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 Post subject: Metal Hawk [Arcade]
PostPosted: Mon Aug 15, 2016 9:46 pm 


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Joined: 28 Nov 2014
Posts: 293
Location: SoCal
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Use the defaults given in the settings which include- 3 lives, extends at 3,000, 6,000 and 9,000 points. Bonus, Timer, and Difficulty should be all set to B.
Post scores as
Code:
NAME - SCORE - STAGE - AUTOFIRE - VERSION


Version will indicate if you've played the Japan or World version.

____________________
Code:
1. maximo -   10624 -  ALL  - No - Shmupmame v4.2 (World)
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Last edited by maximo310 on Sat Jun 23, 2018 6:44 am, edited 13 times in total.

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 Post subject: Re: Metal Hawk [Arcade]
PostPosted: Mon Aug 15, 2016 9:49 pm 


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Joined: 28 Nov 2014
Posts: 293
Location: SoCal
maximo-4976- 6- MAME 0.172 (World)

Would have gotten further if I hadn't lost 3 lives on mission 5, but I not a fan of doing the Flying Fortress mission first.

Edit:

maximo- 6534- 6- MAME 0.172 (World)

Different stage order, but the game crashed on me in MAME during the middle of stage 6. It's a pretty big problem with this game, as all of my runs in the last two days have had MAME crash at different points.

Edit 2:
maximo-8,239-7- MAME 0.172 ( World)

Probably could have been more careful and gotten to mission 8.
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 Post subject: Re: Metal Hawk [Arcade]
PostPosted: Wed Aug 17, 2016 5:23 pm 


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Joined: 28 Nov 2014
Posts: 293
Location: SoCal
maximo-8925- ALL- No- MAME 0.172 (World)

Finally got the clear on my third run of the morning. Overall, I probably could have cleared with 2 extra lives instead of 1, but I wanted to play it safe on the final stage.
Youtube vid: https://youtu.be/M8-cmKknc1Q

Some tips for others:
- The Flying Fortress mission is good to kick out first, since the turrets aren't too aggressive and it makes it easy to get your first extend.
- Cross Fire is one of the harder missions just because of the aggressive turrets on those ships.
- Knowing the map layout is key to getting a huge score and staying alive, since the arrow can sometimes direct you to places that you don't want to go.
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 Post subject: Re: Metal Hawk [Arcade]
PostPosted: Fri Jun 15, 2018 6:08 am 


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Joined: 28 Nov 2014
Posts: 293
Location: SoCal
maximo-9626-ALL-No-Shmupmame 4.2 (World)

https://imgur.com/sc50egS

Cleared w/ two extra lives.
- Lower rank stages should be easier to plan out know that I kinda have the turret timing down.
- Attack the Airbase has a really easy 1,000 pt strat ( got 930 on this run).
-Abuse altitude for higher rank stages.

My goal is to push past 10k, and make a vid when I get to a good point total that I feel satisfied with. Good thing is that this game is super easy to come back and throw a credit or too thanks to its short runtime.

Edit 1 (6/15/2018): After dealing with a heart breaking game over on the last stage, got this a few runs later:

https://imgur.com/fOVBWtu

maximo - 10033 - ALL - No - Shmupmame v4.2 (World)

Finally got 1,000 on the Attack the Airbase stage. Need better score strats on Tank Buster & The Last Target stages ( possibly first stage as well). Also, i recc Shmupmame v4.2 as that seems to crash less often than other versions. When I tried using older MAME versions used in clears on MARP ( 0.67 & 0.69), the controls were extremely floaty, so idk how people cleared w/ that version.

Edit 2 (6/16/2018)
https://imgur.com/2QY8qDW

maximo - 10187 - ALL - No - Shmupmame v4.2 (World)

Edit 3 (6/22/2018)
https://imgur.com/DlDibXc

maximo - 10624- ALL - No - Shmupmame v4.2 (World)

Decided to do Taskforce first.... along with a better time in Cross Fire resulted in some nice gains.
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