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 Post subject: Acrobat Mission
PostPosted: Thu Jan 08, 2015 6:19 am 


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Joined: 02 Dec 2010
Posts: 3619
3 lives, Normal difficulty, extends at 100000/100000.
----------
Post scores in this format:
Code:
VERSION - DIFFICULTY
NAME - SCORE - STAGE - PLAYER SIDE - AUTOFIRE - DETAILS


DETAILS is for what model of console and release of cart/disc, or what emulator and version, etc.
__________
Arcade version
Code:
1.  TMS       - 617,600 - ALL - P1 - Yes - MAME
2.  Perikles  - 598,800 - ALL - P1 - Yes - ShmupMAME v4.2
3.  CHI       - 209,000 -  3  - P1 - Yes - MAME32 Plus! v0.109u3


Super Famicom version
Normal difficulty
Code:
1.  andsuchisdeath - 570,500 - ALL - P1 - No  - SFC
2.  Perikles       – 562,700 - ALL - -- - No  - ??
3.  Kollision      - 553,300 - ALL - -- - No  - US SNES (!)
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Last edited by Despatche on Thu May 12, 2016 10:23 pm, edited 3 times in total.

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 Post subject: Re: Acrobat Mission
PostPosted: Thu Jan 08, 2015 12:20 pm 


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Joined: 16 Aug 2008
Posts: 2575
Location: BRA
okay then...
veeeery old score

Super Famicom - Normal
Kollision - 553,300 - ALL - P1 - NO - Played on US SNES

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Last edited by Kollision on Thu Jan 08, 2015 7:07 pm, edited 1 time in total.

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 Post subject: Re: Acrobat Mission
PostPosted: Thu Jan 08, 2015 3:37 pm 


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Joined: 24 Nov 2014
Posts: 1494
Location: Germany
SFC version, Normal

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Perikles – 562,700 – ALL – P1 – No – SFC cart


@Kollision: Are you sure about the autofire? The game doesn't feature built-in autofire (and there's also no option to toggle it on as far as I'm aware) which means that you need some external source in order to get it.
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 Post subject: Re: Acrobat Mission
PostPosted: Thu Jan 08, 2015 7:06 pm 


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Joined: 16 Aug 2008
Posts: 2575
Location: BRA
EDIT: you are right, Perikles!

it's a NO
my SNES controllers are of the stock type!
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 Post subject: Re: Acrobat Mission
PostPosted: Thu Jan 08, 2015 7:20 pm 


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Joined: 25 Jan 2005
Posts: 4134
Location: Oort Cloud
My score would be from the Trocadero Arcade 1991. The arcade original had very interesting ending credits including Hitler footage :shock: .
I'll see if I have it written down...
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 Post subject: Re: Acrobat Mission
PostPosted: Thu Jan 08, 2015 9:48 pm 


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Joined: 27 Jul 2006
Posts: 1503
Location: CASINO!
Arcade
CHI - 209,000 - 3 - P1 - Yes - MAME32 Plus! v0.109u3


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 Post subject: Re: Acrobat Mission
PostPosted: Fri Jan 09, 2015 5:08 am 


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Joined: 02 Dec 2010
Posts: 3619
People playing the arcade version, cool.

Guess this port doesn't accept anything in port 2 either. Oh well...

DEL wrote:
The arcade original had very interesting ending credits including Hitler footage :shock: .

Yeah, it's pretty crazy. Sadly, the port replaced the ending with a more generic one, unless you have to beat Semipro or something. The first part of the arcade ending's music is hidden in the port, though.
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 Post subject: Re: Acrobat Mission
PostPosted: Fri Jan 09, 2015 11:11 am 


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Joined: 31 Aug 2009
Posts: 7480
Location: San Jose, California, USA
Yeah the arcade ending is insanely awesome. Seeing it makes me want to get good at the game, but I'm so bad at it. Maybe some day.
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<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.


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 Post subject: Re: Acrobat Mission
PostPosted: Thu Jan 15, 2015 11:31 am 


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Joined: 25 Jan 2005
Posts: 4134
Location: Oort Cloud
trap15 wrote;
Quote:
Yeah the arcade ending is insanely awesome. Seeing it makes me want to get good at the game, but I'm so bad at it. Maybe some day.

Totally agreed. We used to play 2-player to get the ALL in the arcade. Maybe you can do this at a Meet and watch the ending again.
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 Post subject: Re: Acrobat Mission
PostPosted: Sat Sep 26, 2015 9:46 am 


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Joined: 11 Aug 2007
Posts: 88
Location: Finland
Arcade
TMS - 617,600 - ALL - P1 - YES - MAME

Finally had a run where I didn't mess up too badly. I think this is my limit with this game. Would get more points if I could no-miss/save bombs more, but that's very difficult.
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 Post subject: Re: Acrobat Mission
PostPosted: Sun Sep 27, 2015 2:11 pm 


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Joined: 14 Nov 2009
Posts: 169
Location: Massachusetts
andsuchisdeath - 570,500 - ALL -P1- No - SFC


Spoiler: show
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 Post subject: Re: Acrobat Mission
PostPosted: Thu May 12, 2016 9:29 am 


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Joined: 24 Nov 2014
Posts: 1494
Location: Germany
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Arcade
Perikles - 598,800 - ALL - P1 - Yes - ShmupMAME v4.2

Video


Great to see that all the SFC strategies still work. Timed out bosses 3 & 4 and managed to keep all my lives up until the final boss and his nigh unavoidable patterns at the end. You can't even keep more than four lives in reserve in this version of the game which I find a bit mean-spirited. I also show the neat little trick against the final boss where you don't lose a life since the game is not able to subtract it anymore. Might try to get a better score at some point, I obviously miss out on those two bosses (both their actual worth and the "Mission Clear" bonus), but it's particularly difficult to fight against the fourth boss without dying.
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 Post subject: Re: Acrobat Mission
PostPosted: Wed Oct 09, 2019 1:38 pm 


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Joined: 24 Nov 2014
Posts: 1494
Location: Germany
SFC - Normal

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Perikles – 613,300 – ALL – P1 – Yes – SD2SNES


This was a surprisingly great experience, I don't care what anyone says. :P I had a score of slightly above 590,000 at first, this time actually killing the third boss, yet still timing out the fourth. Afterwards I mustered my fortitude and fought all of these bosses to the end. Managed to no-miss stages 1-3 and finished stages 1, 2 and 4 with both bombs, unfortunately lost one during the third boss fight, which was costly. I used an Asciipad and occasionally toggled the autofire on which is honestly only a minor advantage, the charge shot is much more important during the majority of the runtime and you could achieve the same rate of fire by moderate mashing, I just hate doing so.
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