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 Post subject: round 1 of shootemup contest
PostPosted: Mon Jan 06, 2014 11:55 pm 


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Joined: 15 Jul 2012
Posts: 131
game-Salamander (version D)
romset-salamand
settings default and you can turn on autofire if you want to.

time till round is over http://www.timeanddate.com/countdown/ge ... +end&swk=1

results will be posted http://www.gameex.info/forums/topic/136 ... r-sign-up/

happy gaming
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 Post subject: Re: round 1 of shootemup contest
PostPosted: Tue Jan 07, 2014 12:35 am 


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Joined: 07 Apr 2011
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Location: Toronto
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 Post subject: Re: round 1 of shootemup contest
PostPosted: Tue Jan 07, 2014 12:41 am 


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shmuppyLove do you have a teammate for the contest?
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 Post subject: Re: round 1 of shootemup contest
PostPosted: Tue Jan 07, 2014 2:11 am 


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wolfman24 wrote:
shmuppyLove do you have a teammate for the contest?


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 Post subject: Re: round 1 of shootemup contest
PostPosted: Tue Jan 07, 2014 6:35 am 


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Joined: 17 Feb 2005
Posts: 1049
Location: Berlin, Germany
Edge - 348'300 - 1-3

What troll came up with that fire walls in stage 3 popping out of nowhere?

I actually really like the Gradius games, but never liked Salamander at all. Just into stage 3, but already too much memorization required. Even the first boss is pretty much a guaranteed death, until you know what you are supposed to do.

Well, with that tournament I can finally try to get a bit more into the game and see the later stages.


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 Post subject: Re: round 1 of shootemup contest
PostPosted: Tue Jan 07, 2014 11:01 am 


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Joined: 16 May 2011
Posts: 158
Day 1 choke score

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Run: http://www.twitch.tv/legend_hoa/c/3509429
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 Post subject: Re: round 1 of shootemup contest
PostPosted: Tue Jan 07, 2014 12:17 pm 


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Joined: 17 Feb 2005
Posts: 1049
Location: Berlin, Germany
Edge - 635200 - Stage 1-5

Arrgh, this game is a memorization fest. >_<


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 Post subject: Re: round 1 of shootemup contest
PostPosted: Tue Jan 07, 2014 1:43 pm 


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Joined: 19 Feb 2013
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Location: Villa Straylight
Argh, can't seem to find a decent strat for stage 4 boss. Seems like a major roadblock

also love that avatar, Edge, it's from The Last Blade II right? Played it a few months back but found it hard to get into a fighter that there's no longer any scene for..
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 Post subject: Re: round 1 of shootemup contest
PostPosted: Tue Jan 07, 2014 5:02 pm 



Joined: 23 Oct 2013
Posts: 64
Edge wrote:
Edge - 635200 - Stage 1-5


@ Edge: thank you for joining our contest. We would like our contestants to post a screenshot of their hi-score ;)

It's very easy to do. When using this guide you can have MAME capture your hi-score screen for you INSIDE the Mame snap directory. Because it uses Mame to capture the screenshot you don't need to use any extra software (e.g. Fraps) or special mobile devices :)

If you have any questions, please feel free to ask.

Game on !!


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 Post subject: Re: round 1 of shootemup contest
PostPosted: Tue Jan 07, 2014 5:15 pm 


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Joined: 30 Dec 2010
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Jaimers - 1,033,300 - 2-3

First 1-all.
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 Post subject: Re: round 1 of shootemup contest
PostPosted: Tue Jan 07, 2014 9:22 pm 



Joined: 09 Jan 2011
Posts: 1126
Location: Finland
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Erppo - 1,060,300 - 2-4

...this is quite a bit easier than I expected.
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 Post subject: Re: round 1 of shootemup contest
PostPosted: Wed Jan 08, 2014 2:14 am 



Joined: 28 Apr 2008
Posts: 634
Location: New Jersey
I don't have enough firepower with the current teammate i have. Maybe he surprises me. Jaimers and Erppo are going to be tough to beat. Of course, its all in fun.


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 Post subject: Re: round 1 of shootemup contest
PostPosted: Wed Jan 08, 2014 3:40 am 


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Joined: 02 Dec 2010
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Location: the black gate
Despatche - 384,900 - 1-4

stage 3 tells you everything in advance, it's stage 4 with the splitting rocks that's a problem.
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 Post subject: Re: round 1 of shootemup contest
PostPosted: Wed Jan 08, 2014 9:22 am 


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Blinge wrote:
Argh, can't seem to find a decent strat for stage 4 boss.


Yeah, if you try to fight him normally, that guy is extremely difficult. You should try to look for some kind of exploit. For instance, if you position yourself at the top right of the screen the left turret will shoot in a weird angle that it's balls become stuck inside the wall. Or you can try to make it shoot straight down, so the balls bounce just back upwards like Legendary Haomaru did.

Blinge wrote:
also love that avatar, Edge, it's from The Last Blade II right? Played it a few months back but found it hard to get into a fighter that there's no longer any scene for..


Hehe, thanks. That's right I haven't played that game in ages though.

Yeah, I know what you mean the people around you pretty much dictate what fighting game you keep playing. Most of my friends and colleages play Street Fighter, so I have been stuck with that game for the last 2 years. Altough I would rather play more Tekken or maybe get into the new King of Fighters. :p


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 Post subject: Re: round 1 of shootemup contest
PostPosted: Wed Jan 08, 2014 5:18 pm 


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Joined: 20 Aug 2010
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Location: Sweden
Yazphier - 662700 - 1-6

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 Post subject: Re: round 1 of shootemup contest
PostPosted: Thu Jan 09, 2014 12:30 am 


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Kollision - 465,700 - 1-4
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Last edited by Kollision on Sun Jan 12, 2014 11:47 pm, edited 1 time in total.

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 Post subject: Re: round 1 of shootemup contest
PostPosted: Thu Jan 09, 2014 12:50 am 


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Joined: 17 Feb 2005
Posts: 1049
Location: Berlin, Germany
Edge - 738,700 - 1-6

The tunnel before the last boss destroyed me. Getting there without missiles decreases survival chances drastically. :p

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Despatche wrote:
stage 3 tells you everything in advance, it's stage 4 with the splitting rocks that's a problem.


I agree, It's not explicitly stage 3 that's the problem. But it's just there's couple of elements in each stage you need to memorize. Best approach is to credit feed / use some save states to learn the stages ahead, so you don't die a certain death whenever you reach one of those 'know it or die' spots. Overall I wouldn't call it a bad game. It's cool that they tried out some stuff to get rid of the Gradius syndrome and the graphics and music are really nice, but it definitely has some flaws.


Last edited by Edge on Thu Jan 09, 2014 5:09 am, edited 1 time in total.

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 Post subject: Re: round 1 of shootemup contest
PostPosted: Thu Jan 09, 2014 3:18 am 


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Some improvement, made it to stage 4 at least
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 Post subject: Re: round 1 of shootemup contest
PostPosted: Thu Jan 09, 2014 5:32 am 


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nice score shmuppylove you have a teammate now ACSeraph is teaming up with you
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 Post subject: Re: round 1 of shootemup contest
PostPosted: Thu Jan 09, 2014 1:20 pm 


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Joined: 19 Jul 2008
Posts: 2417
Location: Tokyo
This should do for day 1

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 Post subject: Re: round 1 of shootemup contest
PostPosted: Thu Jan 09, 2014 4:21 pm 


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Joined: 18 May 2012
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I hate this game.
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 Post subject: Re: round 1 of shootemup contest
PostPosted: Thu Jan 09, 2014 8:10 pm 


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Joined: 22 Apr 2010
Posts: 835
Location: Dallas
After two days, I'm officially bored and tired of this game.

http://postimg.org/image/tgfi9lc9r/
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 Post subject: Re: round 1 of shootemup contest
PostPosted: Thu Jan 09, 2014 9:39 pm 


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Jaimers - 1,420,000 - 2-6

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 Post subject: Re: round 1 of shootemup contest
PostPosted: Thu Jan 09, 2014 10:11 pm 


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Location: A lucrative checkpoint
saucykobold - 1,073,300 - 2-3

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 Post subject: Re: round 1 of shootemup contest
PostPosted: Thu Jan 09, 2014 11:53 pm 


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Joined: 19 Jul 2008
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Location: Tokyo
Aleksei wrote:
After two days, I'm officially bored and tired of this game.

http://postimg.org/image/tgfi9lc9r/


At the start position yourself at the top left corner of the screen and wait for him to send out both arms. The moment he starts moving circle under him counterclockwise and go behind him. Your options will trail through him, killing him in seconds.

Shimatora wrote:
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I hate this game.


Stay lined up with the core on the bottom of the screen when he first comes out. When he begins his circular movement make sure to stay under him as you follor with your own small clockwise movement, rather than going behind him. When he gets to the right side he will move very low forcing you to begin circling around his left side. LIke boss one, your options will trail through him, attempt to keep them lined up with the core to kill him very quickly.

Edge wrote:
What troll came up with that fire walls in stage 3 popping out of nowhere?


For anyone still having trouble with this, in order to save you some time and effort do the following. At the start postion yourself a little away from the top left corner of the screen so that when the top firewall shoots out it will fly under your ship rather than hitting you. Try to leave your options trailed under you when you do this. Literally just hold fire and stay in this position for about half the stage. You will eventually have a firewall from above that repeatedly shoots out at a fast rate trapping you. Watch the timing and fly straight forward out of its arc when you see your chance. After passing the two ground firewalls fly down to the bottom of the screenand just sit tight until you get to the boss.

Blinge wrote:
Argh, can't seem to find a decent strat for stage 4 boss. Seems like a major roadblock


As mentioned earlier, this boss is bullshit in design and you have to use a trick to beat him. In the PCE version his bullets are drastically slowed down, so clearly the developers also saw it was a problem. The end of this vid demonstrates the proper method nicely:

http://www.youtube.com/watch?v=7f5CtRvowoc


Anyone else think this game is extremely unpolished? That said, I'm enjoying it despite my better judgement. Hope these tips help people out.
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Last edited by ACSeraph on Fri Jan 10, 2014 1:17 am, edited 2 times in total.

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 Post subject: Re: round 1 of shootemup contest
PostPosted: Fri Jan 10, 2014 12:54 am 


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Joined: 02 Dec 2010
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Location: the black gate
yes, this game is hilariously unpolished, the complete opposite of gradius (because let's face it, this is the real "gradius ii", not some "spinoff"). let's see... the weird movements of literally everything that makes you feel like you're going to die to some crazy hitboxes every five seconds? that giant dead space between stage 2 and the boss, etc? the weird scoring where it seems like stage 1 gives you a little over 200k and every other gives you a little under 100k? weird game.
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 Post subject: Re: round 1 of shootemup contest
PostPosted: Fri Jan 10, 2014 1:05 am 


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what did you people expect from 1986
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 Post subject: Re: round 1 of shootemup contest
PostPosted: Fri Jan 10, 2014 1:20 am 


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Joined: 19 Jul 2008
Posts: 2417
Location: Tokyo
ebarrett wrote:
what did you people expect from 1986


Considering Gradius feels very polished and this is the followup to Gradius, I expected it to not appear totally halfassed. Again though, I'm having fun despite the flaws.
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 Post subject: Re: round 1 of shootemup contest
PostPosted: Fri Jan 10, 2014 1:35 am 


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Joined: 20 Aug 2010
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Location: Sweden
ACSeraph wrote:
At the start position yourself at the top left corner of the screen and wait for him to send out both arms. The moment he starts moving circle under him counterclockwise and go behind him. Your options will trail through him, killing him in seconds.



...Not as sure that that works for the second loop..

edit: grammar and
ACSeraph wrote:
EDIT: Oh I see, I didn't even notice that screenshot was from the second loop.

yea, it also looks like he died on the wall just before, so no speedups, makes it even harder
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Last edited by Yazphier on Fri Jan 10, 2014 2:28 am, edited 2 times in total.

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 Post subject: Re: round 1 of shootemup contest
PostPosted: Fri Jan 10, 2014 1:42 am 


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Location: Tokyo
Yazphier wrote:
ACSeraph wrote:
At the start position yourself at the top left corner of the screen and wait for him to send out both arms. The moment he starts moving circle under him counterclockwise and go behind him. Your options will trail through him, killing him in seconds.



...Not as sure that that works the second loop..


My tips are only from the first loop, stuff I figured out last night while practicing. I haven't reached the loop yet.

EDIT: Oh I see, I didn't even notice that screenshot was from the second loop.
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