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 Post subject: USAAF/Fire Mustang
PostPosted: Fri Nov 04, 2011 1:51 pm 


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Joined: 02 Dec 2010
Posts: 3566
Location: the black gate
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Previous thread: 1
--------------------
3 lives, Normal difficulty. Try not to use the Raiden bootleg.

External autofire appears to be meaningful for Fire; feel free to try it.

Player 2 in USAAF Mustang:
Plasmo wrote:
2p: 1) lower starting rank; 2) the brown tanks in stage 8 are worth 30k each (on 1p side they give no points at all)

This version is dumb, if you were wondering.
--------------------
Post scores in this format:
Code:
GAME TITLE
NAME - SCORE - STAGE - PLAYER SIDE - AUTOFIRE - DETAILS


DETAILS is for which console or emulator, which region release, etc. There could be a difference in the Seoul Trading version.
____________________
USAAF Mustang
Code:
 1. Perikles   - 2,342,400 - 2-7 - 1P - Yes - MAME Plus! v0.168 (NMK set)
 2. Despatche  -   427,800 - 1-5 - 1P - Yes - ShmupMAME v3.0b
 3. iast       -   324,000 - 1-4 - 1P - No  - ShmupMAME v4.2


Fire Mustang
Code:
 1. Kollision  - 1,224,000 - 2-4 - -- - ??? - Cart? + Japan MD?
 2. Perikles   - 1,108,200 - 2-4 - -- - ??? - Cart? + Cart + ???
 3. THE ALLETT -   924,700 - 2-2 - -- - No  - Cart? + Japan MD
 4. DC906270   -   809,900 - 2-1 - -- - No  - Cart? + Japan MD?
 5. Despatche  -   640,200 - 1-6 - -- - No  - Kega Fusion v3.64 (Japan setting)
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In 1990,The Picket Fence was also discoverd


Last edited by Despatche on Mon May 13, 2019 8:28 am, edited 16 times in total.

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 Post subject: Re: USAAF Mustang/Fire Mustang [Arcade/Mega Drive]
PostPosted: Sat Apr 06, 2013 1:51 am 


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Posts: 3566
Location: the black gate
USAAF Mustang
Despatche - 230,600 - 1-3 - Yes - ShmupMAME v3.0b

Fire Mustang
Despatche - 433,700 - 1-5 - No - Kega Fusion v3.64

Finally got around to these. For a second there, I thought USAAF was going to be a lot easier. Oh no, the game starts telling you off as early as stage 2.
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In 1989,The Great Wall was discoverd
In 1990,The Picket Fence was also discoverd


Last edited by Despatche on Sun Apr 07, 2013 7:12 pm, edited 1 time in total.

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 Post subject: Re: USAAF Mustang/Fire Mustang [Arcade/Mega Drive]
PostPosted: Sat Apr 06, 2013 3:37 am 



Joined: 17 Mar 2013
Posts: 187
USAAF Mustang
iast - 324,000 - 1-4 - No - ShmupMAME v4.2

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 Post subject: Re: USAAF Mustang/Fire Mustang [Arcade/Mega Drive]
PostPosted: Sun Apr 07, 2013 7:10 pm 


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Location: the black gate
USAAF Mustang
Despatche - 427,800 - 1-5 - Yes - ShmupMAME v3.0b

Fire Mustang
Despatche - 640,200 - 1-6 - No - Kega Fusion v3.64

Grrr, argh.
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In 1989,The Great Wall was discoverd
In 1990,The Picket Fence was also discoverd


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 Post subject: Re: USAAF Mustang/Fire Mustang [Arcade/Mega Drive]
PostPosted: Fri Sep 20, 2013 8:21 pm 


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Joined: 13 Nov 2005
Posts: 265
Location: England
THE ALLETT - 924,700 - 2-2 - No - JP MD
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 Post subject: Re: USAAF Mustang/Fire Mustang [Arcade/Mega Drive]
PostPosted: Fri Sep 20, 2013 8:35 pm 


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Joined: 16 Aug 2008
Posts: 2565
Location: BRA
ooops
I love Fire Mustang :)

old score

Kollision - 1,224,000 - 2-4 - Yes - can't remember, but it was probably MD (JPN)

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 Post subject: Re: USAAF Mustang/Fire Mustang [Arcade/Mega Drive]
PostPosted: Mon Dec 01, 2014 10:23 am 


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Joined: 24 Nov 2014
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Location: Germany
MD version

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Perikles – 1,108,200 – 2-4 – Yes – Japanese cart

It would've been nice if the second loop weren't so overly brutal. Some of the patterns seem unavoidable without bombs in stock which is not a particularly intriguing design choice.
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 Post subject: Re: USAAF/Fire Mustang
PostPosted: Wed Jun 15, 2016 7:42 am 


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Joined: 24 Nov 2014
Posts: 1442
Location: Germany
Arcade

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Perikles - 2,342,400 - 2-7 - Yes - MAME Plus v0.168

Video

Used the regular set (mustang). The MD port plays very similar to the arcade version, with the glaring exception of the final stage which is embarrassing in the arcade game. You can clearly tell the developers tried a desperate move to get the player off the machine at this point, there's no other explanation as to why you would throw so many recycled bosses in there. Unfortunately got impatient twice with the huge tanks during the run, I was probably a split-second away from the new position being a safespot, oh well. Not that it would've mattered in the long run, it's very unlikely I would've been able to get past 2-8.
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 Post subject: Re: USAAF/Fire Mustang
PostPosted: Sat Jun 18, 2016 6:15 am 


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Location: the black gate
When I found out about stage 8, I basically gave up. Gave the game a chance and all. Oh well.

edit: You even mentioned here that Fire removed the final stage, fuck me.
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In 1990,The Picket Fence was also discoverd


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 Post subject: Re: USAAF/Fire Mustang
PostPosted: Mon May 13, 2019 8:29 am 


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Location: the black gate
Added a PLAYER SIDE for USAAF, which I should have done anyway, but I was given a great excuse to recently:
Plasmo wrote:
2p: 1) lower starting rank; 2) the brown tanks in stage 8 are worth 30k each (on 1p side they give no points at all)

Sigh.

I'm pretty sure everyone so far played 1P? Just don't bother anymore I guess.
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In 1990,The Picket Fence was also discoverd


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