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 Post subject: Under Defeat
PostPosted: Sat May 19, 2012 1:58 am 


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Previous threads: 1 2
__________
Defaults, as always. Auto-recentering only, do not enable dual stick, and do not play Extra Mode. The new copters in HD are being split. Note whether you played in horizontal or vertical mode, if you can.

I'm assuming these are all DC scores; what I'm reading implies HD is a bit weird but it's not enough to split, I don't know. Same with screen orientation or whatever else. I know I'm forgetting something, please help me out here.

Obviously you can and should use dual stick for New Order; apparently that wasn't already obvious enough, seeing as New Order is a no-man's land right now. (can i please get some real information on this stupid port already)
----------
Please post scores in this format:
Code:
MODE
NAME - SCORE - STAGE - ROTATION - PLATFORM


ROTATION is for normal/reverse movement, not for the screen. "2-0" is a 1-ALL.
__________
Arcade
VKL5.03
Code:
1.  Kiken            - 6,324,960 - ALL - Normal            - DC
2.  Stevens          - 5,493,670 - ALL - Normal            - DC
3.  Erppo            - 5,457,920 - 2-5 - Normal            - 360
4.  IlMrm            - 4,617,550 - 2-5 - Normal            - DC
5.  Aquas            - 4,502,730 - ALL - Reverse           - PS3
6.  iconoclast       - 4,476,440 - 2-4 - Normal            - 360
7.  BBH              - 3,925,240 - 2-4 - Normal            - DC
8.  Kollision        - 3,826,880 - 2-3 - Normal            - DC
9.  cactus           - 2,923,890 - 2-2 - Normal            - DC
10. Randorama        - 2,912,100 - 2-4 - Normal            - DC
11. Ratikal          - 2,678,080 - 2-1 - Normal            - 360
12. SHwo King        - 2,502,510 - 1-5 - Reverse           - DC
13. Blinge           - 2,497,700 - 2-1 - Normal            - PS3
14. The Allett       - 2,487,750 - 2-0 - Reverse           - DC
15. BonusJZ          - 2,437,360 - 2-0 - Normal            - DC
16. Damocles         - 2,425,800 - 2-0 - Normal            - DC
17. Bill             - 2,210,010 - 1-5 - Normal            - DC
18. Arvandor         - 2,135,170 - 1-5 - Reverse           - DC
19. winteR           - 2,051,040 - 2-0 - Normal            - DC
20. TOM              - 2'039'430 - 1-5 - Normal            - DC
21. Wes112           - 2,030,630 - 1-5 - Normal            - PS3
22. LordHypnos       - 2,002,710 - 2-0 - Reverse           - 360
23. big_aug          - 1,952,530 - 1-5 - Reverse           - DC
24. AndyWeil         - 1.911.790 - 1-5 - Normal            - DC
25. CRI              - 1,877,600 - 1-5 - Reverse           - DC
26. mulletgeezer     - 1,847,000 - 1-5 - Normal            - DC
27. DTP              - 1,841,020 - 1-5 - Reverse           - 360
28. CIT              - 1,826,390 - 1-5 - Reverse           - DC
29. Kaede            - 1,816,330 - 1-5 - Normal            - DC
30. Battletoad       - 1,773,250 - 1-5 - Normal            - DC
31. LOU              - 1,733,910 - 1-5 - Normal            - DC
32. d-ku HyRyu       - 1,728,370 - 1-5 - Reverse           - DC
33. it290            - 1,727,330 - 1-5 - Normal            - DC
34. Willei           - 1,676,540 - 1-5 - Reverse           - DC
35. d-ku YAN         - 1,675,240 - 1-5 - Normal            - DC
36. tek              - 1,633,040 - 1-5 - Normal            - DC
37. Neovanglist      - 1,628,540 - 1-5 - Reverse           - DC
38. Neon             - 1,618,130 - 1-5 - Normal            - DC
39. antares          - 1,406,780 - 1-4 - Normal            - DC
40. dmauro           - 1,397,340 - 1-4 - Normal            - DC
41. Kiel             - 1,352,700 - 1-4 - Reverse           - DC
42. MGN              - 1,322,370 - 1-4 - Normal            - DC
43. Trevor spencer   - 1,315,350 - 1-4 - Normal            - DC
44. Mosquito Fighter - 1,242,240 - 1-4 - Normal            - DC
45. dial911          - 1,235,590 - 1-4 - Reverse           - DC
46. The Coop         - 1,173,180 - 1-4 - Normal            - DC
47. Ayanami          - 1,159,040 - 1-4 - Normal            - DC
48. SFKhoa           - 1,144,180 - 1-4 - Normal            - DC
49. BulletMagnet     - 1,082,390 - 1-4 - Reverse           - DC
50. Kingbuzzo        - 1,066,300 - 1-4 - Normal            - DC
51. RFP              - 1,057,620 - 1-3 - Normal            - DC
52. Tychom           - 1,046,310 - 1-4 - Normal            - DC
53. Dennis           - 1,001,070 - 1-4 - Normal            - DC
54. icepick          -   987,760 - 1-3 - Reverse           - DC


VKL6.02
Code:


VKL7.04
Code:


New Order i dunno how this thing works help
VKL5.03?
Code:
1.  Blinge           - 2,334,960 - ALL - Normal/Dual stick - PS3


VKL6.02?
Code:


VKL7.04?
Code:


HD+ rolf
VKL5.03
Code:


VKL6.02
Code:


VKL7.04
Code:
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Last edited by Despatche on Mon Jul 30, 2018 5:02 pm, edited 24 times in total.

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 Post subject: Re: Under Defeat [Arcade/Dreamcast/PS3+360]
PostPosted: Sat May 26, 2012 9:10 pm 



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Arcade

Wes112 - 2,030630 - 1-5 - Normal - PS3

Just starting to get back into this game. I don't have a DC anymore so I have to play the PS3 version. I just played mainly for survival this run. Cleared the first loop for the first time.


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 Post subject: Re: Under Defeat [Arcade/Dreamcast/PS3+360]
PostPosted: Sat Jan 12, 2013 6:11 pm 



Joined: 10 Aug 2006
Posts: 194
Here is a score for 2-1 Start, if you want to add that category.

winteR - 1,921,840 - All - Normal - DC

I was lucky enough not to die with bombs in stock. Managed to clear the game with one life in spare (and 0 bombs), thanks to huge supply of bombs.


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 Post subject: Re: Under Defeat [Arcade/Dreamcast/PS3+360]
PostPosted: Fri Mar 22, 2013 2:16 am 


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Ratikal - 2,678,080 - 2-1 - Normal - 360

First looping! Sliver of health away from getting into 2-2...
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 Post subject: Re: Under Defeat [Arcade/Dreamcast/PS3+360]
PostPosted: Fri Jan 24, 2014 11:05 pm 



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I've been feeling like practicing the second loop of this and Extra mode is pretty good for that. It seems like you can't record replays with that though, at least I was never prompted and I don't see anything in the options either.

Extra Mode
Erppo - 3,223,030 - ALL - Normal - 360

Silly end, entered the boss with a spare life and max bombs but managed to die right away in the opening phase. Still somehow beat the rest with only 3 bombs.
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 Post subject: Re: Under Defeat [Arcade/Dreamcast/PS3+360]
PostPosted: Fri Jan 24, 2014 11:18 pm 


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I suggest allowing dual stick for New Order Mode.. as both were additions to the HD version.
Leave it banned for arcade mode though so there's no unfair advantage?
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 Post subject: Re: Under Defeat [Arcade/Dreamcast/PS3+360]
PostPosted: Mon Jan 27, 2014 5:07 am 


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So should HD+ get its own score board considering how bizarre it is with the whole slow-down-the-stage rank-ometer? Also, those playing on the 360 and/or PS3 should probably list the chopper they used.
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 Post subject: Re: Under Defeat [Arcade/Dreamcast/PS3+360]
PostPosted: Tue Jan 28, 2014 5:27 pm 


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the different copters are being noted, but noone's mentioned using one. i know their names now so blank space spam, also hd+ so more blank spam

it's a good thing people stopped playing this game
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 Post subject: Re: Under Defeat [Arcade/Dreamcast/PS3+360]
PostPosted: Fri Jan 31, 2014 4:16 am 


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Hm... removed Extra Mode. As neat as starting from loop 2 is, I think it's a bit redundant. If it helps, I'm not one for spamming stage select boards either... they're only in the Giga Wing thread because they were in the old thread, and I still want to remove them...

If these kinds of things are a big deal to you, please say so now! Fortunately, winteR's score is right there, so I could readd it if I needed.
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 Post subject: Re: Under Defeat [Arcade/Dreamcast/PS3+360]
PostPosted: Sun Feb 02, 2014 11:17 pm 



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Posting this now since I won't be able to play more for a while. The default chopper.

Erppo - 5,457,920 - 2-5 - Normal - 360

I have yet to loop this with any extra lives. Usually I don't even die at the boss but at some random dumb things somewhere.

Also I don't see any reason why Extra Mode shouldn't be included. At least it's more popular than New Order!
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 Post subject: Re: Under Defeat [Arcade/Dreamcast/PS3+360]
PostPosted: Mon Feb 03, 2014 9:14 am 


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Extra Mode isn't much of an extra mode. Would you track DOJBL loop 1 scores too?
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 Post subject: Re: Under Defeat [Arcade/Dreamcast/PS3+360]
PostPosted: Mon Feb 03, 2014 11:38 am 



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I think that's a slightly different case, since the 1-loop mode there is just the normal game that ends sooner (I don't think Hibachi is really worth much) while the Extra mode gives different stages from the start, and thus makes it harder than obtaining the same score in the first loop of the regular game.

I don't particularly care either way though, if you don't want to add a board I'm not going to protest.
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 Post subject: Re: Under Defeat [Arcade/Dreamcast/PS3+360]
PostPosted: Wed Feb 05, 2014 7:18 am 



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Quote:
If these kinds of things are a big deal to you, please say so now!

No problem. I used way too many bombs in my clear anyway! ... about 7 or 8 ...


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 Post subject: Re: Under Defeat [Arcade/Dreamcast/PS3+360]
PostPosted: Wed Feb 05, 2014 7:30 am 


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you know, i kinda wonder how many bombs all those ddp scores use :V
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 Post subject: Re: Under Defeat [Arcade/Dreamcast/PS3+360]
PostPosted: Wed Feb 05, 2014 10:51 am 



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For ddp, the total no of lives is 7 ... 3 by default, 2 for score extends, and 2 from stage-3 1up. That means that:

no of bombs = 3 + 4 + 5 + 24 = 36

I must have used most of them (with 5-8 bombs getting wasted perhaps) to reach the last stage. In general, I think mostly people pre-plan up till a certain point, and then use bombs freely after that.


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 Post subject: Re: Under Defeat [Arcade/Dreamcast/PS3+360]
PostPosted: Sat May 03, 2014 3:17 pm 


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Is there a grace period before you are allowed to submit scores?
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 Post subject: Re: Under Defeat [Arcade/Dreamcast/PS3+360]
PostPosted: Sat May 03, 2014 3:24 pm 


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Stevens wrote:
Is there a grace period before you are allowed to submit scores?

Grace? :lol:

c'mon just post it already :)
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 Post subject: Re: Under Defeat [Arcade/Dreamcast/PS3+360]
PostPosted: Sat May 03, 2014 5:12 pm 


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Thanks for the reply. I just didn't want to break any unwritten
rules.

Kollision, I'm the same Stevens as here:

http://1cclog.blogspot.com/2012/02/unde ... mcast.html

Stevens - 3,522,050 - 2-3 - Reverse - DC

Don't laugh! It is supposed to me Mr.S, but it obviously looks like
I am a MRS.

http://www.pinterest.com/pin/14003448816226343/
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 Post subject: Re: Under Defeat [Arcade/Dreamcast/PS3+360]
PostPosted: Sat May 03, 2014 6:23 pm 


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Stevens wrote:
Kollision, I'm the same Stevens as here:

http://1cclog.blogspot.com/2012/02/unde ... mcast.html

:D

I bet you have played UD a lot more since then
and what a great score!
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 Post subject: Re: Under Defeat [Arcade/Dreamcast/PS3+360]
PostPosted: Sun May 04, 2014 4:11 am 


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Thanks!

It took me about 65 hours for that first clear. I have put in another 35 since then, and am still playing it 2-3 hours a week.
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 Post subject: Re: Under Defeat [Arcade/Dreamcast/PS3+360]
PostPosted: Thu Jun 26, 2014 9:09 am 


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Arcade
Blinge - 2,497,700 - 2-1 - Normal - PS3

New Order
Blinge - 2,334,960 - ALL - Normal/Dual Stick - PS3

I used dual stick control for that New Order clear. You ignored my last post about it, Despatche, but I still think you should accept dual stick scores for New Order mode only.

Edit: cheers man.
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 Post subject: Re: Under Defeat [Arcade/Dreamcast/PS3+360]
PostPosted: Wed May 20, 2015 12:12 am 


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Stevens - 4,360,860 - 2-5 - Normal - DC

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 Post subject: Re: Under Defeat [Arcade/Dreamcast/PS3+360]
PostPosted: Sun Feb 14, 2016 5:12 am 


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Stevens - 4,936,120 - 2-5 - Normal - DC

Spoiler: show
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 Post subject: Re: Under Defeat [Arcade/Dreamcast/PS3+360]
PostPosted: Thu Dec 14, 2017 7:45 am 


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Does anyone else wanna handle the New Order crap and I can just handle the original game? Please? I don't have New Order, and I don't see myself getting it anytime soon.
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 Post subject: Re: Under Defeat [Arcade/Dreamcast/PS3+360]
PostPosted: Thu Dec 14, 2017 9:40 am 


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Do you get mad seeing a #1 next to my name, Patchey?
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 Post subject: Re: Under Defeat [Arcade/Dreamcast/PS3+360]
PostPosted: Thu Dec 14, 2017 9:18 pm 


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No, the thread looks like garbage and I have no real way of fixing it. This has been an issue ever since May 18th, 2012.
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 Post subject: Re: Under Defeat [Arcade/Dreamcast/PS3+360]
PostPosted: Fri Dec 15, 2017 3:15 pm 


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If it matters so much then by all means; delete it.
It's not like I'm competing with anyone or even playing the game anymore.
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 Post subject: Re: Under Defeat [Arcade/Dreamcast/PS3+360]
PostPosted: Sat Mar 17, 2018 8:12 pm 


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Just thought I'd go ahead and post my PB here even though I'm still working towards the clear. This is the 360 arcade version

LordHypnos - 1,896,540 - 1-5 - tate - Xbox 360

Just a note for other people playing this game. The infamous slowdown on the final boss (when tated) seems to lessen when you're far to the right or left of the screen. This is super obnoxious as it means that if you move across the screen between slowdown area and slowdown free area you get very jerky speed changes.
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 Post subject: Re: Under Defeat [Arcade/Dreamcast/PS3+360]
PostPosted: Sat Mar 17, 2018 8:21 pm 


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I assume you used Normal? I probably should have made a note about that but I figured the boards would have made it obvious. Note added.

Extremely helpful, thanks. One of the big reasons I avoided Under Defeat was the ridiculous slowdown.
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 Post subject: Re: Under Defeat [Arcade/Dreamcast/PS3+360]
PostPosted: Sat Mar 17, 2018 8:24 pm 


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Despatche wrote:
I assume you used Normal? I probably should have made a note about that but I figured the boards would have made it obvious. Note added.

Extremely helpful, thanks. One of the big reasons I avoided Under Defeat was the ridiculous slowdown.

It's really just that one spot. Well I guess there's some slowdown caused by bombing (I think more for dramatic effect than anything), but I want to say that that was in the original game too. But then again I didn't play the DC version enough to know that, so maybe I'm wrong.

Oh, I actually used reverse controls. hahaha. Yeah, probably should have a field.
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