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 Post subject: Re: ZeroRanger (Final Boss)
PostPosted: Wed Oct 10, 2018 7:43 pm 


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Joined: 07 Nov 2005
Posts: 1742
Location: Finland
Green Orange - Type-B (I-III-V)
Zaarock - 1,193,312 - 2-ALL - 2018/10/02
video

I really need to stop throwing everything at 2-3. Probably take a break at 1.2mil
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 Post subject: Re: ZeroRanger (Final Boss)
PostPosted: Wed Oct 10, 2018 10:26 pm 


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Joined: 12 Dec 2013
Posts: 830
Location: France
ZeroRanger - Green Orange - Type B (I-III-VI)
M.Knight - 333,042 - 1-4 BOSS
Spoiler: show
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Reached the Stage 4 boss. Its patterns are pretty hectic and manic, I like that. On top of that, when I saw the size and shape of the projectiles, I suspected a specific reference and was sooo delighted when it turned out to be spot-on. Very fun hommage :
Spoiler: show
The circular spread with the spheres is straight out of Kotsujin's last boss!

The other references in the game were cool but not especially exciting, however I loved the fuck out of this one. :mrgreen:
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I think I have downloaded so much I am bored with downloading. No really I bored with downloading stuff I might consider moving to Canada or the pacific.

Remote Weapon GunFencer - My shmup project


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 Post subject: Re: ZeroRanger (Final Boss)
PostPosted: Fri Oct 12, 2018 10:19 pm 


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Joined: 07 Nov 2005
Posts: 1742
Location: Finland
Green Orange - Type-B (I-III-V)
Zaarock - 1,209,165 - 2-ALL - 2018/10/02
video

This was a mess, can't quit here. Final sequence went well though.
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 Post subject: Re: ZeroRanger (Final Boss)
PostPosted: Sat Oct 13, 2018 2:06 am 


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Joined: 12 Dec 2013
Posts: 830
Location: France
ZeroRanger - Green Orange - Type B (I-IV-VI)
M.Knight - 355,339 - 1-4 BOSS
Spoiler: show
Image

I feel so close to beating this boss. Man, I'll get it one of these days!

Zaarock : I am tempted to watch your runs but I don't want to be spoiled the 2nd loop. Impressive-looking scores in any case!
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RegalSin wrote:
I think I have downloaded so much I am bored with downloading. No really I bored with downloading stuff I might consider moving to Canada or the pacific.

Remote Weapon GunFencer - My shmup project


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 Post subject: Re: ZeroRanger (Final Boss)
PostPosted: Sat Oct 13, 2018 4:37 am 


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Joined: 18 Jun 2012
Posts: 3193
Location: Chicago, IL
The 1-4 boss I find it's usually better to use the normal shot in its final phase. The drill or sword are too risky with type B, though sometimes the sword might be effective. The charge shot is a must I think - it helps immensely with crowd control on the orbs.
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 Post subject: Re: ZeroRanger (Final Boss)
PostPosted: Sat Oct 13, 2018 11:40 am 


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Joined: 12 Dec 2013
Posts: 830
Location: France
I use the normal and back shot against the boss, but I think my problem is that I stick to the back shot too often when dealing with the very last pattern, which makes it last longer. It's just that when you get smacked around by the orbs it is extremely easy to lose sight of where you are and lose lives anyway so that's why I try to keep the orb count low. I should probably play more aggressively to shorten the fight instead. The charge shot could be really useful too, I haven't tried that. From my experience, whenever I use the charge shot to hold off bullets, they just clutter and form a wave of death after the explosion wears off, but the behavior could be different with the orbs.
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RegalSin wrote:
I think I have downloaded so much I am bored with downloading. No really I bored with downloading stuff I might consider moving to Canada or the pacific.

Remote Weapon GunFencer - My shmup project


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 Post subject: Re: ZeroRanger (Final Boss)
PostPosted: Sun Oct 14, 2018 9:55 pm 


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Joined: 12 Dec 2013
Posts: 830
Location: France
ZeroRanger - Green Orange - Type B (I-IV-VI)

M.Knight - 470,836 - 2-2
Spoiler: show
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Got the first loop! I ended up just playing very aggressively during the pattern that previsouly had me stuck. No fancy crowd-control with the back or charge shot for that phase, just stay close to the boss and use the forward shot while paying attention to the very top of the screen to anticipate the orbs.
I was in for a bunch of surprises afterwards though!
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RegalSin wrote:
I think I have downloaded so much I am bored with downloading. No really I bored with downloading stuff I might consider moving to Canada or the pacific.

Remote Weapon GunFencer - My shmup project


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 Post subject: Re: ZeroRanger (Final Boss)
PostPosted: Mon Oct 15, 2018 4:04 am 


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Joined: 18 Jun 2012
Posts: 3193
Location: Chicago, IL
More surprises await you!

Normal (Green-Orange?) - Type-B (I-III-V)
EmperorIng 500,473 - 2-3

Dying on a lot of stupid mistakes, but at least I made a new best. I died at the trains though, not even at something respectable like the spider-tank.
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 Post subject: Re: ZeroRanger (Final Boss)
PostPosted: Mon Oct 15, 2018 7:48 pm 


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Joined: 12 Dec 2013
Posts: 830
Location: France
I made some progress in loop 2, and I definitely found a few little surprises that mess with what you know of the stages in the first loop, that's pretty funny.

ZeroRanger - Green Orange - type B (I-IV-VI)
522,423 points - 2-2 BOSS
Spoiler: show
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RegalSin wrote:
I think I have downloaded so much I am bored with downloading. No really I bored with downloading stuff I might consider moving to Canada or the pacific.

Remote Weapon GunFencer - My shmup project


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