shmups.system11.org

Shmups Forum
 
* FAQ    * Search
 * Register  * Login 
It is currently Tue Dec 01, 2020 2:19 am View unanswered posts
View active topics



Post new topic Reply to topic  [ 1192 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8 ... 40  Next
Author Message
 Post subject: Re: The STG Hall of Records
PostPosted: Thu Jan 12, 2012 11:27 pm 


User avatar

Joined: 28 Jan 2005
Posts: 2440
Location: Tokyo
Wyvern Wings has been in the STG Hall of Records since I made the list, but the Western high was only up to 1-4 and begged for a clear.


Top
 Offline Profile  
 
 Post subject: Re: The STG Hall of Records
PostPosted: Mon Jan 30, 2012 11:45 am 


User avatar

Joined: 28 Jan 2005
Posts: 2440
Location: Tokyo
I got a chance to peek at the new Arcadia and there were a number of new records for older games (Dimahoo, DOJ WL, Progear, Ketsui), but I only had time to jot one down: a new DonPachi high from the enigmatic and eccentric SOF-WTN.

SOF-WTN - 74.893.610 - Type A


Top
 Offline Profile  
 
 Post subject: Re: The STG Hall of Records
PostPosted: Mon Jan 30, 2012 11:53 am 


User avatar

Joined: 19 Aug 2011
Posts: 934
That's a pretty amazing score. Too bad the guy is a jerk and never releases vids or strategies. :evil:


Top
 Offline Profile  
 
 Post subject: Re: The STG Hall of Records
PostPosted: Mon Jan 30, 2012 12:07 pm 



Joined: 27 Jul 2007
Posts: 3722
Location: moscow/russia
Damn, another three million? No-miss, no-bomb, I bet. There's no possible way such a ridiculous score would be possible otherwise.
_________________
Image
Matskat wrote:
This neighborhood USED to be nice...until that family of emulators moved in across the street....


Top
 Offline Profile  
 
 Post subject: Re: The STG Hall of Records
PostPosted: Thu Feb 02, 2012 7:30 pm 


User avatar

Joined: 02 Apr 2009
Posts: 371
Location: Seattle, WA
February Cave Arcadia scores are here. There are quite a few good scores, although the only one of significance for this thread is:

Quote:
Dodonpachi Daifukkatsu ver 1.5 [URA LOOP]
1,110,937,033,835 - Yusemi - Type B-P


There's a couple other new scores as well:

Mamoru-kun wa Norowarete Shimatta!
G.M.C.Z. - 879,146,450 - ALL - Fululu

Seisou Kouki Strania
レベル固定の腕輪 - 18,230,340 - Vower
(note - the name is a reference to an item from Fushigi no Dungeon 2: Fūrai no Shiren, and means something like "Braclet of Level Fixing")

Also this doesn't really belong here, but it's still kinda neat:
1941 (Double Play)
こいずみ(P1) & CNT(P2) - 18,418,600 (9,345,400 and 9,073,200 respectively)
_________________
High Scores
Youtube Channel


Last edited by marus on Fri Feb 03, 2012 4:45 am, edited 1 time in total.

Top
 Offline Profile  
 
 Post subject: Re: The STG Hall of Records
PostPosted: Fri Feb 03, 2012 4:16 am 


User avatar

Joined: 28 Jan 2005
Posts: 2440
Location: Tokyo
Thanks once again. Epic DFK score!


Top
 Offline Profile  
 
 Post subject: Re: The STG Hall of Records
PostPosted: Tue Feb 07, 2012 6:37 pm 


User avatar

Joined: 11 Aug 2007
Posts: 88
Location: Finland
I have a little change for my Ryu Jin entry, I used the "Phalcyon" ship.

Ryu Jin
West: TMS - 1.391.440 - ALL - Phalcyon - Autofire OFF

Plus one new entry under UPL:

Koutetsu Yousai Strahl
West: TMS - 999.999 - ALL - Autofire ON

What does "+α" mean behind the score? Should my score have it too? This game counterstops at 999.999.
_________________
"Woh woh woh, gonna break you down!!
The table will turn around, you'll see!!"


Top
 Offline Profile  
 
 Post subject: Re: The STG Hall of Records
PostPosted: Tue Feb 07, 2012 10:42 pm 


User avatar

Joined: 26 Jan 2005
Posts: 3415
Location: In a storm
+α means that the ingame counter actually goes beyond the given score, but will be counted as a counter stop going by Arcadia rules, so that players don't have to play Raiden for 100hours straight to get the "real" counterstop.

Usually comes in handy when higher loops stay at the same difficulty and repeat itself without any increased challenge for the player.
_________________
I like chocolate milk

My highscores | Twitter


Top
 Offline Profile  
 
 Post subject: Re: The STG Hall of Records
PostPosted: Wed Feb 08, 2012 12:14 am 


User avatar

Joined: 18 Nov 2010
Posts: 128
Location: Buenos aires
new score for sengoku blade

1,845,800 - Hagane - 2-6 - Katana - MAME
_________________
Image


Top
 Offline Profile  
 
 Post subject: Re: The STG Hall of Records
PostPosted: Wed Feb 08, 2012 2:48 am 


User avatar

Joined: 28 Jan 2005
Posts: 2440
Location: Tokyo
Already beat you to it. I check the other threads on a regular basis, so no need to notify me unless of course I`ve missed one.


Top
 Offline Profile  
 
 Post subject: Re: The STG Hall of Records
PostPosted: Wed Feb 08, 2012 3:09 pm 


User avatar

Joined: 12 May 2010
Posts: 292
Raiden Fighters Jet
(Japan)
West: Azinth - 145,691,196 - Slave (Judge Spear) - ALL3 - MAME
_________________
Image


Top
 Offline Profile  
 
 Post subject: Re: The STG Hall of Records
PostPosted: Fri Feb 10, 2012 7:21 am 


User avatar

Joined: 24 May 2010
Posts: 1050
Location: Philippines
Looks like you missed TomuS's post.
_________________
Image
YT|2nd YT|1ccs|
[size=85]Good, bad, I'm the guy with the keyboard!
Note:Please PM me if you need scores to be updated!


Top
 Offline Profile  
 
 Post subject: Re: The STG Hall of Records
PostPosted: Sat Feb 11, 2012 12:31 am 


User avatar

Joined: 28 Jan 2005
Posts: 2440
Location: Tokyo
Thanks, guys, I'm slipping. Updated!


Top
 Offline Profile  
 
 Post subject: Re: The STG Hall of Records
PostPosted: Tue Feb 21, 2012 6:46 pm 


User avatar

Joined: 07 Feb 2009
Posts: 755
Location: A lucrative checkpoint
A couple days ago, BOS at the shmup.com forum set a new Western Dragon Blaze record. Pretty remarkable stuff.

West: BOS - 2.448.300 - ALL - Quaid

.inp and emulator
video
_________________
Image


Top
 Offline Profile  
 
 Post subject: Re: The STG Hall of Records
PostPosted: Tue Feb 21, 2012 8:29 pm 



Joined: 06 Jan 2011
Posts: 1304
Is there a reason DFK BL isn't seperated by style? Bomb/Power/Strong are different difficulties like with the Mushihimesama games.


Top
 Offline Profile  
 
 Post subject: Re: The STG Hall of Records
PostPosted: Tue Feb 21, 2012 9:11 pm 


User avatar

Joined: 07 Nov 2005
Posts: 1853
Location: Finland
Some corrections for Strania on the G.rev games list:

the score is currently shown like this:

Seisou Kouki Strania
World (Hard): レベル固定の腕輪 - 18.230.340 - Vower
West: ???

But "Vower" is an alternate mode (DLC for consoles) with completely different levels and bosses, not a ship type :P
the main game would be "Strania", you should probably list them both.

The western records are probably the ones by mrmonkeyman in the hi-score thread here so the scores should be something like this;

Seisou Kouki Strania

World (Strania): Dread Cattle - 16,561,750 - Expert
West (Strania): MrMonkeyMan - 15,399,110 - Hard

World (Vower): Levelfix - 18.620.660 - Expert
West (Vower): MrMonkeyMan - 17,161,770 - Hard

edit: scores updated, all of these are from leaderboards of the XBLA version.


Last edited by Zaarock on Tue Feb 21, 2012 10:03 pm, edited 1 time in total.

Top
 Offline Profile  
 
 Post subject: Re: The STG Hall of Records
PostPosted: Tue Feb 21, 2012 9:16 pm 



Joined: 06 Jan 2011
Posts: 1304
I thought the records would have been on Expert. Is there no difference in scoring between the 2?


Top
 Offline Profile  
 
 Post subject: Re: The STG Hall of Records
PostPosted: Tue Feb 21, 2012 9:40 pm 



Joined: 27 Jul 2007
Posts: 3722
Location: moscow/russia
Zaarock wrote:
World (Strania): マッキさん - 16,404,210 - Hard (taken from this post, probably outdated)

It is definitely outdated, yes. When I last checked it (late December or so), the records were as follows:

Hard: momo412 - 16,514,850
Expert: Dread Cattle - 16,561,750


I don't have the main game nor the DLC, so that is strictly from the leaderboards the demo generously gives access to. Note that the Expert score is actually higher; until recently this wasn't the case.
_________________
Image
Matskat wrote:
This neighborhood USED to be nice...until that family of emulators moved in across the street....


Top
 Offline Profile  
 
 Post subject: Re: The STG Hall of Records
PostPosted: Tue Feb 21, 2012 9:56 pm 


User avatar

Joined: 07 Nov 2005
Posts: 1853
Location: Finland
Chaos Phoenixma wrote:
I thought the records would have been on Expert. Is there no difference in scoring between the 2?


Nope, afaik expert only adds suicide bullets to a lot of enemies/projectiles. The main score difference between normal and hard is that normal doesn't have the TLB on either side.

edit: huh, the Vower side world record is on expert too. Maybe there is some hidden bonus? Vower on expert is pretty tough, weird if someone got a higher score on it if there is no increase score potential.

Thanks for the info moozooh, I'll just check the leaderboards myself and edit the post, heh.


Top
 Offline Profile  
 
 Post subject: Re: The STG Hall of Records
PostPosted: Wed Feb 22, 2012 12:49 am 


User avatar

Joined: 28 Jan 2005
Posts: 2440
Location: Tokyo
Chaos Phoenixma wrote:
Is there a reason DFK BL isn't seperated by style? Bomb/Power/Strong are different difficulties like with the Mushihimesama games.

Good point. I`ve mentioned earlier that I don`t want to list scores for each ship type, even for games like DFK, because it would clutter things up and if we did it for one game we would have to do it for all games, which would lead to piddly placeholder Twin Galaxies-type Western scores for unpopular games like Change Air Blade that have like a dozen ship types.

However...DFK BL does alter the game depending on ship type so they are essentially different modes and should be listed separately.

Everything should be up-to-date, thanks for the Strania and DB scores.


Top
 Offline Profile  
 
 Post subject: Re: The STG Hall of Records
PostPosted: Wed Feb 22, 2012 12:57 am 


User avatar

Joined: 19 Aug 2011
Posts: 934
EOJ has some higher Bomb and Strong scores at cave-stg.


Top
 Offline Profile  
 
 Post subject: Re: The STG Hall of Records
PostPosted: Wed Feb 22, 2012 1:02 am 


User avatar

Joined: 01 Sep 2010
Posts: 805
Rechiku on the French boards has a better score (link) for DFKBL Power:

øS-Rechiku -1.372.109.842.615 - ALL - type B-P


Top
 Offline Profile  
 
 Post subject: Re: The STG Hall of Records
PostPosted: Thu Mar 01, 2012 1:32 pm 


User avatar

Joined: 01 Mar 2012
Posts: 3
Location: Canada
Here is my high score from Raiden (actual arcade in my basement): 27,877,700
This is after completing 6 missions (each mission completion awards 1 million bonus points x number of missions completed). Technically, you could get counter stop (100,000,000) after completing 12 missions.
Image


Top
 Offline Profile  
 
 Post subject: Re: The STG Hall of Records
PostPosted: Fri Mar 02, 2012 12:31 am 


User avatar

Joined: 02 Apr 2009
Posts: 371
Location: Seattle, WA
One new (non-CAVE) score from the March Arcadia:

Under Defeat
YOH - 7,660,380
_________________
High Scores
Youtube Channel


Top
 Offline Profile  
 
 Post subject: Re: The STG Hall of Records
PostPosted: Fri Mar 02, 2012 2:16 am 


User avatar

Joined: 07 Feb 2009
Posts: 755
Location: A lucrative checkpoint
jasoneckert wrote:
Here is my high score from Raiden (actual arcade in my basement): 27,877,700

I don't mean to be rude, Jason, but this thread is for single player, single credit scores. Your pic shows that you had a dummy player join in and used multiple credits, so your score isn't eligible.
_________________
Image


Top
 Offline Profile  
 
 Post subject: Re: The STG Hall of Records
PostPosted: Sat Mar 03, 2012 12:04 pm 


User avatar

Joined: 01 Mar 2012
Posts: 3
Location: Canada
Actually saucykobold - I used dual player so that I could use the right side controls on the arcade only (just a personal preference when I play). The first player was never played (which is why the second high score is the default). I only used 1 quarter for this score - I made sure that I collected medals without hitting obstacles so that I scored free lives during the game (25 gives you this) - I tried to get at least one free play from each level because level 7 and 8 usually use them up. With level 8, the trick is to stick to the left and avoid going after the choppers - they actually leave you alone if you are on the left. I've been playing this game a long long time ;-)

Not sure if this fits the mold of this forum, but I thought I'd clarify it anyways.....
Cheers,
Jason.


Top
 Offline Profile  
 
 Post subject: Re: The STG Hall of Records
PostPosted: Sun Mar 04, 2012 8:04 am 


User avatar

Joined: 07 Feb 2009
Posts: 755
Location: A lucrative checkpoint
If you start a game on the 2P side and never touch 1P, your score will be entered in the Solo Fighter table. Your pic shows the Dual Fighter table so you played at least one credit per side. Continuing in a two player game doesn't reset the score or send you to the last checkpoint. You took advantage of this pretty recently, so I hope you'll excuse me for wondering about your latest score.
Quote:
I tried to get at least one free play from each level because level 7 and 8 usually use them up.

Regardless of dip settings, you get exactly two point-based extends and up to two 1up items for the entire game.
_________________
Image


Top
 Offline Profile  
 
 Post subject: Re: The STG Hall of Records
PostPosted: Sun Mar 04, 2012 11:46 am 


User avatar

Joined: 28 Jan 2005
Posts: 2440
Location: Tokyo
jasoneckert wrote:
With just over $50 in quarters, tonight I completed all 8 levels of the RAIDEN arcade game.....three times!

I can't tell if you're joking here or not.


Top
 Offline Profile  
 
 Post subject: Re: The STG Hall of Records
PostPosted: Mon Mar 05, 2012 2:02 am 


User avatar

Joined: 01 Mar 2012
Posts: 3
Location: Canada
On my arcade (original PCB/cabinet), even if I touch the 2-player button, it loads both players and you just have to let player 1 die. There is no way around it that I can find. Of course, player 1 will get some points (usually about 1500) just by dying three times and hitting stuff. Maybe it is different on MAME if that is what you're using.

Also, on my arcade, you typically get several 1ups in each level (audible sound) when you score rapidly (25 consecutive medals will do this, but there are other conditions whose patterns I haven't figured out yet).

You are correct when reading my blog that I've been spending the last few months playing some hardcore video games. I've been a long time Raiden player (my favorite arcade), and since it is now in my rec room, I play at least a few hours per day (and I'm loving it). Of course, there is a learning curve there - one of my first challenges was to complete the first 8 levels with less than $5 in quarters. Now, I can play for hours on a single quarter and pretty much have every enemy mapped out with regards to timing and patterns. The only pattern I can't figure out is what triggers the 2 asteroids that sometimes fly up behind you when you are fighting the boss at the end of level 6 (the four-headed boss).

My most recent challenge (actually today) was to get to counter stop (99,999,999) - I added a pic below. Each mission (8 levels) is exactly 35 minutes long, so it took over 8 hours and 14 missions to get it, and I didn't care about doing this one with a single quarter ;-). I've found that when the counter stop is reached, you can continue playing but the score stays at 99,999,999. What I found even cooler is that it enables free play (the credit turns to 9 and stays there no matter how many times you die for all future games while the power is on), and if you end your game, the intro sequence that shows clips from various levels is disabled - you just have the Raiden start screen forever and must choose to start a game. I wonder if this was by design....

Oh, and NTSC-J - I actually wasn't kidding about the $50 in quarters thing - that was back when I first got the game - I'm far better than that now ;-) Cheers, Jason.

Image


Top
 Offline Profile  
 
 Post subject: Re: The STG Hall of Records
PostPosted: Mon Mar 05, 2012 2:49 am 


User avatar

Joined: 28 Jan 2005
Posts: 2440
Location: Tokyo
jasoneckert wrote:
On my arcade (original PCB/cabinet), even if I touch the 2-player button, it loads both players and you just have to let player 1 die. There is no way around it that I can find. Of course, player 1 will get some points (usually about 1500) just by dying three times and hitting stuff. Maybe it is different on MAME if that is what you're using.

Also, on my arcade, you typically get several 1ups in each level (audible sound) when you score rapidly (25 consecutive medals will do this, but there are other conditions whose patterns I haven't figured out yet).


You need to play on default settings for your score to be acceptable. You havent checked the DIP switches?

Quote:
Oh, and NTSC-J - I actually wasn't kidding about the $50 in quarters thing - that was back when I first got the game.


...but you posted that less than a month ago. You`ve been playing this game for ages and up until last month needed to continue hundreds of times, but suddenly in the past couple weeks you can do it all on one coin?


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 1192 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8 ... 40  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Space Pilot 3K template by Jakob Persson
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group