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 Post subject: Raiden V: Director's Cut (PS4/PC/XBO)
PostPosted: Mon May 16, 2016 1:59 am 


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Joined: 01 Nov 2010
Posts: 1699
Location: Massachusetts
Default settings (100% Shield Rate, 3 bombs). Cheer Connect can be on or off.

Score submission format:
Code:
Version - Difficulty
Name - Score - Stage - Ship - Platform



Raiden V: Director's Cut


Easy
Code:
WR  iconoclast  - 101,614,650 - ALL-S - Azuma - PS4

01. iconoclast  - 101,614,650 - ALL-S - Azuma - PS4
02. Despatche   -  23,090,500 -   4-S - Azuma - PC 



Normal
Code:
WR  Ekusu_A      - 113,920,550 - ALL-S - Azuma            - PS4

01. iconoclast   - 100,812,550 - ALL-S - Azuma            - PS4
02. Jaimers      - 100,314,550 - ALL-S - Azuma            - PC
03. CRI          -  88,696,200 - ALL-B - Azuma            - PC
04. PlasmaBlooD  -  84,999,750 - ALL-C - Spirit of Dragon - PC
05. EmperorIng   -  32,672,250 -   5-2 - Azuma            - PC



Hard
Code:
WR  Shida8492  - 101,137,800 - ALL-S - Azuma - PS4

01. iconoclast - 100,390,650 - ALL-S - Azuma - PS4



Very Hard
Code:
WR  Shida8492  - 101,191,900 - ALL-S - Azuma - PS4

01. iconoclast -  97,560,650 - ALL-S - Azuma - PS4





Raiden V


Easy
Code:
WR  hakurei no miko - 87,622,300 - ALL-S - Azuma - 1.21

01. iconoclast      - 81,082,600 - ALL-S - Azuma - 1.21



Normal
Code:
WR  hakurei no miko - 87,366,350 - ALL-S - Azuma - 1.21

01. iconoclast      - 84,431,200 - ALL-S - Azuma - 1.21



Hard
Code:
WR  hakurei no miko - 84,932,450 - ALL-S - Azuma - 1.21

01. iconoclast      - 77,879,850 - ALL-S - Azuma - 1.21



Very Hard
Code:
WR  hakurei no miko - 84,214,200 - ALL-S - Azuma - 1.21

01. iconoclast      - 76,158,900 - ALL-B - Azuma - 1.21
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Last edited by iconoclast on Sat Aug 25, 2018 5:40 am, edited 16 times in total.

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 Post subject: Re: Raiden V (Story Mode)
PostPosted: Mon May 16, 2016 2:10 am 


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I guess that's everything that should be tracked. There's also Practice and Very Easy, but I don't think there would be much interest in either of them. I'll add them if there's some demand, though.

Ideally, I think the scoreboards should be split by route, but it's pointless if there isn't much activity. An ALL-S (ie. TLB clear) is more difficult than an ALL-B or ALL-C, but I believe it has less scoring potential overall (at least as of version 1.20). Hopefully MOSS adjusts this.
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 Post subject: Re: Raiden V (Story Mode)
PostPosted: Sat May 28, 2016 2:05 am 


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score dump (›´ω`‹ )

Easy
iconoclast - 81,082,600 - ALL-S - Azuma - 1.20

Normal
iconoclast - 81,618,300 - ALL-S - Azuma - 1.21

Hard
iconoclast - 77,879,850 - ALL-S - Azuma - 1.21

Very Hard
iconoclast - 58,291,550 - 7-B - Azuma - 1.21


https://twitter.com/iconoclast575/statu ... 7494160385

edit: cleared Very Hard

Very Hard
iconoclast - 76,158,900 - ALL-B - Azuma - 1.21
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 Post subject: Re: Raiden V (Story Mode)
PostPosted: Thu Jun 02, 2016 5:01 am 


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I don't own the game yet and don't want to ruin the experience by watching replays... is it really easy or did you play it a whole lot to achieve all these clears?
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 Post subject: Re: Raiden V (Story Mode)
PostPosted: Thu Jun 02, 2016 7:29 am 


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It's pretty hard to no miss/no bomb, but I don't think it's that hard to clear - especially if you're not going for the TLB. The game gives you a lot of resources. Instead of lives, you have a shield, and you regenerate a percentage of it after every stage (I don't know what determines the exact amount, but it varies between 6-16%). There are also three fairies you can collect that kinda act as 1ups. If you've picked up a fairy and drop below 50% shield, you can pick it up again once you respawn and it will restore 25% of your shield. But only if you can survive the hit. (Each bullet does 17% damage to the Azuma btw, the other ships have slightly more or less health. And you take twice as much damage if you crash into an enemy.)

I've put a decent amount of time into it. 67 hours according to XBL, plus whatever time I spent watching replays and thinking of different strategies, etc.
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 Post subject: Re: Raiden V: Director's Cut (PS4/PC/XBO)
PostPosted: Tue Oct 10, 2017 4:16 am 


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Updated for the Director's Cut.
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 Post subject: Re: Raiden V: Director's Cut (PS4/PC/XBO)
PostPosted: Thu Oct 12, 2017 6:27 am 


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I don't like posting scores anymore because they're always terrible non-clears like this. Noone really plays shmups anymore, it's depressing.

Director's Cut - Easy
Despatche - 23,090,500 - 4-S - Azuma - PC - 1.00

Wide, Lightning, Bend. I really wish they just split the three weapon sets among the three ships, then split the ships. Then we'd just have three pretty good ship types instead of this build-a-ship mess.

They took a pretty good game and made it better, I think. That first Mission is good stuff.

Can the Cheer Attack actually be used to weaken a boss or anything like that? Or does it just do too much damage and end up throwing away your multiplier? I've been trying to avoid using it, since I'm only easy modo right now. It'd kinda suck if you could actually use it for scoring.
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 Post subject: Re: Raiden V: Director's Cut (PS4/PC/XBO)
PostPosted: Thu Oct 12, 2017 7:11 am 


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You can use the cheer attack to weaken bosses. Your Flash Shot level starts draining quickly as soon as you activate it, but if you time it so your attack ends just before the boss dies, you'll get something better than the 1.0x multiplier, at least. Normally it's best to never use them, but they're actually good in the Mission stages. Your multiplier will never go past 1.0 regardless, so the extra firepower helps you get more medals.
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 Post subject: Re: Raiden V: Director's Cut (PS4/PC/XBO)
PostPosted: Thu Oct 12, 2017 7:51 am 


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I don't like that much, I kinda hope they fix that. Now I really do want the original version of the game included in DC...
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 Post subject: Re: Raiden V: Director's Cut (PS4/PC/XBO)
PostPosted: Thu Oct 12, 2017 9:25 am 


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I wouldn't mind if they changed it, but I don't really think it's a negative either. The only downside is that cheers affect how often you can use the attack, so if you're online with a bunch of other players, you could get an extra attack in and get some more medals out of it. The score difference looks so minor though that it's really not worth caring about unless you've completely maximized points elsewhere (in which case, play another game). On the upside, with the way it is now, it means you're actually allowed to use the super attacks that the devs created. I'm fine with that.

I'd rather they nerf how many resources the silver and gold medals give you tbh.
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 Post subject: Re: Raiden V: Director's Cut (PS4/PC/XBO)
PostPosted: Thu Oct 12, 2017 6:32 pm 


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If it's really that minor, I guess it's not a big deal. Still way better than IV charge shot! My thing is that it depends so much on whether other players are online and everyone's cheering properly. I always figured that's why scoring was neutered when you use Cheer Attacks.

I do agree that the resource gain is overkill. First time I played Mission 1, I had no idea what I was doing and got like four bombs and two fairies. That's silly.

Is ALL-B still the way to go? What's the easiest way to rank down, anyway?
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 Post subject: Re: Raiden V: Director's Cut (PS4/PC/XBO)
PostPosted: Thu Oct 12, 2017 8:07 pm 


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I haven't tested it, but I think ALL-S clears actually have higher scoring potential in the DC thanks to the extra powerups in the mission stages.

I don't know how to access the lower rank stages, honestly. I never played most of them in either version. :lol: I think it has something to do with how many enemies you let escape, but I'm not sure.
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 Post subject: Re: Raiden V: Director's Cut (PS4/PC/XBO)
PostPosted: Tue Oct 24, 2017 12:41 pm 


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Raiden V Directors Cut

Normal:
PlasmaBlooD - 83.133.250 - All-B - Azuma - PC - V1.02

You can write PlasmaBlooD or Bloody ;-)

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 Post subject: Re: Raiden V: Director's Cut (PS4/PC/XBO)
PostPosted: Wed Oct 25, 2017 6:15 pm 


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Director's Cut - Normal
Jaimers - 100,314,550 - ALL-S - Azuma - PC - 1.00

100M get. replay
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 Post subject: Re: Raiden V: Director's Cut (PS4/PC/XBO)
PostPosted: Tue Oct 31, 2017 6:30 pm 


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Directors Cut Normal

PlasmaBlooD - 84,999,750 - ALL-C - Spirit of Dragon - PC - 1.02

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new number one with 145 Million? any replays?
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 Post subject: Re: Raiden V: Director's Cut (PS4/PC/XBO)
PostPosted: Wed Nov 01, 2017 12:50 pm 


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PlasmaBlooD wrote:
new number one with 145 Million? any replays?

There's no way that's a legit score.
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 Post subject: Re: Raiden V: Director's Cut (PS4/PC/XBO)
PostPosted: Fri Dec 08, 2017 11:58 pm 


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wanted to wait with my score post until i get 90m but have this game on hold atm because i'm busy with doj.

Director's Cut - Normal
CRI - 88,696,200 - ALL-B - Azuma - PC - 1.01
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 Post subject: Re: Raiden V: Director's Cut (PS4/PC/XBO)
PostPosted: Sat May 19, 2018 5:03 am 


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Raiden V: Director's Cut - Normal

EmperorIng - 27,119,250 - 4-B - Azuma - PC - 1.01

Since I made a new personal best, I thought it 'best' to bump this topic. C'mon guys, where are your submissions? This game is actually excellent. I think I like it more than Raiden IV. Raiden IV made previous Raiden games feel ancient... and Raiden V makes Raiden IV feel like some old fogey.

Just my initial thoughts. Don't worry IV, I still love you! :mrgreen:
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 Post subject: Re: Raiden V: Director's Cut (PS4/PC/XBO)
PostPosted: Thu May 24, 2018 5:43 am 


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You can swap out my previous score with this one, since it doesn't change my standing at all. :twisted:

Made some very nice improvements this evening, getting to survive a bit farther into stage 5. Getting better at the Mission stage was key to powering up my ship further! I think the blue crystal laser is best there, as it allows you to attack and rack up medals without having to be in the line of fire. The difficulty by now really heats up in a satisfying and enjoyable way. The life extensions given seem to be more generous the better I do. Maybe it's tied to my destruction rate and bombs/medals?

Raiden V: Director's Cut - Normal

EmperorIng - 32,672,250 - 5-2 - Azuma - PC - 1.02
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