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 Post subject: Re: Daisenpu/Twin Hawk
PostPosted: Mon Sep 17, 2018 1:12 pm 


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Joined: 16 Aug 2008
Posts: 2575
Location: BRA
Daisenpu Custom, Normal

Kollision - 1,506,400 - 2-7 - Yes - PC Engine Duo-R

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 Post subject: Re: Daisenpu/Twin Hawk
PostPosted: Wed Sep 19, 2018 1:55 pm 


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Joined: 02 Dec 2010
Posts: 3619
And there it is.

Not sure why I thought your other score was too high, must have fudged my math.
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 Post subject: Re: Daisenpu/Twin Hawk
PostPosted: Wed Sep 19, 2018 4:44 pm 


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Joined: 24 Nov 2014
Posts: 1494
Location: Germany
There is no beating Kollision when it comes to the various incarnation of this game, I'm afraid. I tried my best, though. :mrgreen:


Daisenpu Custom, Normal

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Perikles - 1,412,250 - 2-6 - Yes - PC Engine Duo-R
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 Post subject: Re: Daisenpu/Twin Hawk
PostPosted: Sun Mar 10, 2019 8:27 pm 


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Joined: 24 Nov 2014
Posts: 1494
Location: Germany
Daisenpuu - Arcade

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Perikles - 1,740,400 - 3-47 - Yes - MAME Plus! v0.168

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PCE HuCard - Normal

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Perikles - 1,815,200 - 4-4 - Yes - PC Engine Duo-R



PCE CD/Daisenpuu Custom - Normal

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Perikles - 2,922,000 - 4-7 - Yes - PC Engine Duo-R



One last agglomeration of older scores. Wanted to wait until I get presentable MD Daisenpuu scores as well, but I don't have any inclination to play shmups in general right now, nor Daisenpuu MD in particular. I'm really happy with the above scores considering how rough the game and its various incarnations were to me at first, later loops are especially tricky.
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 Post subject: Re: Daisenpu/Twin Hawk
PostPosted: Fri Oct 04, 2019 5:36 pm 


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Joined: 24 Nov 2014
Posts: 1494
Location: Germany
Daisenpuu (MD & Easy)

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Perikles – 1,800,760 – 14 – Ext. – Japanese Cart


Daisenpuu (MD & Hard)

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Perikles – 1,170,300 – 10 – Ext. – Japanese Cart


Vengeance is finally mine! It only took five years, but now I've 2-ALLed every 16-bit Toaplan shmups whenever there is a second loop. This one is indubitably the hardest one to do so as you need precise routes in order to stand a chance against the harrowingly fast bullets and massive hitbox. External autofire is mostly irrelevant except for pointblanking a few bosses, which are completely ridiculous otherwise. Loop 3 on Hard and loop 4 on Easy have bullets about as fast as those in Same! Same! Same! 1P arcade, it's rather bemusing. You do turn into faster ships, though!

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Really wish they had crafted some sort of alternative mode (think Slap Fight Special) with these faster ships, it's a ton of fun to deftly cross the screen in Daisenpuu for a change. With the Same! Same! Same! 1P arcade bullet speed on loops 3 (Hard) & 4 (Easy), it doesn't matter much anymore, unfortunately.
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