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 Post subject: Re: Final Boss
PostPosted: Fri Feb 20, 2015 3:02 am 


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Joined: 07 Nov 2005
Posts: 1744
Location: Finland
This game is the real successor to Radiant Silvergun. (even has an annoying R-Type boss)

Spoiler: show
Green Orange - P2
Zaarock - 154,441 - 2-1 - 2/1/2

Garbage play but cagar demanded posting.

Autofire used. in the current version you can exploit having autofire with the player 2 ships wide attack, for some reason having autofire on it active makes the main shot only fire its stronger spread phase. There's a lot of fun stuff you can do with autofire in general but this is pretty broken since it powers up the main shot.

highlight with silly commentary: http://www.twitch.tv/xaerock/c/6157069


edit:
Spoiler: show
Green Orange - P2
Zaarock - 289,574 - 2-2 - 2/1/2

215,000 from first loop. I suck at 2-2. Wish the sword was viable for scoring..


edit2:
Spoiler: show
Green Orange - P2
Zaarock - 393,190 - 2-ALL(NO TLB) - 2/1/1



edit3:
Green Orange - P2
Zaarock - 424,263 - 2-ALL(NO TLB) - 2/1/1

failed 2-3 chain and died a lot
http://www.twitch.tv/xaerock/c/6176660

bonus: http://www.twitch.tv/xaerock/c/6176660

PS. about the weapons section for score, you can switch them again in the loop (there just might be some reason to..)


Last edited by Zaarock on Sun Feb 22, 2015 6:31 pm, edited 6 times in total.

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 Post subject: Re: Final Boss
PostPosted: Fri Feb 20, 2015 12:12 pm 


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Zaarock wrote:
PS. about the weapons section for score, you can switch them again in the loop (there just might be some reason to..)

Yeah, I realized this too.. :lol: maybe the weapons aren't even worth posting?
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 Post subject: Re: Final Boss
PostPosted: Mon Feb 23, 2015 2:08 am 


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Posts: 3308
Location: the black gate
Removed weapons section.

I don't know what the game does, so for now I think it'd be best to list no TLB as "ALL-" and TLB as "ALL+".
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 Post subject: Re: Final Boss
PostPosted: Mon Feb 23, 2015 9:03 pm 


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Joined: 07 Nov 2005
Posts: 1744
Location: Finland
Green Orange - P2
Zaarock - 535,781 - ALL-
(Side, Lock-on, Sword)

Better score routes but lots of deaths and chainbreaks. I'm still bad at 2-2 and 2-3.

http://www.twitch.tv/xaerock/c/6185012


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 Post subject: Re: Final Boss
PostPosted: Mon Feb 23, 2015 10:53 pm 


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So much to improve (30k-70k, god knows)

but..
Image


Green Orange - P1
Cagar - 576,666 - ALL- - 03/14

REPLAY:
http://www.twitch.tv/caggar/c/6186298

HIGHLIGHT OF THE RUN:
http://www.twitch.tv/caggar/c/6186353

There are some crazy things that I didn't do in the run that would've increased the score, but oh well. See you next replay?
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 Post subject: Re: Final Boss
PostPosted: Thu Feb 26, 2015 11:43 pm 


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Ok I still think that this can be improved by something like 50k? even more? lol.

Image


Green Orange - P1
Cagar - 677,185 - ALL- - 03/14

Highlight maybe coming soon.
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 Post subject: Re: Final Boss
PostPosted: Fri Feb 27, 2015 2:05 am 


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Location: Finland
Green Orange - P2
Zaarock - 623,132 - ALL- - 03/14
(Side, Lock-on, Sword)

9 deaths :lol:

Image

Bad 2-1 bossmilk, broke 2-2 chain two times and messed up both stage 3 snake chains by dying.

I think at least 730k is possible without the trick to carry chain from 2-3 midboss. Maybe 760k with it?


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 Post subject: Re: Final Boss
PostPosted: Tue Mar 03, 2015 8:50 pm 


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What a crazy run lol.
Still missing like 50k-??k

Green Orange - P1
Cagar - 700,242 - ALL- - 03/14
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 Post subject: Re: Final Boss
PostPosted: Sun Apr 05, 2015 1:35 pm 


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Green Orange - P1
Squire Grooktook - 95,953 - stage 3

Finally got around to working on this game. Turned out my other computer was running it at low fps lol.
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 Post subject: Re: Final Boss
PostPosted: Mon Apr 06, 2015 10:29 am 


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Green Orange - P2
Squire Grooktook -162,434 - 2-2

P2 Ship is insanely good, isn't it? Dat Recca bomb.
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RegalSin wrote:
Japan an almost perfect society always threatened by outsiders....................

Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.

Aeon Zenith - My STG.


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 Post subject: Re: Final Boss
PostPosted: Mon Apr 06, 2015 12:07 pm 


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Location: Finland
P2 charge shot is super good, yeah. Lock-on is a necessity for scoring in the loop though.

BTW for some reason the game runs better on integrated graphics on my laptop. Seem to be some weird performance problems with the game (probably just gamemaker related)


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 Post subject: Re: Final Boss
PostPosted: Tue Apr 07, 2015 4:37 am 


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Bombaaa

Doest lock on slow your chain from dropping? I seem to notice it seems to stop dropping for a moment (as if you were shooting something) when you lock on.

What I really love about this game is the sense of progression. When I first looked at it, I figured scoring would be an afterthought and this was just throwing a bunch of wacky weapons together. But this game is almost the shmup equivalent of a metroidvania or adventure game where you gradually build up more powers and the game expands and becomes more complex rather then unbalanced. It's not even a super amazing design/balancing job since the weapons all fill different rolls, it's just a really fresh concept that feels like a completely new style for the genre.

My only issue is that, as far as early games go in shmups, the first two stages on loop 1 aren't bad but could be better. They have decent scoring but I think they could use a bit more intensity or focus. Otherwise things really pick up after stage 3.

And yeah, I tried the game on 3 computers. First one (the most powerful, ironically) it ran at like halfspeed the whole time. Second one it ran fast on stage 1 but consistently became progressively slower on each stage. Third try was the charm though, runs consistently at full speed.
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RegalSin wrote:
Japan an almost perfect society always threatened by outsiders....................

Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.

Aeon Zenith - My STG.


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 Post subject: Re: Final Boss
PostPosted: Tue Apr 07, 2015 1:18 pm 


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Squire Grooktook wrote:
When I first looked at it, I figured scoring would be an afterthought and this was just throwing a bunch of wacky weapons together

Yeah, I thought so too, and started playing it sort of 'jokingly', thinking that I'd maximize the scoring potential within a day or two :lol:
Remember that the demo is ~1 year old. How about join the forces and start pressuring the devs to release the update?

EDIT: Btw, the lock-on replenishes your chain timer completely
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 Post subject: Re: Final Boss
PostPosted: Sat Apr 11, 2015 1:16 pm 


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Green Orange - P2
Squire Grooktook -310,786 - ALL+ (TLB is grape fruit right?)

Well, that takes care of the demo clear. Next I'll try it with lock on instead of charge.
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RegalSin wrote:
Japan an almost perfect society always threatened by outsiders....................

Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.

Aeon Zenith - My STG.


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 Post subject: Re: Final Boss
PostPosted: Tue Sep 29, 2015 1:00 pm 


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Posts: 1744
Location: Finland
Image
Green Orange - P2
Zaarock - 766,430 - 2-C - Raw Label
highlight
2-C means TLB clear. Results screen now shows discarded weapons (wide shot for me).

get bonus

Pretty sure you can get >900k on Green Orange in this version and well over a million on Black Onion.
PS. TLB lock-oning my lock-ons in the wrong form what is this game


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 Post subject: Re: Final Boss
PostPosted: Sat Apr 21, 2018 12:52 pm 


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Posts: 1744
Location: Finland
ZeroRanger DEMO (18/04)
0-Hour Simulation - Type-B
Zaarock - 174,977 - CLEAR
video

Think I'll get 180k and quit there


Last edited by Zaarock on Sat Apr 21, 2018 7:57 pm, edited 1 time in total.

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 Post subject: Re: Final Boss
PostPosted: Sat Apr 21, 2018 7:56 pm 


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Posts: 1744
Location: Finland
Image
ZeroRanger DEMO (18/04)
0-Hour Simulation - Type-B
Zaarock - 183,133 - CLEAR
video

Full chain. Maybe 190k is possible but that would be painful, done with this demo for now.


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 Post subject: Re: ZeroRanger (Final Boss)
PostPosted: Sun Apr 22, 2018 4:12 pm 


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Location: the black gate
This was... unexpected. When the final version releases, I might need to just wipe this, then. Updated.
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 Post subject: Re: ZeroRanger (Final Boss)
PostPosted: Sun Apr 22, 2018 4:44 pm 


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Location: Finland
'Raw Label' -version is a complete & polished game and will continue to be available for free. Might be worth keeping the Green Orange board on that (Black Onion was unfinished, Vanilla doesnt really have scoring)


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 Post subject: Re: ZeroRanger (Final Boss)
PostPosted: Fri Sep 28, 2018 6:51 pm 


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Well, game's out. I guess I'll keep Raw Label and ditch the old demo board? Uh, I haven't bought it yet, someone let me know what's in it.
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 Post subject: Re: ZeroRanger (Final Boss)
PostPosted: Fri Sep 28, 2018 7:14 pm 


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Location: Finland
Green Orange - Type-B (I-III-V)
Zaarock - 1,050,591 - 2-ALL - ZeroRanger
video

Image

Spoiler: show
Green Orange - Type-B
Zaarock - 972,828 - 2-ALL - ZeroRanger

Image

Spoiler: show
Green Orange - Type-B
Zaarock - 903,223 - IIall - ZeroRanger
video

Image


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 Post subject: Re: ZeroRanger (Final Boss)
PostPosted: Sun Sep 30, 2018 10:42 pm 


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Green Orange - Type-B (II-IV-VI-I)
RUE - 1,046,382
Video

Image


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 Post subject: Re: ZeroRanger (Final Boss)
PostPosted: Thu Oct 04, 2018 4:35 pm 


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Posts: 1744
Location: Finland
Green Orange - Type-B (I-III-V)
Zaarock - 1,126,524 - 2-ALL - 2018/10/02
video

last few bosses were a huge trainwreck

Image


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 Post subject: Re: ZeroRanger (Final Boss)
PostPosted: Sun Oct 07, 2018 8:34 am 


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Joined: 12 Dec 2013
Posts: 833
Location: France
ZeroRanger
Green Orange - Type-C
M.Knight - 256,906 - 1-4
Spoiler: show
Image


By the way, there should be an indication in the thread's first post as to what weapons those roman numerals are for if they are needed in the score submission because I have no idea what they refer to exactly and I don't even think the game tracks the weapons this way. Or maybe it does with the sanskrit stuff but I can't read that stuff.
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I think I have downloaded so much I am bored with downloading. No really I bored with downloading stuff I might consider moving to Canada or the pacific.

Remote Weapon GunFencer - My shmup project


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 Post subject: Re: ZeroRanger (Final Boss)
PostPosted: Sun Oct 07, 2018 12:35 pm 


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M.Knight wrote:
By the way, there should be an indication in the thread's first post as to what weapons those roman numerals are for if they are needed in the score submission because I have no idea what they refer to exactly and I don't even think the game tracks the weapons this way. Or maybe it does with the sanskrit stuff but I can't read that stuff.


The game does track weapons as numbers (in sanskrit at least). backshot is 1, side is 2 and so on. so your weapons were 1-4-6 for example. It's a short notation that the game uses. You can see them in the results screen behind each score.


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 Post subject: Re: ZeroRanger (Final Boss)
PostPosted: Sun Oct 07, 2018 6:35 pm 


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Joined: 07 Nov 2005
Posts: 1744
Location: Finland
Green Orange - Type-B (I-III-V)
Zaarock - 1,163,332 - 2-ALL - 2018/10/02
video

No-missed the last boss and ended with max life bonus :shock:
rest of 2nd loop was a total choke though
Image


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 Post subject: Re: ZeroRanger (Final Boss)
PostPosted: Mon Oct 08, 2018 4:58 am 


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Location: Chicago, IL
Green Orange - Type-B (II-IV-VI)
I think that's what Sideshot, Charge Shot, and Drill mean.

Emperor Ing - 396,367 - 2-2 - 2018/10/02

Just a post to mark my finishing the loop on a credit for the first time. Going into stage 2-2 with 3 health turned into an incredible catastrophe. I've been having a lot of fun with this one, though the penalty for not killing TLB is total bullshit, since the game doesn't given an indication of when it's vulnerable to attack.
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 Post subject: Re: ZeroRanger (Final Boss)
PostPosted: Mon Oct 08, 2018 12:06 pm 


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Nice Emo. My progress is quite a bit slower, but I'm getting there.

Zaarock continues to set the bar- very high. *handclap*. Rue too.
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 Post subject: Re: ZeroRanger (Final Boss)
PostPosted: Mon Oct 08, 2018 8:09 pm 


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Location: France
ZeroRanger
Green Orange - Type C (I-III-VI)
M.Knight - 294,692 - 1-4
Spoiler: show
Image

Well, still stuck in stage 4.
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RegalSin wrote:
I think I have downloaded so much I am bored with downloading. No really I bored with downloading stuff I might consider moving to Canada or the pacific.

Remote Weapon GunFencer - My shmup project


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 Post subject: Re: ZeroRanger (Final Boss)
PostPosted: Tue Oct 09, 2018 9:29 pm 


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Location: France
It turned out I have actually been using the Type B the whole time lmao. Why naming the ship on the cover and the title screen C and the other one B is beyond me. I get why there is no A for story reasons but the order of these two confuses me. Oh well.
ZeroRanger
Green Orange - Type B (I-III-VI)
M.Knight - 314,579 - 1-4
Spoiler: show
Image

Can't wait to see what happens next!
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RegalSin wrote:
I think I have downloaded so much I am bored with downloading. No really I bored with downloading stuff I might consider moving to Canada or the pacific.

Remote Weapon GunFencer - My shmup project


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