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 Post subject: Power Strike II [Master System]
PostPosted: Fri Dec 30, 2011 12:19 am 


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Joined: 02 Dec 2010
Posts: 3308
Location: the black gate
Not to be confused with the Game Gear title of the same name.

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Previous thread: 1
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Submit the score from the final screen, NOT the weapon select screen.

This is nominally a European-exclusive (PAL), but it was also released in Brazil (NTSC). I do not recommend playing on a PAL console, as it totally feels like it was intended for NTSC.
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Please post scores in this format:

Code:
DIFFICULTY
NAME - SCORE - STAGE - DETAILS


DETAILS is for what model of console and release of cart/disc, or what emulator and version.
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Rank 2: Normal
Code:
 1. Kollision        - 3,603,470 - ALL - Brazil cart?+?
 2. tinotormed       - 3,516,530 - ALL - MS emulator on PSP
 3. The Coop         - 3,429,460 - ALL
 4. jp               - 3,397,110 - ALL - Some MS?
 5. Turrican         - 3,248,480 - ALL - EU MD+PBC
 6. Sensato Kurai    - 3,240,440 - ALL - Kega Fusion, PAL setting
 7. PlasmaBlooD      - 3,200,430 - ALL
 8. TransatlanticFoe - 3,176,430 - ALL - PAL SMS model 2
 9. Thunder Force    - 3,153,910 - ALL
10. RiverRaider      - 3,151,270 - ALL
11. azmun            - 3,105,770 - ALL - JP SMS+Everdrive
11. Akraten          - 3,014,370 - ALL - PAL+SMS
12. SFKhoa           -   681,870 -  4
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Last edited by Despatche on Sat May 19, 2018 1:48 pm, edited 9 times in total.

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 Post subject: Re: Power Strike II [SMS]
PostPosted: Fri Dec 30, 2011 1:15 am 


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Joined: 24 May 2010
Posts: 1039
Location: Philippines
My emu is SMS+ PSP.
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YT|2nd YT|1ccs|
[size=85]Good, bad, I'm the guy with the keyboard!
Note:Please PM me if you need scores to be updated!


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 Post subject: Re: Power Strike II [SMS]
PostPosted: Fri Jan 04, 2013 9:23 pm 


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Joined: 25 Feb 2006
Posts: 45
Location: Québec, Canada
I will be doing other attemps at this game with PAL settings. Although it did seem like the OST ran a bit too fast, I didn't realise the game was supposed to be ran in PAL settings (although it makes sense since I believe it was an European release to begin with). With that in mind, the OST does sounds better in PAL in my opinion...

Sensato Kurai - 3,157,270 - ALL - KEGA FUSION (USA)

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 Post subject: Re: Power Strike II [SMS]
PostPosted: Fri Jan 04, 2013 10:12 pm 


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Joined: 24 Jan 2011
Posts: 1223
Location: Guildford, UK
I did this run for an SMS forum and it seems a reasonable enough score to post here:

TransatlanticFoe - 3,176,430 - ALL - PAL SMS2

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Could probably do better without several silly deaths, and the stage 3 boss, powering me down.
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 Post subject: Re: Power Strike II [SMS]
PostPosted: Sat Jan 05, 2013 1:39 pm 


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Joined: 25 Feb 2006
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Location: Québec, Canada
Here's my updated score from playing the game with PAL settings. I feel like I could get a 1LC in a couple of runs but since you don't seem to get more points for that, I'll stick with this score. I'm not feeling like milking either...

Also, oddly enough, the score mentionned at the weapon select screen is different than the one metionned in the ending. Is that normal? Which one should I take? I took the ending one...

Video run here: http://www.youtube.com/watch?v=DfYTm8NanMQ

Sensato Kurai - 3,240,440 - ALL - KEGA FUSION (PAL)

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Last edited by Sensato Kurai on Mon Jan 07, 2013 9:23 pm, edited 1 time in total.

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 Post subject: Re: Power Strike II [SMS]
PostPosted: Mon Jan 07, 2013 9:19 pm 


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Oh dear, I have absolutely no idea what's going on there. Ending sounds good.
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 Post subject: Re: Power Strike II [SMS]
PostPosted: Mon Jan 07, 2013 9:23 pm 


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Despatche wrote:
Oh dear, I have absolutely no idea what's going on there. Ending sounds good.


I might replay the game to see if it does it again...
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 Post subject: Re: Power Strike II [SMS]
PostPosted: Thu Sep 05, 2013 12:29 am 


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Joined: 27 Jun 2007
Posts: 897
Location: Nashville , TN
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Akraten - 3,014,370 - ALL - PAL - SMS


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 Post subject: Re: Power Strike II [SMS]
PostPosted: Thu Sep 05, 2013 9:59 pm 


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Normal, I assume?

Hmm, never aligned Khoa's score right.
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 Post subject: Re: Power Strike II [SMS]
PostPosted: Thu Sep 05, 2013 10:02 pm 


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Joined: 27 Jun 2007
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Location: Nashville , TN
Sorry about that.
normal mode.


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 Post subject: Re: Power Strike II [SMS]
PostPosted: Tue Jan 07, 2014 2:03 pm 


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Joined: 16 Aug 2008
Posts: 2521
Location: BRA
Normal difficulty

Kollision - 3,603,470 - ALL - Tectoy cart

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 Post subject: Re: Power Strike II [SMS]
PostPosted: Fri May 18, 2018 11:39 pm 


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Joined: 10 May 2005
Posts: 245
Location: Philippines
After playing for about a month, I'm glad to do a 1CC this afternoon. Game is amazing and good contender for best 8-bit shmup rivaling if not surpassing Famicom's cream of crop (Gradius II, Crisis Force, Recca). It pushes the Master System to its limit, maybe even going beyond what I thought was possible. Granted, this was released in 1993 years after Compile had gain competencies from Gunhed, Musha Aleste and Super Aleste all on 16-bit platforms! Game is technical wonder--incredible detail and number of sprites with barely any hint of slowdown.

For the moderator, please update to include my entry:

azmun - 3,105,770 - all - NTSC (Everdrive Cart)
azmun - 3,224,560 - all - PAL (Everdrive Cart)


I know many argue this game should run in 50hz given it was primarily released in PAL territories. However, I understand the game also came out in Brazil which uses 60hz. Some say the game plays and sounds too fast in 60hz but that is probably conditioning. I say it runs too slow in 50hz. That said, I may update this with a PAL console.

edit: Thank you Despatche for adding my score. In any case, here's an update to my score, this time while playing on a PAL Mega Drive using same Everdrive cart. I improved my score a bit given the knowledge that collecting the same power up yields much higher score and also taking advantage of temporary invincibility upon picking up any power up.

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Last edited by azmun on Sat May 19, 2018 6:17 pm, edited 2 times in total.

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 Post subject: Re: Power Strike II [Master System]
PostPosted: Sat May 19, 2018 1:45 pm 


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Location: the black gate
It definitely runs too slow in 50. This game was just meant to be a crazy high octane game from the start. I changed the note about that, recommending that people play this in 60. I didn't know this was released in Brazil, but that gives me a pretty good excuse for the 60 thing.

I hear in Japan, some call it Aleste 3, because it has so many major and minor traits from 1 and 2. Like, the way chips work is basically the same as in 1 and 2. It's funny because 1 was originally a Master System title in the first place; the MSX2 version is an expanded port, call it Aleste+ if you like.

It's really one of Compile's most enjoyable games. It's not filled with bullshit like 1 and 2 are, and it's fun to just shoot at things unlike Musha or something. The GG games are similar, but Power Strike II is still largely better than those.
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 Post subject: Re: Power Strike II [Master System]
PostPosted: Sat May 19, 2018 6:14 pm 


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Joined: 10 May 2005
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Location: Philippines
I think Kollision can confirm it was released in Brazil since it seems his play is based on the Tec Toy released in that country. Not only does it play much better and smoother in 60hz, but the screen seems squished or compressed horitonzally in 50hz. Interesting tidbit about what they call this in Japan. Too bad they missed out, but perhaps they didn't care much for it anyway since 16-bit games were in full swing.


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 Post subject: Re: Power Strike II [Master System]
PostPosted: Sun May 20, 2018 2:25 am 


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Joined: 16 Aug 2008
Posts: 2521
Location: BRA
Power Strike II was released in Brazil by Tectoy and runs in glorious 60Hz indeed.

Here's a pic: http://www.kollision.biz/games/masterSystem/powerStrike2/powerStrike2_Pic.jpg.
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 Post subject: Re: Power Strike II [Master System]
PostPosted: Sun May 20, 2018 11:46 am 


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Joined: 10 May 2005
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Location: Philippines
Got me thinking, if games were truly optimized for PAL then it would not be possible to even run on NTSC. Super Skidmarks for the MD is one such game. In addition, game will not play slow. Graphics will have the correct aspect ratio and not look "widescreen" or "letterbox" so to speak.


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