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 Post subject: Re: Dimahoo/Great Mahou Daisakusen [Arcade]
PostPosted: Fri Jun 15, 2012 10:07 pm 



Joined: 02 Aug 2010
Posts: 479
Quote:
Any tips on how to survive Infernon with Grimlen? That one attack where the center fires aimed shots non-stop at you always get me.

I usually end up bombing there, to be honest. Someone posted about a trick to it in the strategy board, but I pretty much stick to Golden for the most part anyway.

Speaking of which..
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Zerst - 30,801,890 - Stage 6 - Golden - 99
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Dimahoo is a fun game.
<trap15> C is for Bakraid


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 Post subject: Re: Dimahoo/Great Mahou Daisakusen [Arcade]
PostPosted: Tue Jun 19, 2012 4:58 am 


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I tried using Golden, but he's too damn fast for me since I'm accustomed to Karte. Are you consistently getting piles of Legend Shields on stage 4 from the living treasure chests?

Congrats on 30million, I'll get there eventually!
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 Post subject: Re: Dimahoo/Great Mahou Daisakusen [Arcade]
PostPosted: Tue Oct 02, 2012 2:44 am 


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blackoak - 3,473,400 - ALL - Birthday - 31

Well, the score is nothing special, but I wanted to document the clear for others to see. This was really fun to do. I'd say I put about 10 hours into MAME practice (learning bosses, enemy appearance) and then another 6-7 refining things and trying to get a solid run in. Before this I had only played a credit here and there.

I might write a little "Birthday 1CC" strategy soon. Clearing with Birthday is basically all about the bomb accumulation in stages 4&5, and memorizing certain enemy spawns so you can be ready with the correct element. The beholders in particular are deadly if you're unprepared. The bosses need to be learned to a degree, as most of them have strange "invincibility" frames if you try to point blank bomb them too early. Cypider and Dribling, for instance, can take anywhere from 1-3 bombs depending on when you bomb them. Honestly I'm not 100% sure how it works yet, but if you can get a few solid charge shots in, or just survive for awhile doing sustained regular fire, then you can usually take them out with 1 bomb. Infernon can be easy and take only 1 bomb, or he can take 3-4, depending on the attacks he puts out.

Rank management is crucial, and one interesting thing I noticed is that the game seems to raise the rank if you pick up zero items (you'll see NO ITEM in the stage clear message). Chaining the magic books, which top out at 10k I think, also raises rank. Any rank raising for Birthday is pretty much deadly. Her speed is perfect for the initial rank of the game--really quite fun and feels just right. But even 1 completed set will make it difficult, if not impossible, to dodge many patterns. Also, bombs fall faster and are thereby easier to miss when the rank is higher. I think rank is raised by surviving a long time, too (or it might be bombs in stock--difficult to tell the difference with this playstyle).

Anyway... I really encourage anyone who is trying to get into Dimahoo to try a Birthday survival run if they're turned off by the initial difficulty/weirdness of the scoring. Played this way, its a well-balanced game in and of itself, but the memorization of the stages and enemies will certainly help when you try to score, too. The last thing I'll mention is that this game deserves to be played on a PCB. Even on shmupmame its a laggy experience (many attacks are undodgeable for me on mame, but not on pcb), and I think its helped contribute to the reputation of this game being extremely difficult.
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 Post subject: Re: Dimahoo/Great Mahou Daisakusen [Arcade]
PostPosted: Tue Oct 02, 2012 2:50 am 


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Nice work blackoak! Interesting notes too; maybe I'll have to try Birthday a bit. I've always used Grimlen and tried to score decently, but I always hate myself for only getting to stage 3 or so.
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 Post subject: Re: Dimahoo/Great Mahou Daisakusen [Arcade]
PostPosted: Thu Feb 28, 2013 2:38 am 



Joined: 02 Aug 2010
Posts: 479
Zerst - 32,178,230 - Stage 6 - Golden - 99

Zerst - 36,838,090 - Stage 6 - Golden - 100

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Zerst - 37,029,780 - Stage 6 - Golden - 100
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 Post subject: Re: Dimahoo/Great Mahou Daisakusen [Arcade]
PostPosted: Tue Mar 05, 2013 8:03 pm 



Joined: 02 Aug 2010
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Zerst - 41,600,630 - Stage 6 - Golden - 103

http://replay.marpirc.net/r/dimahoo


An unfortunate discovery, however...I'd been playing on the Euro version, and out of curiosity, I played a couple credits of the Japanese version... the latter has very slightly higher rank, but enough to change stage routes, so I'll have to DQ my scores and try to get back up there. I got around 26m on a quick try, so it shouldn't be too tough.
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 Post subject: Re: Dimahoo/Great Mahou Daisakusen [Arcade]
PostPosted: Tue Mar 05, 2013 9:06 pm 


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a;s,gmakek;lbmlmablanbklrpwlnbmsdomn

ok assuming everyone played dimahoo if you didn't please say something
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 Post subject: Re: Dimahoo/Great Mahou Daisakusen [Arcade]
PostPosted: Wed Mar 06, 2013 6:26 pm 


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Ouch, sorry to hear that Zerst, good of you to come clean of course.
You are still a Dimahoo pro in my eyes :mrgreen:
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 Post subject: Re: Dimahoo/Great Mahou Daisakusen [Arcade]
PostPosted: Thu Mar 07, 2013 5:12 am 



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(Great Mahou) Zerst - 35,028,950 - Stage 6 - Golden - 99

Some of my routes don't work anymore and I die in weird places :<
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 Post subject: Re: Dimahoo/Great Mahou Daisakusen [Arcade]
PostPosted: Sat Nov 23, 2013 4:59 pm 


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Jaimers - 24,435,630 - Stage 6 - Solo-Bang - 97
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 Post subject: Re: Great Mahou Daisakusen/Dimahoo [Arcade]
PostPosted: Thu Feb 27, 2014 9:17 am 


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Posts: 126
On Great Mahou Daisakusen (PCB)
Didn't know it was more difficult than Dimahoo. I'll try this version on Mame to see if I'm better there...

plasticXO - 5,127,640 - Stage 4 - Karte - 73 items - PCB

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 Post subject: Re: Dimahoo/Great Mahou Daisakusen [Arcade]
PostPosted: Fri Mar 07, 2014 3:43 am 


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Joined: 12 Jan 2013
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blackoak wrote:
But even 1 completed set will make it difficult, if not impossible, to dodge many patterns.


I'm new to this, but wait a second. Doesn't Birthday have the same speed as Grimlen? And isn't Grimlen a high scorer (so very high rank)?

*edit* ha ha, sorry, didn't see this was a 2 year old post.
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 Post subject: Re: Great Mahou Daisakusen/Dimahoo [Arcade]
PostPosted: Sat Mar 08, 2014 3:51 pm 


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Now getting the trick to have 3 sets completed in early stage 2.

On GMD :

plasticXO - 7,786,270 - Stage 5 - Karte - 78 items - PCB


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 Post subject: Re: Great Mahou Daisakusen/Dimahoo [Arcade]
PostPosted: Tue Mar 11, 2014 11:20 am 


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wow this board looks retarded. i'll fix it up <period of time>, just changed the post format a bit for now
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 Post subject: Re: Great Mahou Daisakusen/Dimahoo [Arcade]
PostPosted: Fri Mar 14, 2014 12:23 am 


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Dimahoo - 3,410,410 - Stage 5 - Karte - Items 70/108 - ShmupMame v.4.2
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RegalSin wrote:
Japan an almost perfect society always threatened by outsiders....................

Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.

Aeon Zenith - My STG.


Last edited by Squire Grooktook on Sat Mar 15, 2014 8:45 pm, edited 1 time in total.

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 Post subject: Re: Great Mahou Daisakusen/Dimahoo [Arcade]
PostPosted: Sat Mar 15, 2014 5:25 pm 


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hi

i assumed you played a version of dimahoo and that you used shmupmame v4.2 for it (because who still has v2.2 besides me really). please notify if otherwise

ty

edit: cool, updated
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In 1989,The Great Wall was discoverd
In 1990,The Picket Fence was also discoverd

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Last edited by Despatche on Sun Mar 16, 2014 1:17 am, edited 1 time in total.

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 Post subject: Re: Great Mahou Daisakusen/Dimahoo [Arcade]
PostPosted: Sat Mar 15, 2014 8:46 pm 


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K, I updated it with v.4.2 along with the new score I got last night. I sometimes use v.2.2 also since it doesn't desync input recording for me the way v.4.2 does.
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RegalSin wrote:
Japan an almost perfect society always threatened by outsiders....................

Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.

Aeon Zenith - My STG.


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 Post subject: Re: Great Mahou Daisakusen/Dimahoo [Arcade]
PostPosted: Fri Apr 25, 2014 10:41 am 


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Joined: 27 Jun 2007
Posts: 966
Location: Nashville , TN
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Dimahoo (pcb)
Akraten - 3,259,670 - Stage 5 - Karte - 59 items - PCB


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 Post subject: Re: Great Mahou Daisakusen/Dimahoo [Arcade]
PostPosted: Wed May 07, 2014 10:10 pm 


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Joined: 27 Jun 2007
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Location: Nashville , TN
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A small improvement
Still trying to get the hang of level 5
:oops:

Dimahoo
Akraten - 4,066,780 - Stage 5 - Karte - 67 items - PCB


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 Post subject: Re: Great Mahou Daisakusen/Dimahoo [Arcade]
PostPosted: Sat May 31, 2014 5:35 am 



Joined: 28 May 2014
Posts: 32
hi,

it's my score for Dimahoo :mrgreen:
BOS - 60.948.310 - Grimlen - Stage 6 - 108 items

my run but it's not my best score :
http://www.youtube.com/watch?v=AlLzoqD249o


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 Post subject: Re: Great Mahou Daisakusen/Dimahoo [Arcade]
PostPosted: Sat May 31, 2014 6:31 am 


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Joined: 31 Jul 2005
Posts: 3415
Location: Western-MA USA
Oh wow amazing score! Thanks for the VID :D

I'm curious, where are you from?
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 Post subject: Re: Great Mahou Daisakusen/Dimahoo [Arcade]
PostPosted: Sat May 31, 2014 7:11 am 



Joined: 28 May 2014
Posts: 32
chempop wrote:
Oh wow amazing score! Thanks for the VID :D

I'm curious, where are you from?


thanks :mrgreen:
i'm french


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 Post subject: Re: Great Mahou Daisakusen/Dimahoo [Arcade]
PostPosted: Fri Jul 11, 2014 5:50 pm 



Joined: 10 May 2014
Posts: 16
Image

Dimahoo - Miyamoto
Smile - 3,026,530 - 5 - 59 Items - FBA4PSP

Bad score, I'm bad at this game.
No one likes Miyamoto?


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 Post subject: Re: Great Mahou Daisakusen/Dimahoo [Arcade]
PostPosted: Mon Jul 14, 2014 1:55 am 


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yay, a miyamoto score. :V

noone seems to like miyamoto, no. weird, all the "pro" dimahoo players seem to enjoy the character...
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 Post subject: Re: Great Mahou Daisakusen/Dimahoo [Arcade]
PostPosted: Wed Jul 16, 2014 3:15 am 


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Joined: 26 Jan 2014
Posts: 124
Location: Detroit
This is my score after playing for almost 2 days straight, shame I didn't know about collecting the items until a few minutes ago. :oops: o.O
dink - 4,849,620 - ALL - 6 Items - FBA
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 Post subject: Re: Great Mahou Daisakusen/Dimahoo [Arcade]
PostPosted: Wed Jul 16, 2014 3:25 am 


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Location: Western-MA USA
!!!!! ALL !!!!!
Daaaaamn congrats! What do you mean you didn't know about the items?
Were you only using rapid shot?
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 Post subject: Re: Great Mahou Daisakusen/Dimahoo [Arcade]
PostPosted: Fri Jul 18, 2014 5:44 am 


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Joined: 26 Jan 2014
Posts: 124
Location: Detroit
chempop wrote:
!!!!! ALL !!!!!
Daaaaamn congrats! What do you mean you didn't know about the items?
Were you only using rapid shot?


Thanks! Yep I was using mostly rapidfire, I spent way too much time trying to beat this one, but after a break(and a few games of Cyvern) I'll go again, this time I'll collect the items :D

bye for now,
- dink


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 Post subject: Re: Great Mahou Daisakusen/Dimahoo [Arcade]
PostPosted: Tue Sep 09, 2014 5:52 am 


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Joined: 26 Jan 2014
Posts: 124
Location: Detroit
Oh how I love this game!
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-dink


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 Post subject: Re: Great Mahou Daisakusen/Dimahoo [Arcade]
PostPosted: Sun Oct 25, 2015 12:43 am 


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Joined: 24 Nov 2014
Posts: 434
Played for a few hours today. Whenever I sit down to learn survival I always immediately end up collecting shoes and shit.

gmahou (Japanese Version)
Project Ako - 4,888,490 - Stage 4 - 68 Items - Shmupmame 4.2

Image

So are there any good guides for this game? It seems like a routing nightmare.
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 Post subject: Re: Great Mahou Daisakusen/Dimahoo [Arcade]
PostPosted: Tue Jun 21, 2016 3:16 pm 


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Joined: 30 Apr 2013
Posts: 125
Location: Brazil
I'm not posting to submit a score (at least not yet), but to ask a question.

Does your score tend to get higher on the western versions (Dimahoo) or on the Japanese version (GMD)?

Just wondering what version is easier to score.


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