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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
PostPosted: Wed Aug 31, 2016 4:14 am 


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My first CAVE 1LC :D Finger tapping fun :D
1.5 - Original - No rapid
Chempop - 71,552,969 - ALL (Lx5) - X360/OFF

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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
PostPosted: Tue Nov 01, 2016 11:25 pm 


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1.5 - Maniac
toby - 2,307,690,849 - stage 4 - PC - [A=Not used, C=1/2]

From a while back. First time I had a decent stage 3, definitely not an easy stage. 1.5 is truly awesome though.

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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
PostPosted: Sun Nov 13, 2016 1:02 am 



Joined: 06 Jan 2011
Posts: 1302
Arrange(Steam)
Enigma- 2,801,759,030 - All(Lx1)


Wanted to submit the clear, no matter how crappy. Finally got it after a bunch of runs where I died too much before last boss or runs where I died too much on TLB.


Edit:

Normal- Ultra- Rapid (A 1/2, C not used)
Enigma- 28,118,339- Stage 3- PC


First 2 stages went mostly to plan outside of the 3 bombs instead of 2 on Stage 2 boss. I really need to learn how to handle the first phase of that better so that maybe I can 1 bomb the boss instead of 2(both planned bombs at the moment are on first phase, and I try to no bomb the second)

Got wrecked on Stage 3 because I haven't properly practiced it yet. Ended up at the extend part though, and if I had gotten it, I might have seen Stage 4. Was mainly a run to see if I could pull off the stage 1 and 2 routes, and although I'm still not 100% on them, it's still good to have done it.


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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
PostPosted: Wed Mar 22, 2017 6:36 am 



Joined: 15 Apr 2006
Posts: 298
Original 1.5
Iori Branford - 24,700,558 - ALL (Lx0) - PC v1.1.9.2 - No Rapid or MAX

https://youtu.be/WX86NybFqcA
http://nico.ms/sm30874283


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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
PostPosted: Sat May 20, 2017 8:28 am 


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MIT - 181,550,748 - ALL - Abnormal - Xbox 360

Palm; Original


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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
PostPosted: Mon Aug 28, 2017 10:25 pm 


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Here are my scores for the pc port of the game:

ver 1.5 1,016,865,286 Ultra Max Stage 4

835,514,949 Maniac Stage 3

848,325,390 Ultra Stage 4

I use DI as my Initials


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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
PostPosted: Mon Aug 28, 2017 10:42 pm 


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Are the replays perhaps by any chance uploaded to youtube? I would like to see them, particularly the 848 million in Ultra.
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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
PostPosted: Tue Aug 29, 2017 2:26 pm 


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Joined: 25 Jul 2017
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I haven't saved a replay at all. I thought I was a digit behind so I counted it as a bad run and didn't save it.


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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
PostPosted: Thu Aug 31, 2017 3:39 pm 


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If you interested in how I learned. It is basically like I said a long time in the conversation we had.
Practice ver 1.5 ultra max. then everything is far slower. exploit the plants in stage 2 and delay the cancels in stage 3 to get as many bullets canceled as possible.


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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
PostPosted: Thu Jan 11, 2018 4:31 pm 



Joined: 26 Jan 2005
Posts: 91
Jacktheavenger wrote:
Here are my scores for the pc port of the game:

835,514,949 Maniac Stage 3


Hi, is this from Mushihime-sama Standard, as it's labeled here, and with default settings, not max or whatever other modes exist these days?
If so, do you mind listing the individual stage scores and also the counter/chain for the mid-bosses?
Also was it manual or rapid fire, and what power type did you use, S or M or W?


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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
PostPosted: Sat Jan 13, 2018 4:17 pm 



Joined: 26 Jan 2005
Posts: 91
Sorry to double post, but I just read your post in "The STG Hall of Records" thread:
Jacktheavenger wrote:
Setting should be autofire since I haven't found a way to turn it off.


So either you misread the scores for both Maniac and Ultra, and added an extra digit, or there's some sort of glitch in the PC port, or you posted a fake score. That is assuming that the PC port doesn't start with the perfect settings for the rapid fire rates, for multiple A and C shots.


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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
PostPosted: Sun Jan 14, 2018 1:03 am 


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O.k. so what I did is play mostly ver 1.5 ultra max on the pc port. goal was to get a 1cc on it, which I haven't gotten. Now one day I got a breakthrough and ended up on stage 4. on the same day I thought "oh well it went so good. so why not try it on normal ultra". and so I ended up with these scores.
I used the default settings for the port. so it should be rapid fire. I point blanked and tried to get biggest cancels on stage 3( thought I was "behind" the stage, because I got the cancel only after the camera went over to the second part of the big bug)
Replays don't work well. and most of the time you die in stage 2 although you ended up on a later stage.
stage 2 flowers are very important so you have to wait til they fired or you attack them before so you can attack them for extra score.
I used wide shot. heard that it is the best for score and found a way to work with it.
rest is working with efficient bomb placement(because I tend to no-bomb when playing)
my acc is linked to the pc port so it should be easy to identify that these scores are mine.
have a link to my steam acc on my twitch.


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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
PostPosted: Sun Jan 14, 2018 1:38 am 


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How the hell did you get 300m in stage 1 when the dvd superplay gets 7.5m?
I think this is a 1.5 replay that somehow ended up on the 1.0 leaderboards because the port is crap and you posted it as 1.0 for some reason

Jacktheavenger wrote:
I point blanked and tried to get biggest cancels on stage 3

cancels are absolutely worthless in mushi, the gems give almost no points


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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
PostPosted: Sun Jan 14, 2018 2:02 am 


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Here's a link to the superplay: https://youtu.be/M0C6f0P6nSg

Can you explain the jump from 7.5mil to 317mil in stage 1?

You can probably easily understand why people have doubts when seeing this.
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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
PostPosted: Sun Jan 14, 2018 1:05 pm 


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ah now I see. dunno why it was recorded like that. I am sure that I got these scores on ultra and normal right after ver 1.5. An option might be that the scores inside the gameplay are messed up.
so it is fault of the port. I didn't really care if the port has issues at all. I just played. It could be possible that the scoring system in general is messed up on it.


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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
PostPosted: Sun Jan 14, 2018 2:45 pm 


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o.k. so I watched the replay. they seemed to messed up quite a lot. in the pc port you get a very heavy slowdown when attcking the flowers in stage 2. and on ver 1.5 ultra max (maybe 1.0 ultra aswell) you get a slowdown during rapidfire. like said I am very sure that it is the correct score displayed. as for myself I guarantee that I didn't use any 3rd party software for the run as I hate cheaters. I thought the leaderboards on the ports were fine though. otherwise I wouldn't have posted the scores here in the first place.


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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
PostPosted: Sun Jan 14, 2018 3:43 pm 


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upload the replays
you don't fucking get 40 times what the superplay dvd does on any stage just like that
or at all, really


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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
PostPosted: Sun Jan 14, 2018 3:46 pm 


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I forgot to save them. and even if I did. the replays are broken on pretty much every port. you know it yourself from dfk.

Not sure. I was pretty dedicated to scoring in it back then. did a few credits each day for maybe a 3 months duration.


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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
PostPosted: Sun Jan 14, 2018 3:51 pm 


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how did you watch a replay you didn't save


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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
PostPosted: Sun Jan 14, 2018 4:06 pm 


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I don't have the replay. but I know that the replays are broken. I have some from other runs that don't work like intended. but they don't have to do with this mode or are different score runs I just saved for routing.


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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
PostPosted: Sun Jan 14, 2018 4:08 pm 


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then post literally any replay where you get 300m from stage 1, go make a new one
it's literally impossible to get 300m from stage 1 in 1.0


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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
PostPosted: Sun Jan 14, 2018 4:18 pm 


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Jack, it would really make things easier and put an end to this discussion if you just say that your scores are not done on 1.0 but 1.5. Even if you have forgotten which version you have played, you can clearly see that it wasn't 1.0 with the evidence at hand here. Everyone here knows that those are not 1.0 scores, the missing part is only you admitting it.

You've made a mistake. So what.
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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
PostPosted: Sun Jan 14, 2018 4:46 pm 


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why do you want me to lie to myself? It is not my fault. but if the leaderboards are broken(which I didn't know before). I can agree that the score might not be the correct one. but from experience the leaderboards on mushi were fine so yea. that's just my 2 cents on that.


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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
PostPosted: Mon Jan 15, 2018 11:07 am 


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o.k. so I checked the dates. and they don't match with what my experience was. so yea I made a mistake. sry to waste your time xD
atleast I got a reason now to try this game again/ or not


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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
PostPosted: Sat Mar 03, 2018 12:40 am 


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Updated. Didn't include mitsuruga's submission becuase it was for Futari, not original Mushi. I also didn't include Jacks score. If Jack could resubmit that would make this a little easier since there was some discussion.
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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
PostPosted: Wed Apr 04, 2018 11:03 pm 


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I've been absolutely addicted to this gem of a shmup recently. I was pretty close to a No Miss, but, I think I'll need to fine tune my run a bit more before that happens.

Tapping away is a joy in Original Mode. Mushi is such a fantastic game.

Mushi Standard, Original Mode, No rapid fire:
sky-13 - 51,596,425 - ALL (Lx4) - PCB
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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
PostPosted: Sat Apr 07, 2018 7:54 pm 



Joined: 24 Mar 2005
Posts: 639
Nice score Shem-poo! :mrgreen:


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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
PostPosted: Mon May 14, 2018 3:16 am 


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Posts: 170
Mushi Standard, Maniac Mode, No rapid fire:
lmagus - 69,989,274 - ALL (Lx1) - Steam

https://www.youtube.com/watch?v=nWy2BQo5KMQ


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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
PostPosted: Mon May 14, 2018 4:25 am 


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This whole time I thought Jacktheavenger was someone else. Never mind.

I think some of the No Rapid submissions were from players who thought that meant no autofire at all. Props to whoever those people are.
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 Post subject: Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
PostPosted: Tue May 29, 2018 12:22 am 


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Mushi Standard, Maniac Mode, No rapid fire:
sky-13 - 66,652,952 - ALL (Lx0) - PCB

1CC'ed this masterpiece!

As my score shows I don't quite have the hang of the Parent Child Counter Bank yet, not to mention my survival could have been better.

Such a phenomenal game!
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