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 Post subject: Re: Raiden
PostPosted: Sun Jul 03, 2016 1:09 am 


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Joined: 28 Sep 2015
Posts: 215
Location: California, USA
Your improvement in this game is starting to get scary :shock:

As my hero Pepe Hare once said: "Good job, keep up the good work!"
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 Post subject: Re: Raiden
PostPosted: Sun Jul 03, 2016 3:21 am 


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Posts: 165
Location: America
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 Post subject: Re: Raiden
PostPosted: Sat Jul 23, 2016 4:47 am 



Joined: 04 Nov 2013
Posts: 660
Location: Washington
PEG - 3,995,680 - 2-3 - 2p - auto on - shmupmame 4.2 - Japanese version with checkpoints on

This version with checkpoints is pretty silly. A death anywhere after the first few levels is essentually a game over in disguise. What the fuck were they thinking with putting checkpoints in this game? US version is much better without checkpoints but I don't consider scores on on that version to be "legit". It's way easier since you not only respawn immediately, have invincibility upon respawn, but you also get a P powerup 100% of the time when you die fully powered. The Japanese version only tosses you a few powerups on checkpoint respawn, and that's only if you got the fairy.

I also had some graphical bugs when I killed the stage 3 boss, so there was a box sitting on the screen throughout the entire run. Will probably try to do another run and break 4M.
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Last edited by pegboy on Mon Jul 25, 2016 6:44 pm, edited 1 time in total.

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 Post subject: Re: Raiden
PostPosted: Sat Jul 23, 2016 5:48 am 



Joined: 23 Feb 2016
Posts: 357
Location: Chile
pegboy wrote:
I also had some graphical bugs when I killed the stage 3 boss, so there was a box sitting on the screen throughout the entire run.

Welcome to the club!

And yeah, since Raiden is essentially a Toaplan wannabe, the checkpoint system of JP versions is just as silly as games like Daisenpuu, Kyuukyoku Tiger or Same! Same! Same!.
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 Post subject: Re: Raiden
PostPosted: Tue Jul 26, 2016 12:36 am 


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Joined: 23 Aug 2013
Posts: 165
Location: America
Nice score!!! I actually stopped playing because of the graphical bug. I like the checkpoint system because it forces players to improve, but yes, this is pretty much a one life game and recovering is nearly impossible. :3
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 Post subject: Re: Raiden
PostPosted: Tue Jul 26, 2016 7:35 am 


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Joined: 02 Dec 2010
Posts: 3205
Location: the black gate
On the other hand, you can abuse checkpoints for some nice pointage in 1-6. Which is pretty miserable. Don't do that.
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 Post subject: Re: Raiden
PostPosted: Sun Jan 29, 2017 8:47 am 


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Joined: 28 Nov 2014
Posts: 258
Location: SoCal
Arcade version- normal difficulty

maximo-704,230-1-5- 2P-Yes- MAMEUIFX 0.168 ( no startback us set 1)

http://imgur.com/qnwkLht

Barely started doing full runs after some practice. The graphical bug from the stage 3 boss pretty much screwed up the run, since there was like 5/6 boxes on the screen, making visibility a huge issue.

However, getting a 1 loop clear is defintely possible; just gotta keep practicing!

Edit:
maximo-865,670-1-6-2P-Yes-MAMEUIFX 0.168( no startback us set 1)

first time getting past the stage 5 boss; got destroyed by a small tank in middle of stage 6.
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 Post subject: Re: Raiden
PostPosted: Sat Mar 04, 2017 6:38 pm 



Joined: 23 Feb 2016
Posts: 357
Location: Chile
Arcade - Normal
Vludi - 3,086,870 - 2-3 - 2P - No - Mame (No start Back)

Loop 2 sniper tanks are nasty :(
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 Post subject: Re: Raiden
PostPosted: Mon Mar 06, 2017 7:49 am 


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Joined: 28 Nov 2014
Posts: 258
Location: SoCal
Arcade-normal

maximo- 1,656,120-2-0-2P-Yes-MAMEUIFX 0.168 ( no startback us set 1)

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Holy shit this fuckin game. I finally got one decent run, and then die in stg 7, trying to recover the whole time, and then game overed partway through stage 8. Once I get a bigger break, I'll get more time to practice and get the clear......
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 Post subject: Re: Raiden
PostPosted: Fri Mar 31, 2017 7:34 am 


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Joined: 24 Nov 2014
Posts: 1383
Location: Germany
Arcade - Normal difficulty

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Perikles - 4,152,460 - 2-4 - 2P - Yes - ShmupMAME v4.2 (set 1)

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Figured I'd return to this game after the discussion about the checkpoint version, especially since I didn't record a video of my first clear. Managed a NMNB for the first loop and recovered a few times in loop 2 (after a pitiful death on the 2-2 boss, no less), could've reached 2-5 if not for vanity and lust for glory during the 2-4 boss fight. So much for impossible checkpoints. :P

Anyway, I still think that the first Raiden is decidedly mild compared to II and DX no matter which version you play. I don't mean that as a slight, quite the opposite. Raiden is a thoroughly enjoyable game with a couple of decently challenging stages at the end while II's and DX's third stage is about the point when those games become harder than that which is rather excessive. I also continue to deem the checkpoint version and the no-checkpoint version of Raiden to be very similar in difficulty except for the final boss where you can still try to get into the safespot without checkpoints if you mess up the first time.
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 Post subject: Re: Raiden
PostPosted: Fri Mar 31, 2017 8:37 pm 


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Joined: 23 Aug 2013
Posts: 165
Location: America
Congratulations on your progress. You've finally bested me at Raiden! ^_^ Your only competition now is the one, the only, Saucykobold. :D
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 Post subject: Re: Raiden
PostPosted: Mon Apr 24, 2017 9:24 am 


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Joined: 24 Nov 2014
Posts: 1383
Location: Germany
PC Engine version

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Perikles - 4,057,850 - 2-7 - 1P - Yes - PC Engine Duo-R


Turns out you can store more than seven bombs in this port as well, it's not exclusive to the PCE CD version! I'm also curious why both PCE conversions become so mad at you for picking the blue laser, it seems like an incredibly mean choice: most of the time, you're switching to the laser by accident during a stage; essentially doubling the bullet speed as a punishment for having to work with a suboptimal weapon against so many foes is really harsh.

Clean run overall, I probably didn't have to use so many bombs on the seventh boss in hindsight, the semi-safespot in the upper right corner should work in this version, too, I'd wager, was too afraid to risk the run. Made a few recoveries in loop 2 after dying in 2-1 for the first time (thanks to picking up a laser...), quite pleased with how that turned out. Didn't remember that the game was this choppy, 's all good, though.
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 Post subject: Raiden
PostPosted: Mon Jun 18, 2018 11:17 pm 


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Joined: 28 Aug 2011
Posts: 195
Location: Panda Island™
Kidpanda - 3,429,000 - 2-3? - PCE

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 Post subject: Re: Raiden
PostPosted: Sat Jun 23, 2018 10:40 am 


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Joined: 25 Nov 2015
Posts: 270
Location: The Edge Of The Ape Oven
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Arcade - Normal - 2P
Square_Air - 2,972,410 - 2-2 - Yes - ShmupMAME v4.2 (Fabtek/US)

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I knew this game could cheat you out of bombs and medals, but in this run it just straight up devoured a full power up. Savage.
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