shmups.system11.org

Shmups Forum
 
* FAQ    * Search
 * Register  * Login 
It is currently Sat Nov 28, 2020 10:28 pm View unanswered posts
View active topics



Post new topic Reply to topic  [ 136 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next
Author Message
 Post subject: Re: Dimahoo/Great Mahou Daisakusen [Arcade]
PostPosted: Tue May 01, 2012 7:57 pm 


User avatar

Joined: 23 Nov 2010
Posts: 1781
Location: CA
I would pay you for a superplay, especially using Solo-Bang.

Are there any good written guides to this? Or yuotube SPs? I'm trying to learn as I go, and at this rate, I might break 10m ... in 10 years. :lol:
_________________
PC-98 Game Reviews


Top
 Offline Profile  
 
 Post subject: Re: Dimahoo/Great Mahou Daisakusen [Arcade]
PostPosted: Thu May 03, 2012 5:37 am 


User avatar

Joined: 31 Jul 2005
Posts: 3415
Location: Western-MA USA
Dunpeal, are you as sick to your stomach as I am seeing 80+mil score?
I'll do a victory dance when I hit 10mil, I've hit 6.5 on my best.
Then again, I'm trying to figure it all out without replays, it's not helping, I've cave in soon.
_________________
"I've had quite a few pcbs of Fire Shark over time, and none of them cost me over £30 - so it won't break the bank by any standards." ~Malc


Top
 Offline Profile  
 
 Post subject: Re: Dimahoo/Great Mahou Daisakusen [Arcade]
PostPosted: Thu May 03, 2012 6:00 am 


User avatar

Joined: 19 Aug 2011
Posts: 934
Figuring out what's going on in Clover's blurry replays is half the challenge. :lol:


Top
 Offline Profile  
 
 Post subject: Re: Dimahoo/Great Mahou Daisakusen [Arcade]
PostPosted: Mon May 07, 2012 2:59 am 


User avatar

Joined: 29 Jan 2011
Posts: 394
Location: In your head
How long did it take you to hit 6.5 chem? I'm 6 days in and slow but steady progress, but only 2.2 mil.
_________________
Image


Top
 Offline Profile  
 
 Post subject: Re: Dimahoo/Great Mahou Daisakusen [Arcade]
PostPosted: Mon May 07, 2012 3:54 am 


User avatar

Joined: 31 Jul 2005
Posts: 3415
Location: Western-MA USA
1-2 months of on and off play. I like typically rotate what I'm playing every week to keep things fresh.

Regularly completing one item set on the first stage has really helped. On a good run I have X3 by the second boss, and then it's just mayhem up until stage 5 boss (if I'm lucky enough to get there).

Have fun man, it's a doozy! :twisted:
_________________
"I've had quite a few pcbs of Fire Shark over time, and none of them cost me over £30 - so it won't break the bank by any standards." ~Malc


Top
 Offline Profile  
 
 Post subject: Re: Dimahoo/Great Mahou Daisakusen [Arcade]
PostPosted: Mon May 07, 2012 7:40 pm 


User avatar

Joined: 23 Nov 2010
Posts: 1781
Location: CA
In what order do you go for items Chem? I've been trying to aim for axes, which I can usually finish on stage 2, but then I am usually missing something from Food/Shoes. If I could complete 3 lists, I think I could just survive and get a half-decent score.

I will be jumping up and down when I clear 5mil. :lol:
_________________
PC-98 Game Reviews


Top
 Offline Profile  
 
 Post subject: Re: Dimahoo/Great Mahou Daisakusen [Arcade]
PostPosted: Mon May 07, 2012 9:06 pm 


User avatar

Joined: 29 Jan 2011
Posts: 394
Location: In your head
I'm using the same strategy now, go for axes and food / shoes usually take care of themselves by middle of stage 2. If I could manage to get axes/accessories/food/shoes all in the same run, and early on, I see my score improving exponentially.

Learning the stage 2 midboss bonus trick has helped nicely.
_________________
Image


Top
 Offline Profile  
 
 Post subject: Re: Dimahoo/Great Mahou Daisakusen [Arcade]
PostPosted: Mon May 07, 2012 9:10 pm 


User avatar

Joined: 23 Nov 2010
Posts: 1781
Location: CA
Yeah, that Stage 2 midboss is a pretty easy trick to pull off I think.

Also, on stage 3, as you are approaching the ship with tons of tanks, you can bomb and get a Dragonfly I think?

those treasure chests are dicks with those suicide bullets, but they give such good items that I can't NOT charge shot em.

Such a noob at this game.
_________________
PC-98 Game Reviews


Top
 Offline Profile  
 
 Post subject: Re: Dimahoo/Great Mahou Daisakusen [Arcade]
PostPosted: Thu May 10, 2012 4:41 am 


User avatar

Joined: 31 Jul 2005
Posts: 3415
Location: Western-MA USA
Well I hit +6mil a couple times tonight, usually ending my credit right before or at Infernon (stage 5 boss).

I start my run with a charged lvl 8 and get th pinwheel, then I do a lvl 7, then 6, then 5, and usually get food out I the way by the first boss, sometimes shoes as well (I think). I struggling g to consistently get the fairy wings and ruby before accidentally killing him.

Once you guys are getting 4 or 5 sets you are in for a ride in stage 5... REMEMBER TO SEAL BIG GROUND ENEMIES
_________________
"I've had quite a few pcbs of Fire Shark over time, and none of them cost me over £30 - so it won't break the bank by any standards." ~Malc


Top
 Offline Profile  
 
 Post subject: Re: Dimahoo/Great Mahou Daisakusen [Arcade]
PostPosted: Mon May 14, 2012 4:52 am 


User avatar

Joined: 23 Nov 2010
Posts: 1781
Location: CA
Finally got a score I feel is worth posting, although its far from what Zeron has accomplished :lol:

Image

Dunpeal2064 - 3,928,380 - Stage 4 - Karte - 71

That Stage 4 boss just creams me.
_________________
PC-98 Game Reviews


Top
 Offline Profile  
 
 Post subject: Re: Dimahoo/Great Mahou Daisakusen [Arcade]
PostPosted: Mon May 14, 2012 6:18 am 


User avatar

Joined: 31 Jul 2005
Posts: 3415
Location: Western-MA USA
Awesome! Once you start hittin the second extend (5mil) you'll be feeling alot better!

Also, the Spider boss isn't really that tuff, which attack is a problem?

I'm finally getting the hang of Infernon, also pulling more fairies off of bosses, although the gems are a royal pita.
_________________
"I've had quite a few pcbs of Fire Shark over time, and none of them cost me over £30 - so it won't break the bank by any standards." ~Malc


Top
 Offline Profile  
 
 Post subject: Re: Dimahoo/Great Mahou Daisakusen [Arcade]
PostPosted: Mon May 14, 2012 6:30 am 


User avatar

Joined: 23 Nov 2010
Posts: 1781
Location: CA
Its just my inexperience, only fought fim twice now. In that run I was on my last life and the blue lazers did me in.

Starting to have a more organized approach to this, which is helping a lot.
_________________
PC-98 Game Reviews


Top
 Offline Profile  
 
 Post subject: Re: Dimahoo/Great Mahou Daisakusen [Arcade]
PostPosted: Mon May 14, 2012 6:45 am 


User avatar

Joined: 31 Jul 2005
Posts: 3415
Location: Western-MA USA
Once you know all of his attacks very little he does becomes a threat. I had trouble with him at first but now he's a non issue 90% of the time. Are you going for Fairies and Gems on the bosses? I haven't yet on 3rd and 4th. I'm also playing fully powered now, the extra damage more than makes up for the rank increase I believe. Most of the rank comes from items I think.
_________________
"I've had quite a few pcbs of Fire Shark over time, and none of them cost me over £30 - so it won't break the bank by any standards." ~Malc


Top
 Offline Profile  
 
 Post subject: Re: Dimahoo/Great Mahou Daisakusen [Arcade]
PostPosted: Mon May 14, 2012 2:00 pm 


User avatar

Joined: 23 Nov 2010
Posts: 1781
Location: CA
I can only get the fairy/gem on the 1st boss, and occasionally I can get the gem from the 2nd.

I actually didn't know that power added to rank, I thought it was just items, so I've been goin full power this whole time.

I do need to look up stage 4s secret item too. I only know of the Pinwheel, Legend Sword, and Dragonfly (bosses aside)
_________________
PC-98 Game Reviews


Top
 Offline Profile  
 
 Post subject: Re: Dimahoo/Great Mahou Daisakusen [Arcade]
PostPosted: Wed May 16, 2012 2:32 am 


User avatar

Joined: 31 Jul 2005
Posts: 3415
Location: Western-MA USA
Pretty bummed how this run went, all 5 deaths were in random spots that usually don't give me any trouble. That's what happens though when you have high multiplier going on and precious shiny things to collect... This could have easy been my first 10mil run if I kept my cool :evil:

Image

chempop - 8,190,530 - Stage 5 - Karte - 76
_________________
"I've had quite a few pcbs of Fire Shark over time, and none of them cost me over £30 - so it won't break the bank by any standards." ~Malc


Top
 Offline Profile  
 
 Post subject: Re: Dimahoo/Great Mahou Daisakusen [Arcade]
PostPosted: Wed May 16, 2012 2:37 am 


User avatar

Joined: 29 Jan 2011
Posts: 394
Location: In your head
A damn fine score chem, damn fine.

I'm still hovering in the 3mil range - just can't seem to put it altogether. Been awhile since i've played a game such equal parts frustrating and satisfying.
_________________
Image


Top
 Offline Profile  
 
 Post subject: Re: Dimahoo/Great Mahou Daisakusen [Arcade]
PostPosted: Wed May 16, 2012 5:38 am 


User avatar

Joined: 31 Jul 2005
Posts: 3415
Location: Western-MA USA
Quote:
Been awhile since i've played a game such equal parts frustrating and satisfying.


QFT, that's Raizing for ya! Don't let it get to you, it's took me a long while just to start seeing the second extend. At one point, stage 3 boss seemed impossible, he still messes me up from time to time - I've only got the gem from his once or twice!

This is a slow game to learn, I highly suggest playing a handful of runs without any item collecting, just to learn stages 1-4 - anticipation is THE KEY for success, and memorizing certain elemental waves is necessary for survival. Also, learning the bosses at low rank pays off BIG, the attacks are usually the same, just a lot slower, great for practicing!
_________________
"I've had quite a few pcbs of Fire Shark over time, and none of them cost me over £30 - so it won't break the bank by any standards." ~Malc


Top
 Offline Profile  
 
 Post subject: Re: Dimahoo/Great Mahou Daisakusen [Arcade]
PostPosted: Wed May 16, 2012 5:55 am 


User avatar

Joined: 23 Nov 2010
Posts: 1781
Location: CA
Damn, nice one chempop.

I had a decent run going earlier, but I just could not complete sets.

60 items and 1 set :(
_________________
PC-98 Game Reviews


Top
 Offline Profile  
 
 Post subject: Re: Dimahoo/Great Mahou Daisakusen [Arcade]
PostPosted: Sat Jun 02, 2012 7:13 pm 



Joined: 02 Aug 2010
Posts: 479
Been working on this for a couple weeks now. Finally made it to the boss rush, where I promptly died to Busturtle-R trying to charge up for the kill.

Zerst - 19.613.920 - Stage 6 - Golden - 96

Played on the Euro version, if that matters.
Edit: Zerst - 9.304.340 - Stage 5 - Birthday - 86
Edit 2: Zerst - 19.811.840 - Stage 6 - Birthday - 96
Edit 3: Zerst - 25.870.180 - Stage 6 - Golden - 99 /// Replay here - http://replay.marpirc.net/r/dimahoo
_________________
Dimahoo is a fun game.
<trap15> C is for Bakraid


Last edited by Zerst on Sun Jun 03, 2012 7:12 am, edited 4 times in total.

Top
 Offline Profile  
 
 Post subject: Re: Dimahoo/Great Mahou Daisakusen [Arcade]
PostPosted: Sat Jun 02, 2012 7:30 pm 


User avatar

Joined: 23 Nov 2010
Posts: 1781
Location: CA
Impressive! A few weeks you say? That's nuts!

Its cool to see someone using Golden too!

I think Dimahoo will go back in the cab today, my ass is healed after the last raping.
_________________
PC-98 Game Reviews


Top
 Offline Profile  
 
 Post subject: Re: Dimahoo/Great Mahou Daisakusen [Arcade]
PostPosted: Wed Jun 06, 2012 8:09 pm 



Joined: 02 Aug 2010
Posts: 479
Image
Wasn't going for score at all, so no new best...but I got the 1cc finally.
_________________
Dimahoo is a fun game.
<trap15> C is for Bakraid


Top
 Offline Profile  
 
 Post subject: Re: Dimahoo/Great Mahou Daisakusen [Arcade]
PostPosted: Thu Jun 07, 2012 3:08 am 



Joined: 23 May 2011
Posts: 97
.


Last edited by Chirpy13 on Thu Aug 30, 2012 12:48 am, edited 2 times in total.

Top
 Offline Profile  
 
 Post subject: Re: Dimahoo/Great Mahou Daisakusen [Arcade]
PostPosted: Thu Jun 07, 2012 4:14 am 


User avatar

Joined: 31 Jul 2005
Posts: 3415
Location: Western-MA USA
Wow, congrats Zerst!!!

I'm dying to know how many westerners have cleared it, not many, that's for damn sure.
_________________
"I've had quite a few pcbs of Fire Shark over time, and none of them cost me over £30 - so it won't break the bank by any standards." ~Malc


Top
 Offline Profile  
 
 Post subject: Re: Dimahoo/Great Mahou Daisakusen [Arcade]
PostPosted: Mon Jun 11, 2012 3:20 am 


User avatar

Joined: 31 Jul 2005
Posts: 3415
Location: Western-MA USA
I am very happy right now! Been hovering around 9.5mil for a while dying at Infernon if I even get that far... Somehow I just broke 10mil before even starting stage 5, then I crushed Infernon getting his Fairy while I was at it!

Image

Chempop - 14,053,520 - Stage 6 - Karte - 86 - PCB
_________________
"I've had quite a few pcbs of Fire Shark over time, and none of them cost me over £30 - so it won't break the bank by any standards." ~Malc


Top
 Offline Profile  
 
 Post subject: Re: Dimahoo/Great Mahou Daisakusen [Arcade]
PostPosted: Tue Jun 12, 2012 8:04 pm 


User avatar

Joined: 31 Jul 2005
Posts: 3415
Location: Western-MA USA
Oh man, somehow got 4 sets by the beginning of stage 2, and missed out on virtually every special item I usually have no problem getting... Had a X9 multiplier going through stage 6... This would have been a huge run for me but I blew it. At lease I made it to the colosseum for the first time (and promptly died for no good reason). Ended with 12.5mil so no high score, still, progress is progress.
_________________
"I've had quite a few pcbs of Fire Shark over time, and none of them cost me over £30 - so it won't break the bank by any standards." ~Malc


Top
 Offline Profile  
 
 Post subject: Re: Dimahoo/Great Mahou Daisakusen [Arcade]
PostPosted: Tue Jun 12, 2012 8:10 pm 


User avatar

Joined: 23 Nov 2010
Posts: 1781
Location: CA
Damn chempop! You are a beast!

4 sets at stage 2? Nuts.
_________________
PC-98 Game Reviews


Top
 Offline Profile  
 
 Post subject: Re: Dimahoo/Great Mahou Daisakusen [Arcade]
PostPosted: Tue Jun 12, 2012 8:23 pm 



Joined: 02 Aug 2010
Posts: 479
I'm assuming you got food, shoes, accessory, and finished axe early in st2? I'm starting to really think about optimal routes. At this point, i'm almost thinking going for complete sets in st1 may be a mistake. Instead, making sure to get armor+shields off the tank and dragons, while still getting some axe and shoes along the way may be the way to go.
_________________
Dimahoo is a fun game.
<trap15> C is for Bakraid


Top
 Offline Profile  
 
 Post subject: Re: Dimahoo/Great Mahou Daisakusen [Arcade]
PostPosted: Tue Jun 12, 2012 10:16 pm 


User avatar

Joined: 31 Jul 2005
Posts: 3415
Location: Western-MA USA
I think that's correct Zerst. I usually only get food and shoes in St1, then Ax at the beginning of St2.
Interesting idea about going for the other items first!

At this point I'm considering switching characters, because I know those later bosses are going to be difficult with Karte.
_________________
"I've had quite a few pcbs of Fire Shark over time, and none of them cost me over £30 - so it won't break the bank by any standards." ~Malc


Top
 Offline Profile  
 
 Post subject: Re: Dimahoo/Great Mahou Daisakusen [Arcade]
PostPosted: Wed Jun 13, 2012 8:03 am 



Joined: 02 Aug 2010
Posts: 479
After messing around a bunch as all the characters besides solo-bang, I can say with almost 100% confidence that Chitta and Gain are the worst and second worst in the game. Slow charge time, low shot power, and charge shots that leave too quickly (Gain) or stick around too long, barely shooting (Chitta). Birthday is actually quite usable in comparison, with her fast charge, and high damage charge shot.

I didn't take down my exact scores yet, because I know I can easily do better on a couple of them, but here's a breakdown of around what I've got:
Golden - 26.9m
Grimlen - 20.Xm
Birthday - 19.6m
Miyamoto - 18.5m
Karte - 17.4m
Gain - 8.5m
Chitta - 6.Xm

I've been saving all my mame inps. I have my bests for all but chitta (and of course solo-bang, whom I haven't tried yet). I also have ones for my first 1cc (7m) and a more recent clear on a scoring attempt with real rank (23m with golden). Will upload them somewhere at some point.
_________________
Dimahoo is a fun game.
<trap15> C is for Bakraid


Top
 Offline Profile  
 
 Post subject: Re: Dimahoo/Great Mahou Daisakusen [Arcade]
PostPosted: Wed Jun 13, 2012 3:49 pm 


User avatar

Joined: 05 Mar 2008
Posts: 4227
Location: Brazil
Any tips on how to survive Infernon with Grimlen? That one attack where the center fires aimed shots non-stop at you always get me.
_________________
[Youtube | 1cc list | Steam]
mastermx wrote:
xorthen wrote:
You guys are some hardcore MOFOs and masochists.


This is the biggest compliment you can give to people on this forum.


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 136 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Space Pilot 3K template by Jakob Persson
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group