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 Post subject: Akai Katana (Arcade, X360)
PostPosted: Tue Apr 30, 2013 5:16 pm 


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Joined: 03 Mar 2011
Posts: 143
Location: Helsinki
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Akai Katana is Cave's gift to those who wish to have a horizontal shooter with a strange side view / isometric perspective mix, flying tanks and scoring mechanics so complicated a built-in ten-minute tutorial scratches the surface.

Rules:
  • single credit, no restarts (except on stage 1)
  • all settings on default
  • demo scores are accepted (denote with "D", as in "ALL D" for a clear)

Akai Katana (PCB, Xbox 360 Arcade / Origin)
Code:
       ---TYPE 1 (Sumire & Tsubaki)---
##  Name             Score           Stage
WR  太菱            -   472,554,090 - ALL

01. iconoclast     -  *301,775,117 - ALL
02. Softdrink 117  -  *231,757,320 - ALL
03. endoKarb       -  *206,693,310 - ALL
04. SPZ            -  *192,692,394 - ALL
05. Aquas          -  *146,022,866 - ALL
06. spadgy         -   *84,132,560 - 5

       ---TYPE 2 (Kikyou & Botan)---
##  Name             Score           Stage
WR  太菱            -   467,497,810 - ALL

01. iconoclast     -  *308,612,760 - ALL
02. jonst          -  *169,098,440 - ALL
03. endoKarb       -  *161,085,742 - 5
04. jepjepjep      -  *158,439,420 - ALL

       ---TYPE 3 (Suzuran & Shion)---
##  Name             Score           Stage
WR  AKF            -   540,176,130 - ALL

01. deexor         -  *440,532,150 - ALL
02. iconoclast     -  *424,711,200 - ALL
03. Yom            -   417,561,280 - ALL
04. -S.L-          -   358,151,625 - ALL
05. lolmaur        -  *304,662,540 - ALL
06. dan76          -  *241,337,120 - ALL
07. YuShin         -  *206,028,581 - ALL
08. Some-Mist      -  *153,352,100 - ALL
09. Jailhouse      -  *118,089,972 - ALL
10. Erppo          -  *113,457,370 - ALL
11. TonK           -   108,363,729 - ALL
12. Chempop        -   *92,737,419 - ALL


Akai Katana Shin / Slash (NESiCAxLive, Xbox 360)
Code:
       ---TYPE 1 (Sumire & Tsubaki)---
##  Name              Score           Stage
WR  kuchiniko      - *4,593,270,609 - ALL (True)

01. iconoclast     - *2,513,583,324 - ALL
02. Zaarock        - *1,583,076,089 - 6
03. Cagar          -   *821,327,019 - 6 (Boss)
04. deexor         -   *681,965,904 - ALL (True)

       ---TYPE 2 (Kikyou & Botan)---
##  Name              Score           Stage
WR  sinmoon        - *7,241,623,000 - ALL (True)

01. iconoclast     - *3,117,198,720 - ALL
02. CRI            - *2,323,847,388 - 7 (Boss)
03. DragonInstall  - *2,215,768,403 - ALL
04. lolmaur        - *1,660,276,587 - 7
05. deexor         - *1,612,225,185 - ALL
06. jonst          - *1,336,819,631 - ALL
07. oS.Y'om        - *1,037,491,095 - ALL
08. Skykid         -   *790,642,326 - 5
09. Chempop        -   *486,994,138 - ALL
10. BLZ            -   *422,408,270 - ALL D
11. Dronevil       -   *236,967,927 - ALL D

       ---TYPE 3 (Suzuran & Shion)---
##  Name              Score           Stage
WR  okiheki        - *4,078,889,516 - ALL (True)

01. iconoclast     - *2,291,700,693 - ALL



Akai Katana Zetsu / Climax (Xbox 360)
Code:
       ---TYPE 1 (Sumire & Tsubaki)---
##  Name             Score           Stage
WR  chrono         - 2,010,247,912 - ALL

01. oS.Y'om        - 1,003,634,480 - ALL
02. iconoclast     -   881,441,947 - ALL
03. deexor         -   701,090,119 - ALL
04. Cagar          -   631,440,008 - 7
05. SPZ            -   551,768,279 - 6
06. jp             -   380,776,311 - 7
07. jonst          -   372,521,634 - ALL
08. Bridget        -   307,083,820 - 5
09. Chempop        -   298,583,596 - ALL
10. Dale           -   274,611,057 - ALL

       ---TYPE 2 (Kikyou & Botan)---
##  Name             Score           Stage
WR  kogeruntai     - 1,520,246,999 - ALL

01. iconoclast     -   795,737,397 - ALL
02. Jonst          -   576,037,792 - ALL
03. Trevor spencer -   541,421,343 - ALL
04. Chempop        -   370,793,942 - 7
05. Rezwalker      -   305,377,872 - ALL
06. Korszca        -   269,832,921 - 6 (Boss)
07. trap15         -   257,658,158 - 6

       ---TYPE 3 (Suzuran & Shion)---
##  Name             Score           Stage
WR  iconoclast     - 1,583,536,343 - ALL

01. iconoclast     - 1,583,536,343 - ALL
02. jonst          -   453,342,193 - ALL
03. dan76          -   422,588,483 - 6
04. Erppo          -   312,160,682 - 6
05. Chempop        -   195,227,645 - 6 (Boss)




Akai Katana Arcade / Origin Novice (Xbox 360)
Code:
       ---TYPE 1 (Sumire & Tsubaki)---
##  Name             Score           Stage
WR  aspaps        - 331,652,270 - ALL
01.

       ---TYPE 2 (Kikyou & Botan)---
##  Name             Score           Stage
WR  RETURN HUNTER - 341,913,990 - ALL
01. BKR           - 164,425,318 - ALL

       ---TYPE 3 (Suzuran & Shion)---
##  Name             Score           Stage
WR  aspaps        - 342,502,200 - ALL
01. deexor        - 309,528,110 - ALL



Akai Katana Shin / Slash Novice (Xbox 360)
Code:
       ---TYPE 1 (Sumire & Tsubaki)---
##  Name             Score           Stage
WR  SNR 89         - 237,043,367 - 7 BOSS
01.

       ---TYPE 2 (Kikyou & Botan)---
##  Name             Score           Stage
WR  kedaio        - 401,434,094 - ALL
01. deexor        - 140,822,871 - ALL
02. BKR           -  71,575,806 - ALL

       ---TYPE 3 (Suzuran & Shion)---
##  Name             Score           Stage
WR  okiheki       - 395,370,709 - ALL
01.


Akai Katana Limited ver. White mode (PCB)
Code:
##  Name             Score            Stage      Ship
01. STG            - 11,874,718,540 - ALL      - type 1
02. Runefaust      -    750,341,950 - ALL      - type 1



Akai Katana Limited ver. Red mode (PCB)
Code:
##  Name             Score            Stage      Ship
01. STG            - 16,645,301,452 - ALL      - type 1


----

Previous thread taken over. Thanks to moozooh for his work with it.
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Last edited by deexor on Fri Dec 07, 2018 10:26 am, edited 55 times in total.

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 Post subject: Re: Akai Katana (Arcade, X360) - Thread #2
PostPosted: Tue Apr 30, 2013 5:18 pm 


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Joined: 03 Mar 2011
Posts: 143
Location: Helsinki
Score submission format:
Code:
Mode (define platform if playing Arcade or Shin)
name - score - area - character


Example:
Code:
Akai Katana - PCB
John Doe - 32,856,098 - 3 (Boss) - type 2

Shin Novice
John Doe - 234,486,285 - ALL - type 3


Forum threads:


Releases/modes covered:

  • Akai Katana (2010, ARC; 2011, X360). The current baseline version. The X360 port is region-locked. Screen format is 4:3.
  • Akai Katana Novice (2011, X360).
  • Akai Katana Shin (2011, X360; 2012, NESiCAxLive). A more challenging version with deeper scoring mechanics involving an additional type of items and additional attack types. Screen format is 16:9.
  • Akai Katana Shin Novice (2011, X360).
  • Akai Katana Zetsu (2011, X360). A version of the vanilla mode with unlocked hit counter. Screen format is 16:9.
  • Akai Katana Limited ver. White mode (2010, ARC). Exclusive PCB release for home use only. Rare and expensive. White mode is similar to Zetsu mode from the X360 port.
  • Akai Katana Limited ver. Red mode (2010, ARC). A different mode of the Limited ver. PCB. Has vastly increased difficulty reminiscent of Ultra modes from Mushihimesama games.
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Last edited by deexor on Fri May 03, 2013 6:04 pm, edited 4 times in total.

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 Post subject: Re: Akai Katana (Arcade, X360) - Thread #2
PostPosted: Tue Apr 30, 2013 5:19 pm 


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Joined: 03 Mar 2011
Posts: 143
Location: Helsinki
Updated with the new scores from the previous thread.
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 Post subject: Re: Akai Katana (Arcade, X360) - Thread #2
PostPosted: Tue Apr 30, 2013 5:22 pm 


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Joined: 07 Nov 2005
Posts: 1758
Location: Finland
Shin
Zaarock - 1,253,143,001 - 7 Boss - Type 1

Want to get at least 1,500 mil. Great start to this but I broke a 13,000 chain in phantom form in the middle of stage 5 and got a whopping 100 million in stage 6 :|


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 Post subject: Re: Akai Katana (Arcade, X360) - Thread #2
PostPosted: Wed May 01, 2013 8:44 am 



Joined: 12 May 2011
Posts: 24
Thanks for taking this over.
Here is an updated score for me :
Akai Katana - XBOX 360
YuShin - 146,501,572 - stage 6 (boss) - type 3


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 Post subject: Re: Akai Katana (Arcade, X360) - Thread #2
PostPosted: Fri May 03, 2013 5:39 pm 



Joined: 12 May 2011
Posts: 24
YuShin - 173,155,293 - stage 5 boss - type 3
Arcade/Origin mode.
Aiming for the 1CC.


Last edited by yushin on Fri May 03, 2013 10:33 pm, edited 1 time in total.

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 Post subject: Re: Akai Katana (Arcade, X360) - Thread #2
PostPosted: Fri May 03, 2013 7:01 pm 


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Joined: 06 Jun 2011
Posts: 426
Location: Italy
Nice improvement yushin! I'm sure the clear isn't very far :) .

You're making me want to play this one again. Need to put my screen in yoko first though.

EDIT: It took me so much practice a couple months ago to get 100m... now in 2 runs I got an higher score. More to come.

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endoKarb - 113.192.077 - Stage 5 (Boss) - Type 2
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 Post subject: Re: Akai Katana (Arcade, X360) - Thread #2
PostPosted: Sat May 04, 2013 10:28 pm 


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Joined: 06 Jun 2011
Posts: 426
Location: Italy
Had no reason to die in stage 5, but instead of playing safe I took the chance and tried out a few things, getting myself killed in the process. I'm in no rush of clearing anyway, I know I could if I wanted but scoring is much more fun.

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endoKarb - 161.085.742 - Stage 5 - Type 2
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 Post subject: Re: Akai Katana (Arcade, X360) - Thread #2
PostPosted: Sun May 05, 2013 1:39 pm 



Joined: 12 May 2011
Posts: 24
Mode arcade, X360 :
YuShin - 206,028,581 - ALL - type 3

Got the 1CC!

No no no Endo, you wont get me :D

Now that i got the all, i can go revise tomorrow's exam in peace. Maybe I played a bit too much these last days!


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 Post subject: Re: Akai Katana (Arcade, X360) - Thread #2
PostPosted: Wed May 29, 2013 6:29 pm 


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Joined: 03 Mar 2011
Posts: 143
Location: Helsinki
Akai Katana - X360
deexor - 392,710,360 - ALL - type 3

Back to approximately my last year's level after a few days' practice. Except for a completely botched st5 boss, lost over 11 million.

Some adjustments to strats on st 1-3. Subpar stage 3 with mistakes, would improve 9-10 million with proper execution. Need to start practicing st4 & st5.
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 Post subject: Re: Akai Katana (Arcade, X360) - Thread #2
PostPosted: Sat Aug 10, 2013 7:47 pm 


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Joined: 06 Jun 2011
Posts: 426
Location: Italy
yushin wrote:
Mode arcade, X360 :
YuShin - 206,028,581 - ALL - type 3

Got the 1CC!

No no no Endo, you wont get me :D


took a while but...

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endoKarb - 206,693,310 - ALL - Type 1

:wink:
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 Post subject: Re: Akai Katana (Arcade, X360) - Thread #2
PostPosted: Sat Feb 01, 2014 7:28 pm 


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Joined: 13 Aug 2010
Posts: 1279
Location: Chicago
Akai Katana Arcade - XBOX 360
Some-Mist - 153,352,100 - ALL - Type 3
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 Post subject: Re: Akai Katana (Arcade, X360) - Thread #2
PostPosted: Wed Feb 05, 2014 11:08 pm 


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Joined: 03 Mar 2011
Posts: 143
Location: Helsinki
Akai Katana - X360
deexor - 397,249,460 - ALL - type 3

Inching towards 400 million. Not screwing up all over the place would help. Awful stage 5, only 86m, but no deaths.

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 Post subject: Re: Akai Katana (Arcade, X360) - Thread #2
PostPosted: Thu Feb 20, 2014 1:10 am 


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Location: Helsinki
Oh, poop

Akai Katana - X360
deexor - 399,845,560 - ALL - type 3

On western leaderboards
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 Post subject: Re: Akai Katana (Arcade, X360) - Thread #2
PostPosted: Thu Feb 20, 2014 7:05 pm 


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Posts: 143
Location: Helsinki
Misshon konpuriito

Akai Katana - X360
deexor - 405,972,760 - ALL - type 3

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Now that the 400 million is broken... time to focus on practicing stages 4 and 5 I guess.
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 Post subject: Re: Akai Katana (Arcade, X360) - Thread #2
PostPosted: Fri Feb 21, 2014 12:41 pm 


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Joined: 22 Jun 2012
Posts: 33
Location: Switzerland
I have a problem on my last stages. When i start a cancel, the hit counter up fast to something like 175 hit. i wait the end of the reaction for up more my hit counter, but it never up more, or something like +10 or 20 hit. I lost really a lot of points and i dont understand why this counter dont want to up :<


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 Post subject: Re: Akai Katana (Arcade, X360) - Thread #2
PostPosted: Fri Feb 21, 2014 2:05 pm 


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Joined: 03 Mar 2011
Posts: 143
Location: Helsinki
I don't fully understand why getting more gold after the 150-170 range is much harder on later stages, especially stage 4.

The items counted toward the item limit should be the energy items, gold items and the blue chain reaction bullet converters ("bakuin"), but it feels like something else is happening as well - somehow enemies or bullets count toward the limit too?

You can test it on the second half of stage 4. If you clear a larger part of the screen of bullets and enemies, getting more gold is easier again. If you keep destroying things on the left side of the screen, leaving the right side alone, getting gold is hard.

The 220 hit "soft limit" is apparently caused by having the bakuin on the screen counted to the limit. Getting gold with C shot is easier at this point, as you know.

Some analysis of the superplay is probably needed... and translations of the text notes could also help. They are pretty much a narration to what is happening on the screen. Kyuzo translated the notes for stages 1 to 3 here: viewtopic.php?t=40730 but stages 4 and 5 aren't translated.
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 Post subject: Re: Akai Katana (Arcade, X360) - Thread #2
PostPosted: Fri Feb 21, 2014 3:11 pm 


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Location: Ebi-cen
Congrats deexor!!
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 Post subject: Re: Akai Katana (Arcade, X360) - Thread #2
PostPosted: Thu Mar 06, 2014 8:03 am 



Joined: 10 Apr 2009
Posts: 38
Type 3
Jailhouse - 118,089,972 - ALL

22 on xbl leaderboards
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 Post subject: Re: Akai Katana (Arcade, X360) - Thread #2
PostPosted: Sun Mar 16, 2014 6:44 pm 


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Joined: 19 Jun 2006
Posts: 551
Location: Austria / Vienna
replay of my 2,3bil shin mode score:
http://www.youtube.com/watch?v=Uct8RUdYC4Y
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 Post subject: Re: Akai Katana (Arcade, X360) - Thread #2
PostPosted: Mon May 05, 2014 10:03 am 


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Joined: 22 Jun 2012
Posts: 33
Location: Switzerland
My new score made at the Stunfest.

Yom - 417.561.280 - ALL - Yaezakura (type 3)

Image

That run was not bad but i completely failed my stages 1 2 and 3. I've missed easy 20 milions on them. One live lost at the 5th boss, i lost something like 25 milions with this life (the life was with 6 bombs) and full live + full bomb gives you around 70M bonus and i was at 371M at the end of bansho, i won only 46M here. :/
I have made only 3 runs on the PCB because we had a lot of problems with cabs at the event. Then i hope toutch an other pcb of AK soon for beat my score again, and record/stream it this time :D


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 Post subject: Re: Akai Katana (Arcade, X360) - Thread #2
PostPosted: Mon May 05, 2014 10:44 am 


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Joined: 03 Mar 2011
Posts: 143
Location: Helsinki
Nice score! Too bad about the early stages - going for 450 million? :)
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 Post subject: Re: Akai Katana (Arcade, X360) - Thread #2
PostPosted: Mon May 05, 2014 10:53 am 


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Joined: 22 Jun 2012
Posts: 33
Location: Switzerland
I'll continue to train on xbox360 for it yes i have too much stages optimisation to do...


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 Post subject: Re: Akai Katana (Arcade, X360) - Thread #2
PostPosted: Tue May 06, 2014 7:54 am 


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Joined: 26 Jan 2005
Posts: 3291
Location: In a storm
Y'om is a complete beast at Akai Katana. Saw him playing live and getting 400mill+ easily. Impressive stuff!
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 Post subject: Re: Akai Katana (Arcade, X360) - Thread #2
PostPosted: Tue May 06, 2014 12:06 pm 


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Joined: 22 Jun 2012
Posts: 33
Location: Switzerland
I have a men who have the PCB of AK near my appartment (something like 4 or 5 km) but he never answer to me when i asked to him to lend it :'(

I want to make something like a "petition" for convince him. If it works i want to stream all my runs just for your pleasure and for catch up the failure of the shmup scene of the stunfest :3


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 Post subject: Re: Akai Katana (Arcade, X360) - Thread #2
PostPosted: Fri May 09, 2014 9:48 pm 



Joined: 02 Dec 2008
Posts: 153
Location: Hamburg/Germany
Limited PCB white mode
Runefaust - 750341950 - Type 1 - Stage ALL

https://www.facebook.com/martin.nagel.94?ref=tn_tnmn


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 Post subject: Re: Akai Katana (Arcade, X360) - Thread #2
PostPosted: Fri May 09, 2014 9:54 pm 


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Quote:
CAVE, Paris Hilton, 2D Shooting Games [...]


I'm sold.
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 Post subject: Re: Akai Katana (Arcade, X360) - Thread #2
PostPosted: Fri May 09, 2014 10:12 pm 



Joined: 02 Dec 2008
Posts: 153
Location: Hamburg/Germany
I think i can spread my legs a little further and reach 800 mil.


Last edited by Runefaust on Tue May 13, 2014 2:36 pm, edited 1 time in total.

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 Post subject: Re: Akai Katana (Arcade, X360) - Thread #2
PostPosted: Sun May 11, 2014 7:57 pm 


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Joined: 03 Mar 2011
Posts: 143
Location: Helsinki
Welcome to the leaderboards, great to have the first Limited score :)
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 Post subject: Re: Akai Katana (Arcade, X360) - Thread #2
PostPosted: Sun May 11, 2014 8:41 pm 



Joined: 02 Dec 2008
Posts: 153
Location: Hamburg/Germany
Thank you very much :D i think i can work on the score a little more. Red mode scares me though...


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