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 Post subject: Re: Batsugun (Normal/Special)
PostPosted: Mon Oct 23, 2017 4:30 am 



Joined: 18 Dec 2015
Posts: 91
Location: South Carolina, USA
Been working on special since i beat original a while ago.
I been playing for a while i think im going to retire this game for a bit.

Original & GeekMan1222 (DMC) & 2,999,800 & ALL & Type B Beltiana

Special & GeekMan1222 (DMC) & 38,217,040 & 12 & Type B Beltiana


https://www.twitch.tv/videos/177065285

https://www.twitch.tv/videos/183842155


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 Post subject: Re: Batsugun (Normal/Special)
PostPosted: Mon Oct 23, 2017 9:36 am 


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Joined: 27 Jul 2006
Posts: 1484
Location: CASINO!
GeekMan1222 wrote:
Original & GeekMan1222 (DMC) & 2,999,800 & ALL & Type B Beltiana

Special & GeekMan1222 (DMC) & 38,217,040 & 12 & Type B Beltiana

Welcome... your scores has been updated :mrgreen:
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 Post subject: Re: Batsugun (Normal/Special)
PostPosted: Sat Dec 30, 2017 6:12 am 



Joined: 18 Dec 2015
Posts: 91
Location: South Carolina, USA
Special & GeekMan1222 (DMC) & 41,468,960 & Stage 11 & Type B Beltiana

Also just giving you a heads up you have a duplicate entry for me on Batsugun original mode for the 45th place when you first updated my score on that game ;P


https://www.twitch.tv/videos/213769998 I made an error entering my Initals in on the video I put DDD due to the auto fire button LOL


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 Post subject: Re: Batsugun (Normal/Special)
PostPosted: Sat Dec 30, 2017 6:34 am 


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Joined: 13 Dec 2014
Posts: 3197
Location: Ringing the bells of fortune
GeekMan1222 wrote:
https://www.twitch.tv/videos/213769998 I made an error entering my Initals in on the video I put DDD due to the auto fire button LOL

In case you didn't know, the C button in the Special version already acts as autofire, so there's no need for any external autofire button.
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 Post subject: Re: Batsugun (Normal/Special)
PostPosted: Sun Dec 31, 2017 7:24 pm 



Joined: 18 Dec 2015
Posts: 91
Location: South Carolina, USA
Shepardus wrote:
GeekMan1222 wrote:
https://www.twitch.tv/videos/213769998 I made an error entering my Initals in on the video I put DDD due to the auto fire button LOL

In case you didn't know, the C button in the Special version already acts as autofire, so there's no need for any external autofire button.


Very intresting I didnt know that :D


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 Post subject: Re: Batsugun (Normal/Special)
PostPosted: Wed Jan 03, 2018 12:07 pm 


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Joined: 27 Jul 2006
Posts: 1484
Location: CASINO!
GeekMan1222 wrote:
Special & GeekMan1222 (DMC) & 41,468,960 & Stage 11 & Type B Beltiana

Also just giving you a heads up you have a duplicate entry for me on Batsugun original mode for the 45th place when you first updated my score on that game ;P

Many thanks, both your scores has been updated... Go for the Special Clear :wink:
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 Post subject: Re: Batsugun (Normal/Special)
PostPosted: Fri Apr 20, 2018 9:38 am 


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Joined: 20 Apr 2018
Posts: 4
Location: Germany
Hi there, I'm now too at Shmups forum. I'm Robin from Germany. I love STGs and especially to play for Score. First game I really got into is Batsugun, which made me to build a Tate setup at home. :D
I just love this perfect rhythm you need in upper loops to prevent suicide bullets.
This score I reached in Hey Game Center in Akihabara.

Special - Sumodeadlift (ROB) - 36.584.500 - 9 - Type B (Beltiana)

I would show an image of the score table, but can't upload attachments yet.


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 Post subject: Re: Batsugun (Normal/Special)
PostPosted: Wed Apr 25, 2018 11:02 am 


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Joined: 20 Apr 2018
Posts: 4
Location: Germany
Special - Sumodeadlift (ROB) - 36.584.500 - 9 - Type B Beltiana


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 Post subject: Re: Batsugun (Normal/Special)
PostPosted: Mon Apr 30, 2018 6:06 am 


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Joined: 27 Jul 2006
Posts: 1484
Location: CASINO!
Quote:
Special - Sumodeadlift - 36,584,500 - 9 - Type B Beltiana

Welcome Sumodeadlift, and thanks for the email, your score has been updated...
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 Post subject: Re: Batsugun (Normal/Special)
PostPosted: Mon Apr 30, 2018 3:35 pm 


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Joined: 20 Apr 2018
Posts: 4
Location: Germany
Thank you for updating the score table. I got my score end of last year in Hey Game Center in Akihabara. I hope I can improve it soon, but I play Cho Ren Sha 68K first. I got the chance to play the X68000 version a few month ago. In my opinion it's one of the best STGs out there. :D


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 Post subject: Re: Batsugun (Normal/Special)
PostPosted: Mon Apr 30, 2018 8:21 pm 


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Joined: 20 Apr 2018
Posts: 4
Location: Germany
Thank you that you updated the score table.


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 Post subject: Re: Batsugun (Normal/Special)
PostPosted: Sat May 12, 2018 2:06 pm 


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Joined: 12 Nov 2006
Posts: 79
Location: San Diego
Special - Dumple - 3,794,350 - 6 - Type B Beltiana

Fun stuff!

A video of my panic-bomb-filled run:
https://www.youtube.com/watch?v=-1He9LzcLlI
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 Post subject: Re: Batsugun (Normal/Special)
PostPosted: Tue May 22, 2018 12:04 pm 


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Joined: 27 Jul 2006
Posts: 1484
Location: CASINO!
Dumple wrote:
Special - Dumple - 3,794,350 - 6 - Type B Beltiana

Welcome Dumple, your score has been updated :wink:
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 Post subject: Re: Batsugun (Normal/Special)
PostPosted: Mon May 28, 2018 8:07 am 


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Joined: 28 Jan 2005
Posts: 2408
Location: Tokyo
Normal
NTSC-J - 20,202,820 - ALL - Type B Beltiana

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 Post subject: Re: Batsugun (Normal/Special)
PostPosted: Mon May 28, 2018 8:09 am 


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Joined: 26 Jan 2005
Posts: 3291
Location: In a storm
I had to look twice to realize that this is a Normal score! Excellent work! :D

Any ideas on how to improve this, or will you call it a day after the 20mil milestone?
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 Post subject: Re: Batsugun (Normal/Special)
PostPosted: Mon May 28, 2018 9:08 am 


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Joined: 13 Dec 2014
Posts: 3197
Location: Ringing the bells of fortune
Most impressive! Would love to see a replay if you've got one!

I have no idea how the WRs reach 26-27 million, I couldn't get much over 20m even through cheat-assisted savestating so clearly I'm missing something.
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 Post subject: Re: Batsugun (Normal/Special)
PostPosted: Mon May 28, 2018 9:41 am 


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Joined: 28 Jan 2005
Posts: 2408
Location: Tokyo
Thanks, guys.

I had a bad Jupiter fight and lost 2 million, so I'm aiming for 22. I can see how 24 is possible, maybe 25, but 27...I can only guess. It's a big mystery to me and I think KDK must have found a way to time-out Jupiter during his heinous final pattern.


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 Post subject: Re: Batsugun (Normal/Special)
PostPosted: Tue Jun 05, 2018 1:40 pm 


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Joined: 27 Jul 2006
Posts: 1484
Location: CASINO!
NTSC-J wrote:
Normal
NTSC-J - 20,202,820 - ALL - Type B Beltiana

Image

Welcome NTSC-J... A great score indeed :P
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 Post subject: Re: Batsugun (Normal/Special)
PostPosted: Sat Jul 14, 2018 8:04 pm 


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Joined: 22 Mar 2010
Posts: 677
Location: USA
Code:
Special
austere - 10,643,200 - 8 - Type B Beltiana


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 Post subject: Re: Batsugun (Normal/Special)
PostPosted: Sat Jul 21, 2018 3:40 am 


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Joined: 29 Nov 2017
Posts: 81
I got my first clear of original!

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Normal - PMP - 4300210 - ALL - Type B Alteeno


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 Post subject: Re: Batsugun (Normal/Special)
PostPosted: Tue Jul 24, 2018 5:08 pm 


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Joined: 27 Jul 2006
Posts: 1484
Location: CASINO!
austere wrote:
Special - austere - 10,643,200 - 8 - Type B Beltiana

pmp wrote:
Normal - PMP - 4,300,210 - ALL - Type B Alteeno

Welcome boys, your scores has been updated :P
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 Post subject: Re: Batsugun (Normal/Special)
PostPosted: Mon Aug 20, 2018 9:50 am 


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Joined: 29 Nov 2017
Posts: 81
Normal - PMP - 7060820 - ALL - Type B Beltiana

Still working on getting consistent enough to fully milk Jupiter.
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 Post subject: Re: Batsugun (Normal/Special)
PostPosted: Mon Aug 27, 2018 11:19 am 


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Joined: 12 Dec 2013
Posts: 869
Location: France
Normal - M.Knight - 973,540 - 4 - Type B Beltiana
Spoiler: show
Image


Special - M.Knight - 1,852,450 - 5 - Type B Beltiana
Spoiler: show
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 Post subject: Re: Batsugun (Normal/Special)
PostPosted: Sat Sep 29, 2018 12:01 am 


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Joined: 25 Nov 2015
Posts: 297
Location: The Edge Of The Ape Oven
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Normal - Square_Air - 6,112,740 - ALL - Type B Beltiana

Lackluster first attempt at milking Jupiter. Not destroying that central turret too early with the toothpaste laser can be a hassle.
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 Post subject: Re: Batsugun (Normal/Special)
PostPosted: Sat Oct 06, 2018 7:55 am 


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Joined: 27 Jul 2006
Posts: 1484
Location: CASINO!
pmp wrote:
Normal - PMP - 7,060,820 - ALL - Type B Beltiana

M.Knight wrote:
Normal - M.Knight - 973,540 - 4 - Type B Beltiana

Special - M.Knight - 1,852,450 - 5 - Type B Beltiana

Square_Air wrote:
Normal - Square_Air - 6,112,740 - ALL - Type B Beltiana

Some great scores, keep them coming... Updated :P
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 Post subject: Re: Batsugun (Normal/Special)
PostPosted: Mon Oct 15, 2018 7:52 pm 


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Joined: 12 Dec 2013
Posts: 869
Location: France
The Coin-Op Table restaurant in Paris has the Special version in one of their cabs, so I gave it a few tries and managed to improve my score. Once you get past the cheap Toaplan-style enemies coming from behind in stage 4 and learn to anticipate them, you can really make a lot of progress given how generous the resources and hitbox are.

Special - M.Knight - 6,705,890 - 2-5 - Type B Beltiana
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RegalSin wrote:
I think I have downloaded so much I am bored with downloading. No really I bored with downloading stuff I might consider moving to Canada or the pacific.

Remote Weapon GunFencer - My shmup project


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 Post subject: Re: Batsugun (Normal/Special)
PostPosted: Mon Oct 15, 2018 8:32 pm 


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Joined: 03 Oct 2011
Posts: 3566
Location: Southern Ontario
Wow, lucky to have one in an arcade near you! Yeah, the planes that sneak in from behind on Stage 4 are fairly demanding, as are some tanks that can snipe you from the bottom of the screen in stages 3 and 5. There's not much that's outright nasty or cheap in the game, but the stuff that can catch you even when it's at the bottom of the screen gets pretty tough.
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 Post subject: Re: Batsugun (Normal/Special)
PostPosted: Mon Oct 15, 2018 8:39 pm 


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Joined: 12 Dec 2013
Posts: 869
Location: France
Yeah, I can't even realize how cool it actually is to be able to play such a game on an arcade cabinet outside Japan!

I usually drop a bomb or two to deal with the stage 4 planes. Once you know they will be there it's a lot easier to fight them.
I agree with you on the tanks, they can get surprisingly dangerous. I think it is stage 5 which actually instantly starts with a bunch of these, which is kinda surprising because most stages start a bit more peacefully before picking up the pace.
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RegalSin wrote:
I think I have downloaded so much I am bored with downloading. No really I bored with downloading stuff I might consider moving to Canada or the pacific.

Remote Weapon GunFencer - My shmup project


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 Post subject: Re: Batsugun (Normal/Special)
PostPosted: Fri Oct 19, 2018 5:52 pm 


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Joined: 27 Jul 2006
Posts: 1484
Location: CASINO!
M.Knight wrote:
Special - M.Knight - 6,705,890 - 2-5 - Type B Beltiana

Welcome back, and a big jump in score... 2-5! That should be stage 9, correct me if I'm wrong :wink: Updated...
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 Post subject: Re: Batsugun (Normal/Special)
PostPosted: Sat Oct 20, 2018 5:50 pm 


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Joined: 12 Dec 2013
Posts: 869
Location: France
Yeah, it should be stage 9! Here's yet another improvement by the way :

M.Knight - 11,475,090 - 9 - Type B Beltiana

I previously didn't know of the stage 5 enemies you could bomb for massive bonuses or how grazing the pigs could get you continuous points, so that gave a big boost to the score.
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RegalSin wrote:
I think I have downloaded so much I am bored with downloading. No really I bored with downloading stuff I might consider moving to Canada or the pacific.

Remote Weapon GunFencer - My shmup project


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