shmups.system11.org

Shmups Forum
 
* FAQ    * Search
 * Register  * Login 
It is currently Tue Oct 23, 2018 12:06 pm View unanswered posts
View active topics



Post new topic Reply to topic  [ 22 posts ] 
Author Message
 Post subject: R-Type II and Super R-Type
PostPosted: Mon Nov 21, 2011 7:21 pm 


User avatar

Joined: 02 Dec 2010
Posts: 3308
Location: the black gate
ImageImage

Space was ripped by hatred and desire to counterattack and take revenge.

Previous thread: 1
--------------------
R-Type II: 3 lives, Normal difficulty. Apparently the World version is easier, arggghhh. Not sure which version R-Types is based on. Please mention if you used Japan or Japan rev.C.

In the old thread, there was talk of other versions starting at an "Easy" difficulty and lacking a "Hardest" setting; none of the versions currently in MAME seem to do this (or have done so before, at least as far back as 0.99), so I don't know.

Super R-Type: Don't use Kids (Novice), I guess? Only thing I can think of, other than no level or weapon selects etc.
--------------------
Please post scores in this format:

Code:
GAME [- DIFFICULTY]
NAME - SCORE - AREA - AUTOFIRE YES/NO - PLATFORM/VERSION


Please indicate which emulator build/program version or which release/console you may have used. For R-Type II, stages 7~12 are the loop.
____________________
R-Type II
Japan version
Code:
1.  saucykobold - 1,375,400 - ALL - Yes - MAME (Japan ?)
2.  Jaimers     -   983,900 - ALL - Yes - ShmupMAME v4.2 (Japan ?)
3.  Perikles    -   932,500 - ALL - Yes - ShmupMAME v4.2 (Japan ?)
4.  M.Knight    -   108,800 - 1-2 - No  - ShmupMAME v4.2


World version
Code:
1.  tviks       - 1,012,000 - ALL
2.  DEL         -   720,000 -  11 - ??? - PCB
3.  Yace D      -   667,200 -  12 - ??? - PS
4.  Sam         -   573,300 -   9
5.  Ruldra      -   559,100 -   8 - ??? - MAME
6.  Kollision   -   550,100 -   7 - Yes - PS
7.  Edge        -   285'600 -   3
8.  Akraten     -   263,300 -   4 - No  - PCB
9.  MJR         -   232,200 -   5 - ??? - MAME


Super R-Type
Easy->Normal
Code:
1.  Perikles    -   918,000 - ALL - No  - JP cart+SFC


Normal->Hard
Code:
1.  Perikles    -   862,700 - ALL - No  - JP cart+SFC
2.  Kollision   -   721,600 -  11 - No  - US cart+US SNES


Hard->Pro
Code:
1.  pegboy      -   785,900 - ALL - No  - US cart+US SNES
_________________
In 1989,The Great Wall was discoverd
In 1990,The Picket Fence was also discoverd


Last edited by Despatche on Mon Aug 27, 2018 7:38 pm, edited 17 times in total.

Top
 Offline Profile  
 
 Post subject: Re: R-Type II and Super R-Type [Arcade/SNES]
PostPosted: Sat Mar 10, 2012 4:12 pm 


User avatar

Joined: 27 Jun 2007
Posts: 897
Location: Nashville , TN
Image
R-type 2
Akraten - 263,300 - stage 4 - no - pcb


Top
 Offline Profile  
 
 Post subject: Re: R-Type II and Super R-Type [Arcade/SNES]
PostPosted: Mon Dec 03, 2012 5:59 pm 


User avatar

Joined: 16 Aug 2008
Posts: 2522
Location: BRA
R-TYPE 2

Good sequel, I don't understand its bad rep everywhere.
Granted, the 2nd loop is much more brutal than in the first R-Type....

Kollision - 550,100 - 7 - YES - PS1

Image
_________________
tantos jogos de nave para jogar, tão pouco tempo!


Top
 Offline Profile  
 
 Post subject: Re: R-Type II and Super R-Type [Arcade/SNES]
PostPosted: Mon Apr 29, 2013 2:57 pm 


User avatar

Joined: 16 Aug 2008
Posts: 2522
Location: BRA
SUPER R-TYPE (Normal)
stage reached: 2-4 / 11

Kollision - 721,600 - 11 - SNES (US cart/console)

Image
_________________
tantos jogos de nave para jogar, tão pouco tempo!


Top
 Offline Profile  
 
 Post subject: Re: R-Type II and Super R-Type [Arcade/SNES]
PostPosted: Sun May 25, 2014 5:11 am 


User avatar

Joined: 07 Feb 2009
Posts: 755
Location: A lucrative checkpoint
R-Type II
saucykobold - 1,204,400 - ALL - Yes - MAME

Image
_________________
Image


Top
 Offline Profile  
 
 Post subject: Re: R-Type II and Super R-Type [Arcade/SNES]
PostPosted: Sat Aug 23, 2014 9:39 pm 


User avatar

Joined: 07 Feb 2009
Posts: 755
Location: A lucrative checkpoint
R-Type II (Japan ver., as always)
saucykobold - 1,329,400 - ALL - Yes - MAME

Image

Gonna try to boost this a smidgen more!
_________________
Image


Top
 Offline Profile  
 
 Post subject: Re: R-Type II and Super R-Type [Arcade/SNES]
PostPosted: Wed Sep 03, 2014 3:52 am 


User avatar

Joined: 07 Feb 2009
Posts: 755
Location: A lucrative checkpoint
R-Type II (Japan)
saucykobold - 1,375,400 - ALL - Yes - MAME

Got that extra smidgen! Video
_________________
Image


Top
 Offline Profile  
 
 Post subject: Re: R-Type II and Super R-Type [Arcade/SNES]
PostPosted: Wed Sep 03, 2014 5:06 pm 


User avatar

Joined: 30 Dec 2010
Posts: 496
saucy too good

Image

R-Type II (Japan)
Jaimers - 983,900 - ALL - Yes - Shmupmame 4.2
Video
_________________
Image Image
Youtube


Top
 Offline Profile  
 
 Post subject: Re: R-Type II and Super R-Type [Arcade/SNES]
PostPosted: Wed Nov 26, 2014 12:34 pm 


User avatar

Joined: 24 Nov 2014
Posts: 1395
Location: Germany
R-Type II (Japanese version)

Image

Perikles – 584,500 – 8 – Yes – PS1

Gotta keep working on this one. I really love this game, even moreso than the first.
_________________
ImageImage
Path to Ascendancy (1CCs) | Götzendämmerung (YT)


Top
 Offline Profile  
 
 Post subject: Re: R-Type II and Super R-Type [Arcade/SNES]
PostPosted: Mon Mar 02, 2015 11:12 pm 


User avatar

Joined: 24 Nov 2014
Posts: 1395
Location: Germany
Super R-Type

Image

Easy -> Normal

Perikles - 918,000 - ALL - Int. - SFC cart

Image

Normal -> Hard

Perikles - 714,800 - 13 - Int. - SFC cart

Looks like Kollision got lucky with the stage he perished at. Died two stages farther yet my score is lower. Ah, the injustice. :mrgreen:
_________________
ImageImage
Path to Ascendancy (1CCs) | Götzendämmerung (YT)


Top
 Offline Profile  
 
 Post subject: Re: R-Type II and Super R-Type [Arcade/SNES]
PostPosted: Mon Jul 20, 2015 10:03 pm 



Joined: 04 Nov 2013
Posts: 672
Location: Washington
Here's my Super R-Type score after FINALLY getting the 2-ALL on hard, and ridding myself of this nightmare of a game.

Hard -> Pro
pegboy - 785,900 - ALL - US SNES+US Cart

Super R-Type 2-ALL No Miss on Hard & Pro
_________________
1CC List with videos | Scores on RestartSyndrome.com


Top
 Offline Profile  
 
 Post subject: Re: R-Type II and Super R-Type [Arcade/SNES]
PostPosted: Wed Aug 12, 2015 2:30 pm 


User avatar

Joined: 02 Dec 2010
Posts: 3308
Location: the black gate
Finally, a Hard->Pro score.

Is there anything after Pro, by the way? From what I heard, the second loop of Pro is just Pro again.
_________________
In 1989,The Great Wall was discoverd
In 1990,The Picket Fence was also discoverd


Top
 Offline Profile  
 
 Post subject: Re: R-Type II and Super R-Type [Arcade/SNES]
PostPosted: Wed Aug 12, 2015 6:35 pm 



Joined: 04 Nov 2013
Posts: 672
Location: Washington
Despatche wrote:
Finally, a Hard->Pro score.

Is there anything after Pro, by the way? From what I heard, the second loop of Pro is just Pro again.


Do you know of a way to start the game on Pro mode? The only way I've ever played Pro mode is by clearing hard and playing loop 2.

I know you can't select it Pro from the options, even after beating the game on pro it still won't let you select it. Apparently there is a level select code (read about it on Gamefaqs) but I've never used it, maybe that will let you? Even though I swore to myself I'd never play this game again I might go fire it up and test out the level select feature.
_________________
1CC List with videos | Scores on RestartSyndrome.com


Top
 Offline Profile  
 
 Post subject: Re: R-Type II and Super R-Type [Arcade/SNES]
PostPosted: Thu Aug 13, 2015 7:02 am 


User avatar

Joined: 02 Dec 2010
Posts: 3308
Location: the black gate
Oh, I'm dumb. That's right, Pro is the secret difficulty after Hard. That's what happens when you attempt to remember something from four years ago.
_________________
In 1989,The Great Wall was discoverd
In 1990,The Picket Fence was also discoverd


Last edited by Despatche on Sat May 12, 2018 12:20 am, edited 1 time in total.

Top
 Offline Profile  
 
 Post subject: Re: R-Type II and Super R-Type [Arcade/SNES]
PostPosted: Tue Dec 15, 2015 6:48 pm 


User avatar

Joined: 24 Nov 2014
Posts: 1395
Location: Germany
Super R-Type

Image

Normal -> Hard

Perikles - 862,700 - ALL - SFC cart


I feel your frustration, pegboy! My sincerest congratulations for getting the 2-ALL on Hard -> Pro, I cursed enough as it is. The game is mildly fun on Normal, but all those problems start to kick in on higher difficulties. I still can't get over the atrocious hit detection and those infuriating situations where a sudden acceleration of the screen suddenly kills you (like when some of the junk drops on you in the sixth stage even though your bit should've killed it). Looks a lot easier than it actually is. Can't wait to 2-ALL the good R-Types.
_________________
ImageImage
Path to Ascendancy (1CCs) | Götzendämmerung (YT)


Top
 Offline Profile  
 
 Post subject: Re: R-Type II and Super R-Type [Arcade/SNES]
PostPosted: Tue Dec 15, 2015 7:19 pm 



Joined: 04 Nov 2013
Posts: 672
Location: Washington
Perikles wrote:
Super R-Type

Image

Normal -> Hard

Perikles - 862,700 - ALL - SFC cart


I feel your frustration, pegboy! My sincerest congratulations for getting the 2-ALL on Hard -> Pro, I cursed enough as it is. The game is mildly fun on Normal, but all those problems start to kick in on higher difficulties. I still can't get over the atrocious hit detection and those infuriating situations where a sudden acceleration of the screen suddenly kills you (like when some of the junk drops on you in the sixth stage even though your bit should've killed it). Looks a lot easier than it actually is. Can't wait to 2-ALL the good R-Types.


Nice job! It really is a nightmare of a game, one that I would probably never touch again lol. The hit detection is all over the place with the bosses and bullets, especially the fucking "junk yard" boss on stage 6 and his lasers. You think you are in the clear, but no...die and go back to the start of the stage!

I think with a few small tweaks this game could have been so much better, oh well. I liked R-Type III a lot more, but even that game has it's problems. I'm hopeful to get into R-Type Delta and Final at some point, but I'm just kind of lost right now.
_________________
1CC List with videos | Scores on RestartSyndrome.com


Top
 Offline Profile  
 
 Post subject: Re: R-Type II and Super R-Type [Arcade/SNES]
PostPosted: Tue Dec 15, 2015 10:24 pm 



Joined: 04 Nov 2013
Posts: 672
Location: Washington
Also Perikles do you get the full ending credits when you beat in on normal/hard? I know you get credits when you clear hard/pro but I was wondering if you get the same ending or not?
_________________
1CC List with videos | Scores on RestartSyndrome.com


Top
 Offline Profile  
 
 Post subject: Re: R-Type II and Super R-Type [Arcade/SNES]
PostPosted: Tue Dec 15, 2015 10:45 pm 


User avatar

Joined: 24 Nov 2014
Posts: 1395
Location: Germany
They cut out the part after your ship lands in the hangar, you only get to see how it navigates to the space station. After the credits it shows all the same logos and finally it says "Let's try Hard level". You miss out on something like seven seconds worth of ending in other words. :lol:

I can highly recommend the PS1 R-Types, pegboy, which contains amazing ports of the first two arcade games. I'm going to play both in MAME in the future so that I can easily record the runs, but other than that there's no reason not to purchase this great compilation. I'm not sure which set of R-Type II is included in the US R-Types, though. I know for a fact that R-Type II on the Japanese R-Types is just like the Japanese arcade games with all the tricky set-ups, but I don't know whether they changed that in the Western releases or not. I'm also sure you're going to love R-Type Delta, that's a fabulous game, too. You'll get the Strikers 1945 II 2-ALL soon, I'm sure of that. :)
_________________
ImageImage
Path to Ascendancy (1CCs) | Götzendämmerung (YT)


Top
 Offline Profile  
 
 Post subject: Re: R-Type II and Super R-Type [Arcade/SNES]
PostPosted: Tue Dec 29, 2015 12:29 am 


User avatar

Joined: 24 Nov 2014
Posts: 1395
Location: Germany
R-Type II

Image

Perikles - 932,500 - ALL - Yes - shmupMAME 4.2 (Japan)

Video.
_________________
ImageImage
Path to Ascendancy (1CCs) | Götzendämmerung (YT)


Top
 Offline Profile  
 
 Post subject: Re: R-Type II and Super R-Type [Arcade/SNES]
PostPosted: Tue Dec 29, 2015 12:37 am 


User avatar

Joined: 10 May 2007
Posts: 11084
Location: COLONY
Love the commentary included in the video description. :smile:
_________________
Image
THE MIRAGE OF MIND Metal Black ST | THE MASSACRE Gun.Smoke ST [MUH YOUTOOB]
NON FICTION


Top
 Offline Profile  
 
 Post subject: Re: R-Type II and Super R-Type
PostPosted: Mon May 14, 2018 5:18 am 


User avatar

Joined: 02 Dec 2010
Posts: 3308
Location: the black gate
Anyone else feel like the Super Normal->Hard board is a bit redundant? I don't want to throw out multiple scores like that, though.
_________________
In 1989,The Great Wall was discoverd
In 1990,The Picket Fence was also discoverd


Top
 Offline Profile  
 
 Post subject: Re: R-Type II and Super R-Type
PostPosted: Mon Aug 27, 2018 12:18 pm 


User avatar

Joined: 12 Dec 2013
Posts: 834
Location: France
R-Type II Japan Arcade
M.Knight - 108,800 - 1-2 - No - ShmupMAME v4.2

Spoiler: show
Image
_________________
RegalSin wrote:
I think I have downloaded so much I am bored with downloading. No really I bored with downloading stuff I might consider moving to Canada or the pacific.

Remote Weapon GunFencer - My shmup project


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 22 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Space Pilot 3K template by Jakob Persson
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group