shmups.system11.org

Shmups Forum
 
* FAQ    * Search
 * Register  * Login 
It is currently Sat Dec 15, 2018 12:07 am View unanswered posts
View active topics



Post new topic Reply to topic  [ 92 posts ]  Go to page Previous  1, 2, 3, 4  Next
Author Message
 Post subject: Re: ZeroRanger (Final Boss)
PostPosted: Wed Oct 10, 2018 7:43 pm 


User avatar

Joined: 07 Nov 2005
Posts: 1758
Location: Finland
Green Orange - Type-B (I-III-V)
Zaarock - 1,193,312 - 2-ALL - 2018/10/02
video

I really need to stop throwing everything at 2-3. Probably take a break at 1.2mil
Image


Top
 Offline Profile  
 
 Post subject: Re: ZeroRanger (Final Boss)
PostPosted: Wed Oct 10, 2018 10:26 pm 


User avatar

Joined: 12 Dec 2013
Posts: 866
Location: France
ZeroRanger - Green Orange - Type B (I-III-VI)
M.Knight - 333,042 - 1-4 BOSS
Spoiler: show
Image

Reached the Stage 4 boss. Its patterns are pretty hectic and manic, I like that. On top of that, when I saw the size and shape of the projectiles, I suspected a specific reference and was sooo delighted when it turned out to be spot-on. Very fun hommage :
Spoiler: show
The circular spread with the spheres is straight out of Kotsujin's last boss!

The other references in the game were cool but not especially exciting, however I loved the fuck out of this one. :mrgreen:
_________________
RegalSin wrote:
I think I have downloaded so much I am bored with downloading. No really I bored with downloading stuff I might consider moving to Canada or the pacific.

Remote Weapon GunFencer - My shmup project


Top
 Offline Profile  
 
 Post subject: Re: ZeroRanger (Final Boss)
PostPosted: Fri Oct 12, 2018 10:19 pm 


User avatar

Joined: 07 Nov 2005
Posts: 1758
Location: Finland
Green Orange - Type-B (I-III-V)
Zaarock - 1,209,165 - 2-ALL - 2018/10/02
video

This was a mess, can't quit here. Final sequence went well though.
Image


Top
 Offline Profile  
 
 Post subject: Re: ZeroRanger (Final Boss)
PostPosted: Sat Oct 13, 2018 2:06 am 


User avatar

Joined: 12 Dec 2013
Posts: 866
Location: France
ZeroRanger - Green Orange - Type B (I-IV-VI)
M.Knight - 355,339 - 1-4 BOSS
Spoiler: show
Image

I feel so close to beating this boss. Man, I'll get it one of these days!

Zaarock : I am tempted to watch your runs but I don't want to be spoiled the 2nd loop. Impressive-looking scores in any case!
_________________
RegalSin wrote:
I think I have downloaded so much I am bored with downloading. No really I bored with downloading stuff I might consider moving to Canada or the pacific.

Remote Weapon GunFencer - My shmup project


Top
 Offline Profile  
 
 Post subject: Re: ZeroRanger (Final Boss)
PostPosted: Sat Oct 13, 2018 4:37 am 


User avatar

Joined: 18 Jun 2012
Posts: 3216
Location: Chicago, IL
The 1-4 boss I find it's usually better to use the normal shot in its final phase. The drill or sword are too risky with type B, though sometimes the sword might be effective. The charge shot is a must I think - it helps immensely with crowd control on the orbs.
_________________
Image
Devil Engine ~ Sound Design || EC2151 ~ My FM music & more! || 1CC List || PCE-CD: The Search for Quality


Top
 Offline Profile  
 
 Post subject: Re: ZeroRanger (Final Boss)
PostPosted: Sat Oct 13, 2018 11:40 am 


User avatar

Joined: 12 Dec 2013
Posts: 866
Location: France
I use the normal and back shot against the boss, but I think my problem is that I stick to the back shot too often when dealing with the very last pattern, which makes it last longer. It's just that when you get smacked around by the orbs it is extremely easy to lose sight of where you are and lose lives anyway so that's why I try to keep the orb count low. I should probably play more aggressively to shorten the fight instead. The charge shot could be really useful too, I haven't tried that. From my experience, whenever I use the charge shot to hold off bullets, they just clutter and form a wave of death after the explosion wears off, but the behavior could be different with the orbs.
_________________
RegalSin wrote:
I think I have downloaded so much I am bored with downloading. No really I bored with downloading stuff I might consider moving to Canada or the pacific.

Remote Weapon GunFencer - My shmup project


Top
 Offline Profile  
 
 Post subject: Re: ZeroRanger (Final Boss)
PostPosted: Sun Oct 14, 2018 9:55 pm 


User avatar

Joined: 12 Dec 2013
Posts: 866
Location: France
ZeroRanger - Green Orange - Type B (I-IV-VI)

M.Knight - 470,836 - 2-2
Spoiler: show
Image

Got the first loop! I ended up just playing very aggressively during the pattern that previsouly had me stuck. No fancy crowd-control with the back or charge shot for that phase, just stay close to the boss and use the forward shot while paying attention to the very top of the screen to anticipate the orbs.
I was in for a bunch of surprises afterwards though!
_________________
RegalSin wrote:
I think I have downloaded so much I am bored with downloading. No really I bored with downloading stuff I might consider moving to Canada or the pacific.

Remote Weapon GunFencer - My shmup project


Top
 Offline Profile  
 
 Post subject: Re: ZeroRanger (Final Boss)
PostPosted: Mon Oct 15, 2018 4:04 am 


User avatar

Joined: 18 Jun 2012
Posts: 3216
Location: Chicago, IL
More surprises await you!

Normal (Green-Orange?) - Type-B (I-III-V)
EmperorIng 500,473 - 2-3

Dying on a lot of stupid mistakes, but at least I made a new best. I died at the trains though, not even at something respectable like the spider-tank.
_________________
Image
Devil Engine ~ Sound Design || EC2151 ~ My FM music & more! || 1CC List || PCE-CD: The Search for Quality


Top
 Offline Profile  
 
 Post subject: Re: ZeroRanger (Final Boss)
PostPosted: Mon Oct 15, 2018 7:48 pm 


User avatar

Joined: 12 Dec 2013
Posts: 866
Location: France
I made some progress in loop 2, and I definitely found a few little surprises that mess with what you know of the stages in the first loop, that's pretty funny.

ZeroRanger - Green Orange - type B (I-IV-VI)
522,423 points - 2-2 BOSS
Spoiler: show
Image
_________________
RegalSin wrote:
I think I have downloaded so much I am bored with downloading. No really I bored with downloading stuff I might consider moving to Canada or the pacific.

Remote Weapon GunFencer - My shmup project


Top
 Offline Profile  
 
 Post subject: Re: ZeroRanger (Final Boss)
PostPosted: Sun Oct 21, 2018 9:25 am 


User avatar

Joined: 12 Dec 2013
Posts: 866
Location: France
ZeroRanger - Green Orange - Type B (I-IV-VI)
M.Knight - 545,219 - 2-2 BOSS
Spoiler: show
Image

Still stuck at the loop's second boss, though my scoring was apparently a bit better all throughout the game. I still tend to lose tons of lives in stage 4's final stretch so I don't have as many resources as I could have for the following challenges. Anyway, I am still making some progress.
_________________
RegalSin wrote:
I think I have downloaded so much I am bored with downloading. No really I bored with downloading stuff I might consider moving to Canada or the pacific.

Remote Weapon GunFencer - My shmup project


Top
 Offline Profile  
 
 Post subject: Re: ZeroRanger (Final Boss)
PostPosted: Wed Oct 24, 2018 9:24 pm 


User avatar

Joined: 12 Dec 2013
Posts: 866
Location: France
ZeroRanger - Green orange
M.Knight - 619,595 - 2-3 - Type B (I-IV-VI)
Spoiler: show
Image

Recording here : http://youtube.com/watch?v=ULMUARg-vik

First time I reach this stage and I manage to clear it, though weird story-related stuff happens afterwards.
_________________
RegalSin wrote:
I think I have downloaded so much I am bored with downloading. No really I bored with downloading stuff I might consider moving to Canada or the pacific.

Remote Weapon GunFencer - My shmup project


Top
 Offline Profile  
 
 Post subject: Re: ZeroRanger (Final Boss)
PostPosted: Thu Oct 25, 2018 2:04 am 


User avatar

Joined: 18 Jun 2012
Posts: 3216
Location: Chicago, IL
try using your mech on the 2-3 ranger boss instead :wink:
_________________
Image
Devil Engine ~ Sound Design || EC2151 ~ My FM music & more! || 1CC List || PCE-CD: The Search for Quality


Top
 Offline Profile  
 
 Post subject: Re: ZeroRanger (Final Boss)
PostPosted: Fri Nov 02, 2018 6:04 pm 


User avatar

Joined: 12 Dec 2013
Posts: 866
Location: France
ZeroRanger - Green orange
M.Knight - 670,131 - 2-3 - Type B (I-IV-VI)
Spoiler: show
Image

Recording here : https://www.youtube.com/watch?v=BoluXGzY3N4

EmperorIng wrote:
try using your mech on the 2-3 ranger boss instead :wink:

Still stuck in 2-3, and I just noticed this. It seems to be what I should do and I would have never in a million years guessed that given how there isn't anything to suggest I should try this.
_________________
RegalSin wrote:
I think I have downloaded so much I am bored with downloading. No really I bored with downloading stuff I might consider moving to Canada or the pacific.

Remote Weapon GunFencer - My shmup project


Top
 Offline Profile  
 
 Post subject: Re: ZeroRanger (Final Boss)
PostPosted: Sat Nov 03, 2018 1:37 am 


User avatar

Joined: 01 May 2014
Posts: 2255
Location: Brooklyn NY
ZeroRanger - Green Orange - Type B (I-IV-VI)
Stevens - A bit over 397,000 - 2-2 BOSS

Finally broke through to the 2nd loop!

Stupid question incoming - how do I take a screen shot?
_________________
"Adopt the pace of nature: her secret is patience."


Top
 Offline Profile  
 
 Post subject: Re: ZeroRanger (Final Boss)
PostPosted: Sat Nov 03, 2018 6:01 pm 


User avatar

Joined: 12 Dec 2013
Posts: 866
Location: France
Nice job Stevens! :)

What you can do to take a screenshot is to simply press the "Prnt Screen" key (it should be somwhere above the direction keys, near the very top of the keyboard) when on the results screen and then paste the screnshot on any image manipulation software with Ctrl+V (or by using the software's own menus). Even the basic MS Paint can suffice.
You can then save it to PNG format, ready to be uploaded on the internet. :wink:
_________________
RegalSin wrote:
I think I have downloaded so much I am bored with downloading. No really I bored with downloading stuff I might consider moving to Canada or the pacific.

Remote Weapon GunFencer - My shmup project


Top
 Offline Profile  
 
 Post subject: Re: ZeroRanger (Final Boss)
PostPosted: Sat Nov 03, 2018 10:46 pm 


User avatar

Joined: 01 May 2014
Posts: 2255
Location: Brooklyn NY
Excellent! Thanks MK!

I've only been able to play around 30 minutes a day on average, but when I'm not playing it I'm thinking about playing it.

I've said it before, but it keeps getting better then more time you spend with it. I'm finally having a slightly easier time with the R-9 and kind of (slowly) getting better all around.

Love this game:D
_________________
"Adopt the pace of nature: her secret is patience."


Top
 Offline Profile  
 
 Post subject: Re: ZeroRanger (Final Boss)
PostPosted: Sun Nov 04, 2018 2:41 pm 


User avatar

Joined: 12 Dec 2013
Posts: 866
Location: France
Stevens wrote:
when I'm not playing it I'm thinking about playing it.

That's the mark of a great game! (...or an addictive one lol)

The R-9 is pretty tricky at first because it has so many patterns that he can use at the same time, but just like everything else in the game, it never stays a big roadblock for long, and that sense of quick progression within the game is probably one of the things that make us want to play it more, as the next stage/boss always feels within reach.
_________________
RegalSin wrote:
I think I have downloaded so much I am bored with downloading. No really I bored with downloading stuff I might consider moving to Canada or the pacific.

Remote Weapon GunFencer - My shmup project


Top
 Offline Profile  
 
 Post subject: Re: ZeroRanger (Final Boss)
PostPosted: Mon Nov 12, 2018 1:19 am 


User avatar

Joined: 01 May 2014
Posts: 2255
Location: Brooklyn NY
ZeroRanger - Green Orange - Type B (I-IV-VI)
Stevens - 2-3 BOSS

Image

Getting there!
_________________
"Adopt the pace of nature: her secret is patience."


Top
 Offline Profile  
 
 Post subject: Re: ZeroRanger (Final Boss)
PostPosted: Sun Nov 25, 2018 1:21 pm 


User avatar

Joined: 16 Nov 2015
Posts: 1365
Image
2-2 and the final boss just slay me every time
_________________
Xyga wrote:
chum wrote:
the thing is that we actually go way back and have known each other on multiple websites, first clashing in a Naruto forum.

Liar. I've known you only from latexmachomen.com and pantysniffers.org forums.


Top
 Offline Profile  
 
 Post subject: Re: ZeroRanger (Final Boss)
PostPosted: Sun Nov 25, 2018 4:19 pm 


User avatar

Joined: 18 Jun 2012
Posts: 3216
Location: Chicago, IL
Maybe try using the charge shot instead of the lock-on?

Though to be fair, the charge shot is mostly situational for me: it is good to use precisely on 1-3 boss, 1-4's boss, 2-3's boss, and 2-4's boss, first form. And maybe a few other areas where you want crowd control. But I mean, that's enough for me because those are such choke-points.
_________________
Image
Devil Engine ~ Sound Design || EC2151 ~ My FM music & more! || 1CC List || PCE-CD: The Search for Quality


Top
 Offline Profile  
 
 Post subject: Re: ZeroRanger (Final Boss)
PostPosted: Sun Nov 25, 2018 9:56 pm 


User avatar

Joined: 02 Dec 2010
Posts: 3325
Location: the black gate
Still need to buy this.

Would appreciate if scores were written in posts so they don't get lost to time when the image hoster of choice eventually dies.
_________________
In 1989,The Great Wall was discoverd
In 1990,The Picket Fence was also discoverd


Top
 Offline Profile  
 
 Post subject: Re: ZeroRanger (Final Boss)
PostPosted: Mon Nov 26, 2018 6:49 am 


User avatar

Joined: 18 Jun 2012
Posts: 3216
Location: Chicago, IL
Getting closer. Made it to TLB and lost my nerves soon after the real fight began. There has got to be a better way to deal with those six orbs.
Maybe if I had picked sword like I usually do -instead of drill for a lark- I would have had the muscle memory to get out of tight spots. I lose a lot of lives being sloppy with melee.

Wonderful thing I learned today: the green blobs before 2-4's boss can be killed with drill/sword. Attacking orange blobs with drill/sword only divides them. You can get a free life this way - a crucial insurance cushion.

Normal (Green-Orange?) - Type-B (I-IV-VI)
EmperorIng - 576,318 - 2-4

Image
_________________
Image
Devil Engine ~ Sound Design || EC2151 ~ My FM music & more! || 1CC List || PCE-CD: The Search for Quality


Top
 Offline Profile  
 
 Post subject: Re: ZeroRanger (Final Boss)
PostPosted: Mon Nov 26, 2018 8:35 am 


User avatar

Joined: 16 Nov 2015
Posts: 1365
EmperorIng wrote:
Maybe try using the charge shot instead of the lock-on?

Though to be fair, the charge shot is mostly situational for me: it is good to use precisely on 1-3 boss, 1-4's boss, 2-3's boss, and 2-4's boss, first form. And maybe a few other areas where you want crowd control. But I mean, that's enough for me because those are such choke-points.

Homing shot is near-essential to maintain your multiplier in many parts of the game where there's just a lack of enemies on screen, especially around 1-3 and 2-2 where a lot of enemies are often sticking to the background first.

At the very least, I can't imagine charge shot being anywhere nearly as scoring-viable. Though I suppose the charge shot makes bosses easier to deal with, whereas homing shot is a bit more utilitarian while giving you more lives if you know how to handle it.

For listing purposes:
ZeroRanger - Green Orange - Type-B (I-III-VI)
Durandal - 829,684 - 2-ALL
_________________
Xyga wrote:
chum wrote:
the thing is that we actually go way back and have known each other on multiple websites, first clashing in a Naruto forum.

Liar. I've known you only from latexmachomen.com and pantysniffers.org forums.


Top
 Offline Profile  
 
 Post subject: Re: ZeroRanger (Final Boss)
PostPosted: Mon Nov 26, 2018 3:26 pm 


User avatar

Joined: 07 Nov 2005
Posts: 1758
Location: Finland
Durandal wrote:
At the very least, I can't imagine charge shot being anywhere nearly as scoring-viable. Though I suppose the charge shot makes bosses easier to deal with, whereas homing shot is a bit more utilitarian while giving you more lives if you know how to handle it.


I wouldn't be so sure about this: the best score by far for previous version was with Type-C charge shot & sword. The routes are drastically different because you absorb bullets instead, get experimenting


Top
 Offline Profile  
 
 Post subject: Re: ZeroRanger (Final Boss)
PostPosted: Mon Nov 26, 2018 6:03 pm 



Joined: 09 Jan 2011
Posts: 1124
Location: Finland
Should post here too I suppose.

ZeroRanger - Normal - B (I-III-VI)
Erppo - 1,339,968 - ALL
Image
_________________
Image


Top
 Offline Profile  
 
 Post subject: Re: ZeroRanger (Final Boss)
PostPosted: Thu Nov 29, 2018 8:43 pm 


User avatar

Joined: 04 Aug 2014
Posts: 149
ZeroRanger - Green Orange - Type-B (I-IV-VI)
Prinny - 898,347 - ALL - 2018/10/02

Screenshot
_________________
Image
1CC list | Restart Syndrome | Other


Top
 Offline Profile  
 
 Post subject: Re: ZeroRanger (Final Boss)
PostPosted: Sat Dec 01, 2018 10:12 pm 



Joined: 09 Jan 2011
Posts: 1124
Location: Finland
ZeroRanger - Normal - B (I-III-VI)
Erppo - 1,376,482 - ALL

Made a video since I feel that's not going to go up much soon. https://www.youtube.com/watch?v=PbzOUNjSEJk
_________________
Image


Top
 Offline Profile  
 
 Post subject: Re: ZeroRanger (Final Boss)
PostPosted: Fri Dec 07, 2018 5:48 am 


User avatar

Joined: 18 Jun 2012
Posts: 3216
Location: Chicago, IL
Erppo, how do you absorb all six orbs on 2-4's last attack (1st phase)? Figuring out how to take those things out quickly would save me a lot of trouble. I use Tybe-B though, so it might not be applicable.
EDIT:

Normal (Green-Orange?) - Type-B (I-IV-VI)
EmperorIng - 610,600 - 2-4


Almost fucking there.
_________________
Image
Devil Engine ~ Sound Design || EC2151 ~ My FM music & more! || 1CC List || PCE-CD: The Search for Quality


Last edited by EmperorIng on Mon Dec 10, 2018 6:12 am, edited 1 time in total.

Top
 Offline Profile  
 
 Post subject: Re: ZeroRanger (Final Boss)
PostPosted: Fri Dec 07, 2018 11:29 am 



Joined: 09 Jan 2011
Posts: 1124
Location: Finland
You just need good positioning (use background cues) as there's not much time to do it. Absorbing an orb kills you after a small delay but if you can grab them all before you die, you also end the phase. I think that's worth it in the last phase since it's easy to die in it anyway and it usually takes pretty long to do normally.
_________________
Image


Top
 Offline Profile  
 
 Post subject: Re: ZeroRanger (Final Boss)
PostPosted: Fri Dec 07, 2018 12:32 pm 


User avatar

Joined: 07 Nov 2005
Posts: 1758
Location: Finland
Erppo wrote:
You just need good positioning (use background cues) as there's not much time to do it. Absorbing an orb kills you after a small delay but if you can grab them all before you die, you also end the phase. I think that's worth it in the last phase since it's easy to die in it anyway and it usually takes pretty long to do normally.


They rotate counter-clockwise so absorb them in a clockwise rotation from left to right. You also get that life back from score in the end sequence. So suiciding to blow them up for max time bonus is the optimal scoring pattern.


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 92 posts ]  Go to page Previous  1, 2, 3, 4  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Space Pilot 3K template by Jakob Persson
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group