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 Post subject: Holiday Season Retro Tournament - ROUND 4
PostPosted: Fri Dec 28, 2012 8:00 pm 


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Game: Juno First
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 Post subject: Re: Holiday Season Retro Tournament - ROUND 4
PostPosted: Fri Dec 28, 2012 8:34 pm 



Joined: 15 Apr 2006
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Iori Branford - 40,900


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 Post subject: Re: Holiday Season Retro Tournament - ROUND 4
PostPosted: Fri Dec 28, 2012 8:45 pm 


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 Post subject: Re: Holiday Season Retro Tournament - ROUND 4
PostPosted: Fri Dec 28, 2012 9:07 pm 


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wave 5
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 Post subject: Re: Holiday Season Retro Tournament - ROUND 4
PostPosted: Fri Dec 28, 2012 9:36 pm 


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Joined: 25 Jan 2005
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system11 - 170070
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 Post subject: Re: Holiday Season Retro Tournament - ROUND 4
PostPosted: Sat Dec 29, 2012 12:14 am 



Joined: 08 May 2005
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yyr - 143040
Fun little game.

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I exclusively make arcade-style games. Now available for X360, coming soon on other platforms =)


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 Post subject: Re: Holiday Season Retro Tournament - ROUND 4
PostPosted: Sat Dec 29, 2012 1:42 am 


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Joined: 10 Feb 2010
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Location: Southern California, USA
Frenetic - 124,200
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 Post subject: Re: Holiday Season Retro Tournament - ROUND 4
PostPosted: Sat Dec 29, 2012 1:51 am 



Joined: 01 Mar 2012
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xient - 149940

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 Post subject: Re: Holiday Season Retro Tournament - ROUND 4
PostPosted: Sat Dec 29, 2012 2:07 pm 


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Joined: 26 Jan 2005
Posts: 2708
Location: Germany
Herr Schatten - 51,700

The game is much harder than it looks.


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 Post subject: Re: Holiday Season Retro Tournament - ROUND 4
PostPosted: Sun Dec 30, 2012 1:01 am 



Joined: 01 Mar 2012
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xient - 204380

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 Post subject: Re: Holiday Season Retro Tournament - ROUND 4
PostPosted: Sun Dec 30, 2012 5:25 am 


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Last edited by DocHauser on Sun Dec 30, 2012 5:31 am, edited 1 time in total.

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 Post subject: Re: Holiday Season Retro Tournament - ROUND 4
PostPosted: Sun Dec 30, 2012 5:30 am 


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Joined: 15 Aug 2009
Posts: 506
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DoubleThink - 118,950

I was expecting this game; I wasn't expecting vertical momentum and bouncing enemy shots
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 Post subject: Re: Holiday Season Retro Tournament - ROUND 4
PostPosted: Sun Dec 30, 2012 2:06 pm 


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 Post subject: Re: Holiday Season Retro Tournament - ROUND 4
PostPosted: Sun Dec 30, 2012 6:31 pm 


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 Post subject: Re: Holiday Season Retro Tournament - ROUND 4
PostPosted: Sun Dec 30, 2012 8:47 pm 



Joined: 01 Mar 2012
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xient - 239190

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 Post subject: Re: Holiday Season Retro Tournament - ROUND 4
PostPosted: Mon Dec 31, 2012 5:18 am 



Joined: 02 Aug 2010
Posts: 473
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Sorry for the compression. I have an inp and a higher size pic.
Zerst - 670,540 (wave 28)
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 Post subject: Re: Holiday Season Retro Tournament - ROUND 4
PostPosted: Mon Dec 31, 2012 5:55 am 



Joined: 01 Mar 2012
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:shock: ... nice!


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 Post subject: Re: Holiday Season Retro Tournament - ROUND 4
PostPosted: Wed Jan 02, 2013 10:09 am 


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Joined: 15 Aug 2009
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DoubleThink - 163,470

Any tips on how to deal with those homing bullets?
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 Post subject: Re: Holiday Season Retro Tournament - ROUND 4
PostPosted: Wed Jan 02, 2013 10:11 am 


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Joined: 08 Dec 2005
Posts: 18100
Location: uoıʇɐɹnƃıɟuoɔ ɯǝʇsʎs
Scroll them off the screen.

BTW, everybody knows to wait for the bonus before attacking all the enemies (to get the multiplier higher and more easily), right?


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 Post subject: Re: Holiday Season Retro Tournament - ROUND 4
PostPosted: Wed Jan 02, 2013 4:09 pm 



Joined: 02 Aug 2010
Posts: 473
It's completely unintuitive, but try doing a standard shmup tap-dodging rhythm. The game constantly reads your input and traces bullets accordingly, and games that do that can be solved by lots of quick jerky movement. The inertia messes up a lot of that, but if you just tap dodge slightly horizontally, 90%+ of the stuff will miss you. (Even the homing bullets won't hit you, until you reach the side of the screen, at which point you can just use a warp)
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 Post subject: Re: Holiday Season Retro Tournament - ROUND 4
PostPosted: Wed Jan 02, 2013 7:20 pm 


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Joined: 08 Dec 2005
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Location: uoıʇɐɹnƃıɟuoɔ ɯǝʇsʎs
Wait, are we talking about the intelligent bullets or the standard dumb bullets?


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 Post subject: Re: Holiday Season Retro Tournament - ROUND 4
PostPosted: Wed Jan 02, 2013 7:59 pm 



Joined: 02 Aug 2010
Posts: 473
Both. The intelligent ones seem to read your input and your ship's inertia, and travel towards where your ship will end up extrapolated based on that after a certain delay. So if you just slowly tap with the right rhythm, they'll just kind of hobble along behind you harmlessly until you need to get around them. The regular bullets also use this pathing (but only one "check" instead of every second or so), and it's only an issue if a ship shoots horizontally at you.

Edit: Here's an inp http://replay.marpirc.net/r/junofrst
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 Post subject: Re: Holiday Season Retro Tournament - ROUND 4
PostPosted: Fri Jan 04, 2013 10:59 am 


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DoubleThink - 181,000

I started dying to other things instead
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 Post subject: Re: Holiday Season Retro Tournament - ROUND 4
PostPosted: Fri Jan 04, 2013 10:04 pm 


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Posts: 5971
Location: UK
Round closed!
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