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 Post subject: Super/E.D.F.
PostPosted: Thu Jan 08, 2015 6:19 am 


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3 lives, and difficulty 1 for E.D.F.. The JP and US/EU versions of Super are different, so they'll be split. Like with Winds of Thunder, I think spliting the weapons is totally worth it. I would prefer if external autofire was not used for these games, but...
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Post scores in this format:
Code:
GAME - VERSION - DIFFICULTY - WEAPON
NAME - SCORE - STAGE - PLAYER SIDE - AUTOFIRE - DETAILS


DETAILS is for what model of console and release of cart/disc, or what emulator and version, etc. There's a specific US release of E.D.F., and while it doesn't seem to be very different...
__________
E.D.F.
Code:
=Free select=
 1. Perikles    -  2,161,200 - ALL - 1P - Yes - ShmupMAME v4.2

=Valcan=
 1. Emuser      -  2,239,600 - ALL - 1P - No  - ThunderMAME32UI+


Super E.D.F.
Japan version
Easy difficulty
Code:
=Free select=
 1. CnEY        - 10,479,000 - ALL - -- - No  - Dump+SNES Classic

=Homing=
 1. Despatche   -  2,044,300 -  4  - -- - No  - SNESGT v0.218


Normal difficulty
Code:
=Free select=
 1. CnEY        - 11,146,800 - ALL - -- - No  - Dump+SNES Classic
 2. Turrican    - 10,459,100 - ALL - -- - No  - SFC


Hard difficulty
Code:
=Free select=
 1. CnEY        - 11,371,600 - ALL - -- - No  - Dump+SNES Classic
 2. PlasmaBlooD - 11,300,900 - ALL - -- - No  - Dump+SNES with Ultra16


US version
Normal difficulty
Code:
=Free select=
 1. CnEY        - 10,979,400 - ALL - -- - No  - Cart+US SNES
 2. Perikles    - 10,484,800 - ALL - -- - No  - Cart
 3. Kollision   - 10,457,000 – ALL - -- - No  - Cart+US SNES


Hard difficulty
Code:
=Free select=
 1. CnEY        - 10,708,000 - ALL - -- - No  - Dump+SNES Classic
 2. pegboy      - 10,631,000 - ALL - -- - No  - Cart+US SNES
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Last edited by Despatche on Thu Sep 27, 2018 1:56 pm, edited 14 times in total.

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 Post subject: Re: Super/E.D.F.
PostPosted: Thu Jan 08, 2015 3:45 pm 


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Super E.D.F. – US version – Normal – Free select (Homing, S. Laser, Photon)

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Perikles – 10,397,800 – ALL – P1 – No – US cart
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 Post subject: Re: Super/E.D.F.
PostPosted: Thu Jan 08, 2015 7:19 pm 


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I have only played the SNES version, and I recall I used exclusively homing + photon on the last stage.
Below I have included the stage numbers in parentheses.

Super E.D.F. – Normal – Homing (1...5), Photon (6)
Kollision – 10,457,000 – ALL – P1 – No – US cart on US SNSES

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 Post subject: Re: Super/E.D.F.
PostPosted: Fri Jan 09, 2015 4:37 am 


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Got rid of that ugly skeleton, not sure why I put it up. Here, have my best attempt at the game right now:

Super - Japan - Easy - Homing
Despatche - 2,044,300 - 4 - -- - No - SNESGT v0.218

First time seeing stage 4. The bit before the colony scales in straight up destroyed me, then I was doing well until I cornered myself during the boss's second phase... kinda scared to see what this stage is like in the US version. Homing is almost as good as Thunder Force Hunter, so I don't see myself using anything else, honestly.

Apparently you can't even play the game with a controller in port 2, so don't worry about that field for Super.
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 Post subject: Re: Super/E.D.F.
PostPosted: Fri Jan 09, 2015 8:38 am 


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How do the US/JP versions differ in actual gameplay? I'd love to know. I thought I tried the JP rom one day and didn't really notice anything different from the days I played it as a kid.

By the way I think Grenade is the safest way to clear the final stage. Even some of my friends who are horrible at shmups were able to follow this video I made (chaser+grenade also wrecks the other final boss) https://www.youtube.com/watch?v=TXWDCKj-t8k
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 Post subject: Re: Super/E.D.F.
PostPosted: Fri Jan 09, 2015 10:30 am 


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The US/EU version is a sort of "version 2". The music was changed slightly (a better instrument was used), settings were changed (Easy difficulty is gone, shields go from 3~1 instead of 3~5), and what is probably the most drastic: totally different enemy patterns everywhere.

Also fun fact: apparently the stage 1 theme is from an older Jaleco shmup by the same composer: Big Challenge! Dogfight Spirit for the FCDS.
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 Post subject: Re: Super/E.D.F.
PostPosted: Thu Aug 13, 2015 11:31 pm 



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I've got a score for US version (played on Hard):

pegboy - 10,631,000 - ALL - US cart/US SNES

https://www.youtube.com/watch?v=Poh_C9hrsMM
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 Post subject: Re: Super/E.D.F.
PostPosted: Fri Aug 14, 2015 2:19 am 


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E.D.F would be the arcade version correct?
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 Post subject: Re: Super/E.D.F.
PostPosted: Fri Aug 14, 2015 9:29 am 


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Super E.D.F. – Default settings – Explode, Homing, S.Laser, Atomic, Grenade, Atomic
Turrican – 10,459,100 – ALL – P1 – No – JPN cart on JPN SFC

I'm not sure why the submitted scores for the Japanese version are on Easy difficulty. I played the Japanese but on normal.

Also, what does this mean:
Despatche wrote:
(Easy difficulty is gone, shields go from 3~1 instead of 3~5)


You don't get the fourth and fifth shields when you level up over level 5 in the US/EU version? :? That doesn't sound like change for the better.
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 Post subject: Re: Super/E.D.F.
PostPosted: Mon Aug 17, 2015 10:47 am 


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yay, more people playing. i figured that at least one of these games would appeal to people...

Emuser wrote:
E.D.F would be the arcade version correct?

yep.

Turrican wrote:
I'm not sure why the submitted scores for the Japanese version are on Easy difficulty. I played the Japanese but on normal.

i just didn't want placeholders, for some reason they look ugly to me. i used to have them up, actually. (i leave eiyashou's skeleton up for... reasons... and i don't have placeholders for final A)

Turrican wrote:
You don't get the fourth and fifth shields when you level up over level 5 in the US/EU version? :? That doesn't sound like change for the better.

that just refers to the config menu. you can only select 3, 2, or 1 shields to start with in the us version. not important for the boards, but since i was listing changes between versions, i thought i'd mention the config changes too.

although considering all the other changes, you may actually not get the extra bars in the us version anyway. i've never actually checked, or even thought about that.
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 Post subject: Re: Super/E.D.F.
PostPosted: Mon Aug 17, 2015 11:23 pm 


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You get them in the US version
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 Post subject: Re: Super/E.D.F.
PostPosted: Tue Aug 18, 2015 6:15 am 


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Despatche wrote:
yay, more people playing. i figured that at least one of these games would appeal to people...

Emuser wrote:
E.D.F would be the arcade version correct?

yep.


Yay.

E.D.F. - Arcade - Normal - All Vulcan

Emuser - 2,239,600 - ALL - 1P - Yes - ThunderMAME32UI+

https://www.youtube.com/watch?v=mT0l35lpUvk
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 Post subject: Re: Super/E.D.F.
PostPosted: Tue Aug 18, 2015 6:56 am 


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nice. arcade version DESTROYS me, i keep getting bopped by everything in stage 2
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 Post subject: Re: Super/E.D.F.
PostPosted: Sat Sep 12, 2015 3:54 am 


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lol something just occured to me that isn't a big deal, but iirc arcade version already had a locked in auto fire rate correct? I assume autofire on/off was just a thing for the SNES port or something? Because I just realized I definitely never messed with autofire settings for the arcade version and haven't played the SNES version.
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 Post subject: Re: Super/E.D.F.
PostPosted: Wed Sep 23, 2015 10:50 pm 


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Oh. No, you can get an even higher rate of fire in the arcade version.
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 Post subject: Re: Super/E.D.F.
PostPosted: Fri Sep 25, 2015 5:32 am 


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Oh, well in that case autofire was off for what it's worth.
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 Post subject: Re: Super/E.D.F.
PostPosted: Fri Dec 11, 2015 12:35 am 


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Super E.D.F. - US version - Normal - Free select

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Perikles - 10,484,800 - ALL - / - No - US cart

This game seems to get better every time I play it. Used to not like it the very first time I tried it, but it grew quite a lot on me, probably one of my most played shooters on the console. It's not that trivial to get a better high score, you miss one or two enemies in the final stage and lose out on several ten thousand points.

I make sure to check out the arcade version in the near future, looks like an interesting game, too!
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 Post subject: Re: Super/E.D.F.
PostPosted: Wed Mar 23, 2016 12:32 am 


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Arcade - Free select

Image

Perikles - 2,161,200 - ALL - 1P - Yes - ShmupMAME v4.2

Video


Played with the Vulcan/Valcan for the first five stages and picked Atomic for the last one. I played with autofire moreso out of habit, but I concur with Emuser that it's pretty much negligible, at least with the weapons I picked.

Run got a bit hairy at the end, messed up at the fifth boss as usual and also managed to get hit by the final boss since I parked the ship in the wrong spot, bringing myself down to the last hit. I'm fairly impressed with how creative you can get at some tricky spots, there are more execution-heavy solutions as well as memorization-inclined ones, one might not think that from just looking at the game. It's a bit of a shame that the search command for the options is not completely reliable, sometimes they kill all the robots that come from behind in the final stage, sometimes they don't. Oh well.
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 Post subject: Re: Super/E.D.F.
PostPosted: Tue Nov 15, 2016 1:15 pm 


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https://www.youtube.com/watch?v=X-z4MdwazvI&index=4&list=PL1F02AEE3D338979D

my replay

Super E.D.F. - ? - Normal - Free select

PlasmaBlooD - 11,300,900 - ALL - -- - Yes - ? don t know

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 Post subject: Re: Super/E.D.F.
PostPosted: Fri Dec 22, 2017 11:51 am 


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Sorry there is a Mistake....my Score was played on Hard Difficult.....i wrote this wrong
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 Post subject: Re: Super/E.D.F.
PostPosted: Sun Dec 24, 2017 10:02 pm 


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Fixed. Seems I forgot to correct the formatting anyway.
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 Post subject: Re: Super/E.D.F.
PostPosted: Fri Jul 20, 2018 4:45 am 


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SUPER E.D.F. - US Version - Normal - Free Select (S. Laser for 1, 3-5; Homing for 2; Grenade for 6)
CnEY - 10,979,400 - ALL - -- - No - cart+US SNES

VOD: https://www.twitch.tv/videos/285178849


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 Post subject: Re: Super/E.D.F.
PostPosted: Fri Jul 20, 2018 4:51 am 


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Also, Plasmablood's Hard run is miscategorized. I searched for it on YouTube, and it is most certainly the JP version, not US. You can immediately tell due to the first formations in stage 1.

See https://www.youtube.com/watch?v=tCRsB6D4A48&t=21s


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 Post subject: Re: Super/E.D.F.
PostPosted: Mon Jul 30, 2018 5:13 pm 


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Thanks for that, and for the new score! Got a real contender here.
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 Post subject: Re: Super/E.D.F.
PostPosted: Mon Sep 10, 2018 4:29 am 


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I randomly decided to take a whack at the JP version of the game tonight (pretty much the 2nd time I've ever played it)... and ended up with 1CCs for all 3 difficulties.

SUPER E.D.F. - JP Version - Easy - Free Select
CnEY - 10,479,000 - ALL - -- - No - dump+SNES Classic

SUPER E.D.F. - JP Version - Normal - Free Select
CnEY - 11,146,800 - ALL - -- - No - dump+SNES Classic

SUPER E.D.F. - JP Version - Hard - Free Select
CnEY - 11,371,600 - ALL - -- - No - dump+SNES Classic

VODs:

Easy: https://www.twitch.tv/videos/308211042
Normal: https://www.twitch.tv/videos/308212085
Hard: https://www.twitch.tv/videos/308213508

Screenshots:

Normal and Easy (#1 and #2 in screenshot):
Image

Hard:
Image

P.S. - don't forget to update the numbering in the leaderboards (there's currently two #1's in one of them)


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 Post subject: Re: Super/E.D.F.
PostPosted: Mon Sep 10, 2018 3:20 pm 


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Awesome, this is exactly what I was hoping for.

If anyone thinks the difficulties are redundant, I can remove them, but then I'd want to keep Hard instead of Normal.
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 Post subject: Re: Super/E.D.F.
PostPosted: Mon Sep 24, 2018 2:52 am 


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Resorted to using SNES Classic for US Hard Mode after suspecting that my suboptimal RCA->DVI adapter setup was proving a hindrance. I'd like to do this on cart at some point when I have a better setup.

SUPER E.D.F. - US Version - Hard - Free Select
CnEY - 10,708,000 - ALL - -- - No - dump+SNES Classic

Image

VOD: https://www.twitch.tv/videos/314036221


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