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 Post subject: NebulasRay [Arcade]
PostPosted: Tue Sep 04, 2012 2:37 pm 


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Joined: 02 Dec 2010
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Location: the black gate
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Too many topics in one day, but I thought I'd get these out before I forget for another year.

MAME hasn't figured this game out yet (missing graphical effects, poor sound (you may as well play one of the older versions with no sound)); I honestly recommend that you hunt down the PCB.

3 lives, extend at 150000, Medium difficulty. Not sure if these are even correct.
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Post scores in this format:

Code:
NAME - SCORE - AREA - PLAYER SIDE - AUTOFIRE - DETAILS


The "DETAILS" section should be used to indicate which console/emulator version or which release/romset you may have used. Specifically, note whether you played World or Japan.
__________
Code:
 1. Perikles - 2,116,540 - ALL  - 1P - Yes - ShmupMAME v4.2 (Japan)
 2. maximo   -   412,510 -  3   - ?? - ??? - MAME v0.172 (World)
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Last edited by Despatche on Thu Oct 12, 2017 7:51 am, edited 4 times in total.

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 Post subject: Re: NebulasRay [Arcade]
PostPosted: Wed Aug 10, 2016 6:17 pm 


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Joined: 28 Nov 2014
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maximo-412,510- 3- MAME 0.172 ( World, NR2)

I wish I could enjoy this game more, but it feels like the graphics are the only part that stand out ( for its time). There's way too much screen wobble and picking up too many speed ups makes it a hassle to control your speed. It also takes quite a while to recover from a death.
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 Post subject: Re: NebulasRay [Arcade]
PostPosted: Fri Aug 12, 2016 6:16 pm 


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Basically, Tatsujin. Which is what it's kinda going for anyway, really.
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 Post subject: Re: NebulasRay [Arcade]
PostPosted: Fri Aug 12, 2016 8:49 pm 


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I also noticed that there's quite a bit of setpieces that are heavily inspired by Rayforce( which came out earlier that year). But the gameplay does feel dated in comparison to similar games that came out around the time period.
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 Post subject: Re: NebulasRay [Arcade]
PostPosted: Thu Oct 12, 2017 6:35 am 


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Joined: 24 Nov 2014
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Perikles - 2,116,540 - ALL - 1P - Yes - ShmupMAME v4.2 (Japan)

Video

I was so free to add your usual fields for player side and autofire. I don't know if playing as P2 makes a difference, but it sure makes a world of difference to play with autofire. Also note that this is an ALL as opposed to an ALL! or something like that; the game recognizes your clear as you can see by the picture, but I didn't manage to beat the silly extra stage and can't be bothered to do so. This score is rather solid since I didn't lose a life during the main game (which is worth a lot) whereas beating the Special Stage does absolutely nothing for your score, really. It's also remarkably stupid.

Anyway, from all the complaints I've read about this game on the forum, I was expecting something horrendous, turns out this game is good. Not great, some of the later bosses prove to be a massive fly in the ointment (check out that amazing barrage from the fourth boss that leaves you no option but to bomb), but nonetheless far above average, I've played much, much, much worse. No idea why it has such a bad reputation, there is no good reason for that as far as I can tell.
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 Post subject: Re: NebulasRay [Arcade]
PostPosted: Thu Oct 12, 2017 7:44 am 


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Whoa. Yeah, this was one of my earlier topics and I didn't really think about player side at the time.

Yeah, autofire is ridiculous in this game. Should I split for that? Might as well, this early on...

I've heard "meh for a 1994 game" but never outright terrible. Where did you hear all this?
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 Post subject: Re: NebulasRay [Arcade]
PostPosted: Thu Oct 12, 2017 8:41 am 


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I'm not going to point fingers, but if you use the search function you'll find apodictic critiques ranging from "unplayable mess" to scrolling that "made me wanna barf" to Nebulas Ray being a "crappy VP1 clone" (!) all the way to an unadorned "no good". Seems rather harsh if you ask me.
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 Post subject: Re: NebulasRay [Arcade]
PostPosted: Thu Oct 12, 2017 8:58 am 


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This is all news to me, just like when I discovered that the forum didn't hate R-Type as they said they did for years.

Thank you for doing the research for me.
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 Post subject: Re: NebulasRay [Arcade]
PostPosted: Fri Oct 13, 2017 6:58 am 


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Damn, congrats on the clear!

I guess there was no screen wobble after all; I probably just never got used to the max speed of the ship even after doing a few runs to stg 5 a month or two ago.
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