GradiusuiraD wrote:there is, if you somehow manage to kill everything with the worst weapons and not waste bombs, they get added to the score.
And so (assuming no loop) the highest theoretical scores will be achieved with a 28 bomb count. It looks as if the later levels give you a higher payload count, so you can still max the bombs while using better weapons, though.
I managed to beat the first boss on my first return play that way, and without using autofire...seemed to take forever and my fingers were complaining. Now with a laser and autofire I always get whapped by that big tentacle...
Why oh why do I have to die multiple times in stage 3 every time. It just so full of hazards. But I really like stage 4, too bad mame has totally messed up sound..
Edit: TMS - 963,830 - Stage 6 - MAME
I got to the final boss. I need a rest now, my hands are shaking so much..
"Woh woh woh, gonna break you down!!
The table will turn around, you'll see!!"
DoubleThink wrote:So much for this being a potential STGT game then Did you have to do any milking, or did the bomb bonus add up to enough on its own?
No milking, it was the bomb bonus mostly. Had the small bombs in every stage, and the score already maxed out at the end of stage 5. They should have had an extra digit for the score..
"Woh woh woh, gonna break you down!!
The table will turn around, you'll see!!"
Rude as all get-out, and not exactly directed at TomuS, but... when people go for counterstops, can they at least finish the game, if only just to say they did?
edit: oh, i'm very sorry, i was referring to me being rude.
Last edited by Despatche on Wed Sep 17, 2014 5:32 am, edited 1 time in total.
Wow, TomuS such great progress. Nice ALL. You're right, it would be something if someone could hack the ROM and add an extra digit for scoring. Bleah, wish I knew how to reverse engineer Strahl roms. Where to start? Hex editing?