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 Post subject: Gun.Smoke [Arcade/NES]
PostPosted: Mon Jul 11, 2011 6:55 pm 


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Joined: 02 Dec 2010
Posts: 3308
Location: the black gate
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Previous thread: 1
____________________
Extends at 30K, 100K, and every 100K; Normal difficulty; everything else at default; etc. If you're going to milk out the NES version, just do the loops.
--------------------
Please post scores in this format:

Code:
VERSION
NAME - SCORE - STAGE - AUTOFIRE - PLATFORM


Please indicate which emulator build and program version you may have used.
____________________
Arcade version
Code:
 1. mice             - 1,356,800 - 10  - No  - PCB
 2. BIL              - 1,238,600 - ALL - No  - MAME (Japan)
 3. Perikles         - 1,168,350 - ALL - Yes - ShmupMAME v4.2 (Japan)
 4. stuminator       - 1,017,900 - ALL - ??? - PS2
 5. Mero             -   984,650 -  8  - Yes - PS1
 6. CHI              -   575,100 -  6  - ??? - PCB
 7. chum             -   497,800 -  6  - No  - MAME
 8. saucykobold      -   489,600 -  6  - YES - MAME
 9. AST-NEV          -   454,350 -  6  - ??? - MAME
10. ERM              -   437,000 -  6  - No  - PCB
11. Rob              -   348,050 -  5  - ??? - PS2
12. Dale             -   341,900 -  4  - ??? - PS2
13. Daigoro          -   188,000 -  4  - ??? - PS2
14. RiverRaider      -   175,650 -  3  - No  - PS1
15. Bloodreign       -   157,200 -  3  - ??? - PS2
16. Landshark        -   154,450 -  3  - ??? - MAME
17. crithit5000      -   138,750 -  3  - ??? - ????
18. Ed Oscuro        -   112,950 -  3  - ??? - MAME
19. professor ganson -   104,900 -  3  - ??? - SAT
20. aventus          -    68,200 -  2  - ??? - SAT
21. Zach Keene       -    57,400 -  2  - ??? - PS2


Family Computer version
Code:
 1. Perikles         -   696,710 - ALL - Yes - US cart+HVC-101
 2. Daigoro          -   231,400 - 1-2 - ??? - ????
 3. roadrunner       -   126,820 - 1-3 - ??? - ????
 4. crithit5000      -    46,550 - 1-4 - ??? - ????
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In 1989,The Great Wall was discoverd
In 1990,The Picket Fence was also discoverd


Last edited by Despatche on Mon Sep 10, 2018 3:12 pm, edited 12 times in total.

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 Post subject: Re: Gun.Smoke [Arcade/NES]
PostPosted: Tue Jul 12, 2011 3:32 am 


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Joined: 10 May 2007
Posts: 11097
Location: COLONY
I didn't use autofire for my score, fyi.
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THE MIRAGE OF MIND Metal Black ST | THE MASSACRE Gun.Smoke ST [MUH YOUTOOB]
NON FICTION


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 Post subject: Re: Gun.Smoke [Arcade/NES]
PostPosted: Sun Jan 15, 2012 3:52 pm 


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Joined: 01 Apr 2009
Posts: 1299
Location: England
Mero - 848,000 - 8 - YES - PS1

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Stage 6 is way harder than 7 and 8, once I got past it I made straight to the level 8 boss on one life (didn't beat him though).


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 Post subject: Re: Gun.Smoke [Arcade/NES]
PostPosted: Tue Jan 31, 2012 12:37 pm 


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Joined: 01 Apr 2009
Posts: 1299
Location: England
Didn't get any further but improved my score a bit.

Mero - 984,650 - 8 - YES - PS1

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 Post subject: Re: Gun.Smoke [Arcade/NES]
PostPosted: Fri Feb 17, 2012 12:30 am 


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Joined: 07 Feb 2009
Posts: 755
Location: A lucrative checkpoint
Arcade
saucykobold - 489,600 - 6 - YES - MAME
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 Post subject: Re: Gun.Smoke [Arcade/NES]
PostPosted: Fri May 04, 2012 3:42 pm 


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Joined: 30 Jul 2011
Posts: 958
chum - 286,100 - 5 - NO - MAME
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my blog mostly about stgs, progress etc.


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 Post subject: Re: Gun.Smoke [Arcade/NES]
PostPosted: Thu Oct 11, 2012 8:23 am 


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Joined: 30 Jul 2011
Posts: 958
chum - 497,800 - 6 - NO - MAME
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my blog mostly about stgs, progress etc.


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 Post subject: Re: Gun.Smoke [Arcade/NES]
PostPosted: Mon May 13, 2013 8:28 pm 


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Joined: 29 Oct 2011
Posts: 1277
Location: Sweeedeeeen.
ERM - 437,000 - 6 - NO - PCB

lol first time i played this game.
Won some kind of competition at a Swedish retro game convention.
Played on a JK-cab with terrible buttons and stick. Had my right wrist in a 20° upward angle that started to feel after some mashing.
Got this after 7 or 8 credits 10 min before deadline. :)
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Got my first piece of ass smokin blunts with hash~
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 Post subject: Re: Gun.Smoke [Arcade/NES]
PostPosted: Tue May 14, 2013 12:27 pm 


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Joined: 10 May 2007
Posts: 11097
Location: COLONY
Nicely done! The Ninja stage's terrain tends to trip a lot of new players up from what I've seen, but it's also pretty much the peak of the game's difficulty. Once you get a grasp of using the angle shots to outmaneuver and kill enemies before they can overrun or blindside you, it's pretty much endurance and nerve from there on in (and the game gives tons of extends and stacks your powerups, so you get plenty of practice when reaching later rounds).
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THE MIRAGE OF MIND Metal Black ST | THE MASSACRE Gun.Smoke ST [MUH YOUTOOB]
NON FICTION


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 Post subject: Re: Gun.Smoke [Arcade/NES]
PostPosted: Sat Oct 31, 2015 9:43 pm 


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Joined: 24 Nov 2014
Posts: 1395
Location: Germany
NES version

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Perikles - 696,710 - ALL - Yes - AV Famicom

This port ends after three loops for some reason. Once you start fighting the final bosses for the last time there's unfortunately no way to see your score ever again since it just halts in an ending screen without any way to exit it. Thus I took the liberty to at least add the 30,000 points for defeating the bosses. I also didn't do any milking whatsoever, immediately snagged the wanted posters and fought against the bosses as efficiently as possible.
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Path to Ascendancy (1CCs) | Götzendämmerung (YT)


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 Post subject: Re: Gun.Smoke [Arcade/NES]
PostPosted: Sun Jul 03, 2016 8:55 am 


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Joined: 24 Nov 2014
Posts: 1395
Location: Germany
Arcade

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Perikles - 1,168,350 - ALL - Yes - shmupMAME v4.2 (Japan)

Video
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Path to Ascendancy (1CCs) | Götzendämmerung (YT)


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 Post subject: Re: Gun.Smoke [Arcade/NES]
PostPosted: Sun Jul 03, 2016 2:04 pm 


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Joined: 10 May 2007
Posts: 11097
Location: COLONY
Three ALLs on the board at last. The age of the bounty killers may yet come. Image

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Image
_________________
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THE MIRAGE OF MIND Metal Black ST | THE MASSACRE Gun.Smoke ST [MUH YOUTOOB]
NON FICTION


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 Post subject: Re: Gun.Smoke [Arcade/NES]
PostPosted: Thu Jul 07, 2016 1:45 am 



Joined: 04 Nov 2013
Posts: 675
Location: Washington
Perikles wrote:
NES version

Image

Perikles - 696,710 - ALL - Yes - AV Famicom

This port ends after three loops for some reason. Once you start fighting the final bosses for the last time there's unfortunately no way to see your score ever again since it just halts in an ending screen without any way to exit it. Thus I took the liberty to at least add the 30,000 points for defeating the bosses. I also didn't do any milking whatsoever, immediately snagged the wanted posters and fought against the bosses as efficiently as possible.


Am I wrong in assuming you can play this game forever and counterstop if you never get the wanted posters?
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 Post subject: Re: Gun.Smoke [Arcade/NES]
PostPosted: Thu Sep 06, 2018 6:08 am 


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Joined: 26 Apr 2005
Posts: 794
Location: Sweden
mice - 1,356,800 - 10 - NO - PCB

Finally got myself a cab to put this into! \o/
And it turns out I still got it even after 30 years. :)

Thought I'd go for the TG world record, but their rules are stupid and the current scores most likely violate those rules as well (leeching, milking).
Going to go for it anyway, but do it unofficially.

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 Post subject: Re: Gun.Smoke [Arcade/NES]
PostPosted: Mon Sep 10, 2018 3:13 pm 


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Joined: 02 Dec 2010
Posts: 3308
Location: the black gate
Way past cool.

Yeah, TG makes everything more annoying than it needs to be. Can't stand how they handle Tempest, for example.
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In 1990,The Picket Fence was also discoverd


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