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 Post subject: R-Type Leo
PostPosted: Thu Nov 17, 2011 8:19 pm 


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Joined: 02 Dec 2010
Posts: 3308
Location: the black gate
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Previous thread: 1
__________
3 lives, Normal difficulty.

Rev.C (World) and Rev.D (Japan) will have their own boards. Rev.D adds checkpoints and changes the bit attack to holding button 1 (there's no button 2 in Rev.D at all), which also means no main fire during. There may be other changes.

The world record for Rev.C is Macias's #1 score listed below, which you can watch here.
The world record for Rev.D is 5,822,690 by Oyakata Leo. Autofire was used, and the run was played on PCB.
----------
Post scores in this format:

Code:
VERSION
NAME - SCORE - AREA - PLAYER SIDE - AUTOFIRE - DETAILS


DETAILS is for which console or emulator, which region release, etc.
__________
Rev.C (World)
Code:
 1. Macias       - 5,561,270 - ALL - ?? - Yes - ShmupMAME v4.2
 2. Smraedis     - 5,466,740 - ALL - ?? - ??? - MAME [Unknown version]
 3. SLC          - 5,136,130 - ALL - 1P - No  - ShmupMAME v4.2
 4. DMC          - 5,124,720 - ALL - ?? - Yes - MAME
 5. mulletgeezer - 5,117,260 - ALL - ?? - ??? - ???? [Unknown version]
 6. Zerst        - 4,215,930 - ALL - ?? - No  - WolfMAME v0.148 [Unknown version]
 7. AST-POW      - 3,950,510 - ALL - ?? - ??? - MAME [Unknown version]
 8. Ruldra       - 3,113,400 - ALL - ?? - ??? - MAME [Unknown version]
 9. Javel        - 3,100,810 - ALL - ?? - No  - MAME
10. JTW          - 2,121,600 - ALL - ?? - ??? - MAME [Unknown version]
11. Galaxius     - 2,098,030 - ALL - ?? - ??? - ???? [Unknown version]
12. D-ku VCR     - 2,067,770 - ALL - ?? - ??? - ???? [Unknown version]
13. chum         - 1,099,500 - ALL - ?? - Yes - MAME
14. The Coop     - 1,098,480 - ALL - ?? - ??? - MAME [Unknown version]
15. God          - 1,095,900 - ALL - ?? - ??? - ???? [Unknown version]
16. toby         - 1,092,940 - ALL - ?? - ??? - ???? [Unknown version]
17. Edge         -   882,720 -  6  - ?? - Yes - MAME [Unknown version]
18. Akraten      -   879,470 -  6  - ?? - No  - PCB  [Unknown version]
19. Shogun       -   852,200 -  6  - ?? - ??? - MAME [Unknown version]
20. Despatche    -   682,700 -  5  - 1P - Yes - MAME Plus! v0.168
21. Landshark    -   682,400 -  5  - ?? - ??? - ???? [Unknown version]
22. d-ku BAD     -   678,100 -  5  - ?? - ??? - ???? [Unknown version]
23. elbarto      -   671,900 -  5  - ?? - ??? - ???? [Unknown version]
24. Damocles     -   652,900 -  5  - ?? - ??? - ???? [Unknown version]
25. pieslice     -   647,200 -  5  - ?? - ??? - ???? [Unknown version]
26. FIL          -   620,500 -  5  - ?? - ??? - MAME [Unknown version]
27. Kagami HiME  -   616,000 -  5  - ?? - ??? - MAME
28. cools        -   614,000 -  5  - ?? - ??? - ???? [Unknown version]
29. crithit5000  -   602,700 -  5  - ?? - ??? - ???? [Unknown version]
30. maxi         -   485,700 -  4  - ?? - ??? - ???? [Unknown version]


Rev.D (Japan)
Code:
 1. Perikles     - 5,211,360 - ALL - ?? - Yes - ShmupMAME v4.2
 2. CIT          - 2,206,600 - ALL - ?? - No  - PCB
 3. JDE          - 1,112,100 - ALL - ?? - No  - PCB
 4. M.Knight     -   698,500 -  5  - 1P - No  - ShmupMAME v4.2
 5. RFP          -   698,000 -  5  - ?? - ??? - MAME
 6. Bloodreign   -   444,100 -  4  - ?? - ??? - MAME
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Last edited by Despatche on Fri Aug 24, 2018 3:30 pm, edited 19 times in total.

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 Post subject: Re: R-Type Leo [Arcade]
PostPosted: Thu Jan 26, 2012 2:01 pm 


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chum - 866,500 - 6 - Yes - MAME (World)
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 Post subject: Re: R-Type Leo [Arcade]
PostPosted: Fri Jan 27, 2012 1:49 am 


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Joined: 14 Aug 2006
Posts: 273
Location: Sweden
Javel - 3,100,810 - ALL - No - MAME [Rev.C]


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 Post subject: Re: R-Type Leo [Arcade]
PostPosted: Sat Jan 28, 2012 10:37 pm 


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Posts: 782
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DMC - 5,124,720 - ALL - Yes - MAME [World]
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Rev c = world?


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 Post subject: Re: R-Type Leo [Arcade]
PostPosted: Sun Jan 29, 2012 12:57 pm 


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chum - 1,099,500 - ALL - Yes - MAME [Rev.C]

that's quite enough of this
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 Post subject: Re: R-Type Leo [Arcade]
PostPosted: Fri Feb 03, 2012 9:54 am 


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Quote:
Code:
7.  CIT          - 2,206,600 - ALL - No  - ???? [Rev.D]


I played the PCB. Japanese version. (I'm assuming that's what Rev.D is...?)


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 Post subject: Re: R-Type Leo [Arcade]
PostPosted: Fri Feb 03, 2012 9:48 pm 


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Yes, Rev.D is the Japanese version that's 1-button.
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 Post subject: Re: R-Type Leo [Arcade]
PostPosted: Fri Feb 10, 2012 5:40 pm 


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I think C and D must be separated, not only because of the weapons system (in contrast to C, you can't fire at all as long as your satellites are ejected in the Japanese version, which is a pretty big difference I'd say), but also because D doesn't have the same instant respawn system either, and sends you back to a check point instead. This does add quite some tension to the action, and of course, makes it a bit more difficult.
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 Post subject: Re: R-Type Leo [Arcade]
PostPosted: Sat Feb 11, 2012 3:51 am 


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I want to, but I don't want to assume that everyone's just playing the parent, not for this game.
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 Post subject: Re: R-Type Leo [Arcade]
PostPosted: Fri Jul 20, 2012 9:10 am 


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Joined: 09 Nov 2010
Posts: 356
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Cleared this yesterday in London's Casino Arcade, then stupidly entered my initials incorrectly!
If any verification is needed that it really was me, fellow members CHI and hzt watched the run.

http://img543.imageshack.us/img543/2167/rtypeleo1112100120719.jpg

JDE - 1,112,100 - ALL - No Autofire - PCB [Rev. D]


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 Post subject: Re: R-Type Leo [Arcade]
PostPosted: Thu Sep 20, 2012 4:11 pm 


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Despatche wrote:
I want to, but I don't want to assume that everyone's just playing the parent, not for this game.

i take this back, that has just been done

will try to MAKE FUN SCORE TIME later
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 Post subject: Re: R-Type Leo [Arcade]
PostPosted: Thu Aug 22, 2013 10:18 pm 


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I need some practice on stage 5
Akraten - 879,470 - 6 - PCB


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 Post subject: Re: R-Type Leo [Arcade]
PostPosted: Mon Mar 02, 2015 2:50 am 



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Zerst - 4,215,930 - ALL - No Autofire - MAME (Wolf148)
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 Post subject: Re: R-Type Leo [Arcade]
PostPosted: Sun May 15, 2016 5:46 pm 



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My wip score:

Macias - 5,561,270 - ALL - Yes - shmupMAME 4.2 (World)

replay part 1, part 2
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 Post subject: Re: R-Type Leo [Arcade]
PostPosted: Sun Jul 31, 2016 9:21 am 


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Posts: 1395
Location: Germany
Rev.D (Japan)

Image

Perikles - 5,211,360 - ALL - Yes - ShmupMAME v4.2

Video

Played the Japanese version like a man instead of that immediately respawning flummadiddle!*


I don't know about this one. I'm also currently dabbling with Gradius V which is likewise very different from its brethren in the series and also wasn't developed by the same company that made the other games. Yet whereas it's at least easy to see common themes and/or familiar traits in V, Leo is R-Type in name only. I could picture it as a modern homebrew on the Neo Geo, both the audiovisual presentation (flashy graphics, funky soundtrack) and the loose gameplay mechanics feel rather "unofficial" to me. I'm probably a bit harsh on the game, I didn't enjoy it, unfortunately. And the scoring is sensationally stupid: 4m for the remaining lives, up to ~500k for the two spheres before the final boss (miserably failed to "milk" them properly; I wonder if this is a bug or not) and then there's the rest of the game for some peanuts left. Bah.


*Well, I actually also cleared the World version, but died once. We all know what that means for the score...
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 Post subject: Re: R-Type Leo
PostPosted: Mon May 14, 2018 3:23 am 


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Board revamped a bit. Still have not made fun score time.

Leo is actually really close to regular R-Type, it's just R-Type influenced a trillion other games. so it's hard to pin anything that doesn't use the exact same mechanics to the series itself. In truth, R-Type Leo has as much to do with the series as ImageFight and X Multiply do, and those are very fundamentally R-Type. Those games are the "Salamander" (<insert joke about X Multiply's setting here>), and Leo is the "Salamander 2" (in so many ways) of the series. That may even be literal... I don't know the dev story of R-Type II.

Stupidly inflated lives bonuses are a counter to, and significantly better than, checkpoint milking, forever.
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 Post subject: Re: R-Type Leo
PostPosted: Wed May 16, 2018 6:02 am 


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Forgot to add PLAYER SIDE, since you can actually do that in this game.

Rev.C
Despatche - 682,700 - 5 - 1P - Yes - MAME Plus! v0.168

Highest stage 5 score!!!! Boss 5 sucks, I'm pretty sure every stage 5 score is people getting to the boss and getting bodied. I need a clear of this already.
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 Post subject: Re: R-Type Leo
PostPosted: Sat Jul 14, 2018 3:07 pm 


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Location: United States
I spent about two weeks learning this game for my first 1cc, and as a nice surprise, it turned out deathless as well, which is essential for scoring due to the ridiculously large bonus of 1,000,000 points at the end for each additional life. There's a lot of neat things to say about this game, so I'm considering making some kind of video with commentary, though sadly I lost one cool segment near the end due to OBS stuttering. Oh well.

Rev.C
SLC - 5,136,130 - ALL - No - ShmupMAME v4.2
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 Post subject: Re: R-Type Leo
PostPosted: Mon Jul 30, 2018 5:05 pm 


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Nice clear! We could definitely use more shmup videos with commentary, in general.
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 Post subject: Re: R-Type Leo
PostPosted: Mon Jul 30, 2018 9:36 pm 


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If there's interest, I'd be happy to do one. The footage that I have though is probably too rough to make the cut. I'll keep messing with the recording software in the meantime and hopefully get a nice video to work with. There's certainly a big part of the experience that the final product alone can't convey (which is part of why I like STG Weekly), so I think it would be a cool format to explore. Thanks for adding me to the leaderboards, by the way.


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 Post subject: Re: R-Type Leo
PostPosted: Fri Aug 03, 2018 9:36 pm 


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Not a problem. If you've got anything else, send it my way!
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In 1990,The Picket Fence was also discoverd


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 Post subject: Re: R-Type Leo
PostPosted: Fri Aug 24, 2018 12:47 pm 


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Location: France
Japan Version
M.Knight - 698,500 - 5 -1P Side - No - ShmupMAME v4.2
https://www.youtube.com/watch?v=erMW1_quAJ8
Spoiler: show
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