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 Post subject: Daisenpu/Twin Hawk
PostPosted: Sun Feb 13, 2011 9:31 am 


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Posts: 3325
Location: the black gate
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__________
3 lives, Medium difficulty. Extends at 70K and every 200K for Daisenpu, or 50K and every 150K for Twin Hawk.

-Twin Hawk the arcade game is harder than Daisenpu the arcade game (!).
-Daisenpu the Mega Drive game should be harder than Twin Hawk the Mega Drive game; also, the two versions are on the same cart. There is no American release of this version, although using a US setting will still bring up Twin Hawk; please specify if you've done this. This port actually benefits from external autofire, so please use "Ext." if you've done so and "On" if you haven't.

Please do not use Helpers, as they trivialize the game through this technique. Bombs, used by pressing button 2 again at any time before the Helper formation is completely in position (they'll start firing), are great and should be used.
----------
Post scores in this format:
Code:
VERSION
NAME - SCORE - AREA - AUTOFIRE - DETAILS


DETAILS is for which console or emulator, which region release, etc. There may be a difference between the world and US versions of Twin Hawk.

The arcade game has 68 segments ("areas"), and this counter resets every loop. The ports divide these into four stages ("areas"), punctuated by their BGM. The MD version simply adds loops to a single counter like Tatsujin Ou (area 2-1 would be area 05), while the PCE version has a loop counter ("rounds"). Daisenpu Custom is a fairly different game (based on the PCE version) with eight clearly-defined stages.
__________
Arcade version
Daisenpu
Code:
1.  Perikles    - 1,265,660 - 2-66 - Yes - ShmupMAME v4.2
2.  TomuS       - 1,130,070 - 2-51 - Yes - MAME
3.  Vludi       -   819,020 - 2-24 - No  - MAME
4.  Aquas       -   790,590 - 2-22 - No  - MAME
5.  Despatche   -   465,750 - 1-48 - Yes - ShmupMAME v3.0b
6.  doctorx0079 -   364,290 - 1-46 - ??  - MAME
7.  iast        -   361,180 - 1-40 - No  - ShmupMAME v4.2
8.  SAM         -   296,810 - 1-43 - ??  - PCB
9.  system11    -   243 360 - 1-34 - No  - PCB
10. 320x240     -   232.100 - 1-33 - No  - MAME
11. Ed Oscuro   -   220,230 - 1-33 - ??  - MAME

Twin Hawk
Code:
1.  DEL         -   895,500 - 2-?? - ?   - PCB
2.  Perikles    -   887,810 - 2-48 - Yes - ShmupMAME v4.2
3.  Baron Rojo  -   754,040 - 2-29 - No  - MAME
4.  JOR         -   526,560 - 2-07 - Yes - PCB  (World?)
5.  TomuS       -   471,720 - 1-65 - Yes - MAME
6.  Ed Oscuro   -   156,420 - 1-28 - ?   - MAME


Mega Drive version
Daisenpu
Easy difficulty
Code:
1.  The Allett  -   668,820 -  07 - Off  - JP Mega Drive
2.  Perikles    -   654,250 -  07 - On   - JP cart
3.  Despatche   -   588,630 -  04 - On   - Kega Fusion v3.64

Hard difficulty
Code:
1.  The Allett  -   709,820 -  07 - Off  - JP Mega Drive
2.  Perikles    -   520,650 -  05 - On   - JP cart
3.  RiverRaider -   451,970 -  04 - On 

Twin Hawk
Easy difficulty
Code:
1.  Leandro     -   658,260 -  06 - Off  - Kega Fusion (Europe)
2.  Splitt442   -   628,340 -  05 - On   - Genesis (!)
3.  The Coop    -   581,050 -  05 - Off  - PAL MD
4.  UGO         -   562,340 -  05 - On   - Genesis (!)

Hard difficulty
Code:
1.  Kollision   -   796,860 -  07 - On   - Genesis (!)
2.  UGO         -   420,670 -  05 - Off  - Genesis (!)
3.  The Coop    -   235,890 -  03 - On 


PC Engine version
Normal difficulty
Code:
1.  Kollision   -   997,950 - 2-4 - Yes - PC Engine Duo-R
2.  Perikles    -   779,050 - 2-4 - Yes - PC Engine Duo-R


Daisenpu Custom
Normal difficulty
Code:
1.  Kollision   - 1,506,400 - 2-7 - Yes - PC Engine Duo-R
2.  Perikles    - 1,412,250 - 2-6 - Yes - PC Engine Duo-R
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Last edited by Despatche on Thu Sep 27, 2018 1:47 pm, edited 55 times in total.

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 Post subject: Re: Twin Hawk/Daisenpu [Arcade/Mega Drive/PC-Engine]
PostPosted: Mon Jun 13, 2011 5:45 pm 


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Posts: 7441
Location: Alingsås, Sweden
Code:
1.  JOR         -   526,560 - 206 - YES   - PCB


Image

Brought this to the German shmup meet. First time I cleared the first loop since 1989 or 1990. 8) Used an autofire circuit in the cabinet. Died pretty quickly in the second loop.
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 Post subject: Re: Twin Hawk/Daisenpu [Arcade/Mega Drive/PC-Engine]
PostPosted: Mon Jun 13, 2011 9:04 pm 


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Yeah, even with all that vertical room, this is one game I couldn't stand playing without autofire.

I assume this was some version of Twin Hawk?

edit: Ugh, I've completely forgotten how to convert "total area" to "loop/area". Damn it. How many "areas" are in a loop?
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 Post subject: Re: Twin Hawk/Daisenpu [Arcade/Mega Drive/PC-Engine]
PostPosted: Mon Jun 13, 2011 10:19 pm 


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Despatche wrote:
Yeah, even with all that vertical room, this is one game I couldn't stand playing without autofire.

I assume this was some version of Twin Hawk?

edit: Ugh, I've completely forgotten how to convert "total area" to "loop/area". Damn it. How many "areas" are in a loop?


Sorry. Twin Hawk (World I think?). It's the version without checkpoints. I think each loop is 199 areas, so when you go into the loops, you can use the first number to determine the loop number?
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 Post subject: Re: Twin Hawk/Daisenpuu [Arcade/Mega Drive/PC-Engine]
PostPosted: Fri Nov 18, 2011 7:25 am 


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Location: Minnesota, USA
Daisenpu (medium)
Aquas - 728,040 - 2-05 - NO - Arcade

Image

Love playing this one with OUT autofire. :)
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 Post subject: Re: Twin Hawk/Daisenpuu [Arcade/Mega Drive/PC-Engine]
PostPosted: Fri Nov 25, 2011 2:18 am 


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Joined: 11 Jan 2007
Posts: 1531
Location: Minnesota, USA
Daisenpu (medium)
Aquas - 790,590 - 2-22 - NO - Arcade

Image

Got a little nervous near the end of the first loop because I lost a couplve lives before the naval section but pulled it together coming into the 2nd loop with 2 lives. Had some flubs and a little nervousness in the 2nd loop and reluctance to use my bombs/squadron and fell apart before the first midboss. Still, happy with another loop 1 clear and high score. :) My goal is to beat the 2nd loop.
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 Post subject: Re: Twin Hawk/Daisenpuu [Arcade/Mega Drive/PC-Engine]
PostPosted: Mon May 28, 2012 4:47 pm 


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Location: England
Daisenpu (EASY)
The Allett - 668,820 - 2-03 - NO - Megadrive jap M.D/cart
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 Post subject: Re: Twin Hawk/Daisenpuu [Arcade/Mega Drive/PC-Engine]
PostPosted: Tue May 29, 2012 9:47 am 


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Location: England
Daisenpu (HARD)
The Allett - 709,820 - 2-03 - NO - Megadrive jap M.D/cart
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 Post subject: Re: Daisenpuu/Twin Hawk [Arcade/Mega Drive/PC-Engine]
PostPosted: Mon Feb 11, 2013 7:06 am 


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Location: the black gate
Arcade - Daisenpuu
Despatche - 416,540 - 1-47 - Yes - ShmupMAME v3.0b

Mega Drive - Daisenpuu
Despatche - 588,630 - 1-04 - ON - Kega Fusion v3.64

Ugh, I've really gotta figure out this area business, even for the ports. Time for the save states, I think...
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Last edited by Despatche on Wed Mar 13, 2013 8:59 pm, edited 1 time in total.

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 Post subject: Re: Daisenpuu/Twin Hawk [Arcade/Mega Drive/PC-Engine]
PostPosted: Sun Mar 10, 2013 2:34 pm 


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Arcade (Daisenpu) - 243360 1-34 PCB no autofire
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 Post subject: Re: Daisenpuu/Twin Hawk [Arcade/Mega Drive/PC-Engine]
PostPosted: Fri Mar 15, 2013 6:07 pm 


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Posts: 108
Played in 2012 :

Twin Hawk (Easy difficulty)
UGO - 562,340 - 2-1 - On - Genesis

Twin Hawk (Hard difficulty)
UGO - 420,670 - 2-1 - On - Genesis

Had a higher score in Hard difficulty (around 456000~457000) but with Game Over at 1-4.
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 Post subject: Re: Daisenpuu/Twin Hawk [Arcade/Mega Drive/PC Engine]
PostPosted: Fri Jul 05, 2013 8:45 pm 



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Posts: 187
Daisenpu (Arcade)
iast - 361,180 - 1-40 - No - ShmupMAME 4.2

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 Post subject: Re: Daisenpuu/Twin Hawk [Arcade/Mega Drive/PC Engine]
PostPosted: Sat Apr 12, 2014 4:13 am 


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Posts: 43
Twin Hawk (Easy):

Splitt442 - 628,340 - 2-1 - On - Genesis


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 Post subject: Re: Daisenpuu/Twin Hawk [Arcade/Mega Drive/PC Engine]
PostPosted: Wed May 14, 2014 9:08 pm 



Joined: 16 Nov 2007
Posts: 655
Location: France
Just got back into playing what is probably my favorite game.

Arcade - Daisenpuu
320x240 - 212,120 - 1-32 - No - MAME
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 Post subject: Re: Daisenpuu/Twin Hawk [Arcade/Mega Drive/PC Engine]
PostPosted: Thu May 15, 2014 1:47 am 



Joined: 16 Nov 2007
Posts: 655
Location: France
Arcade - Daisenpuu
320x240 - 232.100 - 1-33 - No - MAME


Only one or two bullets away from destroying the second of the big blue tanks.
The part between these two tanks and the previous large tanks seems a bit empty and uninspired in design, almost as if something is missing. The flow/rythm of the game feels broken.
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 Post subject: Re: Daisenpuu/Twin Hawk [Arcade/Mega Drive/PC Engine]
PostPosted: Sat May 17, 2014 1:14 pm 


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incorrect
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 Post subject: Re: Daisenpuu/Twin Hawk [Arcade/Mega Drive/PC Engine]
PostPosted: Wed Dec 03, 2014 10:50 am 


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Joined: 24 Nov 2014
Posts: 1395
Location: Germany
Daisenpuu (MD & Easy)

Image

Perikles – 654,250 – 2-3 – Int. – Japanese Cart


Daisenpuu (MD & Hard)

Image

Perikles – 520,650 – 2-1 – Int. – Japanese Cart


Daisenpuu (PCE – HuCard)

Image

Perikles – 517,100 – 2-2 – On – HuCard


That's enough Daisenpuu for one lifetime.

Edit: Looks like the other host I used is out of business, added working pictures.
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Last edited by Perikles on Thu May 14, 2015 9:17 pm, edited 1 time in total.

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 Post subject: Re: Daisenpuu/Twin Hawk [Arcade/Mega Drive/PC Engine]
PostPosted: Thu Dec 04, 2014 11:21 am 


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also incorrect, or at least it would be if this didn't exist
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 Post subject: Re: Daisenpuu/Twin Hawk
PostPosted: Sun Feb 01, 2015 11:01 pm 


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Figured out quite a bit about this game, updated the thread. Feel free to use bombs, but please don't use Helpers, though I'm starting to wonder if you "have" to for some of the ports...

Daisenpuu (arcade)
Despatche - 465,750 - 1-48 - Yes - ShmupMAME v3.0b

I swear I'll get this clear soon...
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 Post subject: Re: Daisenpuu/Twin Hawk [Arcade/Mega Drive/PC Engine]
PostPosted: Sat May 09, 2015 9:06 pm 


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Location: Germany
Despatche wrote:
also incorrect, or at least it would be if this didn't exist

Looks like you're correct after all! :wink:

Daisenpuu Custom - Normal Difficulty

Image

Perikles - 934,250 - 2-4 - Yes - PC Engine Duo-R

Edit: Looks like the other host I used is out of business, added a working picture.
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 Post subject: Re: Daisenpuu/Twin Hawk
PostPosted: Fri Aug 21, 2015 12:03 am 


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Location: spain
Arcade Twin Hawk (Normal)

Baron Rojo - 754,040 - 2-29 - No Autofire - Mame

Gameplay: Replay
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 Post subject: Re: Daisenpuu/Twin Hawk
PostPosted: Mon Aug 31, 2015 8:25 pm 


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Location: BRA
Twin Hawk, Hard, played on Sega Genesis

Kollision - 796,860 - 7 - ON - Genesis

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 Post subject: Re: Daisenpuu/Twin Hawk
PostPosted: Wed Aug 10, 2016 10:50 pm 


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Despatche wrote:
-Twin Hawk the arcade game is harder than Daisenpuu the arcade game (!).

I was eager to go full MUSHA COP and accuse whoever said this to be a liar, but this is completely accurate. Arcade Daisenpuu is much easier than arcade Twin Hawk, checkpoints and less generous extend routine notwithstanding. I believe that enemies are a tad bit more aggressive in Daisenpuu, especially in loop 2, and that can indeed be a problem. However: all the bigger vehicles - starting with the large blue tanks, going all the way to the bosses - die much, much faster in Daisenpuu. The two battle cruisers and the final boss in particular just won't die in Twin Hawk if you are not constantly at full fire power or are willing to sit on top of them and bomb all the time, unlike in Daisenpuu. What a terrible thing to change, it makes Twin Hawk incredibly frustrating to play. Anyway, here's what I got:

Daisenpuu - Arcade

Image

Perikles - 1,265,660 - 2-66 - Yes - ShmupMAME 4.2


Twin Hawk - Arcade

Image

Perikles - 887,810 - 2-48 - Yes - ShmupMAME 4.2


...

I can't believe I'm on six Daisenpuu boards, with a first place in the arcade version, even. :lol:
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 Post subject: Re: Daisenpuu/Twin Hawk
PostPosted: Fri Aug 12, 2016 6:36 pm 


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Location: the black gate
Most people assume that Twin Hawk is the typical easier export version. I researched it myself... and did a lot of Image for a few hours.

Noone really likes this game. I'm not sure why it has as many submissions as it does.

why did you link that dumb old topic, it just made me angry all over again
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 Post subject: Re: Daisenpuu/Twin Hawk
PostPosted: Sat Aug 13, 2016 4:34 am 



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Posts: 368
Location: Chile
Daisenpu Arcade
Vludi - 819,020 - 2-24 - No - Mame

My first "real" Toaplan clear (because i consider Batsugun more like proto-Cave). Pretty good game, it ditched two of my main problem with Toaplan shooters, the length and the kamikaze planes, bet this one is Psikyo's favorite :)
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 Post subject: Re: Daisenpuu/Twin Hawk
PostPosted: Sat Aug 13, 2016 10:16 am 


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Joined: 18 Aug 2008
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Location: Alingsås, Sweden
I might put the Daisenpu roms back on my PCB. I think the harder difficulty must have been a re-balancing decision to make up for the increased fire power of two players and the instant re-spawn?

This is the most fun 2-player game I know.


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RegalSin wrote:
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 Post subject: Re: Daisenpu/Twin Hawk
PostPosted: Thu Sep 01, 2016 9:04 pm 


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Location: BRA
Daisenpu, PC Engine version on Normal

Kollision - 997,950 - 2-4 - Yes - PC Engine Duo-R

Image
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 Post subject: Re: Daisenpu/Twin Hawk
PostPosted: Mon Sep 05, 2016 5:00 am 


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Are you sure this was for Daisenpu and not Custom? That seems too high for Daisenpu.
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 Post subject: Re: Daisenpu/Twin Hawk
PostPosted: Mon Sep 05, 2016 2:16 pm 


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Location: BRA
It was Daisenpu.

Daisenpu Custom will come in a few weeks. Hopefully :)
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 Post subject: Re: Daisenpu/Twin Hawk
PostPosted: Mon May 08, 2017 9:11 am 


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Joined: 24 Nov 2014
Posts: 1395
Location: Germany
Since I'm submitting futile struggles already...

PC Engine version - Normal difficulty

Image

Perikles - 779,050 - 2-4 - Yes - PC Engine Duo-R


Should've known there is no way I could beat our Daisenpuu master Kollision. :mrgreen: I'm amazed with which ease you destroy this game, I'm always having major difficulties with the 16-bit ports of this one for some reason. Even tried out the MD port the other day again, almost immediately dropped it. :lol:
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