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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
PostPosted: Tue May 21, 2013 7:08 pm 


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Joined: 27 Jan 2005
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Location: Manchester, UK
Oh so close... if only I could clear with 4 extra lives...

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Smraedis - 931,798,054 - ALL - (Lx3) (Rapid Fire)
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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
PostPosted: Wed Jun 12, 2013 9:54 pm 


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Didn't restart while getting hit in the middle of Stage 3, also got hit before the Stage 5 boss, so lots of points were lost, and somehow I finished it with 4 lives...

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Smraedis - 998,962,117 - ALL - (Lx4) (Rapid Fire)
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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
PostPosted: Thu Jun 13, 2013 4:51 pm 


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Joined: 27 Jan 2005
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Location: Manchester, UK
Well I did it!
It took me a full bomb stock into the True Last Boss, and then I finished with 0 bombs left, after slipping up on the final pattern.
Thankfully I had the spare bombs to still get the Lx4.

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Smraedis - 1,052,096,800 - ALL - (Lx4) (Rapid Fire)
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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
PostPosted: Fri Jun 14, 2013 9:03 am 


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Joined: 11 Jan 2007
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Location: Minnesota, USA
Well done SM!

Everything is up to date.
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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
PostPosted: Fri Jun 14, 2013 11:43 am 


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Location: Manchester, UK
Thanks!
What about the Top Scores section at the top? My rapid settings are A+2, C+2.
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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
PostPosted: Mon Jul 29, 2013 3:42 am 


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Joined: 15 Sep 2012
Posts: 562
Location: UCLA School of Design | Media Art
Ver. 1.5 Original MAX
No auto

Softdrink 117 - 83,771,051 - ALL (Lx0) - X360

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This was a really fun clear. Original MAX gets very intense towards the end... dat bullet speed. Might try pushing this a bit further, but the reliance on point blanking as the main scoring technique is a little off putting. We'll see. :wink:
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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
PostPosted: Wed Sep 04, 2013 5:53 pm 


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Location: UCLA School of Design | Media Art
Sorry about the crap pics. :?

Ver 1.5 Maniac MAX
No auto

Softdrink 117 - 775,482,190 - 5 - X360

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Finally made it to the stage 5 midboss in Maniac MAX. I can make it to the stage 4 midboss somewhat reliably now, so I think the clear is within reach. Maybe.

And, separately, a vanilla Mushihime-sama score:

Standard Ultra
No auto

Softdrink 117 - 31,227,032 - 4 - X360

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Ultra is fun. This run was totally crazy; I've only been practicing stages 1 and 2 routinely so far, so all of stage 3 was improvised. It was totally awesome.
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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
PostPosted: Fri Sep 13, 2013 3:50 pm 


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Joined: 22 Nov 2011
Posts: 78
Location: Germany
ReSe2k - 21,118,107 - ALL (Lx1) - X360
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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
PostPosted: Sat Sep 14, 2013 10:04 am 


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ReSe2k wrote:
ReSe2k - 21,118,107 - ALL (Lx1) - X360


What mode are you playing? Original, Maniac, Ultra? Max or not? I'm guessing Original.

Otherwise scoreboard is up to date.
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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
PostPosted: Sat Sep 14, 2013 3:12 pm 


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Aquas wrote:
ReSe2k wrote:
ReSe2k - 21,118,107 - ALL (Lx1) - X360


What mode are you playing? Original, Maniac, Ultra? Max or not? I'm guessing Original.

Otherwise scoreboard is up to date.

Original (1.0)
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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
PostPosted: Sat Oct 05, 2013 9:45 pm 


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Joined: 22 Nov 2011
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Location: Germany
Original Mode

ReSe2k - 41,428,407 - ALL (Lx3) - X360

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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
PostPosted: Tue Oct 15, 2013 12:35 am 


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New Maniac MAX score. Still not able to clear, but I'm getting much better at overall survival and score play.

Ver 1.5 Maniac MAX
No auto

Softdrink 117 - 939,588,262 - 4 - X360

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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
PostPosted: Mon Jan 06, 2014 11:08 am 


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Joined: 01 Apr 2012
Posts: 25
Location: france
hi everybody, i'm on shmup.com

Ver 1.5 Maniac MAX
No auto
Doudinou - 1.089.150.509 - 4 - xbox360

I'm on the leaderboard, gamertag Doudinou.

:)
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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
PostPosted: Sat Jan 11, 2014 5:49 pm 


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Joined: 11 Jan 2007
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Location: Minnesota, USA
Updated with the last 3 scores.
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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
PostPosted: Fri Jan 17, 2014 10:16 pm 


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Joined: 16 Aug 2008
Posts: 2519
Location: BRA
One question: which is considered harder, vanilla or 1.5 Mushi (original)?
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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
PostPosted: Fri Jan 17, 2014 10:18 pm 


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Posts: 7364
Location: San Jose, California, USA
If I recall correctly, the difficulty order is, from hardest to easiest, 1.5 MAX > 1.0 > 1.5
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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
PostPosted: Fri Jan 17, 2014 10:26 pm 


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Joined: 16 Aug 2008
Posts: 2519
Location: BRA
Tks :)

I just fired up Mushi again and breezed through 1.5 Original
I thought "geez, I don't remember this thing being so easy" :lol:

but what an awesome game this is, holy fucking shit I LOVE IT

EDIT: sorry, I meant 1.5 :?
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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
PostPosted: Thu Feb 06, 2014 8:38 pm 


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Joined: 02 Jun 2011
Posts: 417
Location: Norway
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RaidenViper - Standard - Original mode - 40 268 413 - ALL (LX3) - No autofire - Xbox 360
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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
PostPosted: Wed Feb 12, 2014 5:48 am 


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Joined: 11 Jan 2007
Posts: 1530
Location: Minnesota, USA
RaidenViper's score added.

I've been playing Maniac mode lately thanks to emulation and getting a chance here and there to play on ookitarepanda's PCB. I managed 198 Mil in Maniac mode after a couple more attempts this week. Such an awesome mode, I can't explain it but my tapping techniques are even better now that I'm playing on stick. Used to play on a PS2 pad on the port back in the day... a personal favorite. Still fun. More people should try Maniac.
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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
PostPosted: Mon Feb 17, 2014 7:54 am 


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Joined: 15 Sep 2012
Posts: 562
Location: UCLA School of Design | Media Art
Finally broke 100m! I feel like I'm starting to get the hang of this mode. Definitely need to start watching replays and working on improving my route and technique, but I can clear relatively consistently now, and I'm beginning to understand the scoring a bit. Mushihime-sama is definitely one of my favorites... great atmosphere, all 3 modes are highly enjoyable, and there is so much variety. It's awesome to finally feel like I'm starting to grasp the Maniac/Ultra scoring system.

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Vanilla Maniac
No Auto
Softdrink 117 - 100,903,801 - ALL (Lx2) - X360

(Also Aquas, am I misreading the score tables or do you have the 1.5 Maniac MAX scores out of order?)
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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
PostPosted: Mon Feb 17, 2014 8:13 am 


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Joined: 11 Jan 2007
Posts: 1530
Location: Minnesota, USA
Yes it was out of order, thanks for noticing. Score added.

If people haven't noticed, the 20 entry limit for each category is lifted so if you have a score that doesn't stack greatly but you're still proud, please post it.
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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
PostPosted: Mon Feb 17, 2014 3:20 pm 



Joined: 24 Apr 2010
Posts: 345
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360 Arrange no rapid
hail good sir - 7,341,090,681 - ALL (Lx0)


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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
PostPosted: Mon May 26, 2014 3:35 am 


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Joined: 20 Oct 2007
Posts: 211
Location: Toronto
Original Mode
BRendZ - 62,177,128 - ALL (NO MISS) - PCB
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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
PostPosted: Tue Jun 03, 2014 9:56 pm 


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Joined: 03 Mar 2011
Posts: 143
Location: Helsinki
1.5 Original (no max)
deexor - 74,216,441 - ALL (Lx5) - X360
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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
PostPosted: Tue Jun 03, 2014 11:01 pm 


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Joined: 22 Jun 2012
Posts: 33
Location: Switzerland
Seriously ? You hunt my scores ? :mrgreen:


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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
PostPosted: Wed Jun 04, 2014 8:31 am 


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Joined: 03 Mar 2011
Posts: 143
Location: Helsinki
:) I probably won't play this mode much more, just wanted the no-miss clear. 1.5 Maniac maybe.
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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
PostPosted: Wed Jun 04, 2014 12:17 pm 


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Joined: 22 Jun 2012
Posts: 33
Location: Switzerland
haha, you want counterstop maniac mode ? :p


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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
PostPosted: Tue Aug 19, 2014 3:59 pm 


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Joined: 26 Jan 2005
Posts: 3272
Location: In a storm
Mushihimesama 1.0 - Original Mode

Plasmo - 63,678,401 - ALL (NO MISS) - X360


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A rainy afternoon's effort. I understand why it could be fun to squeeze out another 2 million, but it's not for me. I'm not sure about the autofire settings. I didn't use rapid fire at all, but I put shot on autofire manually. I didn't use auto C at all.
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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
PostPosted: Sat Aug 23, 2014 10:12 am 


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Joined: 26 Jan 2005
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Location: In a storm
1.5 Original
Plasmo - 289,533,859 - Stage 4 - 360/ON

WIP score.

This is the heaviest memorizer I have ever played. Ikaruga/DDP chaining, Psikyo loops or Last Hope can go home.
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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
PostPosted: Sat Aug 23, 2014 3:08 pm 


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Joined: 25 Jul 2012
Posts: 494
Location: France
Plasmo wrote:
1.5 Original
Plasmo - 289,533,859 - Stage 4 - 360/ON

WIP score.

This is the heaviest memorizer I have ever played. Ikaruga/DDP chaining, Psikyo loops or Last Hope can go home.


I'm not quite sure I understand your score here Plasmo :?:

If you play Mushihimesama (first mushi) 1.5 (Matsuri) in Original, and you end up with a 289 millions score at stage 4, you are having twice the word record.

Did you mistaken with Futari 1.5 ?
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