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 Post subject: Holiday Season Retro Tournament - ROUND 2
PostPosted: Fri Dec 14, 2012 7:43 pm 


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Joined: 25 Jan 2005
Posts: 5987
Location: UK
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Game: HAL 21
MAME set: hal21
Settings
Lives - 3
Difficulty - Normal
Allow Continue - No
Bonus Life - None

Code:
Scores will be updated daily

      Player  |  Score
--------------+------------
        Zerst | 730990
        Erppo | 430300
  DoubleThink | 218730
     Yazphier | 200570
       nimitz | 180880
Herr Schatten | 180020
    Ed Oscuro | 176950
       Jeneki | 154460
          MX7 | 147790
       trap15 | 139210
        xient | 138260
    CptRansom | 114840
       Skykid | 114690
    DocHauser | 105490
Iori Branford | 95510
     system11 | 95000
          yyr | 84430
          RNG | 84100
      Obscura | 76440
    Despatche | 69100
     Frenetic | 75320
         Marc | 75260
         ciox | 69000
     null1024 | 60370
          1up | 13300
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 Post subject: Re: Holiday Season Retro Tournament - ROUND 2
PostPosted: Fri Dec 14, 2012 7:45 pm 


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Joined: 25 Jan 2005
Posts: 5987
Location: UK
Please note the game settings - Normal isn't the default difficulty!

For people using really REALLY old versions of MAME: Difficulty=2, Every Bonus Set, bonus type=None
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 Post subject: Re: Holiday Season Retro Tournament - ROUND 2
PostPosted: Fri Dec 14, 2012 8:05 pm 


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Joined: 02 Dec 2010
Posts: 3308
Location: the black gate
Despatche - 69,100

using hal21j for some reason
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 Post subject: Re: Holiday Season Retro Tournament - ROUND 2
PostPosted: Fri Dec 14, 2012 8:09 pm 


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Joined: 10 Feb 2010
Posts: 869
Frenetic - 68,620
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Last edited by Frenetic on Fri Dec 14, 2012 8:17 pm, edited 2 times in total.

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 Post subject: Re: Holiday Season Retro Tournament - ROUND 2
PostPosted: Fri Dec 14, 2012 8:10 pm 


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Joined: 25 Jan 2005
Posts: 5987
Location: UK
Despatche wrote:
Despatche - 69,100

using hal21j for some reason


We don't know if there are scoring differences, so probably best to use hal21.
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 Post subject: Re: Holiday Season Retro Tournament - ROUND 2
PostPosted: Fri Dec 14, 2012 8:37 pm 


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Joined: 10 Jan 2008
Posts: 874
Location: Québec
nimitz - 106,000

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Millipede: 8.5/10
This: 2/10
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Last edited by nimitz on Fri Dec 14, 2012 8:40 pm, edited 1 time in total.

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 Post subject: Re: Holiday Season Retro Tournament - ROUND 2
PostPosted: Fri Dec 14, 2012 8:40 pm 


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Joined: 09 Mar 2007
Posts: 3105
Location: Cambridge
MX7 - 80,950

Awesome game, but why can't we play with extends?
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 Post subject: Re: Holiday Season Retro Tournament - ROUND 2
PostPosted: Fri Dec 14, 2012 8:41 pm 


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Joined: 10 Jan 2008
Posts: 874
Location: Québec
credits are long enough as it is.
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 Post subject: Re: Holiday Season Retro Tournament - ROUND 2
PostPosted: Fri Dec 14, 2012 8:56 pm 


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Joined: 15 Dec 2007
Posts: 3306
Location: ʍoquıɐɹ ǝɥʇ ɹǝʌo 'ǝɹǝɥʍǝɯos
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null1024 - 60,370

Could do better, I keep getting killed by those things that pop out of the ground.
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 Post subject: Re: Holiday Season Retro Tournament - ROUND 2
PostPosted: Fri Dec 14, 2012 9:32 pm 


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Joined: 08 Dec 2005
Posts: 18117
Location: uoıʇɐɹnƃıɟuoɔ ɯǝʇsʎs
Ed Oscuro - 63,300


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 Post subject: Re: Holiday Season Retro Tournament - ROUND 2
PostPosted: Fri Dec 14, 2012 9:49 pm 


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Joined: 20 Aug 2010
Posts: 237
Location: Sweden
Yazphier - 76090
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 Post subject: Re: Holiday Season Retro Tournament - ROUND 2
PostPosted: Fri Dec 14, 2012 10:00 pm 


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Joined: 19 Feb 2009
Posts: 1063
Location: Florida
CptRansom - 86760
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 Post subject: Re: Holiday Season Retro Tournament - ROUND 2
PostPosted: Fri Dec 14, 2012 10:05 pm 


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Joined: 25 Jan 2005
Posts: 5987
Location: UK
system11 - 70080
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 Post subject: Re: Holiday Season Retro Tournament - ROUND 2
PostPosted: Fri Dec 14, 2012 10:25 pm 


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Joined: 02 Aug 2010
Posts: 2388
Location: Seattle, WA
RNG - 84,100

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 Post subject: Re: Holiday Season Retro Tournament - ROUND 2
PostPosted: Fri Dec 14, 2012 10:48 pm 


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Joined: 31 Aug 2009
Posts: 7373
Location: San Jose, California, USA
trap15 - 59090

Fuck this game.
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 Post subject: Re: Holiday Season Retro Tournament - ROUND 2
PostPosted: Fri Dec 14, 2012 10:54 pm 


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Joined: 19 Feb 2009
Posts: 1063
Location: Florida
CptRansom - 114840
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 Post subject: Re: Holiday Season Retro Tournament - ROUND 2
PostPosted: Fri Dec 14, 2012 11:09 pm 


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Joined: 09 Mar 2007
Posts: 3105
Location: Cambridge
nimitz wrote:
credits are long enough as it is.


This notion could be applied to any shooting game, potentially :) Just curious, is this some Twin Galaxies type of thing?
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 Post subject: Re: Holiday Season Retro Tournament - ROUND 2
PostPosted: Fri Dec 14, 2012 11:27 pm 



Joined: 09 Jan 2011
Posts: 1121
Location: Finland
I didn't sign up for this yet but I assume I can do it here since it was said that you can sign up anytime. Anyway, this is more fun than I expected from a game older than me.

Erppo - 210,510

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 Post subject: Re: Holiday Season Retro Tournament - ROUND 2
PostPosted: Fri Dec 14, 2012 11:37 pm 


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Joined: 08 Dec 2005
Posts: 18117
Location: uoıʇɐɹnƃıɟuoɔ ɯǝʇsʎs
Ed Oscuro - 68,140

More fun to be had on easy. Easier, sure.

Really not digging the memorization element and having to just remember to keep your ship somewhere that enemies won't ram into it. I generally don't like games that just spawn the enemies on the other side of the screen from you.


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 Post subject: Re: Holiday Season Retro Tournament - ROUND 2
PostPosted: Sat Dec 15, 2012 2:09 am 


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Joined: 25 Jan 2005
Posts: 5987
Location: UK
system11 - 71680

I just can't beat that boss.
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 Post subject: Re: Holiday Season Retro Tournament - ROUND 2
PostPosted: Sat Dec 15, 2012 2:46 am 


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Joined: 15 Feb 2012
Posts: 1650
Bottom of the week for sure on this...

Obscura - 76440

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God, that boss is an asshole. I've only made it past him once.

Also, I really don't like how the most effective way to score is for that random invulnerability power-up to kick in and then get a bunch of those random pyramids under you. It feels like scoring is almost totally out of my control.


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 Post subject: Re: Holiday Season Retro Tournament - ROUND 2
PostPosted: Sat Dec 15, 2012 3:19 am 


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Joined: 10 Jan 2008
Posts: 874
Location: Québec
nimitz - 180,880
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died against second boss.
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 Post subject: Re: Holiday Season Retro Tournament - ROUND 2
PostPosted: Sat Dec 15, 2012 6:07 am 



Joined: 02 Aug 2010
Posts: 479
Zerst - 241,530
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Last edited by Zerst on Sun Dec 16, 2012 5:51 am, edited 3 times in total.

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 Post subject: Re: Holiday Season Retro Tournament - ROUND 2
PostPosted: Sat Dec 15, 2012 7:28 am 



Joined: 08 May 2005
Posts: 238
Best terrible, awful Xevious ripoff I've ever played.
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yyr - 84,430

I'll probably try again later. WTF is up with that one enemy that splits into a million pieces that home in on you? I got past the first boss and then immediately those jerks finished me off. And why are there magical buildings that insta-kill you? Crazy stuff.
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 Post subject: Re: Holiday Season Retro Tournament - ROUND 2
PostPosted: Sat Dec 15, 2012 9:18 am 


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Joined: 26 Jan 2005
Posts: 2712
Location: Germany
Herr Schatten - 133,300


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 Post subject: Re: Holiday Season Retro Tournament - ROUND 2
PostPosted: Sat Dec 15, 2012 9:24 am 


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Joined: 26 Nov 2010
Posts: 532
Location: Heidelberg
DocHauser - 92,850

EDIT: Scratch that, I just got a better score.

DocHauser - 105, 490
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 Post subject: Re: Holiday Season Retro Tournament - ROUND 2
PostPosted: Sat Dec 15, 2012 10:09 am 


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Joined: 26 Jan 2005
Posts: 2712
Location: Germany
Slight improvement.

Herr Schatten - 153,540


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 Post subject: Re: Holiday Season Retro Tournament - ROUND 2
PostPosted: Sat Dec 15, 2012 10:47 am 


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Joined: 31 Aug 2009
Posts: 7373
Location: San Jose, California, USA
trap15 - 76,180

No-missed to the boss with like 74k. Boss takes me down to no lives in stock. I kill boss. Boss explosion kills me. Fuck. This. Game.
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 Post subject: Re: Holiday Season Retro Tournament - ROUND 2
PostPosted: Sat Dec 15, 2012 12:57 pm 



Joined: 09 Jan 2011
Posts: 1121
Location: Finland
Okay one more attempt:

Erppo - 430,300

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 Post subject: Re: Holiday Season Retro Tournament - ROUND 2
PostPosted: Sat Dec 15, 2012 4:53 pm 


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Joined: 02 Dec 2010
Posts: 3308
Location: the black gate
really shouldn't be doing this but:

Obscura wrote:
Also, I really don't like how the most effective way to score is for that random invulnerability power-up to kick in and then get a bunch of those random pyramids under you. It feels like scoring is almost totally out of my control.

neither are random:

-you get invincibility after every 5 [E]. you may lose [E] after dying, haven't checked.
-pyramids always appear in the same spot, and seem to be linked to where you move over that spot.

yyr wrote:
I'll probably try again later. WTF is up with that one enemy that splits into a million pieces that home in on you?

those are weird, they stop homing in eventually. if you just move straight up through them you should be able to dodge them all. you can also try to kill them before they split.

yyr wrote:
And why are there magical buildings that insta-kill you? Crazy stuff.

that invincibility is how you kill them, so time invincibility for points.
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