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 Post subject: Gekidan Wings + Machina
PostPosted: Mon Mar 07, 2016 7:06 am 


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Joined: 02 Dec 2010
Posts: 3609
Get Gekidan Wings here. Current version is 1.00.
Get Gekidan Machina here. Current version is 1.31.

For Gekidan Machina, don't worry too much about Ex Options right now. HighSpeed seems to be the only interesting one anyway.
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Post scores in this format:
Code:
GAME TITLE
GAME RANK - MEIN WEAPON - SUB WEAPON
NAME - SCORE - STAGE - AUTOFIRE - VERSION


Yes, you can use external autofire for this game. Mostly for Rapid.
__________
Image
Safety difficulty
Code:

Risky difficulty
Code:


Image
Safety difficulty
Homing
AutoShield
Code:
 1. Despatche   - 21,113,219 - ALL  - No  - v1.10


Advance difficulty
Rapid
AutoShield
Code:
 1. Zaarock     - 46,027,865 - ALL+ - Yes - v1.11
 2. Jaimers     - 44,610,037 - ALL+ - Yes - v1.11


Pierce
AutoShield
Code:
 1. Bananamatic - 74,965,134 - ALL+ - No  - v1.11


Risky difficulty
Rapid
Sword
Code:
 1. Jaimers     - 39,849,019 - ALL  - Yes - v1.11
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In 1990,The Picket Fence was also discoverd


Last edited by Despatche on Mon Aug 05, 2019 8:33 pm, edited 8 times in total.

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 Post subject: Re: Gekidan Machina
PostPosted: Fri Mar 11, 2016 5:54 pm 


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Joined: 30 Dec 2010
Posts: 509
ADVANCE - Normal - Rapid - AutoShield
Jaimers - 44,610,037 - EX-ALL - v1.11

welp
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 Post subject: Re: Gekidan Machina
PostPosted: Fri Mar 11, 2016 10:28 pm 


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Joined: 07 Nov 2005
Posts: 1790
Location: Finland
ADVANCE - Normal - Rapid - AutoShield
Zaarock - 46,027,865 - EX-ALL - v1.11

defeated the jaimers with some skillful shitclear
Risky clear with Rapid + Sword seems fun


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 Post subject: Re: Gekidan Machina
PostPosted: Fri Mar 11, 2016 10:46 pm 


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Joined: 30 Dec 2010
Posts: 509
RISKY - Normal - Rapid - Sword
Jaimers - 39,849,019 - ALL - v1.11

Hard game.
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 Post subject: Re: Gekidan Machina
PostPosted: Fri Mar 11, 2016 11:09 pm 


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Joined: 25 Jun 2010
Posts: 3414
ADVANCE - Normal - Pierce - AutoShield
Bananamatic - 74,965,134 - EX-ALL - v1.11

your rapid cannot pierce my score


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 Post subject: Re: Gekidan Machina
PostPosted: Sat Mar 12, 2016 8:54 am 


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Joined: 02 Dec 2010
Posts: 3609
Oh right, you actually can use autofire in this game. Oh well.

Zaarock wrote:

Game resolution is 240x320 with multipliers. Fullscreen just stretches and that generally looks bad, so there's a filter button.
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In 1989,The Great Wall was discoverd
In 1990,The Picket Fence was also discoverd


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 Post subject: Re: Gekidan Machina
PostPosted: Sat Mar 12, 2016 11:55 am 


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Joined: 25 Jun 2010
Posts: 3414
autofire off for me senpai


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 Post subject: Re: Gekidan Machina
PostPosted: Sat Mar 12, 2016 12:27 pm 


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Joined: 02 Dec 2010
Posts: 3609
Thank you. I get the feeling all the other weapons are already at 30Hz, but who knows.

Is the Rapid focus any good? Seems to do a lot of damage at least.
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In 1989,The Great Wall was discoverd
In 1990,The Picket Fence was also discoverd


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 Post subject: Re: Gekidan Wings + Machina
PostPosted: Mon Aug 05, 2019 8:35 pm 


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Joined: 02 Dec 2010
Posts: 3609
Fixed up the board a bit. Got rid of Ex Options for now. Added boards for Wings, which this is a sequel to. Wings is a simpler game but it still has some unlockables. I think there's a second ship and a third difficulty?

Machina has a fourth difficulty as well. Let me know how it works if anyone has it. You probably need to clear Risky or something.

There's another completed game by this dev, PRWorld. I may add a board for it. It's a bit like Mecha Ritz, you have to unlock weapons and you can set numerical rank before the game starts. I'll likely have double 00 and double 99 boards for that.

Finally, there's WELeItnL, another horizontal game. It was never completed and seeing as the developer hasn't touched it in years, it may never be. It's also hilariously complicated. Not sure I wanna open a board for it right now.
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In 1990,The Picket Fence was also discoverd


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