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 Post subject: Great Mahou Daisakusen/Dimahoo [Arcade]
PostPosted: Mon Aug 22, 2011 8:22 pm 


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Joined: 02 Dec 2010
Posts: 3708
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Well, here we go.

Previous thread: 1
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Default settings, please... though I guess I could allow loop? Tough question.

Please post scores in this format:

Code:
VERSION - CHARACTER
NAME - SCORE - STAGE - ITEMS COLLECTED - PLATFORM


Please indicate which emulator build/program version or which release/console you may have used.

Secret characters: insert coin, up, up, left, down, down, right, 1, 2, 1, 2, 1, Start

god damn it region differences ok uh Great Mahou Daisakusen is harder than any Dimahoo, so note that if nothing else.
____________________
Congratulations to Zeron (ADI) for getting the first ALL and setting a new western record! I think. I'm still skeptical. Maybe.

Great Mahou Daisakusen
Code:
=Karte=
1.  Matt             - 17,005,260 - Stage 5 -  90 Items
2.  plasticXO        -  7,786,270 - Stage 4 -  78 Items - PCB
3.  Project Ako      -  4,888,490 - Stage 4 -  68 Items - ShmupMAME v4.2

=Golden=
1.  Zerst            - 35,028,950 - Stage 6 -  99 Items - MAME


Dimahoo
Code:
=Solo Bang=
1.  ADI              - 78,801,230 - A L L ! - 107 Items - PCB
2.  Jaimers          - 24,435,630 - Stage 6 -  97 Items - MAME (USA)
3.  dink             -  5,687,300 - A L L ! -  58 Items - FBA
4.  Aliquantic       -  5,318,540 - Stage 5 -  74 Items - ShmupMAME v2.2
5.  Keade            -  5,239,490 - Stage 5 -  78 Items
6.  Bananamatic      -  5,078,680 - Stage 5 -  53 Items
7.  Sasupoika        -  5,069,790 - Stage 5 -  69 Items
8.  raiden           -  2,492,050 - Stage 5 -  30 Items

=Karte=
1.  chempop          - 14,053,520 - Stage 6 -  86 Items - PCB
2.  Bananamatic      - 11,324,200 - Stage 6 -  72 Items
3.  SFKhoa           - 11,291,880 - Stage 5 -  85 Items
4.  Landshark        -  9,176,120 - Stage 5 -  ?? Items
5.  Aliquantic       -  7,099,970 - Stage 5 -  71 Items
6.  Voxbox           -  5,113,680 - Stage 5 -  65 Items
7.  dink             -  4,849,620 - A L L ! -   6 Items - FBA
8.  Enhasa           -  4,622,700 - Stage 5 -  59 Items
9.  Chirpy13         -  4,616,370 - Stage 5 -  58 Items - MAME
10. Akraten          -  4,066,780 - Stage 5 -  67 Items - PCB
11. Dunpeal2064      -  3,928,380 - Stage 4 -  71 Items
12. Edge             -  3,917,270 - Stage 5 -  72 Items
13. Illyrian         -  3,640,000 - Stage 5 -  60 Items
14. Squire Grooktook -  3,410,410 - Stage 5 -  70 Items - ShmupMAME v4.2
15. Dave_K.          -  3,233,290 - Stage 6 -  00 Items
16. crithit5000      -  2,672,860 - Stage 4 -  59 Items
17. ill6             -  2,133,130 - Stage 4 -  43 Items

=Miyamoto=
1.  Smile            -  3,026,530 - Stage 5 -  59 Items - FBA4PSP

=Grimlen=
1.  BOS              - 60.948.310 - Stage 6 - 108 Items
2.  JIM              - 15,217,750 - A L L ! -  89 Items
3.  Tar-Palantir     -  9,181,990 - Stage 6 -  87 Items
4.  Ruldra           -  8,259,610 - Stage 5 -  85 Items
5.  CRI              -  6,111,100 - Stage 5 -  73 Items
6.  Rastan78         -  5,877,440 - Stage 4 -  79 Items
7.  saucykobold      -  5,791,160 - Stage 5 -  72 Items
8.  Third_strike     -  5,381,560 - Stage 5 -  74 Items
9.  Patrik           -  5,219,940 - Stage 6 -  71 Items
10. shoe-sama        -  2,780,940 - Stage 5 -  57 Items
11. Naut             -  2,709,600 - Stage 5 -  53 Items

=Gain=
1.  Sasupoika        -  2,735,380 - Stage 4 -  58 Items
2.  spineshark       -  2,095,680 - Stage 4 -  51 Items

=Chitta=
1.  spineshark       -  4,016,500 - Stage 4 -  52 Items

=Birthday=
1.  Zerst            - 19.811.840 - Stage 6 -  96 Items
2.  freddiebamboo    -  3,932,090 - Stage 4 -  73 Items
3.  blackoak         -  3,473,400 - A L L ! -  31 Items
4.  Akraten          -  1,577,770 - Stage 4 -  45 Items

=Golden=
1.  Zerst            - 41,600,630 - Stage 6 - 103 Items - MAME
2.  Vludi            -  5,436,270 - A L L ! -  48 Items - MAME
3.  Twiddle          -  4,781,440 - Stage 5 -  68 Items
4.  spineshark       -  3,035,090 - Stage 2 -  41 Items
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Last edited by Despatche on Sat Feb 15, 2020 7:28 pm, edited 49 times in total.

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 Post subject: Re: Dimahoo/Great Mahou Daisakusen [Arcade]
PostPosted: Tue Feb 07, 2012 11:44 am 


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Joined: 01 Sep 2010
Posts: 805
Aliquantic - 5,318,540 - Stage 5 - Solo Bang - 74 (Lagless 2.2)

Goddammit Infernon :| And it appears Karte is a much better choice than Solo Bang in this game too, so I'm hoping I'll get a better score soon with her...


Edit: Aliquantic - 7,099,970 - Stage 5 - Karte - 71

Goddammit Infernon :| I actually got a few more complete sets, and Infernon just became even more brutal as a reward. most of the score increase comes from getting a few level 8 treasure items, though.


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 Post subject: Re: Dimahoo/Great Mahou Daisakusen [Arcade]
PostPosted: Sun Feb 19, 2012 8:17 am 


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Location: London
Illyrian - 3,640,000 - Stage 5 - Karte - 60

Best I can do in the first few hours of play, gotta figure out how to get the multiplier up higher on the first 2 stages!
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 Post subject: Re: Dimahoo/Great Mahou Daisakusen [Arcade]
PostPosted: Wed Feb 29, 2012 1:38 am 


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Joined: 31 Jul 2005
Posts: 3375
Location: Western-MA USA
Not an easy game...

Chempop - 4,433,580 - Stage 5 - Karte - 60

Image

These lasers bend too fast:

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 Post subject: Re: Dimahoo/Great Mahou Daisakusen [Arcade]
PostPosted: Fri Mar 16, 2012 7:16 am 


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Joined: 12 May 2010
Posts: 292
Naut - 2,709,600 - 5 - Grimlen - 53

I'll gladly take bottom yes please. A faster character next credit methinks.
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 Post subject: Re: Dimahoo/Great Mahou Daisakusen [Arcade]
PostPosted: Fri Mar 16, 2012 10:21 am 



Joined: 29 Jul 2010
Posts: 927
ADI - 52,423,020 - ALL- Solobang- 102 Items PCB

If only I understood how TAC managed to counterstop it.... I actually once had a potentially higher score but I was playing on my pcb and had to take a dump so it had to end prematurely.

Anyway this is one of those games you have to truly "get" to break the 10-20 million barrier one of the major reason I believe so is that all of the major highscoring replays are of atrocious quality like blurry 320x220 so in many cases you can barely even figure out what the hell is going on or even make out the level of the charge meter etc.


Last edited by Zeron on Fri Mar 16, 2012 10:52 am, edited 4 times in total.

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 Post subject: Re: Dimahoo/Great Mahou Daisakusen [Arcade]
PostPosted: Fri Mar 16, 2012 10:48 am 


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Zeron wrote:
ADI - 52,423,020 -Stage 7 - 102 Items PCB


Picture me confused for that part... you'll want to add your character too for Despatche.


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 Post subject: Re: Dimahoo/Great Mahou Daisakusen [Arcade]
PostPosted: Fri Mar 16, 2012 10:50 am 



Joined: 29 Jul 2010
Posts: 927
Aliquantic wrote:
Zeron wrote:
ADI - 52,423,020 -Stage 7 - 102 Items PCB


Picture me confused for that part... you'll want to add your character too for Despatche.


Well damn I forgot to write what character(and the fact that it was a clear..) I was using when writing my shitty text anyway I studied the CLOVER-TAC replay you can find it on superplay.co.uk and Nico Video.


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 Post subject: Re: Dimahoo/Great Mahou Daisakusen [Arcade]
PostPosted: Fri Mar 16, 2012 10:52 am 


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Posts: 3530
Zeron wrote:
and had to take a dump so it had to end prematurely.

I'd shit on the floor if I had such a high score


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 Post subject: Re: Dimahoo/Great Mahou Daisakusen [Arcade]
PostPosted: Fri Mar 16, 2012 10:55 am 


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Holy fuck


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 Post subject: Re: Dimahoo/Great Mahou Daisakusen [Arcade]
PostPosted: Fri Mar 16, 2012 10:59 am 



Joined: 29 Jul 2010
Posts: 927
Anyway I don't know where the hell 8ing/Raizing where going with this game what I understood it was supposed to be something like a entry level game with CAPCOM backing it's also the most comon 8ing/Raizing board kinda funny since it's the least popular one which also saw release EU/US. How did CAPCOM find this "entry" level I can't see anyway I find GigaFacer to be one of the biggest assholes in the genre his backwinding bullshit which might leave a tiny part of a bullet very close to the border of offscreen and boom, not to mention with the slower speed ships if you screw you up your timing and manouvering you get trapped and there really is no other option then to bomb and yes I bombed the hell out of him(pretty much everyone does)

My favorite part of the game? The bossrush

Here links to the TAC replay http://www.nicovideo.jp/watch/sm272964

The reason why Solobang is the best character imo is because more or less you got total control of the charge shot with Karte for example it's a total randomised mess and you can't control it not to mention it's kinda weak, Miyamoto also has a very high scoring run around 88million(http://www.super-play.info//index.php?superplay=498) I believe? But I can't handle his ship speed.

Anyways majority of the score comes from the "hidden" items and stripping the bosses fully down.


Last edited by Zeron on Fri Mar 16, 2012 11:13 am, edited 3 times in total.

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 Post subject: Re: Dimahoo/Great Mahou Daisakusen [Arcade]
PostPosted: Fri Mar 16, 2012 11:01 am 


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Joined: 29 Oct 2011
Posts: 1297
Location: Sweeedeeeen.
Sweden represent muthafuckaz! :mrgreen:


Also, Zeron, YOU ARE GREAT!
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 Post subject: Re: Dimahoo/Great Mahou Daisakusen [Arcade]
PostPosted: Fri Mar 16, 2012 11:12 am 


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Posts: 3530
isn't Grimlen also a counterstopper? there are no replays of him though


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 Post subject: Re: Dimahoo/Great Mahou Daisakusen [Arcade]
PostPosted: Fri Mar 16, 2012 11:20 am 


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Location: Tokyo
Congrats on beating one of the longest held Western records around!


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 Post subject: Re: Dimahoo/Great Mahou Daisakusen [Arcade]
PostPosted: Fri Mar 16, 2012 11:22 am 



Joined: 29 Jul 2010
Posts: 927
NTSC-J wrote:
Congrats on beating one of the longest held Western records around!



You sure? I know those chinamen know their shit.

I would not be able to do jackshit either way without the CLOVER TAC replay more or less I downright ripped him off from pretty much every stance.


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 Post subject: Re: Dimahoo/Great Mahou Daisakusen [Arcade]
PostPosted: Fri Mar 16, 2012 11:31 am 


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Location: Tokyo
Zeron wrote:
NTSC-J wrote:
Congrats on beating one of the longest held Western records around!



You sure? I know those chinamen know their shit.

Matt's record was the Western high for 7 or 8 years. Japanese players of course counter-stopped this long ago.


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 Post subject: Re: Dimahoo/Great Mahou Daisakusen [Arcade]
PostPosted: Fri Mar 16, 2012 11:37 am 



Joined: 29 Jul 2010
Posts: 927
NTSC-J wrote:
Zeron wrote:
NTSC-J wrote:
Congrats on beating one of the longest held Western records around!



You sure? I know those chinamen know their shit.

Matt's record was the Western high for 7 or 8 years. Japanese players of course counter-stopped this long ago.



Wow :oops: well as I kinda said a few posts back the most common board and Raizing game yet the least popular. But man those Japanese players are on a whole new level actually devising these strategies and discovering the secrets in the arcades stuff that might be seen as "comon knowledge like maybe the Pinwheel on stage 1" No way in hell I would ever figure this shit out.


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 Post subject: Re: Dimahoo/Great Mahou Daisakusen [Arcade]
PostPosted: Fri Mar 16, 2012 11:54 am 


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Location: Sweeedeeeen.
Zeron wrote:
Japanese players are on a whole new level

Yup.

Zeron wrote:
arcades
Zeron wrote:
"comon knowledge

This is why.
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moozooh wrote:
I think that approach won't get you far in Garegga.

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 Post subject: Re: Dimahoo/Great Mahou Daisakusen [Arcade]
PostPosted: Fri Mar 16, 2012 12:11 pm 



Joined: 29 Jul 2010
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Well back before the internet was that widespread and used and the obvious spread of knowledge was much slower those guys who found out the secrets of Battle Garegga for example hats off to them..


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 Post subject: Re: Dimahoo/Great Mahou Daisakusen [Arcade]
PostPosted: Fri Mar 16, 2012 12:13 pm 


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Awesome job!
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 Post subject: Re: Dimahoo/Great Mahou Daisakusen [Arcade]
PostPosted: Fri Mar 16, 2012 12:48 pm 


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Congrats Zeron, badass score!
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 Post subject: Re: Dimahoo/Great Mahou Daisakusen [Arcade]
PostPosted: Fri Mar 16, 2012 7:28 pm 



Joined: 17 Oct 2008
Posts: 1368
Fuckin' sexy job, Zeron.

Eaglet wrote:
Zeron wrote:
Japanese players are on a whole new level

Yup.

Zeron wrote:
arcades
Zeron wrote:
"comon knowledge

This is why.

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 Post subject: Re: Dimahoo/Great Mahou Daisakusen [Arcade]
PostPosted: Fri Mar 16, 2012 9:33 pm 


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Hoooly fucking shit, that's crazy! No westerner will ever top that.
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 Post subject: Re: Dimahoo/Great Mahou Daisakusen [Arcade]
PostPosted: Fri Mar 16, 2012 10:00 pm 


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Location: Buenos Aires, Argentina
So, what's the secret? I tried to understand how the scoring works but always get crappy scores, even if I get secret items. Also, what triggers the shuriken secret item at the beginning of stage 1? I tried hitting the goblins with a fully charged shot but I get it very rarely.
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 Post subject: Re: Dimahoo/Great Mahou Daisakusen [Arcade]
PostPosted: Fri Mar 16, 2012 10:56 pm 



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Ruldra wrote:
Hoooly fucking shit, that's crazy! No westerner will ever top that.


What makes you think so?


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 Post subject: Re: Dimahoo/Great Mahou Daisakusen [Arcade]
PostPosted: Fri Mar 16, 2012 11:20 pm 


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YOU ARE GREAT!
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 Post subject: Re: Dimahoo/Great Mahou Daisakusen [Arcade]
PostPosted: Tue Mar 20, 2012 2:04 am 


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Location: Western-MA USA
OMG Zeron :shock:
I'm speachless...
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 Post subject: Re: Dimahoo/Great Mahou Daisakusen [Arcade]
PostPosted: Wed Mar 28, 2012 4:19 am 


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Location: Western-MA USA
Pretty pathetic compared to Zeron's score, but I'm only a month deep and trying to figure out my own strategies. It's an improvement...

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PCB
Chempop - 5,814,500 - Stage 5 - Karte - 79
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 Post subject: Re: Dimahoo/Great Mahou Daisakusen [Arcade]
PostPosted: Wed Apr 18, 2012 9:14 am 



Joined: 29 Jul 2010
Posts: 927
WARNING WARING HERE COMES THE STRONG ONE!
ADI - 79,842,353 - ALL- Solobang- 107 Items PCB

Still clueless how to hit the counterstop. Well I can't really use the available superplays anymore it's all up to me unless someone has a counterstop superplay lying around there somewhere...


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 Post subject: Re: Dimahoo/Great Mahou Daisakusen [Arcade]
PostPosted: Wed Apr 18, 2012 10:35 am 


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Joined: 13 Sep 2007
Posts: 274
oh my god.

That's amazing, especially considering the Clover vids (for how unwatchable they are) are the only reference I know of. I actually kind of think it would be worth TASing the game to figure out where the last 10-20m come from, but it probably still wouldn't come out as a practical tool considering it doesn't make sense for actual players to rely on frame-perfect enemy destruction to collect early sets.

Also, I'm horrible at TASing in the first place, but it sounds fun. A perfect Birthday counterstop would be fun to watch, even if it was completely fake. I'll have to think about it. (At least it sounds easier than most games since there's a defined and frankly relatively straightforward goal. At least it's not some game like Progear or Giga Wing where every move you make has staggeringly complicated potential consequences for the next several seconds.)

Also, I need to spend more time actually playing the real game. A minor concern, but I think about it all the time even though I almost never spend much time with it. Everything about it is just too awesome.


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