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 Post subject: Dodonpachi II: Bee Storm
PostPosted: Wed Mar 02, 2016 10:46 pm 


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Welcome to the Dodonpachi II: Bee Storm High Score Thread 2
Thread 1: http://shmups.system11.org/viewtopic.php?t=35125

Please post your scores in the following format:
Mode - Name - Score - Stage - Ship - Style - Version
Mode: Combat, IR
Ship: Type A, Type B, Type C
Style: Bomb, Energy
Version: PCB, MAME
You know the drill, all defaults on one credit :!:



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Last edited by CHI on Sun Dec 02, 2018 4:35 pm, edited 6 times in total.

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 Post subject: Re: Dodonpachi II: Bee Storm
PostPosted: Wed Mar 02, 2016 10:46 pm 


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All scores has been updated from the old thread...

Is this game running on MAME :?:
If it is, please PM directions so I could try this game at home...
The reason why I'm asking is... I've seen a replay a while back where the player changed ships while playing :!:
I have this on original hardware but never knew this could be done :roll:

Quote:
all scores in IR should be marked as Energy, not Bomb

I would also like to double check with this...

shmuppyLove wrote:
BareknuckleRoo wrote:
Also, how is there a high score ending in an 8 on the board? The game doesn't reset your score when you continue, and it adds 1 to the ones digit in the score when you continue...


PlasmaBlooD wrote:
old Score !I sold my PGM System many Years ago :(

PlasmaBlooD - 840'497'368 - Stage 6 - Type C - Energy

edit: i think was combat


Yeah that's gotta be a typo. No way you could continue 8 times and still get 840m by Stage 6 :lol:

If he carried on continue 2 more credits, that 8 would be a 0 and the score would look normal :idea:
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 Post subject: Re: Dodonpachi II: Bee Storm
PostPosted: Thu Mar 03, 2016 4:13 am 


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Quote:
The reason why I'm asking is... I've seen a replay a while back where the player changed ships while playing :!:


Yes, this game is running in MAME. You can change shot types while playing by pressing start. This might not work on your PCB because shot type switching only works in newer versions.
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 Post subject: Re: Dodonpachi II: Bee Storm
PostPosted: Thu Mar 03, 2016 5:32 am 


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you could also add the STGT scores from 2015, that would really fill the list up.
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 Post subject: Re: Dodonpachi II: Bee Storm
PostPosted: Thu Mar 03, 2016 5:33 am 


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ProjectAKo wrote:
you could also add the STGT scores from 2015, that would really fill the list up.



^^^

Be sure to add mine! :)
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 Post subject: Re: Dodonpachi II: Bee Storm
PostPosted: Thu Mar 03, 2016 5:37 am 


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Is Type A/B/C based on their equivalents in Dodonpachi, or is it left -> right as was the case for STGT 2015 submissions?

CHI wrote:
Quote:
all scores in IR should be marked as Energy, not Bomb

I would also like to double check with this...

That's correct, IR only lets you choose Energy.
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 Post subject: Re: Dodonpachi II: Bee Storm
PostPosted: Sat Oct 28, 2017 3:36 pm 


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Location: Tallahassee, FL
Hello! First post.

Combat - GMC - 205,790,660 - Stage 5 - Red (?) - Bomb
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 Post subject: Re: Dodonpachi II: Bee Storm
PostPosted: Thu Nov 02, 2017 7:27 am 


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That 8 would be a 0.Must be a mistake with the keyboard

But i played these game on 14.April 2017 again.
Perikles know about this score from 14.April , i have a facebookgroup Shoot or die and played with PGM on my Astrocity

Combat - PlasmaBlooD - 691,164,890 - Stage 6 - C Ship - Energy

i updatet this score on Restartsyndrom...i have a picture for this and no picture for the oldscore :-( but this was 100 % a keyboardmistake from me
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 Post subject: Re: Dodonpachi II: Bee Storm
PostPosted: Fri Nov 10, 2017 12:01 pm 


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GeorgeMcFly wrote:
Combat - GMC - 205,790,660 - Stage 5 - Red (?) - Bomb

PlasmaBlooD wrote:
Combat - PlasmaBlooD - 691,164,890 - Stage 6 - C Ship - Energy

Welcome, both scores has been updated...
Shepardus wrote:
Is Type A/B/C based on their equivalents in Dodonpachi, or is it left -> right as was the case for STGT 2015 submissions?

I've always thought that the ship types were like Dondonpachi :idea:
I'll double check the 3 threads (old score thread, new score thread and the STGT'15 score thread) and combine them all here in the next 2-3 days...
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 Post subject: Re: Dodonpachi II: Bee Storm
PostPosted: Wed Aug 08, 2018 10:55 am 


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Combat - Square_Air - 1,072,199,620 - ALL EX - B (Green) - Energy

This game isn't half bad. Possibly worth coming back to for scoring runs or I.R. one day.
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 Post subject: Re: Dodonpachi II: Bee Storm
PostPosted: Fri Nov 30, 2018 9:57 pm 


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First crack at this one.

Combat - Akraten - 296.550.370 - 5 - A - Bomb


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 Post subject: Re: Dodonpachi II: Bee Storm
PostPosted: Sat Dec 01, 2018 3:25 pm 


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Square_Air wrote:
Combat - Square_Air - 1,072,199,620 - ALL EX - B (Green) - Energy

AKRATEN wrote:
Combat - Akraten - 296.550.370 - 5 - A - Bomb

Totally forgotten about this thread, thanks for the post guys, I'll update these scores and also add in the scores from TRP-STGT 2015 Week 2 (that's going to be some work) :!:

Edit: I've also added a Version column, PCB/MAME :!:
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 Post subject: Re: Dodonpachi II: Bee Storm
PostPosted: Sun Dec 02, 2018 5:39 pm 


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trap15 wrote:
...all scores in IR should be marked as Energy, not Bomb

Shepardus wrote:
That's correct, IR only lets you choose Energy.

Wrong :!:
Maybe for the people who are playing the newer version on MAME that is, but for the other people who are playing on the PGM System (older version) they still have to choose either Bomb or Energy...
With a little search I found this:

Example one: When Dunpeal2064 posted up his score back in 2012...
http://photobucket.com/gallery/user/dun ... OQ==/?ref=

Example two: Start from 4:00...
https://www.youtube.com/watch?v=Bvj5NKktLjo
The Armchair General wrote:
Yes, this game is running in MAME. You can change shot types while playing by pressing start. This might not work on your PCB because shot type switching only works in newer versions.

Due to this little change/advantage with this game, I was thinking about splitting the PCB and MAME scores, but I'll leave it for now...

So, a little update on the score submission format...

Quote:
Please post your scores in the following format:
Mode - Name - Score - Stage - Ship - Style - Version
Mode: Combat, IR
Ship: Type A, Type B, Type C
Style: Bomb, Energy
Version: PCB, MAME
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 Post subject: Re: Dodonpachi II: Bee Storm
PostPosted: Mon Dec 03, 2018 10:25 pm 


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Joined: 25 Nov 2015
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Location: The Edge Of The Ape Oven
CHI wrote:
The Armchair General wrote:
Yes, this game is running in MAME. You can change shot types while playing by pressing start. This might not work on your PCB because shot type switching only works in newer versions.

Due to this little change/advantage with this game, I was thinking about splitting the PCB and MAME scores, but I'll leave it for now...

I found changing your shot type to actually be fairly insignificant, for what it's worth. It just seemed like there wasn't enough of an incentive to change it after the beginning. Still, this might be worth looking into.

I also used ShmupMAME 4.2 for my run.
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