interested in such list of enemy base values.

Quote:
(for a long time and because of this interview I though the bug was removed from the Saturn version : viewtopic.php?t=41408) but it breaks my chains randomly and makes me take stupid risks to get bombs : thing is I am so used to the routes I'm taking that it feels really weird to try new ones. You can't chain as well when you need to watch the carrier all the time
I hear you. I feel the same about Batrider and Shippu mahou with some new techniques that seeminly prompts changing the whole approach.


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 Post subject: Re: Soukyugurentai (Raizing, 1996/1997)
PostPosted: Wed Oct 07, 2020 11:12 pm 



Joined: 24 Jan 2020
Posts: 5
I've uptated the list :https://shmups.system11.org/viewtopic.php?f=5&t=2078&p=1428193#p1428193

Yeah I can see what you mean, good thing is I have the chains already well memorized in my head so if I ever want to exploit the bomb trick my score could only go up, even with just a few bombs. I also checked KTL-NAL's video again and I was wrong : you can do the milking on the big laser cannons and skip the two horrible turetts, but I'm positive it has to do with where the scrolling on the screen is before it goes down to the left reactor.


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