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 Post subject: Re: ZeroRanger (Final Boss)
PostPosted: Sat Dec 08, 2018 12:44 am 


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Joined: 01 May 2014
Posts: 2284
Location: Brooklyn NY
Haven't played in two weeks, but my first credit got me a little closer. Ms. Garra ended my journey after a hard fought battle.

Spoiler: show
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"Adopt the pace of nature: her secret is patience."


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 Post subject: Re: ZeroRanger (Final Boss)
PostPosted: Mon Dec 10, 2018 7:17 am 


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Joined: 18 Jun 2012
Posts: 3246
Location: Chicago, IL
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Normal (Green-Orange?) - Type-B (I-IV-VI)
EmperorIng - 689,654 - 2-4
[DISREGARD; NEW SCORE BELOW]

Score is getting better, but for fuck's sake I am taking so many hits on 2-2 and 2-3. It's handicapping me to get to the TLB with only 1 or 2 hits. Given my luck my final 1cc will be less than this fucking score.

EDIT: Improvement over the last one. Maybe 700K is possible. I lose way too many lives on the fucking train in 2-3. It's just aggravating. I at least managed to get to the boss with four health, but that only got me halfway.
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DEMON'S TILT [bullet hell pinball] - Music Composer || EC2151 ~ My FM music & more! || 1CC List || PCE-CD: The Search for Quality


Last edited by EmperorIng on Sun Dec 16, 2018 3:05 pm, edited 1 time in total.

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 Post subject: Re: ZeroRanger (Final Boss)
PostPosted: Sun Dec 16, 2018 7:38 am 


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Joined: 18 Jun 2012
Posts: 3246
Location: Chicago, IL
WHOO. Damn, despite feeling sleep creep in on me, and having to restart st1 out of obsessive compulsion 4 times in a row (a stray hit killing my useless chain), I FINALLY 1CC'd ZERORANGER!

Spoiler: show
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BUMP ME UP A SLOT BABY.

Normal (Green-Orange) - Type-B (I-IV-VI)
EmperorIng - 787,404 - ALL

My score was really helped by the fact that my overload chain after the Ar-Typo boss maintained itself and I was able to rack up a nice x86 combo on most of the spider mechs in the tunnels. Completely-by-luck, but I'll take it!

Given that I totally messed up my attempt last night (final boss down to almost no health, and I slip up and die on the drill attack), I was more than enough worried that this would go similarly. The train in 2-3 started to take its toll but I managed to worm my way out with the drill and fight the boss with 5 health and no-miss. This meant 7 health for the final boss. Despite fucking up the orb absorption, I was able to use the charge shot to crowd control and sneak past that phase.

The charge shot (IV) on Type-B has mostly situational uses, but being able to stop boss attacks, move around, and do continuous damage was enough to let me use it to force my way through harder sections - 1-3's ZeroRanger fight, 1-4's floating heads, 1-4 boss, etc. While the lockon seems to be the one for scoring potential, survival I feel favors IV's more meaty power.

I feel like I got lucky with the final boss. I managed to not take hits on its large Hand attack and Backshot attack, which usually corner me. By the end I got cocky enough to go in for the drill before triggering the final phase, heart pumping loudly (now that I was in the clear!). I -almost- made it out of the escape tunnel with bonus health, but towards the end it was just too much.

I've put about 3 dozen hours total in this game, and I'm glad I took the time to learn and practice it. The 'story' mode is what drew me in and made me really love the game (I wish I could play that again* despite 'lore' reasons arguing against it), but it's been a fun one to practice for the clear, even with all my aggravated griping. This is the first shmup this year (since the trp-stgt!) I took the time to practice all the way to the end, and is easily my favorite new shmup release for 2018.

*without, you know, wiping my data
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DEMON'S TILT [bullet hell pinball] - Music Composer || EC2151 ~ My FM music & more! || 1CC List || PCE-CD: The Search for Quality


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 Post subject: Re: ZeroRanger (Final Boss)
PostPosted: Sun Dec 16, 2018 3:19 pm 


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Joined: 01 May 2014
Posts: 2284
Location: Brooklyn NY
Awesome. Congrats man! Nice score too.



I'm still a bit of a ways myself from the clear. I've been playing only one or two credits the last few weeks - not enough to get much better, but enough not to get worse. I've made 2-4, but need to get more consistent with Despair.
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 Post subject: Re: ZeroRanger (Final Boss)
PostPosted: Sun Dec 16, 2018 3:53 pm 


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Joined: 18 Jun 2012
Posts: 3246
Location: Chicago, IL
The only downside to practicing 2-4 is that if you do it from the stage-select screen, the rank is lowered - when you get there on a full run the speed and bullet amount of all the attacks are significantly higher. It's better than nothing, though. I ground 2-4 practice several times before I felt a -midge- more confident. However, the biggest insurance for the fight is getting there with enough hits to tank it. That just means getting through 2-2 and 2-3 without making mistakes. :wink:

Thanks, too! If you're still on Green-Orange mode, you're in for a big treat after TLB!
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 Post subject: Re: ZeroRanger (Final Boss)
PostPosted: Thu Dec 27, 2018 5:45 pm 


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Joined: 27 Dec 2018
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Green Orange - Type-C
Dinir - 626,715 - ALL - 2018/10/02
Spoiler: show

Show Type-C some love!


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 Post subject: Re: ZeroRanger (Final Boss)
PostPosted: Thu Dec 27, 2018 7:51 pm 


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Joined: 04 Aug 2014
Posts: 150
ZeroRanger - Normal - Type-B (I-IV-VI)
Prinny - 935,127 - ALL - 2018/12/22

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1CC list | Restart Syndrome | Other


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 Post subject: Re: ZeroRanger (Final Boss)
PostPosted: Thu Dec 27, 2018 9:56 pm 


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Joined: 18 Jun 2012
Posts: 3246
Location: Chicago, IL
Nice score, Prinny! You must have kept up a good chain going in the second loop. I'm not great at keeping a 128x, as my score shows. Where do you think you made the most gains?

Dinir wrote:
Show Type-C some love!

Agreed, though scrubs like me will always gravitate towards the easier ship :mrgreen: I've seen some marvelous stuff with Tybe-C's charge attack though, absorbing bullets and annihilating enemies with the laser. I'm no good at it (yet).
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DEMON'S TILT [bullet hell pinball] - Music Composer || EC2151 ~ My FM music & more! || 1CC List || PCE-CD: The Search for Quality


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 Post subject: Re: ZeroRanger (Final Boss)
PostPosted: Sat Jan 05, 2019 10:19 am 


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Joined: 12 Dec 2013
Posts: 889
Location: France
ZeroRanger - Green orange
M.Knight - 717,584 - 2-4 - Type B (I-IV-VI)
Spoiler: show
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Recording here : https://www.youtube.com/watch?v=NqoxtH2btqw

I feel like I am near the end, what with the foreboding atmosphere and all that. I am currently stuck against a boss that
Spoiler: show
throws sets of orbs you have to quickly destroy to advance.

While I more or less know what I have to do, it's a bit hard not to make mistakes after a 45min run. But just like any other ZeroRanger obstacle, it is never as unsurmountable as it seems, so I am confident.


And congratulations EmperorIng for the clear! :D
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I think I have downloaded so much I am bored with downloading. No really I bored with downloading stuff I might consider moving to Canada or the pacific.

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 Post subject: Re: ZeroRanger (Final Boss)
PostPosted: Sat Jan 05, 2019 5:11 pm 


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Joined: 18 Jun 2012
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Location: Chicago, IL
Thanks! The final part where there were 6 orbs was a big hurdle for a while. Erppo's video shows you can absorb all 6 at the cost of one life. This is the strategy I settled on - you just have to do it fast with good positioning. Good luck!
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 Post subject: Re: ZeroRanger (Final Boss)
PostPosted: Sun Jan 06, 2019 12:26 am 


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Joined: 12 Dec 2013
Posts: 889
Location: France
Yup, I was told about this strategy and it seems to be the most efficient one (as long as you have a spare life of course! :lol: ) but I struggle even earlier, with a lower amount of orbs. Because I get in a rush to destroy them before they disappear, I tend to do stupid stuff like getting close to the orbs to use the flamethrower or the drill and getting hit in the process. I'll have to adjust my attack style to take them out from a distance, until the final set comes up.
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RegalSin wrote:
I think I have downloaded so much I am bored with downloading. No really I bored with downloading stuff I might consider moving to Canada or the pacific.

Remote Weapon GunFencer - My shmup project


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 Post subject: Re: ZeroRanger (Final Boss)
PostPosted: Mon Jan 07, 2019 2:21 pm 



Joined: 17 Aug 2017
Posts: 34
This game references a lot of shmups, but it is the spiritual successor only to radiant silvergun. It even references how the final fight turns into a psychadellic clusterfuck with pure dodging.
Spoiler: show
I mean the one where it erases your save if you die


Last edited by the1truepickaxe on Tue Jan 08, 2019 8:32 pm, edited 1 time in total.

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 Post subject: Re: ZeroRanger (Final Boss)
PostPosted: Tue Jan 08, 2019 8:22 am 


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Joined: 26 Jan 2005
Posts: 367
Location: USA
Green Orange - Type-B (I-IV-VI)
WarpZone - 644,205 - ALL - 2018/10/02

Spoiler: show
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Haven't even tried Type-C yet... savoring the game :D


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