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 Post subject: Deathsmiles
PostPosted: Mon Aug 15, 2016 4:32 am 


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Deathsmiles & Mega Black Label

Rules

  • Default settings, one credit only. Rapid-shot and lock-on shortcut buttons are fine if you prefer to use them.
  • Photos/replays are encouraged but not required aside from exceptional circumstances, which will be at my discretion.
  • Scores from the PCB, MAME, or the Xbox 360 and PC ports are allowed, but any others -- such as the iOS version -- are not.
  • Each character-specific table is currently capped at 40 entries.


Submission Guidelines

Submission format:
Code:
Version - Character
Name - Score - Stage* - Platform

* include EX stage status, or # of EX stages played in MBL

  • Deathsmiles & DS v1.1: If you completed the Canyon/Gorge, be sure to note that.
  • Deathsmiles & DS v1.1: The Canyon/Gorge stage is "EXTRA" and Hades Castle is "4-1" and "4-2".
  • MBL & MBL v1.1: The EX stage(s) are "4-1" and "4-2" (in the order that you play them) and Hades Castle is always "5-1" and "5-2", even if you skip the EX stages altogether. Also, be sure to note the number of EX stages you played, if any.
  • If you game-over on a boss, you can add "Boss" to your stage notation, since the game tracks that. For the Castle, denote Jitterbug as "Boss", Tyrannosatan as "Boss2", and Bloody Jitterbug as "Boss3".
  • If using the Xbox 360 or PC ports, please specify if you played in "Arcade" mode (as opposed to "Xbox 360"/"Normal" modes), because there are some differences in slowdown behavior. In the table, "[AC]" denotes Arcade Mode scores.
  • Character tables that currently have zero scores on them have been omitted to save space, but by all means submit scores for any character.


Resources:




Deathsmiles











Deathsmiles v1.1





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Last edited by CloudyMusic on Fri Sep 11, 2020 9:23 pm, edited 72 times in total.

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 Post subject: Re: Deathsmiles (Arcade/Xbox 360/PC)
PostPosted: Mon Aug 15, 2016 4:43 am 


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Deathsmiles Mega Black Label













Deathsmiles Mega Black Label v1.1







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Last edited by CloudyMusic on Wed Sep 16, 2020 2:29 pm, edited 12 times in total.

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 Post subject: Re: Deathsmiles (Arcade/Xbox 360/PC)
PostPosted: Mon Aug 15, 2016 6:28 am 


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Thank you.

-Split by character every time.
-I want to say split MBL by EX (just any use of EX, not every combination), but I have no idea why EX is never split in MBL. Might have to do with Level 999.
-I don't think it's worth it to split for MAME. PC version is just as worthy to split as MAME version. Either is nothing worse than a slight handicap.
-Agree with cap. The Rosa threat must be contained.
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 Post subject: Re: Deathsmiles (Arcade/Xbox 360/PC)
PostPosted: Mon Aug 15, 2016 8:00 pm 


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OK, I've done the following for now:

  • Each board has been split by character.
  • Deathsmiles has been split by EX/no EX. I was going to do the same for DS 1.1, but the board's pretty small as it is. Since I don't play 1.1, I'll wait for opinions from some people who do before deciding what to do about it.
  • MAME scores have been merged in.
  • Individual character sub-boards have been capped at 40. This currently only affects Rosa (no EX).

Let me know if anyone has any issues with this, or other opinions to offer. Otherwise, let's get some more activity going!
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 Post subject: Re: Deathsmiles (Arcade/Xbox 360/PC)
PostPosted: Mon Aug 15, 2016 8:58 pm 


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The only other thing I'd add is a note for which mode was played on the 360 version (and PC?). Deathsmiles' low-res arcade mode has more slowdown than the hi-res 360 mode, and there are also some differences in MBL. The last thread did that with "360 (arc)" so it should be easy to add back in.
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 Post subject: Re: Deathsmiles (Arcade/Xbox 360/PC)
PostPosted: Mon Aug 15, 2016 9:06 pm 


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iconoclast wrote:
The only other thing I'd add is a note for which mode was played on the 360 version (and PC?). Deathsmiles' low-res arcade mode has more slowdown than the hi-res 360 mode, and there are also some differences in MBL. The last thread did that with "360 (arc)" so it should be easy to add back in.

Sure, I can add that back in. My understanding is that at least in MBL, the slowdown in each mode varies at different parts of the game, with no clear "better" overall choice except in very specific circumstances. The main reason I removed it was because the notation was really inconsistent, but I'll see about making a new column for it, maybe. EDIT: Done.
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 Post subject: Re: Deathsmiles (Arcade/Xbox 360/PC)
PostPosted: Tue Aug 16, 2016 12:16 am 


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If you want to keep things consistent like the actual online leaderboards, split all modes in DS and MBL for ex-on and ex-off. There is a scoring difference if you do not go through the extra stages. 1.1 especially have some noticeable differences (assuming you maintain a no-miss).

For MBL, you can consider removing the (Ice Palace, Canyon) label. I don't remember why this is needed unless the player is doing both extra stages at lvl999. I would think knowing the route of the first 6 stages is more important than the extras stage.

CO-OP is another thing to add, but nobody seems to be playing like that so I wouldn't worry.
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 Post subject: Re: Deathsmiles (Arcade/Xbox 360/PC)
PostPosted: Tue Aug 16, 2016 5:29 am 


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Tyjet wrote:
If you want to keep things consistent like the actual online leaderboards, split all modes in DS and MBL for ex-on and ex-off. There is a scoring difference if you do not go through the extra stages. 1.1 especially have some noticeable differences (assuming you maintain a no-miss).

Wow, I didn't even notice that the port's leaderboards actually split between EX on/off. I guess I've just been viewing the EX On boards this whole time and not noticing :lol:

I suppose you're right, we might as well just do it for everything. It seems like relatively few people actually play MBL non-EX, but we still ought to accommodate it.

Tyjet wrote:
For MBL, you can consider removing the (Ice Palace, Canyon) label. I don't remember why this is needed unless the player is doing both extra stages at lvl999. I would think knowing the route of the first 6 stages is more important than the extras stage.

I tend to agree. Should we have some sort of indicator for whether 1 or 2 EX stages were chosen, at least, since the port already does that? "EX1"/"EX2" or something, maybe?

All else being equal, noting the route of the first 6 stages would certainly be very informative, but A) that information is missing for the 98% of the existing entries, and B) we'd need to devise some sort of very compact notation so it would actually fit without stretching the table too much. I'm open to ideas if people feel strongly about it.
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 Post subject: Re: Deathsmiles (Arcade/Xbox 360/PC)
PostPosted: Wed Aug 17, 2016 1:51 am 


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Mega Black Label
CloudyMusic - 2,309,135,722 - 5-1 EX - Sakura - 360 Replay

Going to work on getting to 100k counter faster; right now I'm only barely getting there by the end of the 6th stage, which I know is costing me a lot of points.
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 Post subject: Re: Deathsmiles (Arcade/Xbox 360/PC)
PostPosted: Wed Aug 17, 2016 2:38 am 


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Keres wrote:
I tend to agree. Should we have some sort of indicator for whether 1 or 2 EX stages were chosen, at least, since the port already does that? "EX1"/"EX2" or something, maybe?

All else being equal, noting the route of the first 6 stages would certainly be very informative, but A) that information is missing for the 98% of the existing entries, and B) we'd need to devise some sort of very compact notation so it would actually fit without stretching the table too much. I'm open to ideas if people feel strongly about it.


The game labels ALL CLEAR EX1 if you go through only one extra stage. ALL CLEAR EX2 if you go through both. Then you have the "ALL CLEAR EX2" in a red color if you manage to defeat bloody jitterbug (so EX3?).

I think it's fine without listing the stages. There's already too many factors going on in the score table. If the player wants to state the route, they can when they post.
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 Post subject: Re: Deathsmiles (Arcade/Xbox 360/PC)
PostPosted: Wed Aug 17, 2016 4:46 pm 


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Fair enough. For now I'll just note "EX" if the player went to at least one EX stage, and leave it at that, I guess?
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 Post subject: Re: Deathsmiles (Arcade/Xbox 360/PC)
PostPosted: Wed Aug 17, 2016 11:36 pm 


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Keres wrote:
Fair enough. For now I'll just note "EX" if the player went to at least one EX stage, and leave it at that, I guess?


It will be fine for DS and DS1.1 to label it that way. But for MBL and MBL1.1, it isn't because you can't tell how many extra stages were chosen.

I would suggest this:

DS and DS1.1

-If the player All Clears and goes through the extra stage then put "ALL EX".

MBL and MBL1.1

-If player All Clears and goes through 1 extra stage, then put "ALL EX1"
-If player All Clears and goes through 2 extra stages, then put "ALL EX2"
-If player does the canyon, ice palace, castle, and ballroom at lvl999 and defeat Bloody Jitterbug, then put "ALL EX3"
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 Post subject: Re: Deathsmiles (Arcade/Xbox 360/PC)
PostPosted: Thu Aug 18, 2016 2:49 am 


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Tyjet wrote:
-If player All Clears and goes through 1 extra stage, then put "ALL EX1"
-If player All Clears and goes through 2 extra stages, then put "ALL EX2"
-If player does the canyon, ice palace, castle, and ballroom at lvl999 and defeat Bloody Jitterbug, then put "ALL EX3"

What would you suggest if the player doesn't All Clear? The game records do still differentiate between "EX x1 Castle" and "EX x2 Castle", after all.
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 Post subject: Re: Deathsmiles (Arcade/Xbox 360/PC)
PostPosted: Thu Aug 18, 2016 1:00 pm 


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Keres wrote:
Tyjet wrote:
-If player All Clears and goes through 1 extra stage, then put "ALL EX1"
-If player All Clears and goes through 2 extra stages, then put "ALL EX2"
-If player does the canyon, ice palace, castle, and ballroom at lvl999 and defeat Bloody Jitterbug, then put "ALL EX3"

What would you suggest if the player doesn't All Clear? The game records do still differentiate between "EX x1 Castle" and "EX x2 Castle", after all.


Simple,

-If the person goes through 1 extra stage (ice or canyon) but gameovers during that extra stage, "4-1 EX"
-If the person goes through 2 extra stages (ice and canyon) and completes the 1st extra stage, but gameovered on the 2nd extra stage, "4-2 EX2"

-If the person goes through 1 extra stage (ice or canyon) but gameovers during the castle stage, "5-1 EX" or "5-2 EX (for gameover in ballroom)"
-If the person goes through 2 extra stages (ice and canyon) but gameovers during the castle stage, "5-1 EX2" or "5-2 EX2 (for gameover in ballroom)"

-of course you will label the score with "BOSS" if the player gameovered during the stage's boss. So, if you completed one extra stage and gameovered on the 2nd extra stage boss, "4-2 BOSS EX2". Label "4-1 BOSS EX" if the player pick one extra stage and lost to the stage's boss. Same goes for all beginning and castle.

(ok not that simple, but that's the gist)
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 Post subject: Re: Deathsmiles (Arcade/Xbox 360/PC)
PostPosted: Thu Aug 18, 2016 2:22 pm 


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OK, that's sort of what I was originally thinking, I guess I just wasn't very good at communicating it. :lol:

Thanks for all of your feedback, guys. :)

EDIT: I've combed through both previous threads and made a variety of additions and corrections to the board, mostly adding some alternate-character scores. I've also corrected a number of minor issues and filled in some additional information where it was available (such as Boss status). Please let me know if anything seems to be in error.

And before anyone says anything, no, that shared #1 spot for MBL 1.1 Sakura doesn't appear to be a mistake, at least assuming both of those submissions are actually correct.
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 Post subject: Re: Deathsmiles (Arcade/Xbox 360/PC)
PostPosted: Fri Aug 19, 2016 6:11 pm 


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You could add a + between stage and EX count if that would look better.

Wow, I totally forgot the port also splits MBL by EX. Which makes Arcadia's omission of the split all the more odd.
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 Post subject: Re: Deathsmiles (Arcade/Xbox 360/PC)
PostPosted: Fri Aug 19, 2016 6:15 pm 


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I think I'm happy with the way things are laid out right now. I'm fine with making more adjustments if there's some pervasive discontent among the players, but for now, the improvements I wanted to see happen have all been accomplished.

One theory I've heard about the EX splitting is that in regular DS, the Extra stage was an unlock on the PCB, whereas in MBL both stages were obviously there from the start. No idea if that's the actual reason, though.
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 Post subject: Re: Deathsmiles (Arcade/Xbox 360/PC)
PostPosted: Fri Aug 19, 2016 9:10 pm 


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I've always assumed that the EX not being split in MBL was because it doesn't really change how the game is played for score - in vanilla, going through the EX stage brings the rank up enough that riding a 10k counter and absorbing suicide bullets is a viable scoring strategy, while skipping it means you have to rely on the power up mechanic. In MBL suicide bullet scoring doesn't work that way, and you'll play the game the same regardless of how many are generated - just with more or less success based on extra suicide bullets and a higher counter. Skipping or taking the EX stages is just a risk/reward call like supergrazing in Touhou - you'll always do it when you're good enough to.

But the real reason is that while a lot of people don't like the gorge, everyone loves the ice palace and no one wants to play a credit where they skip it. So no one really wants a split board. :P
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 Post subject: Re: Deathsmiles (Arcade/Xbox 360/PC)
PostPosted: Sat Aug 20, 2016 8:03 pm 


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A system mechanic/exploit is very different from being able to add or remove certain stages as you see fit. With the former, you have to go out of your way to limit yourself; with the latter, you can play the entire rest of the game however you want. If you want a Touhou comparison, it's more like Imperishable Night Final A/B.
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 Post subject: Re: Deathsmiles (Arcade/Xbox 360/PC)
PostPosted: Mon Aug 22, 2016 4:56 am 


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Despite Sakura's easy-mode suicide bullet handling, I think I have an easier time with Follett. :lol: Her lock shot, damage, recharge rate, etc. are all too good.

Mega Black Label
CloudyMusic - 2,308,298,323 - 5-2 EX2 - Follett - 360 Replay
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Last edited by CloudyMusic on Wed Aug 24, 2016 8:14 pm, edited 1 time in total.

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 Post subject: Re: Deathsmiles (Arcade/Xbox 360/PC)
PostPosted: Wed Aug 24, 2016 8:14 pm 


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Didn't originally want to bump the thread so soon, but screw it. Maybe it'll get someone else to play. :lol:

Mega Black Label
CloudyMusic - 3,024,659,608 - 5-1 EX - Follett - 360

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Wasn't even a particularly smooth run, so I'm sure I'll raise it again soon. A little bit of Ice Palace practice goes a long way.

EDIT: Replay
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 Post subject: Re: Deathsmiles (Arcade/Xbox 360/PC)
PostPosted: Fri Sep 02, 2016 4:43 am 


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Mega Black Label
CloudyMusic - 3,173,902,373 - 5-2 Boss2 EX - Follett - 360

No-missed up through 5-1 for the first time! Somehow still managed not to clear, though :lol:
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 Post subject: Re: Deathsmiles (Arcade/Xbox 360/PC)
PostPosted: Sat Sep 03, 2016 10:09 pm 


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Mega Black Label
CloudyMusic - 3,634,049,070 - 5-1 EX2 - Follett - 360

Route: Forest(3), Volcano(3), Lake(3), Swamp(2), Port(2), Graveyard(3), Ice Palace, Canyon, Castle

So damn close to getting that #1 spot. Lost a life in stage 3 which would normally be an instant restart for me, but I decided to stick it out. As everyone always says, I guess playing on a "dead run" lets off some of the pressure so you do better. :) My score after stage 6 was about 200 million lower than it normally is and I didn't even hit 100k counter until the Ice Palace, so 4 billion seems pretty realistic with a clean run of my current route.

I'm still avoiding the Death2 EX stages (and Death3 castle) because the prospect of reliably no-missing them with characters other than Sakura seems pretty daunting. I've been working on some Lv999 stages, but it's the same deal; it doesn't really seem worthwhile until you can consistently no-miss them.

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 Post subject: Re: Deathsmiles (Arcade/Xbox 360/PC)
PostPosted: Sat Sep 10, 2016 7:52 pm 


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Deathsmiles (arcade) (EX/off)

EmperorIng - 61,802,903 - ALL - Casper - PC

I want to post a scrub score to show that scrubs too can contribute to a scoreboard.

Not sure if I like playing as Casper or Windia more (i've cleared with both), but I much prefer the familiar staying put when I focus-shot. I still need to check out the other two characters and maybe play around with the other game modes on the Steam port.
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 Post subject: Re: Deathsmiles (Arcade/Xbox 360/PC)
PostPosted: Sat Sep 10, 2016 9:02 pm 


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Congrats! Casper's definitely a bit awkward. You want to point-blank things with her laser for max damage, but she's extremely slow while lasering, and as you mentioned, her familiar takes getting used to.
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 Post subject: Re: Deathsmiles (Arcade/Xbox 360/PC)
PostPosted: Wed Sep 14, 2016 4:06 am 


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Since my 360 is already hooked up:

Version 1.1
Tyjet Poison - 10,103,409,395 - ALL EX - WINDIA - 360

Replay is uploaded on the leaderboards

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 Post subject: Re: Deathsmiles (Arcade/Xbox 360/PC)
PostPosted: Wed Sep 14, 2016 5:18 pm 


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Nice one! Where's that sitting on the leaderboard?

I've wondered how much I could improve my scores now that I've got another several years of play under my belt. Pity I don't have access to the game anymore.
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 Post subject: Re: Deathsmiles (Arcade/Xbox 360/PC)
PostPosted: Thu Sep 15, 2016 1:05 am 


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CStarFlare wrote:
Nice one! Where's that sitting on the leaderboard?

I've wondered how much I could improve my scores now that I've got another several years of play under my belt. Pity I don't have access to the game anymore.


It's at #9. I think I can get 12 bil if I simply no miss the entire run.

Would it help to get the absolute highest score for both V1.1 and MBL1.1 from the leaderboards and list them here? I mean technically, highest #1 on the modes are WRs and I don't see them reference anywhere.
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 Post subject: Re: Deathsmiles (Arcade/Xbox 360/PC)
PostPosted: Thu Sep 15, 2016 1:19 am 


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I could put them in the OP somewhere if someone would find it useful. I don't have a JP copy, though, so someone else would have to provide the data.
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 Post subject: Re: Deathsmiles (Arcade/Xbox 360/PC)
PostPosted: Thu Sep 22, 2016 2:13 am 


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A lot of screen flickering later, bumped myself to #7 on the JP leaderboards

Mega Black Label Version 1.1
Tyjet Poison - 253,171,308,051 - ALL EX3 - Windia -360

Replay is uploaded to the Leaderboards.

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