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 Post subject: Gyrodine
PostPosted: Tue Mar 08, 2011 11:53 am 


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Joined: 01 Apr 2009
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Location: England
Thread for the 1984 stg Gyrodine (Buzzard in the West). Made by Crux, who later went on to become Toaplan. Not the greatest game but interesting historically (sort of).

There are only two difficulty settings, easy and hard. Easy is the default so that's what we'll go with. 3 lives.

Code:
1. Perikles - 1,642,450
2. Kollision -  934,120
3. Mero -       320,450
4. maximo -     172,580
5.


Last edited by Mero on Tue Jan 14, 2020 6:53 am, edited 4 times in total.

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 Post subject: Re: Gyrodine
PostPosted: Tue Mar 08, 2011 11:54 am 


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Location: England
I looped it

Mero - 320,450

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Easy peasy lemon squeezy


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 Post subject: Re: Gyrodine
PostPosted: Wed Mar 09, 2011 9:35 pm 


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Posts: 2583
Location: BRA
Congrats!

BTW, how do you know when the game has looped?
I tried to play the NES version ages ago, but I gave up because I thought it would go on forever.... :(
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 Post subject: Re: Gyrodine
PostPosted: Thu Mar 10, 2011 10:15 am 


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There's no fanfare or anything when you clear the loop, you just seamlessly arrive back at the beginning again. I didn't even realise until I saw the beach party people on the ground again.

I can't be sure but I'd say it takes something like 20 - 25 minutes to loop it. I made it about halfway through the second loop, so I guess to break a million would take something like 4 or 5 loops.


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 Post subject: Re: Gyrodine
PostPosted: Sat Sep 23, 2017 10:21 pm 


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Joined: 24 Nov 2014
Posts: 1498
Location: Germany
Arcade

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Perikles - 646,910


Got to loop 3 where the difficulty picks up quite a bit - it's not too problematic during the normal sections, the little crawlers can easily fill the entire screen with projectiles, though, meaning that you probably lose at least one life on them if you don't have a precise route. Even the recoveries can be rather daunting.

It should be mentioned that the Famicom/NES port is a lot harder than the arcade original, there are some fortress boss fights that are a veritable nightmare on account of having no space to manoeuver in and having terrible visibility due to horrendous flicker.


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 Post subject: Re: Gyrodine
PostPosted: Sun Sep 24, 2017 6:50 am 


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Location: England
Good stamina to do another loop.


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 Post subject: Re: Gyrodine
PostPosted: Sat Jan 27, 2018 6:39 pm 


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Joined: 24 Nov 2014
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Location: Germany
Arcade

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Perikles - 1,642,450

Video

Figured I'd record a video of this since there is no marathon run of this anywhere as far as I'm aware, almost cleared five loops! Had to get into it at first, but I got a lot of supreme dodging extravaganza as the run went on, had a blast. :mrgreen: I've also noted it in the video description, but you can actually get an extra life if you save one of the green-clad civilians from the tanks, what a grand vignette in such a hoary game. :o


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 Post subject: Re: Gyrodine
PostPosted: Sun Jan 28, 2018 7:33 am 


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Location: England
Good work, will check out the later loops of your video in a bit :)

And yeah I remember triggering an extend, this game has a few secrets if you shoot the floor in the right place.


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 Post subject: Re: Gyrodine
PostPosted: Fri Mar 16, 2018 9:06 am 


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Joined: 03 Feb 2006
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Location: Sweden
I want to play this game but can't seem to find the pinout for building a jamma adapter. Anyone?


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 Post subject: Re: Gyrodine
PostPosted: Fri Mar 16, 2018 1:24 pm 


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Location: England
Probably have more luck asking in the hardware forum.


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 Post subject: Re: Gyrodine
PostPosted: Tue Mar 20, 2018 8:59 am 


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Of course. :oops:


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 Post subject: Re: Gyrodine
PostPosted: Tue Nov 13, 2018 8:04 pm 


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Location: BRA
Arcade ver.
played on the Taito Memories II Vol. 2 disc on the PS2

Kollision - 934,120

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 Post subject: Re: Gyrodine
PostPosted: Mon Jan 13, 2020 2:10 am 


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Joined: 28 Nov 2014
Posts: 354
Location: SoCal
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maximo - 172,580

First credit w/defaults, I didn't even realize that I looped the game until I passed by the two turret formation on the grassy inlet that I encountered at the beginning of my credit, & then the highway bridge/ two beach umbrellas immediately afterwards. Didn't get much further into loop 2 till the second forest w/ the hidden turrets. Not too bad for '84 tbh; might actually record a future credit
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