Fantasy Zone

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Despatche
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Fantasy Zone

Post by Despatche »

Image

Previous thread: 1
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3 lives, extends with 5000 coins, Normal difficulty. The Saturn Sega Ages version should be equivalent to arcade. Other versions by request.
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Post scores in this format:

Code: Select all

VERSION - AUTOFIRE
NAME - SCORE - STAGE - DETAILS
DETAILS is for what model of console and release of cart/disc, or what emulator and version, etc. There are three final versions and one prototype known so far; version 1 unprotected, version 1 protected (317-5000), and version 2 unprotected (the parent set in MAME).
__________
Arcade version
Standard play

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=Without external autofire=
1.  Kaiser        -  8,480,600 - 3-3 - PS2
2.  HAN           -  5,839,780 - 2-5 - WolfMAME v0.178
3.  Vludi         -  2,658,240 - 2-5 - MAMEUI v0.161 (v2 un)
4.  Dumple        -  1 990 600 - 2-2 - MAME (v2 un)
5.  Sombetzki     -    138 060 - 1-6 - PCB
6.  Andi          -    137,900 - 1-6

=With external autofire=
1.  incognoscente - 12,880,700 - 3-2 - MAME (v2 un)
2.  saucykobold   - 11,516,660 - 3-3
3.  Kollision     -  6,350,020 - 2-3 - Saturn
4.  JohnnyC        - 5,759,800 - 2-1 - (v2 un)
5.  zinger        -  5,361,200 - 2-2
6.  raskulous     -  4,338,820 - 2-1 - MAME (v2 un)
7.  jep           -  3,962,200 - 2-2
8.  GaijinPunch   -  3,533,780 - 2-1
9.  EmperorIng    -  2,803,500 - 2-3 - MAME Plus! (v1 un)
10. RFP           -  1,720,280 - 2-2 - MAME
11. Andi          -  1,339,700 - 2-3
No Shop Challenge

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=Without external autofire=
1.  incognoscente -    146,820 - 1-5 - MAME (v2 un)
2.  Skyline       -    124,450 - 1-4
3.  Andi          -    117,240 - 1-5
4.  Bloodreign    -     81,300 - 1-3 
5.  Kagami HiME   -     74,980 - 1-3
6.  Ed Obscuro    -     69,480 - 1-3 - MAME (v2 un)

=With external autofire=
1.  saucykobold   -    255,720 - 1-8
2.  incognoscente -    163,080 - 1-6
3.  Kagami HiME   -    129,980 - 1-5
4.  RFP           -    109,980 - 1-4 - MAME
PC Engine version
Standard play

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=With external autofire=
No Shop Challenge

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=With external autofire=
1.  incognoscente -    399,900 - 1-8 - US dump+MagicEngine
2.  Sonic R       -    196,100 - 1-7
Last edited by Despatche on Mon Jun 26, 2023 12:31 pm, edited 11 times in total.
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Dumple
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Re: Fantasy Zone

Post by Dumple »

Dumple - 1990600 - round 10 - MAME (no auto-fire).
Revision A (ROM name fantzone)

I found a fairly reliable way to trick the last boss into crashing into a wall; it's around 15:45 here:
https://www.youtube.com/watch?v=s7QdCzKI9js
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Perikles
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Re: Fantasy Zone

Post by Perikles »

Arcade version, standard play, with external autofire

Image

Perikles - 12,896,200 - 3-2 - shmupMAME v4.2 (v2 un)

Video

Man, the loops in this game are scary. I did the math beforehand and specifically bought the wide beam in 2-5 so that I could beat incognoscente's score at around the time I hit the third loop - lo and behold, it did work. :mrgreen: I missed a few too many coins for my taste and didn't dare to pick them up for safety reasons and wasn't sure if it would work out in the end. I'm still convinced that my method of dealing with the final boss is by far the safest and easiest one even though it costs a little money. I also find it noteworthy that the direction in which Opa-Opa faces during boss fights is only fixed during the regular encounters in the first loop, from the boss marathon in 1-8 onwards he'll always change directions when you move to the opposite side.
Vludi
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Re: Fantasy Zone

Post by Vludi »

Nice run Perikles.
Didn't see the thread before so i'll post my score.

Arcade, standard, No auto
Vludi - 2,658,240 - 2-5 - Mameui 0.161 v2 un
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BrianC
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Re: Fantasy Zone

Post by BrianC »

I'm guessing Rev A/v2 is the version with the more lively rendition of Hot Snow?
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Despatche
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Re: Fantasy Zone

Post by Despatche »

That would be correct.
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EmperorIng
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Re: Fantasy Zone

Post by EmperorIng »

Got room for a kuso clear?

Image

Arcade Version, Standard Play
With Ext. Autofire

EmperorIng - 2,550,300 - 2-3 - Saturn

A short, easy, unique game. Just the way I like 'em (especially easy). Maybe autofire breaks the game, I don't know. But it was fun trying to see what weapon combinations worked best on the different stages (like the laser on 1-4, the Wide Beam is particularly useful against the snowman boss, etc.). Using the Ton weight to take out the final pod from your dad requires a bit more finesse and timing than I was led to believe: I flubbed it the first time, ruining my credit, and on the second attempt, I didn't kill it all the way, forcing a panicked dash around its bounding box to finish it off.

The semi-random nature of the enemy spawns, when combined with the short length of the levels, really make the game easy to replay, over and over. The second loop isn't something I got too far in (nor plan to!), but making the entire loop's boss encounters follow the boss rush rules is a cruel thing indeed: not being able to effortlessly lob bombs while rocking back and forth makes some encounters much more difficult.

Perikles wrote:I also find it noteworthy that the direction in which Opa-Opa faces during boss fights is only fixed during the regular encounters in the first loop, from the boss marathon in 1-8 onwards he'll always change directions when you move to the opposite side.
This little change makes the game so, so much harder.
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GGA_HAN
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Re: Fantasy Zone

Post by GGA_HAN »

Standard play w/no autofire, played with wolfMAME .178

Image

HAN - 5,839,780 - 2-5 - wolfMAME .178

video:

https://www.youtube.com/watch?v=8VwaYk8nAMQ
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Perikles
Posts: 1500
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Re: Fantasy Zone

Post by Perikles »

PC Engine version
Standard play - External autofire

Image

Perikles - 19,445,100 - 5-2

Considerable improvement over my older attempt.
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EmperorIng
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Re: Fantasy Zone

Post by EmperorIng »

Back at it again, this time for shmup slam. Great fun!

Arcade Version, Standard Play
With Ext. Autofire

EmperorIng - 2,803,500 - 2-3 - MAMEplus (ver1 unprotected)
Video of the Run

I was hoping I could get farther than last time, but I choked, pretty hard by ramming into a bullet I saw was there. At the very least I did better, getting a much higher score (didn't move up on the ranking, though). I wonder what the point value at the end of the game is - I went from 28x,xxx to 2.7 million. Is gold a factor?
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Despatche
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Re: Fantasy Zone

Post by Despatche »

Yep. The big points in this game are from bringing as much gold as possible to the end of a loop. I seem to remember there's also a lives bonus of some sort?
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EmperorIng
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Re: Fantasy Zone

Post by EmperorIng »

Looking around myself, apparently the end-of-game bonus is some calculation of your extra lives x remaining gold. This might also explain why you start loop 2 with only one life - the rest are 'cashed in.'

Needless to say, the name of the game is don't die and don't use the shop unless you have to. I might try for an improvement tonight now that I know how things work.
JohnnyC
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Re: Fantasy Zone

Post by JohnnyC »

ARCADE VERSION - WITH EXTERNAL AUTOFIRE
JohnnyC - 5,759,800 - 2-1 - Rev A, Unprotected

The relief of beating the game made me eat donkey dung like 20 seconds into 2-1 because I still didn't mentally recover from winning. To a lot of people probably not the hardest game to 1cc but this definitely took me the longest out of all the games I played so far just beating out Darius Burst AC - CGL route.

https://i.imgur.com/0ULYS3k.png
raskulous
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Re: Fantasy Zone

Post by raskulous »

MAME, External Autofire, Rev A Unprotected

4,338,820

Pretty excited to finally beat this one. My 2nd time 1cc'ing the game, but I managed a higher score this time even though I bit the dust on 2-1.

https://www.youtube.com/watch?v=OaXYqCtKGUQ
raskulous
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Re: Fantasy Zone

Post by raskulous »

Despatche wrote:Yep. The big points in this game are from bringing as much gold as possible to the end of a loop. I seem to remember there's also a lives bonus of some sort?
It takes away all your extra lives for the 2nd loop and gives you 1,000,000 points per ship.
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Despatche
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Re: Fantasy Zone

Post by Despatche »

Congrats on the clear.

I will update the rest of the threads as soon as I can.
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Steven
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Re: Fantasy Zone

Post by Steven »

Is the Switch Sega Ages release okay? I just started playing it today and know basically nothing about it, but it has a lot of options that don't seem to correlate with what we have here. It defaults to the difficulty setting labeled 1, both the Japanese and USA versions are available (Japan is default), and I can't seem to find an option to change the extend score. I can post a screenshot of the options if you want.
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Despatche
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Re: Fantasy Zone

Post by Despatche »

I think the Switch port should be fine? I don't have it, so I don't know what's in it. Wouldn't hurt to screencap stuff I guess, thank you.

I've got no idea what's going on with the difficulty names. According to this site, which has been pretty reliable so far, what MAME has as "Normal" is correct, but what they call "Easy" is actually a "Medium" difficulty that's probably harder. My guess is that the port uses 1/2/3/4 for difficulties, and if that's the case, then 1 would be Normal. If it has a "0" difficulty though, please let me know.
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Steven
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Re: Fantasy Zone

Post by Steven »

Here is what Switch has
Spoiler
Image
If you change the difficulty from 1 to anything else, the ranking type changes from original mode to freestyle. If 1 is actually the easiest setting, I wonder why M2 decided to make it the default and the primary setting for the leaderboards. Obviously extra bosses and the other weird stuff should be turned off, but I don't have that stuff unlocked yet anyway and I don't know what the other extras are.

Changing the version from Japan to USA changes the ranking to original USA version provided you leave the other settings alone, so there are probably some regional differences.

Edit, a few days later: after reading everything again, this game doesn't actually have a setting that is easier than the default, just ones that are more difficult, right? In that case, then this makes sense. I guess I'm used to seeing games that have a setting that is easier than the default setting, so not seeing that here was kind of odd.
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