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 Post subject: Gunhed/Blazing Lazers [PCE/TG16]
PostPosted: Mon Mar 16, 2015 1:58 am 


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Joined: 24 Nov 2014
Posts: 1496
Location: Germany
With professor ganson's permission, a new thread shall be opened! The previous one can be found here: http://shmups.system11.org/viewtopic.php?t=10332

There are no regional differences between Gunhed and Blazing Lazers as far as I'm aware, so a single table will suffice.

One credit only, of course.

Please post your scores like in this example:

Name – Score – Stage

Normal
Code:
    Name             Score     Stage     
1.  Perikles       13,753,890   ALL     
2.  Ripple Scythe  13,566,800   ALL
3.  tinotormed     13,490,380   ALL
4.  Zach Keene     13,468,320   ALL
5.  PlasmaBlooD    13,397,390   ALL
6.  DJ Incompetent 13,361,820   ALL
7.  Jeneki         13,338,730   ALL
8.  CIT            13,201,370   ALL
9.  RFP            13,187,680   ALL
10. Akraten        13,157,710   ALL
11. Sensato Kurai  13,122,730   ALL
12. Sonic R        13,105,880   ALL
13. SAM            13,077,180   ALL
14. UGO            13,068,810   ALL
15. azmun          13,064,020   ALL
16. ED-057         13,058,270   ALL
17. zoydo          13,040,910   ALL
18. Opethian       13,029,200   ALL
19. Herr Schatten  13,010,100   ALL
20. dial911        12,995,470   ALL
21. AmidstStorm     3,530,900    9
22. Skykid          3,129,960    9
23. RGC             3,102,080    9



Hard
Code:
    Name             Score     Stage     
1. PlasmaBlooD     13,360,670   ALL
2. DJ Incompetent  12,945,270   ALL
3. UGO             12,937,830   ALL
4.
5.


Super Mania
Code:
    Name             Score     Stage     
1. DJ Incompetent  13,001,500   ALL
2. UGO             12,751,450   ALL
3.
4.
5.


God of Game
Code:
    Name             Score     Stage     
1. UGO             12,856,500   ALL
2. Perikles        12,814,240   ALL
3.
4.
5.
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Last edited by Perikles on Mon Jul 29, 2019 7:36 am, edited 5 times in total.

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 Post subject: Re: Gunhed/Blazing Lazers [PCE/TG16]
PostPosted: Mon Mar 16, 2015 1:59 am 


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Joined: 24 Nov 2014
Posts: 1496
Location: Germany
As for my own score:

Image

Normal
Perikles - 13,753,890 - ALL
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 Post subject: Re: Gunhed/Blazing Lazers [PCE/TG16]
PostPosted: Sun Nov 06, 2016 1:51 am 


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Joined: 23 Dec 2005
Posts: 1857
Location: Ontario, Canada
Lazing Blazers (actual hardware)
RFP - 13,187,680 - ALL
A couple deaths in the final gauntlet... if you die before the final opponent (without instant respawn) in the boss rush leading to the final boss, yeah, good luck with the checkpoint there.
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 Post subject: Re: Gunhed/Blazing Lazers [PCE/TG16]
PostPosted: Sun Nov 06, 2016 3:02 am 


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Joined: 01 Aug 2016
Posts: 86
I thought the way continues or checkpoints worked was different between blazing lasers and gunhed?


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 Post subject: Re: Gunhed/Blazing Lazers [PCE/TG16]
PostPosted: Tue May 02, 2017 7:57 am 


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Joined: 24 Nov 2014
Posts: 1496
Location: Germany
God of Game

Image

Perikles - 12,814,240 - ALL


I actually tried to play the arcade version of this game to record a video, but the result is horribly stretched and thus unwatchable. My arcade score is also higher than this one and would be first place, but I'm a console loyalist and will favour these when given a choice. Image

I'm not convinced of this difficulty setting, by the way. It can be summed up as pre-shield resource management. Some parts are almost identical to the regular difficulty (stage 4 for example), but every turret or similar static enemy (like the pyramids or moais) will litter the screen with bullets. If you have to deal with a cluster of these you will need either a shield to tank the damage or use a bomb to get through, tertium non datur. That's pretty poor design.

Nonetheless, God of Game is obviously the single best way to name your highest difficulty setting, more games should do that!
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 Post subject: Re: Gunhed/Blazing Lazers [PCE/TG16]
PostPosted: Fri Mar 08, 2019 7:15 am 


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Joined: 02 Dec 2010
Posts: 3629
Sorry for the mega bump.

Isn't the arcade version just some jank half-bootleg anyway? Pretty sure the HuCard is the real deal.

God of Game is completely silly. I can't believe a company like Compile would stick something like that in a real product.
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 Post subject: Re: Gunhed/Blazing Lazers [PCE/TG16]
PostPosted: Sat Mar 09, 2019 9:11 am 


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Joined: 24 Nov 2014
Posts: 1496
Location: Germany
I don't know about the provenience/background of the arcade version, but it is extremely faithful to the PCE version, I couldn't spot any difference between the two whatsoever. The aspect ratio is also fine while you play, it's just that whenever you directly record or play back an .inp that you receive a grotesquely deformed video for some reason. Not that it's a huge loss.

Agree on God of Game. The balance is extremely uneven and favours resource management more than anything else, which doesn't seem to be what they were trying to achieve, yet ended up happening anyway.
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 Post subject: Re: Gunhed/Blazing Lazers [PCE/TG16]
PostPosted: Sun May 05, 2019 7:46 am 


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Joined: 31 Dec 2018
Posts: 24
Location: Germany
zoydo -1,867,500 - 7
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 Post subject: Re: Gunhed/Blazing Lazers [PCE/TG16]
PostPosted: Mon Jul 29, 2019 3:59 am 


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Joined: 31 Dec 2018
Posts: 24
Location: Germany
zoydo -13.040.910 - All

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